Thread: GDeck

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  1. #1
    Towley's Avatar
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    GDeck



    Fast aimbot, lagless esp, speedhack.

    http ://pastebin. com/ EnYcjY04

    https ://www.virustotal. com/en/file/ 6d16e229ca61ef33e13316b5c539c3f60628b798bd7a210993 36ccca8c598841/analysis/1427078202/

    https ://www.virustotal. com/en/file/ 19e02282935b3010d0893490b8e973b10bf38a6ffcb62e4f88 ab356e36de531a/analysis/

    http ://imgur. com/ gYS88ZG
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Towley; 03-22-2015 at 08:46 PM.

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  3. #2
    D3M0L1T10N_2's Avatar
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    aaaaaaand these are the negative effects of hac dump

  4. #3
    The Beast123's Avatar
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    Quote Originally Posted by Towley View Post


    Fast aimbot, lagless esp, speedhack.

    http ://pastebin. com/ EnYcjY04

    https ://www.virustotal. com/en/file/ 6d16e229ca61ef33e13316b5c539c3f60628b798bd7a210993 36ccca8c598841/analysis/1427078202/

    https ://www.virustotal. com/en/file/ 19e02282935b3010d0893490b8e973b10bf38a6ffcb62e4f88 ab356e36de531a/analysis/

    http ://imgur. com/ gYS88ZG
    Wow!, thank you for a pastebin that no longer exist... much appreciated

  5. #4
    kalebkalebkaleb's Avatar
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    is this undetected?

  6. #5
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    Quote Originally Posted by kalebkalebkaleb View Post
    is this undetected?
    tisker.dll is undetected

  7. #6
    kalebkalebkaleb's Avatar
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    how do i use tisker.dll?

  8. #7
    Symmetrical's Avatar
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    m͏̺͓̲̥̪is̷t̞̖͍͚̤k̥B̸̼&#81
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    Looks clean .. /Approved

    My Skype: -
    (Always ask for confirmation before and after adding me on Skype)


     



    History
    Editor 16th April 2013 ~ 27th June 2013
    Middleman 14th July 2013 ~ 4th August 2015
    Donator 30th August 2013 ~ Current
    Minion 8th October 2013 ~ 1st January 2014
    Moderator 1st January 2014 ~ 4th August 2015





  9. #8
    razor_''s Avatar
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    Code:
    local NYX               = {};
    nice dude thanks

    Code:
    if GetConVarNumber( "gdeck_darkrptdm" ) >= 1 then
    	if (team.GetColor(v:Team()) == team.GetColor(LocalPlayer():Team())) then
    		return false;
    	end
    end
    lol wtf

    Code:
    if (!LocalPlayer():KeyDown(IN_ATTACK)) then
    	cmd:SetViewAngles(Angle(181, getangs.y, 180))
    end
    lol why not use cmd:KeyDown

    Code:
    function NormalizeAng(angle)
    	if type(angle) == "Angle" then
    		return Angle(math.NormalizeAngle(angle.p) , math.NormalizeAngle(angle.y) , math.NormalizeAngle(angle.r))
    	end
        return angle
    end
    if type(angle) == "Angle" ???????????????

    Code:
    ang['p'] = math['NormalizeAngle']( ang['p'] );
    ang['y'] = math['NormalizeAngle']( ang['y'] );
    ang['r'] = 0;
    inb4 doenst use normalize function

    Code:
    pred = ( ( v:GetVelocity() / 50 - LocalPlayer():GetVelocity() / 50 ) - Vector( 0, 0, 0 ) );
    pred = ( v:GetVelocity() * v:GetPos():Distance( LocalPlayer():GetPos() ) / 3110 );
    help

    Code:
    local distance = math['deg']( math['acos']( LocalPlayer():GetAimVector():Dot( ( NYX:GetAimPos( v ) - LocalPlayer():GetShootPos() ):GetNormal() ) ) );
    why'd you do that???

