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  1. #16
    wasabi22's Avatar
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    Anyone has found an edit on wooden club weapon damage to resource entities, for when u hit a tree once with a club, u get 1000 quantity of logs
    or the category for where it can be editted

  2. #17
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    Quote Originally Posted by GoatLN2 View Post
    I see you guys are having fun! Anyways, I still have problems with compiling. I have been using ILSpy and Reflexil but I can't seem to be able to edit, or replace code. All I can do is "inject" classes, enums...

    And I'd like to edit with VS, but every time I build, I get lots of reference errors. Even when importing all files as references. In case anyone wants to point it out:

    Yes, I am a complete noob to this.

    By the way, has anyone found how to "give" items to players? I have been looking around, I can't seem to find anything related to it. I did find something interesting about the quantity received when harvesting though.

    I myself have had some issues with code not saving. I'm currently looking into this more and trying to find the solution.


    Quote Originally Posted by wasabi22 View Post
    Anyone has found an edit on wooden club weapon damage to resource entities, for when u hit a tree once with a club, u get 1000 quantity of logs
    or the category for where it can be editted
    If you browse the internet for "Reign of Kings Hacks" there is literally already a hack with that + godmode + 1 hit kill.

  3. #18
    Skulhead = hacked.'s Avatar
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    For me saving in reflexil is working perfectly, do not know what is going wrong for you guys.

  4. #19
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    Quote Originally Posted by devprogrammer112 View Post

    Code:
    public void Update()
    {
        this._stamina += this.StaminaRecovery;
    }
    I'm getting an error compiling with replace all with code, yes i'm using compiler version Unity/SilverLight, im getting CS0246 on line 130, "The type or namespace name 'StaminaTimer' could not be found (are you missing a using directive or an assembly reference?)

  5. #20
    Khyy's Avatar
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    Quote Originally Posted by Skulhead = hacked. View Post
    For me saving in reflexil is working perfectly, do not know what is going wrong for you guys.
    Even while replacing all code? I get no errors and it compiles fine, but when saving > overwriting > reloading it's back to what it use to be. Lame.

  6. #21
    mathew118's Avatar
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    Quote Originally Posted by Kyron View Post
    Even while replacing all code? I get no errors and it compiles fine, but when saving > overwriting > reloading it's back to what it use to be. Lame.
    It works for me.

  7. #22
    SindreAsus's Avatar
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    Quote Originally Posted by Kyron View Post
    I myself have had some issues with code not saving. I'm currently looking into this more and trying to find the solution.




    If you browse the internet for "Reign of Kings Hacks" there is literally already a hack with that

    Are you sure? I've been searching non-stop for this and haven't had any luck.

    Does anyone know what I'd have to edit in Assembly-CSharp to multiply the amount of resources I get?

  8. #23
    mathew118's Avatar
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    Quote Originally Posted by SindreAsus View Post
    Are you sure? I've been searching non-stop for this and haven't had any luck.
    Found it, i can pm you the link if you want

  9. The Following User Says Thank You to mathew118 For This Useful Post:

    SindreAsus (03-23-2015)

  10. #24
    SindreAsus's Avatar
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    Quote Originally Posted by mathew118 View Post
    Found it, i can pm you the link if you want
    That would be great!

  11. #25
    Skulhead = hacked.'s Avatar
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    Quote Originally Posted by Kyron View Post
    Even while replacing all code? I get no errors and it compiles fine, but when saving > overwriting > reloading it's back to what it use to be. Lame.
    Yea I just replace all code, you know it does save in another file and you need to delete the assembly and re add iit.

  12. #26
    Khyy's Avatar
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    Quote Originally Posted by Skulhead = hacked. View Post
    Yea I just replace all code, you know it does save in another file and you need to delete the assembly and re add iit.
    Yes. I've reloaded it. I've even closed the assembly and then reopened it to no avail. I'm going to do a fresh install tonight. Something may be broken with mine.

  13. #27
    Skulhead = hacked.'s Avatar
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    Quote Originally Posted by Kyron View Post
    Yes. I've reloaded it. I've even closed the assembly and then reopened it to no avail. I'm going to do a fresh install tonight. Something may be broken with mine.
    Yea try a fresh install. It saves you so much time.

  14. #28
    Khyy's Avatar
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    Quote Originally Posted by SindreAsus View Post
    Are you sure? I've been searching non-stop for this and haven't had any luck.

    Does anyone know what I'd have to edit in Assembly-CSharp to multiply the amount of resources I get?
    You'll just have to add a multiply to the gathering function. Do a find in Visual Studio for gather, I forgot the file its in and i'm currently at work. Open it up in Reflexil and edit it from there.

    Quote Originally Posted by Skulhead = hacked. View Post
    Yea try a fresh install. It saves you so much time.
    For sure, i'm hoping that fixes it :P

  15. #29
    lakosoft's Avatar
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    Quote Originally Posted by Kyron View Post
    That error comes from when you're compiling with 2.0. Unity uses its own modified version of mscorlib so when you're trying to compile it's detected that the dll already exists and cannot continue. Compile with Unity/Silverlight.
    If i try to compile with unity/Silverlight i get these errors:

    CS0246
    CS0234
    CS0436

    Can anyone tell me how i solve this issue?

    Thanks a lot!

  16. #30
    Scenic.'s Avatar
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    Quote Originally Posted by Kyron View Post
    You'll just have to add a multiply to the gathering function. Do a find in Visual Studio for gather, I forgot the file its in and i'm currently at work. Open it up in Reflexil and edit it from there.



    For sure, i'm hoping that fixes it :P
    Kyron, how do you compile with unity? I only have 2.0, 3.5 and 4.0 as options?

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