Define:
Code:
#define Addr_Consoles 0x379D0E4C
cConsoles * pConsoles;
Class:
Code:
class cConsoles
{
public:
char unknown0[4]; //0x0000
float ShowFPS; //0x0004
char unknown8[20180]; //0x0008
float BaseMoveAccel; //0x4EDC
char unknown20192[32]; //0x4EE0
float StartAccel; //0x4F00
char unknown20228[32]; //0x4F04
float MaxAccel; //0x4F24
char unknown20264[32]; //0x4F28
float AccelInc; //0x4F48
char unknown20300[32]; //0x4F4C
float WalkVel; //0x4F6C
char unknown20336[32]; //0x4F70
float FRunVel; //0x4F90
char unknown20372[32]; //0x4F94
float BRunVel; //0x4FB4
char unknown20408[32]; //0x4FB8
float SRunVel; //0x4FD8
char unknown20444[32]; //0x4FDC
float JumpVel; //0x4FFC
char unknown20480[32]; //0x5000
float DuckVel; //0x5020
char unknown20516[32084]; //0x5024
float ActivationDistance; //0xCD78
};//Size=0xCD7C(52604)
Access:
Code:
pConsoles = (cConsoles*)Addr_Consoles;
Example use:
Code:
int Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
}
else
{
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Black Diamond - Update
Thanks: xCyniu -> The first post addressess