    Code:
    function NYX:IsAdmin( v )
            if( v:IsAdmin()
            || v:IsSuperAdmin()
            || v:IsUserGroup( "Admin" )
            || v:IsUserGroup( "admin" )
            || v:IsUserGroup( "Owner" )
            || v:IsUserGroup( "owner" )
            || v:IsUserGroup( "SuperAdmin" )
            || v:IsUserGroup( "superadmin" )
            || v:IsUserGroup( "Operator" )
            || v:IsUserGroup( "operator" )
            || v:IsUserGroup( "Moderator" )
            || v:IsUserGroup( "moderator" ) ) then
                    return true;
            end
           
            return false;
    end
    fucking help

    https://pastebin.com/219xKsTC

    nice

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  11. #9
    Im Friendly's Avatar
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    Quote Originally Posted by chiefquad View Post
    tisker.dll is undetected
    Ryan Dentremont
    can u give me ur twitter so i can follw you xDDD

  12. #10
    Towley's Avatar
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    Quote Originally Posted by The Beast123 View Post
    Wow!, thank you for a pastebin that no longer exist... much appreciated
    Youre welcome.
    Last edited by Towley; 03-23-2015 at 03:59 PM.

  13. #11
    The Beast123's Avatar
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    Quote Originally Posted by Towley View Post
    Youre welcome.
    Oh wow!, just found out that this is something "cdriza" leaked. So wheres his credits for leaking it? oh thats right, nowhere to be seen.. and you modified it then thought you'd rename it to some skiddy name "GDeck"?.. and you released it in your name.. but the admins on here won't do shit because if i even have [LEAK] <-- in the title of my thread they remove the thread and the reason is: you didn't ask for permission to release these cheats!.. so.. first off why in the world is asking for permission to leak their cheats a rule?.. well welcome to mpgh!, secondly i clearly had "Leak Credits" as a spoiler and [LEAK] in the title but still thinks i have to ask for permission. Anyways enough talk heres the original code.
    --Edit--
    there we go, razor's picked up on it

    Code:
    // leaked by cdriza also i am swag
    if( !CLIENT ) then 
    	return end
    	
    if( NYX ) then 
    	_G['NYX'] = nil;
    end
    
    require( "nyx" );
    
    _nyx['Init']();
    
    local NYX 		= {};
    NYX['keys']		= {};
    NYX['detours']	= {};
    NYX['hooks']	= {};
    NYX['coners']	= {};
    NYX['distance'] = 9999999999;
    NYX['target']	= nil;
    NYX['aimpos']	= Angle( 0, 0, 0 );
    NYX['aiming']	= false;
    NYX['speeding'] = false;
    NYX['admins']	= false;
    NYX['testing']	= false;
    
    function NYX:BindKey( key, _var, _mouse )
        NYX['keys'][key] = { var = _var, mouse = _mouse };
    end
    
    NYX:BindKey( MOUSE_MIDDLE, 'admins', true );
    NYX:BindKey( KEY_LALT, 'speeding', false );
    NYX:BindKey( KEY_CAPSLOCK, 'aiming', false );
    NYX:BindKey( KEY_F, 'testing', false );
    
    surface['CreateFont']( "fonty", { font = "Lucida Console", size	= 12, antialias	= false } );
    
    function NYX:IsAdmin( v )
    	if( v:IsAdmin() 
    	|| v:IsSuperAdmin() 
    	|| v:IsUserGroup( "Admin" ) 
    	|| v:IsUserGroup( "admin" ) 
    	|| v:IsUserGroup( "Owner" ) 
    	|| v:IsUserGroup( "owner" ) 
    	|| v:IsUserGroup( "SuperAdmin" ) 
    	|| v:IsUserGroup( "superadmin" ) 
    	|| v:IsUserGroup( "Operator" ) 
    	|| v:IsUserGroup( "operator" ) 
    	|| v:IsUserGroup( "Moderator" ) 
    	|| v:IsUserGroup( "moderator" ) ) then
    		return true;
    	end
    	
    	return false;
    end
    
    function NYX.Draw()
    	local listpos = ScrH() / 3.5;
    	
    	for k, v in pairs( ents['GetAll']() ) do
    		if( v:IsPlayer() ) then
    			if( v:Alive() && v:Team() != TEAM_SPECTATOR && v != LocalPlayer() && !_nyx['IsDormant']( v:EntIndex() ) ) then
    				local col	= ( v == NYX['target'] ) && Color( 255, 255, 255, 255 ) || Color( 10, 130, 255, 255 );
    				
    				if( v:GetFriendStatus() == "friend" ) then
    					col = Color( 100, 255, 0, 255 );
    				end
    				
    				local bot 		= ( v:GetPos() + Vector( 0, 0, 20 ) ):ToScreen();
    				local top 		= ( v:GetPos() + Vector( 0, 0, 50 ) ):ToScreen();
    				local height 	= ( bot['y'] - top['y'] );
    				local width 	= ( height / 2 );
    				surface['SetDrawColor']( col );
    				surface['DrawOutlinedRect']( top['x'] - width, top['y'], width * 2, height );
    				
