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  1. #1
    NeonSpirit's Avatar
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    Red face How do you enter servers that are locked without the password?

    Anyone know how to get in servers without passwords? If you do please help me or something im having a hard time guessing this servers password XD I heard that someone was close to finding a solution on how to enter locked servers! Thanks.

  2. #2
    Scenic.'s Avatar
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    Quote Originally Posted by NeonSpirit View Post
    Anyone know how to get in servers without passwords? If you do please help me or something im having a hard time guessing this servers password XD I heard that someone was close to finding a solution on how to enter locked servers! Thanks.
    You heard correctly, in the processconnectionrequest area of the assembly I stumbled across something for error processing, my guess is that if you remove everything that processes a bad password it should bypass it.

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    NeonSpirit (03-27-2015)

  4. #3
    NeonSpirit's Avatar
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    Quote Originally Posted by Scenic. View Post
    You heard correctly, in the processconnectionrequest area of the assembly I stumbled across something for error processing, my guess is that if you remove everything that processes a bad password it should bypass it.
    Wow, ok you must have looked into it for a long time :P Im no expert I just seek help if you can help me that would be great man or release some sort of dll hack something thanks for replying

  5. #4
    encode's Avatar
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    On Game class JoinWithEndpoint:
    Code:
    ConnectionLoginData data2 = new ConnectionLoginData();
            data2.Version = GameInfo.Version;
            data2.PlayerName = User.Name;
            data2.PlayerId = User.SteamID;
            data2.Password = password;
            ConnectionLoginData data = data2;
            object[] loginData = new object[] { data };
            Network.Connect(endPoint, string.Empty, loginData);
            BeginLoading();
    You need to check uLink lib to bypass it.
    At least with the above you can set steamid to other so you wont get banned in future if you got caugh.

    Edit:
    Could be so nice to get steamid of people raging on steam cause of cheats and spoof them, so when you get caugh they will be banned in future
    Last edited by encode; 03-27-2015 at 03:31 AM.

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    NeonSpirit (03-27-2015)

  7. #5
    NeonSpirit's Avatar
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    Quote Originally Posted by encode View Post
    On Game class JoinWithEndpoint:
    Code:
    ConnectionLoginData data2 = new ConnectionLoginData();
            data2.Version = GameInfo.Version;
            data2.PlayerName = User.Name;
            data2.PlayerId = User.SteamID;
            data2.Password = password;
            ConnectionLoginData data = data2;
            object[] loginData = new object[] { data };
            Network.Connect(endPoint, string.Empty, loginData);
            BeginLoading();
    You need to check uLink lib to bypass it.
    At least with the above you can set steamid to other so you wont get banned in future if you got caugh.
    So can I change my ign when in a server? Can you please tell me how Thanks I really am no expert I just started getting into coding but if you can hhelp me step by step or something that would be great!

  8. #6
    encode's Avatar
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    There is a Event for it, you can call it.

    ChangeNameEvent if i remember well.

  9. #7
    NeonSpirit's Avatar
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    Quote Originally Posted by encode View Post
    There is a Event for it, you can call it.

    ChangeNameEvent if i remember well.
    Encode. Thanks, but I really am not a pro at this you are :P I find this very hard. I fyou can guide me or make a step by step list I would never be happier. AGAIN thanks man!

  10. #8
    katie1996's Avatar
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    To get through a server with a password, how would I go about changing the requestdeny to an approve?

    Code:
    private void OnConnectionRequest(ConnectionRequestEvent e)
    {
        ConnectionRequest request = e.Request;
        if (!Game.HasLoaded && ((e.Connection == null) || !e.Connection.IsServer))
        {
            request.Deny(ConnectionError.ServerNotReady);
        }
        else if ((e.Connection != null) && e.Connection.IsServer)
        {
            ConnectionLoginData loginData = new ConnectionLoginData {
                Version = GameInfo.Version,
                PlayerName = User.Name,
                PlayerId = User.SteamID
            };
            this.ServerPlayer = Player.Local;
            this.ServerPlayer.Id = loginData.PlayerId;
            this.ServerPlayer.Connection = Connection.Server;
            this.ServerPlayer.SessionId = Connection.Server.SessionId;
            ConnectionApprovedData approvedData = this.GetApprovedData(loginData);
            this._pendingConnections[e.Connection.Endpoint] = approvedData;
            PlayerLoginEvent theEvent = new PlayerLoginEvent(approvedData.LoginData.PlayerId, e.Error, approvedData);
            EventManager.CallEvent(theEvent);
        }
        else
        {
            e.Error = this.ProcessConnectionRequest(e.Request);
            ConnectionApprovedData data3 = this.GetApprovedData(request.LoginData);
            PlayerLoginEvent event3 = new PlayerLoginEvent(data3.LoginData.PlayerId, e.Error, data3);
            EventManager.CallEvent(event3);
            if (event3.Error == ConnectionError.NoError)
            {
                this._pendingConnections[request.Endpoint] = event3.ApprovedData;
                request.Approve(data3);
            }
            else
            {
                request.Deny(e.Error);
                e.Cancel();
            }
        }
    }

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