how to use it?
#include "stdafx.h"
#include <iostream>
#include <Windows.h>
#include <time.h>
using namespace std;
int main()
{
cout <<"External Rapid Fire by ivancapitle123"<<endl;
cout <<"Rapid fire for Blackshot"<<endl;
cout <<"Press Right click to Activate Rapid Fire"<<endl;
bool RapidFire = false;
int AutoFireTimer = clock();
int currentTime;
bool MouseDown = false;
while(true)
{
if(GetAsyncKeyState(VK_RBUTTON) & 0x8000)RapidFire = true;
else RapidFire = false;
if(RapidFire)
{
if(!MouseDown)
{
MouseDown = true;
mouse_event(MOUSEEVENTF_LEFTUP, 0,0,0,0);
}
if(clock() - AutoFireTimer > 21)
MouseDown = false;
mouse_event(MOUSEEVENTF_LEFTUP, 0,0,0,0);
AutoFireTimer = clock();
}
}
}
The BEASTMODE
can I have the latest interface.h and interface.c? Thanks
Only Main.cpp? How about the others?????
Not Work For Me Or For Several Weapons Only?
THANKS
Doesnt work with gameguard because they hook the input APIs in ring0....
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k