    				surface['SetDrawColor']( 0, 0, 0, 255 );
    				surface['DrawOutlinedRect']( top['x'] - width - 1, top['y'] - 1, width * 2 + 2, height + 2 );
    				surface['DrawOutlinedRect']( top['x'] - width + 1, top['y'] + 1, width * 2 - 2, height - 2 );
    				
    				draw['SimpleTextOutlined']( v:Nick(), "fonty", top['x'], top['y'] - 8, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color( 0, 0, 0, 255 ) );
    			end
    			
    			if( !NYX['admins'] ) then
    				if( v:GetObserverTarget() == LocalPlayer() ) then
    					local col = ( NYX:IsAdmin( v ) ) && Color( 255, 80, 80, 255 ) || Color( 255, 255, 255, 255 );
    					draw['SimpleTextOutlined']( v:Nick(), "fonty", 2, listpos, col, TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT, 1, Color( 0, 0, 0, 255 ) );
    					
    					listpos = listpos + 12;
    				end
    			else
    				if( NYX:IsAdmin( v ) ) then
    					draw['SimpleTextOutlined']( v:Nick(), "fonty", 2, listpos, Color( 255, 80, 80, 255 ), TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT, 1, Color( 0, 0, 0, 255 ) );
    					
    					listpos = listpos + 12;
    				end
    			end
    		else
    			if( v['CanBuy'] ) then
    				local pos = v:GetPos():ToScreen();
    				local col;
    				
    				if( table['HasValue']( v['CanBuy'], ROLE_TRAITOR ) ) then
    					col = Color( 255, 80, 80, 255 );
    				else
    					col = Color( 0, 100, 255, 255 );
    				end
    				
    				local class = string['gsub']( v:GetClass(), "weapon_ttt_", "" );
    				draw['SimpleTextOutlined']( class, "fonty", pos['x'], pos['y'], col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color( 0, 0, 0, 255 ) );
    			end
    		end
    	end
    end
    
    NYX['attachments'] =
    {
    	"eyes",
    	"forward",
    	"head",
    };
    
    function NYX:GetAimPos( e )
    	for k, v in pairs( NYX['attachments'] ) do
    		if( e:LookupAttachment( v ) ) then
    			local att = e:GetAttachment( e:LookupAttachment( v ) );
    			if( att ) then
    				return att['Pos'];
    			end
    		end
    	end
    	
    	return ( e:LocalToWorld( e:OBBCenter() ) );
    end
    
    function NYX:IsVisible( v )
    	local tracedata = 
    	{ 
    		start 	= LocalPlayer():GetShootPos(),
    		endpos 	= NYX:GetAimPos( v ), 
    		filter 	= { LocalPlayer(), v },
    		mask 	= MASK_SHOT 
    	};
    						
    	local trace = util['TraceLine']( tracedata );
    	
    	return ( trace['Fraction'] == 1 );
    end
    
    function NYX:ValidTarget( v )
    	if( _nyx['IsDormant']( v:EntIndex() ) ) then
    		return false;
    	end
    	
    	if( !v:Alive() ) then
    		return false;
    	end 
    	
    	if( v:Team() == TEAM_SPECTATOR ) then
    		return false;
    	end
    	
    	if( v == LocalPlayer() ) then
    		return false;
    	end
    	
    	if( v:GetFriendStatus() == "friend" ) then
    		return false;
    	end
    	
    	if( string['find']( string['lower']( GAMEMODE['Name'] ), "trouble in terror" ) ) then
    		if( v:IsTraitor() ) then
    			return false;
    		end
    	end
    	
    	local col = v:GetColor();
    	
    	if( string['find']( string['lower']( GAMEMODE['Name'] ), "stronghold" ) ) then
    		if( col['a'] < 255 ) then
    			return false;
    		end
    	end
    	
    	if( !NYX:IsVisible( v ) ) then
    		return false;
    	end
    	
    	return true;
    end
    
    function NYX:FindTarget()
    	NYX['target'] 	= nil;
    	NYX['distance'] = 9999999;
    	
