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  1. #1
    wyvern1990's Avatar
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    Exclamation Anti-Recoil V1.9

    Again an Update of Anti-recoil.

    Added:
    save Primary and Secundary ( MWeel Down = Sec\ MWeelUP is Pri)
    Script will only activate if you assign an program to it with Ctrl+f3
    Added First Shot Multiplier( FSM) = Numpad2
    https://symthic.com/bf4-weapon-charts use this to find the right FSM for weapon.

    How to use!
    1. open Game
    2.Open Anti-Recoil
    3.Press Control+F3 to activate with the game
    4. make settings
    5. Press Numpad0 to save them.

    HotKeys.
    Add Window to Allow using Anti-Recoil = Ctrl+F3

    X shots before Y +1 = Ins
    X shots before Y -1= Home

    Toggle Tap Firing = Numpad6
    Use L or L+R Mouse Button Toggle = Numpad3

    PixelUp = pgup
    PixelDown = pgdn
    PixelLeft = del
    PixelRight = end



    Toggle ON = NumpadMult
    +RPM = NumpadAdd
    -RPM = NumpadSub
    USE = LButton
    Load and Save options = Numpad0





    Virus scans:
    https://www.virustotal.com/nl/file/e...s/1432236312//
    https://virusscan.jotti.org/nl/scanre...ee96475f734854





    - - - Updated - - -

    For people who know how to use AHK here is the Source.
    Need IniLib1.0.ahk to use the save and Load option.


    Code:
    #NoEnv
    #SingleInstance force
    ;#InstallKeybdHook
    ;#InstallMouseHook
    #include IniLib1.0.ahk
    SetBatchLines, -1
    SetTitleMatchMode, 3
    SetTitleMatchMode, Fast
    #MaxThreadsPerHotkey 3
    
    
    
    
    ;-------------------------------------------------------------------------------
    ;    Vars
    ;-------------------------------------------------------------------------------
    PorS = 1
    Both = 1
    FSM = 1.00
    SFS = 1
    ReadWin = 0
    Tap = 0
    SH = 1
    pixelx = 0
    pixely = 0
    rpm = 800
    NoRecoil = 0
    enough = 0
    ;xhair = 00
    Wheel_Count = 1
    
    
    
    ; X shots before to go Left/Right
    SHDown = Ins
    SHUP = Home
    ;Pixels up/down/left/right
    PixelUp = pgup
    PixelDown = pgdn
    PixelLeft = del
    PixelRight = end
    ;On/OFF
    ToggleNoRecoil = NumpadMult
    ;RPM
    DelayUp = NumpadAdd
    DelayDown = NumpadSub
    ;Save and Load Function
    BothButtons = LButton
    
    
    
    ;-------------------------------------------------------------------------------
    ;    Hotkeys
    ;-------------------------------------------------------------------------------
    Hotkey, ~*$%SHDown%, DoSHDown
    Hotkey, ~*$%SHUp%, DoSHUp
    Hotkey, ~*$%PixelLeft%, DoPixelLeft
    Hotkey, ~*$%PixelRight%, DoPixelRight
    Hotkey, ~*$%PixelUp%, DoPixelUp
    Hotkey, ~*$%PixelDown%, DoPixelDown
    HotKey, ~*$%ToggleNoRecoil%, DoToggleNoRecoil
    HotKey, ~*$%DelayUp%, DoDelayUp
    HotKey, ~*$%DelayDown%, DoDelayDown
    Hotkey, ~*$%BothButtons%, BothButtons
    Hotkey ~*WheelUp, WheelCount_Up, On B0 T20
    Hotkey ~*WheelDown, WheelCount_Down, On B0 T20
    SetTimer,CheckActiveWin, 500
    
    ;-------------------------------------------------------------------------------
    ;    Functions
    ;-------------------------------------------------------------------------------
    
    
    TipRPS(PopupText)
    {
        Gui,2: Destroy
        Gui,2: +AlwaysOnTop +ToolWindow -SysMenu -Caption
        Gui,2: Color, 000000
        ;WinSet, Transparent, 100
        Gui,2: Font, s8, norm, Verdana
        Gui,2: Add, Text, x5 y5 c00ff00, %PopupText%
        Gui,2: Show, NoActivate X0 Y36
    }
    
    TipOn(PopupText)
    {
        Gui,2: Destroy
        Gui,2: +AlwaysOnTop +ToolWindow -SysMenu -Caption
        Gui,2: Color, 000000
        ;gui, 2: WinSet, Transparent, 100
        Gui,2: Font, s8, norm, Verdana
        Gui,2: Add, Text, x5 y5 c00ff00, %PopupText%
        Gui,2: Show, NoActivate X0 Y18
    }
    
    TipOff(PopupText)
    {
        Gui,2: Destroy
        Gui,2: +AlwaysOnTop +ToolWindow -SysMenu -Caption
        Gui,2: Color, 000000
        ;Gui, 2: WinSet, Transparent, 100
        Gui,2: Font, s8, norm, Verdana
        Gui,2: Add, Text, x5 y5 cff0000, %PopupText%
        Gui,2: Show, NoActivate X0 Y54
    }
    
