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  1. #1
    gusdnide's Avatar
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    Stats Reclass + How to use

    Code:
    class Stats;
    
    class Stats
    {
    public:
    	__int32 Xp; //0x0000  
    	__int32 Currentscore; //0x0004  
    	__int32 TotalKills; //0x0008  
    	__int32 BestStreak; //0x000C  
    	__int32 TotalDeaths; //0x0010  
    	__int32 Unkown5; //0x0014  
    	__int32 Assists; //0x0018  
    	__int32 Headshots; //0x001C  
    	__int32 Unkown4; //0x0020  
    	__int32 GrenadeDeath; //0x0024  
    	__int32 ServerTime; //0x0028  
    	char Pad[8]; //0x002C  
    	__int32 Snapshot_number; //0x0034  
    	__int32 KilledBy; //0x0038  
    	__int32 Unkown3; //0x003C  
    	__int32 TotalGames; //0x0040  
    	char Padding[16]; //0x0044  
    	__int32 ******its; //0x0054  
    	__int32 TotalBulletsshot1; //0x0058  
    	__int32 TotalBulletsShot2; //0x005C  
    	__int32 Unkown1; //0x0060  
    	__int32 PrestigeLevel; //0x0064  
    	char Padding[92]; //0x0068  
    	__int32 Rank; //0x00C4  
    	__int32 StartXpCurrentRank; //0x00C8  
    	__int32 XptoNextRank; //0x00CC  
    	__int32 CurXpMinus1Rank; //0x00D0  
    	char Pad[192]; //0x00D4  
    	__int32 Unkown6; //0x0194  
    	char Pads[392]; //0x0198  
    	__int32 GewehrMarksman; //0x0320  
    	__int32 GewehrExpert; //0x0324  
    	__int32 SVTMarksman; //0x0328  
    	__int32 SVTexpert; //0x032C  
    	__int32 M1GarandMarksman; //0x0330  
    	__int32 M1GarandExpert; //0x0334  
    	__int32 M1CarbineMarksman; //0x0338  
    	__int32 M1CarbineExpert; //0x033C  
    	__int32 Stg44Marksman; //0x0340  
    	__int32 STG44Expert; //0x0344  
    	char PadsForGroupChanges[40]; //0x0348  
    	__int32 ThompsonMarksman; //0x0370  
    	__int32 ThompsonExpert; //0x0374  
    	__int32 Type100Marksman; //0x0378  
    	__int32 Type100Expert; //0x037C  
    	__int32 MP40Marksman; //0x0380  
    	__int32 MP40Expert; //0x0384  
    	__int32 PPsh41Marksman; //0x0388  
    	__int32 PPsh41Expert; //0x038C  
    	char Pad[48]; //0x0390  
    	__int32 Type99Marksman; //0x03C0  
    	__int32 Type99Expert; //0x03C4  
    	__int32 FG42Marksman; //0x03C8  
    	__int32 FG42Expert; //0x03CC  
    	__int32 BrowningM1919Marksman; //0x03D0  
    	__int32 BrowningM1919Expert; //0x03D4  
    	__int32 MG42Marksman; //0x03D8  
    	__int32 MG42Expert; //0x03DC  
    	__int32 DP28Marksman; //0x03E0  
    	__int32 DP28Expert; //0x03E4  
    	__int32 BarMarksman; //0x03E8  
    	__int32 BarExpert; //0x03EC  
    	char Pad[32]; //0x03F0  
    	__int32 TrenchGunMarksman; //0x0410  
    	__int32 TrenchGunExpert; //0x0414  
    	__int32 DblBarrelMarksman; //0x0418  
    	__int32 DblBarrelExpert; //0x041C  
    	char Pad[64]; //0x0420  
    	__int32 MosinNagantMarksman; //0x0460  
    	__int32 MosinNagantExpert; //0x0464  
    	__int32 SpringFieldMarksman; //0x0468  
    	__int32 SpringFieldExpert; //0x046C  
    	__int32 Kar98KMarksman; //0x0470  
    	__int32 Kar98KExpert; //0x0474  
    	__int32 ArisakaMarksman; //0x0478  
    	__int32 ArisakaExpert; //0x047C  
    	__int32 blank cause ptrs has no marksman; //0x0480  
    	__int32 PTRS41Expert; //0x0484  
    	char Pad[40]; //0x0488  
    	__int32 ReconPlaneInbound; //0x04B0  
    	__int32 ArtilleryStrikeInbound; //0x04B4  
    	__int32 CallInTheDogs; //0x04B8  
    	__int32 SelfDefense; //0x04BC  
    	__int32 Marathon; //0x04C0  
    	__int32 Sayonara; //0x04C4  
    	__int32 Geronimo; //0x04C8  
    	__int32 SwanDive; //0x04CC  
    	__int32 CrouchShot; //0x04D0  
    	__int32 ProneShot; //0x04D4  
    	__int32 GrenadeKill; //0x04D8  
    	__int32 PointGuard; //0x04DC  
    	__int32 X-RayVision; //0x04E0  
    	__int32 Vandalism; //0x04E4  
    	__int32 Exposed; //0x04E8  
    	__int32 BackDraft; //0x04EC  
    	__int32 KnifeVeteran; //0x04F0  
    	__int32 Bartender; //0x04F4  