    	if( !NYX['aiming'] ) then
    		return end
    		
    	for k, v in pairs( player['GetAll']() ) do
    		if( NYX:ValidTarget( v ) ) then
    			local distance = math['deg']( math['acos']( LocalPlayer():GetAimVector():Dot( ( NYX:GetAimPos( v ) - LocalPlayer():GetShootPos() ):GetNormal() ) ) );
    			if( distance < NYX['distance'] ) then
    				NYX['target'] 	= v;
    				NYX['distance'] = distance;
    				local pred;
    				
    				if( !NYX['testing'] ) then
    					pred = ( ( v:GetVelocity() / 50 - LocalPlayer():GetVelocity() / 50 ) - Vector( 0, 0, 0 ) );
    				else
    					pred = ( v:GetVelocity() * v:GetPos():Distance( LocalPlayer():GetPos() ) / 3110 );
    				end
    				
    				local pos = NYX:GetAimPos( v )
    				
    				NYX['aimpos'] 	= ( ( pos + pred ) - LocalPlayer():EyePos() ):Angle();
    					
    				NYX['aimpos']['p'] = math['NormalizeAngle']( NYX['aimpos']['p'] );
    				NYX['aimpos']['y'] = math['NormalizeAngle']( NYX['aimpos']['y'] );
    				NYX['aimpos']['r'] = 0;
    			end
    		end
    	end
    end
    
    function NYX:KeyEvent()
        for k, v in pairs( NYX['keys'] ) do
            if( v['mouse'] ) then
    			if( input['IsMouseDown']( k ) ) then
    				NYX[v['var']] = true;
    			else
    				NYX[v['var']] = false;
    			end
    		else
    			if( input['IsKeyDown']( k ) ) then
    				NYX[v['var']] = true;
    			else
    				NYX[v['var']] = false;
    			end
    		end
    			
        end
    end
    
    function NYX.Think()
    	NYX:FindTarget();
    	NYX:KeyEvent();
    end
    
    function NYX.CalcView( ply, origin, angles, fov )
    	local view = GAMEMODE:CalcView( ply, origin, angles, fov ) || {};
    	return view;
    end
    
    function NYX:Detour( old, new )
    	NYX['detours'][new] = old;
    	return new;
    end
    
    local _R = debug['getregistry'](); // sdfsdfsdfsd
    
    _R['Entity']['FireBullets'] = NYX:Detour( _R['Entity']['FireBullets'], function( ent, bullet )
    	NYX['coners'][LocalPlayer():GetActiveWeapon():GetPrintName()] = bullet['Spread'];
    	return NYX['detours'][_R['Entity']['FireBullets']]( ent, bullet );
    end )
    
    //_G['hook']['Call'] = NYX:Detour( _G['hook']['Call'], function( name, gm, ... )
    //	MsgN( name );
    //	return NYX['detours'][_G['hook']['Call']]( name, gm, ... );
    //end )
    
    NYX['cones'] = 
    {
    	["#HL2_SMG1"] 			= Vector( -0.04362, -0.04362, -0.04362 ),
    	["#HL2_Pistol"] 		= Vector( -0.0100, -0.0100, -0.0100 ),
    	["#HL2_Pulse_Rifle"] 	= Vector( -0.02618, -0.02618, -0.02618 ),
    	["#HL2_Shotgun"] 		= Vector( -0.08716, -0.08716, -0.08716 ),
    };
    
    function NYX:NoSpread( cmd, ang )
    	wep 				= LocalPlayer():GetActiveWeapon();
    	vecCone, valCone 	= Vector( 0, 0, 0 );
    	
    	if( wep:IsValid() ) then
    		if( NYX['coners'][wep:GetPrintName()] ) then
    			valCone = NYX['coners'][wep:GetPrintName()];
    			if( tonumber( valCone ) ) then
    				vecCone =  Vector( -valCone, -valCone, -valCone );
    			elseif( type( valCone ) == "Vector" ) then
    				vecCone = -1 * valCone;
    			end
    		else
    			if( NYX['cones'][wep:GetPrintName()] ) then 
    				vecCone = NYX['cones'][wep:GetPrintName()]; 
    			end
    		end
    	end
    	
    	return ( _nyx['RemoveSpread']( cmd, ang, vecCone ) ):Angle();
    end
    
    function NYX.CreateMove( cmd )
    	if( NYX['aiming'] && NYX['target'] ) then
    		local ang = NYX:NoSpread( cmd, NYX['aimpos'] )
    		
    		ang['p'] = math['NormalizeAngle']( ang['p'] );
    		ang['y'] = math['NormalizeAngle']( ang['y'] );
    		ang['r'] = 0;
    		
