Step 1:
In src\_0C_P_\Option.as find
Code:
private static const _0D_o:String = "Sound";
Step 2:
And Replace With
Code:
private static const _0D_o:String = "Sound";
private static const _Misc:String = "Misc";
Step 3:
Then Find
Code:
private static const _F_D_:Vector.<String> = new <String>[_2Q_, _A_S_, _uC_, _O_i, _0D_o];
And Replace With
Code:
private static const _F_D_:Vector.<String> = new <String>[_2Q_, _A_S_, _uC_, _O_i, _0D_o, _Misc];
Step 4:
Look for
Code:
switch (this.selected_.text_)
{
case _2Q_:
this._q9();
return;
case _A_S_:
this._wP_();
return;
case _uC_:
this._E_j();
return;
case _O_i:
this._R_E_();
return;
case _0D_o:
this._Y_V_();
return
};
And Replace With
Code:
switch (this.selected_.text_)
{
case _2Q_:
this._q9();
return;
case _A_S_:
this._wP_();
return;
case _uC_:
this._E_j();
return;
case _O_i:
this._R_E_();
return;
case _0D_o:
this._Y_V_();
case _Misc:
this.MiscTab();
return
};
Step 5:
Find a
Code:
private function _wP_():void{
this._yZ_(new _G_X_("useInvSlot1", "Use Inventory Slot 1", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot2", "Use Inventory Slot 2", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot3", "Use Inventory Slot 3", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot4", "Use Inventory Slot 4", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot5", "Use Inventory Slot 5", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot6", "Use Inventory Slot 6", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot7", "Use Inventory Slot 7", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot8", "Use Inventory Slot 8", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("miniMapZoomIn", "Mini-Map Zoom In", "This key will zoom in the minimap"));
this._yZ_(new _G_X_("miniMapZoomOut", "Mini-Map Zoom Out", "This key will zoom out the minimap"));
this._yZ_(new _G_X_("escapeToNexus", "Escape To Nexus", "This key will instantly escape you to the Nexus"));
this._yZ_(new _G_X_("options", "Show Options", "This key will bring up the options screen"));
if (Capabilities.playerType == "Desktop")
{
this._yZ_(new _G_X_("toggleFullscreen", "Toggle Fullscreen Mode", ("Toggle whether the game is " + "run in a window or fullscreen")));
};
}
And replace with
Code:
private function _wP_():void{
this._yZ_(new _G_X_("useInvSlot1", "Use Inventory Slot 1", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot2", "Use Inventory Slot 2", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot3", "Use Inventory Slot 3", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot4", "Use Inventory Slot 4", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot5", "Use Inventory Slot 5", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot6", "Use Inventory Slot 6", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot7", "Use Inventory Slot 7", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("useInvSlot8", "Use Inventory Slot 8", "Use item in inventory slot 1"));
this._yZ_(new _G_X_("miniMapZoomIn", "Mini-Map Zoom In", "This key will zoom in the minimap"));
this._yZ_(new _G_X_("miniMapZoomOut", "Mini-Map Zoom Out", "This key will zoom out the minimap"));
this._yZ_(new _G_X_("escapeToNexus", "Escape To Nexus", "This key will instantly escape you to the Nexus"));
this._yZ_(new _G_X_("options", "Show Options", "This key will bring up the options screen"));
if (Capabilities.playerType == "Desktop")
{
this._yZ_(new _G_X_("toggleFullscreen", "Toggle Fullscreen Mode", ("Toggle whether the game is " + "run in a window or fullscreen")));
};
}
public function MiscTab():void
{
this._yZ_(new _0I_j("One", new <String>["0", "1"], [0, 1, 2], "One", "Description One", null));
this._yZ_(new _0I_j("Two", new <String>["0", "1", "2"], [0, 1, 2], "Two", "Description Two", null));
}
Step 6:
Now Inside src\com\company\assembleegameclient\parameters\Par ameters.as
Find
Code:
_iw("clickForGold", false);
And Replace With
Code:
_iw("clickForGold", false);
_iw("One", 0);
_iw("Two", 0);
And Finaly Test