DWORD DwEntityList = 0x049EE2E4;
DWORD DwEnginePointer = 0x005C71B4;
DWORD DwLocalPlayer = 0x00A4CA5C;
Change these.
- - - Updated - - -
New Offsets -
EntityList = 0x049EE2E4
LocalPlayer = 0x00A4CA5C
FlashDuration = 0x00001DA8
RadarBase = 0x04A22F8C
ScoreBoardBase/GameResources = 0x04A0E53C
ServerBase = 0x04A33130
EnginePointer = 0x005C71B4
SetViewAngles = 0x00004CE0
CrosshairIndex = 0x00002400
GlowObjectBase = 0x04AFEF74
ViewMatrix1 = 0x049E3874
ViewMatrix2 = 0x049E3984
ViewMatrix3 = 0x049E3C94
attack = 0x02E60284
attack2 = 0x02E60278
forward = 0x02E602C0
backward = 0x02E602B4
moveleft = 0x02E602A8
moveright = 0x02E60260
jump = 0x04A7CE50
- - - - - - - - Entities' -
- - - - - - -
> LocalPlayer 0xA4CA5C
> EntityList 0x0
- - - - - - -
- RadarBase -
- - - - - - -
> RadarBase 0x9BD78
> RadarPointer 0x20
> RadarHealth 0x20
> RadarName 0x24
> RadarSize 0x1EC
- - - - - -
- NetVars -
- - - - - -
> m_flNextPrimaryAttack 0x159C
> m_hOwner 0x0
> m_iState 0x1C66ED
> m_iClip1 0x66ED9805
> m_iClip2 0x66EDD005
> m_hActiveWeapon 0x12C0
> m_bSpotted 0x935
> m_hOwnerEntity 0x148
> m_vecOrigin 0x134
> m_iTeamNum 0xF0
> m_Local 0x1378
> m_vecViewOffset 0x104
> m_nTickBase 0x17CC
> m_vecVelocity 0x110
> m_vecBaseVelocity 0x11C
> m_lifestate 0x25B
> m_fFlags 0x100
> m_iHealth 0xFC
> m_iFOV 0x159C
> m_flFlashMaxAlpha 0x1DA4
> m_flFlashDuration 0x1DA8
> m_angEyeAngles 0x6C3BE817
> m_iAccount 0x1C32
> m_iCrossHairID 0x1C684390
> m_fAccuracyPenalty 0x1670
> m_iWeaponID 0x168C
> m_vecPunch 0x13E8
- - - - -
- Other -
- - - - -
> BoneMatrix 0xA78
> GlobalVars 0x5C6E40
> EnginePointer 0x5C71B4
> EnginePosition 0x54FA60
> ViewMatrix 0x4C33000