    	__int32 StickyKill; //0x04F8  
    	__int32 StillUnkown....; //0x04FC  
    	__int32 Free-For-AllVictor; //0x0500  
    	__int32 TeamPlayer; //0x0504  
    	__int32 Search And Destroy Victor; //0x0508  
    	__int32 CaptureTheFlagVictor; //0x050C  
    	__int32 Hardcore Team Player; //0x0510  
    	__int32 SabotageVictor; //0x0514  
    	__int32 WarVictor; //0x0518  
    	__int32 DominationVictor; //0x051C  
    	__int32 HeadQuatersVictor; //0x0520  
    	__int32 MVPTeamHardcore; //0x0524  
    	__int32 MVPTeamDeathmatch; //0x0528  
    	__int32 BombDown; //0x052C  
    	__int32 BombDefender; //0x0530  
    	__int32 BombPlanter; //0x0534  
    	__int32 Hero; //0x0538  
    	__int32 LastManStanding; //0x053C  
    	__int32 War Hero; //0x0540  
    	char Pad[92]; //0x0544  
    	__int32 SilentButDeadly; //0x05A0  
    	__int32 Invisible; //0x05A4  
    	__int32 BayonetSpecialist; //0x05A8  
    	__int32 LaunchSpecialist; //0x05AC  
    	__int32 DownButNotOut; //0x05B0  
    	__int32 Medic; //0x05B4  
    	__int32 MartydomVeteran; //0x05B8  
    	__int32 GasMask; //0x05BC  
    	__int32 Shades; //0x05C0  
    	char Pad[44]; //0x05C4  
    	__int32 PistolMarksman; //0x05F0  
    	__int32 PistolExpert; //0x05F4  
    	__int32 RifleExpert; //0x05F8  
    	__int32 SmgExpert; //0x05FC  
    	__int32 LMGexpert; //0x0600  
    	__int32 HMGExpert; //0x0604  
    	__int32 BoltActionExpert; //0x0608  
    	__int32 EmptyBlock; //0x060C  
    	__int32 MasterChef; //0x0610  
    	__int32 ArtilleryStrikeVeteran; //0x0614  
    	__int32 DogHandler; //0x0618  
    	__int32 SeemsEmpty>...; //0x061C  
    	__int32 SignalFlareVeteran; //0x0620  
    	__int32 Fumigator; //0x0624  
    	__int32 BouncingBetty; //0x0628  
    	__int32 SatchelCharge; //0x062C  
    	__int32 CounterBetty; //0x0630  
    	__int32 CounterSatchel; //0x0634  
    	__int32 Pyro; //0x0638  
    	__int32 unkown7; //0x063C  
    	__int32 TurretMgExpert; //0x0640  
    	__int32 TurretHunter; //0x0644  
    	__int32 Behemoth; //0x0648  
    	__int32 TankVsTank; //0x064C  
    	__int32 AntiTankRockets; //0x0650  
    	__int32 AntiTankDemolitions; //0x0654  
    	__int32 TankSticker; //0x0658  
    	__int32 Immobilizer; //0x065C  
    	__int32 Trapper; //0x0660  
    	__int32 TankBomb; //0x0664  
    	__int32 RoadTrip; //0x0668  
    	__int32 YouTalkinToMe; //0x066C  
    	__int32 GotEm; //0x0670  
    	char Pad[28]; //0x0674  
    	__int32 MultiFrag; //0x0690  
    	__int32 Multi-Mine; //0x0694  
    	__int32 BackStabber; //0x0698  
    	__int32 SlowButSure; //0x069C  
    	__int32 Rival; //0x06A0  
    	__int32 Cruelty; //0x06A4  
    	__int32 SpecialDelivery; //0x06A8  
    	__int32 BlindFire; //0x06AC  
    	__int32 ReturnToSender; //0x06B0  
    	__int32 OhNoYouDont; //0x06B4  
    	__int32 MiseryLovesCompany; //0x06B8  
    	__int32 PotatoChucker; //0x06BC  
    	__int32 ThinkFastSpecial; //0x06C0  
    	__int32 CarBomber; //0x06C4  
    	__int32 BarrelBomber; //0x06C8  
    	__int32 HotPotato; //0x06CC  
    	__int32 GibFactory; //0x06D0  
    	__int32 CoffinDodger; //0x06D4  
    	char Pad[8]; //0x06D8  
    	__int32 TheBrink; //0x06E0  
    	__int32 CollateralDamage; //0x06E4  
    	__int32 TheEdge; //0x06E8  
    	__int32 Flawless; //0x06EC  
    	__int32 Massacre; //0x06F0  
    	__int32 HardLanding; //0x06F4  
    	__int32 ExtremeCruelty; //0x06F8  
    	__int32 FastSwap; //0x06FC  
    	__int32 StarPlayer; //0x0700  
    	__int32 HowThe; //0x0704  
    	__int32 Dominos; //0x0708  
    	__int32 NoSecrets; //0x070C  
    	__int32 Rabid; //0x0710  
    	__int32 HeavyArtillery; //0x0714  
    	__int32 Fearless; //0x0718  
    	__int32 CounterMVP; //0x071C  
    	__int32 Invincible; //0x0720  
    	__int32 Survivalist; //0x0724  
    	__int32 Desperado; //0x0728  
    }//Size=0x072C(1836)
    Reclass : vidgam904 and Drunken Cheetah
    #Address