    		_nyx['SetViewAngles']( cmd, ang );
    		
    		cmd:SetButtons( bit['bor']( cmd:GetButtons(), IN_ATTACK ) );
    	end
    	
    	_nyx['Bunnyhop']( cmd, LocalPlayer():IsOnGround(), LocalPlayer():GetMoveType() );
    	
    	_nyx['Speedhack']( NYX['speeding'] );
    end
    
    function NYX:AddHook( name, callback )
    	local gay = tostring( math['random']( 0.666, 666 ) * math['random']( 0.666, 666 ) );
        hook['Add']( name, gay, callback );
    end
    
    NYX:AddHook( "DrawOverlay", NYX['Draw'] );
    NYX:AddHook( "Think", NYX['Think'] );
    NYX:AddHook( "CalcView", NYX['CalcView'] );
    NYX:AddHook( "CreateMove", NYX['CreateMove'] );
    Last edited by The Beast123; 03-24-2015 at 03:53 AM.

  14. #12
    razor_''s Avatar
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    inb4 "// leaked by cdriza also i am swag"

    totally wasnt in hac booty

  15. #13
    max1612's Avatar
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    Quote Originally Posted by razor_' View Post
    Code:
    local NYX               = {};
    nice dude thanks

    Code:
    if GetConVarNumber( "gdeck_darkrptdm" ) >= 1 then
    	if (team.GetColor(v:Team()) == team.GetColor(LocalPlayer():Team())) then
    		return false;
    	end
    end
    lol wtf

    Code:
    if (!LocalPlayer():KeyDown(IN_ATTACK)) then
    	cmd:SetViewAngles(Angle(181, getangs.y, 180))
    end
    lol why not use cmd:KeyDown

    Code:
    function NormalizeAng(angle)
    	if type(angle) == "Angle" then
    		return Angle(math.NormalizeAngle(angle.p) , math.NormalizeAngle(angle.y) , math.NormalizeAngle(angle.r))
    	end
        return angle
    end
    if type(angle) == "Angle" ???????????????

    Code:
    ang['p'] = math['NormalizeAngle']( ang['p'] );
    ang['y'] = math['NormalizeAngle']( ang['y'] );
    ang['r'] = 0;
    inb4 doenst use normalize function

    Code:
    pred = ( ( v:GetVelocity() / 50 - LocalPlayer():GetVelocity() / 50 ) - Vector( 0, 0, 0 ) );
    pred = ( v:GetVelocity() * v:GetPos():Distance( LocalPlayer():GetPos() ) / 3110 );
    help

    Code:
    local distance = math['deg']( math['acos']( LocalPlayer():GetAimVector():Dot( ( NYX:GetAimPos( v ) - LocalPlayer():GetShootPos() ):GetNormal() ) ) );
    why'd you do that???

    Code:
    function NYX:IsAdmin( v )
            if( v:IsAdmin()
            || v:IsSuperAdmin()
            || v:IsUserGroup( "Admin" )
            || v:IsUserGroup( "admin" )
            || v:IsUserGroup( "Owner" )
            || v:IsUserGroup( "owner" )
            || v:IsUserGroup( "SuperAdmin" )
            || v:IsUserGroup( "superadmin" )
            || v:IsUserGroup( "Operator" )
            || v:IsUserGroup( "operator" )
            || v:IsUserGroup( "Moderator" )
            || v:IsUserGroup( "moderator" ) ) then
                    return true;
            end
           
            return false;
    end
    fucking help

    https://pastebin.com/219xKsTC

    nice
    still better than vindicate, rhook, 911


    - - - Updated - - -

    Quote Originally Posted by D3M0L1T10N_2 View Post
    aaaaaaand these are the negative effects of hac dump
    in what context do you mean this
    Empty for now

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  17. #14
    razor_''s Avatar
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    Quote Originally Posted by max1612 View Post
    still better than vindicate, rhook, 911
    i agree with you, i know theyre all shit

  18. #15
    The Beast123's Avatar
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    Quote Originally Posted by razor_' View Post
    inb4 "// leaked by cdriza also i am swag"

    totally wasnt in hac booty
    Haha yeah its from hac booty , thats why its kinda sad.. just because its in hac booty doesn't mean hex made it, cdriza could have leaked it then someone got it and joined his server and got rekt by his anti cheat, ending up in Hac booty