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  1. #1
    Ticki84's Avatar
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    Question All esp scripts don't work for me

    I've a big problem with all ESP, they don't work even if I'm in singleplayer, they show name and position for a frame (seems like but can be another think during at least 300 milliseconds) and then they both disappear. I've tested the two scripts below:
    Code:
            if (E5P == 1) then {
                _color = [0.035,1,0,1];
                _x1 = -0.5;
                _y1 = -0.5;
                _z1 = 0;
        
                _x2 = 0.5;
                _y2 = 0.5;
                _z2 = 1.8;
                onEachFrame {
                    _l49 = nearestobjects[player, ["CAManBase"], 1400]; {
                        if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then {
                        drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [0,0,_z2], _color];
                        drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [0,0,_z2], _color];
                        drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [0,0,_z2], _color];
                        drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [0,0,_z2], _color];
        
                        drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [0, 0, _z1], _color];
                        drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [0, 0, _z1], _color];
                        drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [0, 0, _z1], _color];
                        drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [0, 0, _z1], _color];
        
                        drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [_x2, _y1, 1], _color];
                        drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [_x2, _y2, 1], _color];
                        drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [_x1, _y2, 1], _color];
                        drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [_x1, _y1, 1], _color];
                        
                        drawLine3d [[getposatl player select 0, getposatl player select 1, getposatl player select 2],ASLToATL eyePos _x,_color];
                        } else {
                            if ((getPlayerUID _x != "") && ((player distance _x) < 1000)) then {
                                drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [0,0,_z2], _color];
                                drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [0,0,_z2], _color];
                                drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [0,0,_z2], _color];
                                drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [0,0,_z2], _color];
        
                                drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [0, 0, _z1], _color];
                                drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [0, 0, _z1], _color];
                                drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [0, 0, _z1], _color];
                                drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [0, 0, _z1], _color];
        
                                drawLine3d [_x modelToWorld [_x1, _y1, 1], _x modelToWorld [_x2, _y1, 1], _color];
                                drawLine3d [_x modelToWorld [_x2, _y1, 1], _x modelToWorld [_x2, _y2, 1], _color];
                                drawLine3d [_x modelToWorld [_x2, _y2, 1], _x modelToWorld [_x1, _y2, 1], _color];
                                drawLine3d [_x modelToWorld [_x1, _y2, 1], _x modelToWorld [_x1, _y1, 1], _color];
                                
                                drawLine3d [[getposatl player select 0, getposatl player select 1, getposatl player select 2],ASLToATL eyePos _x,_color];
                            };
                        };
                    }
                    foreach AllUnits;
                };
            } else {
                onEachFrame {
                    nil
                };
            };
    Diamond Wallhack from extasy, I just removed all DrawIcon3D to see if it is this that doesn't work but it seems not to be.


    And this one:
    Code:
            if (E5P == 1) then {
                onEachFrame {
                    _l49 = nearestobjects[player, ["CAManBase"], 1400]; {
                        if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then {
                        drawIcon3D["", [1, 0, 0, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
                        } else {
                            if ((getPlayerUID _x != "") && ((player distance _x) < 1000)) then {
                                drawIcon3D["", [0, 0.5, 1, 1], [visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2], 0.1, 0.1, 45, (format["%2 : %1m", round(player distance _x), name _x]), 1, 0.04, "TahomaB"]
                            };
                        };
                    }
                    foreach AllUnits; //changed it to works also in singleplayer
                };
            } else {
                onEachFrame {
                    nil
                };
            };
    I don't know who is the original creator


    Note that you can't run them in a while loop, as you can see here: https://community.bistudio.com/wiki/drawIcon
    How can I make it works? Anyway thank a lots for reading this thread in its entirly.

  2. #2
    Ticki84's Avatar
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    I've solved my problem, can OP close this thread please

  3. #3
    Jme's Avatar
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    btw, this is how i knew that extasy hosting leeched his "wallhack" (esp), because he forgot to remove this line of code

    Code:
    _l49 = nearestobjects[player, ["CAManBase"], 1400];

  4. #4
    Jim Morrison's Avatar
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    No response after two days, assuming solved.
    /Closed


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