    Code:
    #define ADDR_Status   0x0F49F3D0 //Adresss 1.7
    #Define

    Code:
    Stats * cStatus = (Stats*)ADDR_Status;
    How to use? example:

    Code:
    void Test()
    {
    if(Hack[1])
    {
    cStatus->Xp = 150;
    cStatus->TotalKills =135546;
    }
    }

  2. #2
    DrSbamf's Avatar
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    Hello, you can re-edit the score of the game Call of Duty War at Ware?

    A Hacker Time ago I changed the score of the game by putting less - 2147483147, so that it can not more 'play online nor the zombies.
    Could you tell me how can I restore this score?

  3. #3
    AuT03x3C's Avatar
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    Quote Originally Posted by DrSbamf View Post
    Hello, you can re-edit the score of the game Call of Duty War at Ware?

    A Hacker Time ago I changed the score of the game by putting less - 2147483147, so that it can not more 'play online nor the zombies.
    Could you tell me how can I restore this score?
    I think you can change/reset your score using CE.

  4. #4
    gogogokitty's Avatar
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    Quote Originally Posted by DrSbamf View Post
    Hello, you can re-edit the score of the game Call of Duty War at Ware?

    A Hacker Time ago I changed the score of the game by putting less - 2147483147, so that it can not more 'play online nor the zombies.
    Could you tell me how can I restore this score?
    prestiege=0F49F434

    xp=0F49F3D0

    kills=0F49F3D8

    headshots=0F49F3EC

    deaths=0F49F3E0
    LEEEEEEROY JEEEEENKINS

  5. #5
    DrSbamf's Avatar
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    So, from the outset that I can not program in C.
    As for the program gogogokitty, I downloaded it, but I can not use it.
    Could you explain how?
    Please help me guys.

    - - - Updated - - -

    Could you explain how your program or enter those codes and where, so as to change my score?
    If you give me your email I could to show what happened to me.
    I took pictures of the TV.
    So maybe you can explain.

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