    
    TipClear:
    {
        SetTimer,TipClear, 2000
        Gui,2: destroy
    }
    return
    
    
    
    ;-------------------------------------------------------------------------------
    ;    Hotkey labels
    ;-------------------------------------------------------------------------------
    
    ^F3::
    Suspend, Permit
    if getkeystate("F3", "P") = 1
        {
        SetTimer, CheckActiveWin, Off
        WinGetActiveTitle, CurrentWindow
        WinGet, ActiveADD, ProcessName, %CurrentWindow%
        IniWrite, %ActiveADD%, AllowedGames.ini,Games,%CurrentWindow% ;Writes ProcessName to ini as "ActiveWindow=ProcessName"
    MsgBox, Added %ActiveADD%
    SetTimer, CheckActiveWin, On
    }
    return
    
    CheckActiveWin:
    suspend, permit
    WinGetActiveTitle, WinTitle
    WinGet,ProcesName, ProcessName, %WinTitle%
    loop,1
    {
        ;tooltip, | %Pors% | %PorsW% ,0,0
        IniRead,Allowed,AllowedGames.ini,Games,%WinTitle%, ; checks if current window is in AllowdGames.ini, returns ERROR if (Key=WinTitle Value=ProcesName)  is not found.
        if Allowed = Error ;Suspend All Hotkeys
        {
            Count := 2
            AllSuspend := 1
            Suspend, On
        }
        else
        {
            Count := 1
            AllSuspend := 2
            Suspend, Off
        }    
    }
    return
    
    WheelCount_Down:
        if WheelCount = 1
        WheelCount -= 1
        WeaponLoad = %SecundairyWeapon%
        gosub, LoadFromIni
        Return
    
    WheelCount_Up:
        if WheelCount = 0
        WheelCount += 1
        WeaponLoad = %PrimairyWeapon%
        Gosub, LoadFromIni
        Return
    
    PorST:
    if PorS = 1
    {
        PorS -= 1
        if PorS = 0
        {
            PorSW = Secundairy    
        }
    }
    else 
    {
        PorS = 1
        if PorS = 1
        {
            PorSW = Primairy
        }
    }
    GuiControl ,, Button4, Save As %PorSW%
    Return
        
    
    Numpad3::
    BothB:
    if Both = 1
    {
        Both -=1
        TipOn(" LMouseButton")
    }
    else
    {
        Both = 1
    TipOff("L+R MouseButton")
    }
    return
        
    
    Numpad2::
    if FSM <= 3.0
    {
        FSM += 0.1
        TipOn("Fisrt Shot Multi  = "Round(FSM,1) " X =" Round(FSM*pixelY,1))
    }
    else ;FSM = 2.00
    {
        FSM := 1.0
        TipOn("First Shot Multi  = " FSM)
    }
    return
    
    NumPad1::
    if SFS = 1
    {
        SFS += 1
        TipOn("Skip 1st Shot  = ON")
    }
    else
    {
        SFS -= 1
        TipOn("Skip 1st Shot  = OFF")
    }
    Return
    
    Numpad6::
    If Tap = 0
    {
        Tap +=1
        TipOn("Tap  = ON")
    }
    else
    {
        Tap -= 1
        TipOn("Tap  = OFF")
    }
    return
    
    
    DoToggleNoRecoil:
    if NoRecoil < 1
    {
        NoRecoil += 1
        if NoRecoil = 1
        {
            ;SoundBeep, 800, 200
            TipOn("ON")
        }
    }
    else
    {
        NoRecoil := 0
        ;SoundBeep, 200, 100
        ;SoundBeep, 200, 100
        TipOff("OFF")
    }
    return
    
    DoSHDown:
    If SH > 1
        SH -= 1
    SHK = 0
    TipOn("SH  = " SH)
    return
    
    DoSHUp:
    If SH <20
        SH += 1
    SHK = 0
    TipOn("SH  = " SH)
    return
    
    DoPixelLeft:
    if pixelx < 10
        pixelx += 1
    TipOn("Pixel X Is " pixelX)
    return
    
    DoPixelRight:
    if pixelx > -10
        pixelx -= 1
    TipOn("Pixel X Is " pixelX)
    return
    
    DoPixelUp:
    if pixely < 50
        pixely += 1
    TipOn("Pixel Y Is " pixelY)
    return
    
    DoPixelDown:
    if pixely > 0
        pixely -= 1
    TipOn("Pixel Y Is " pixelY)
    return
    
    DoDelayUp:
    if rpm > 400
        rpm -= 10
    TipRPS("RPM: " rpm "  " "RPS:" f(rpm))
    return
    
    DoDelayDown:
    if rpm < 4000
        rpm += 10
    TipRPS("RPM: " rpm "  " "RPS:" f(rpm))
    return
    
    DoPeriodUp:
    if period > 100
        period -= 100
    TipOn("PERIOD IS " period)
    return
    
    DoPeriodDown:
    if period < 6000
        period += 100
    TipOn("PERIOD IS " period)
    return
    
    
    ;----------------------------------------------SAVE, LOAD, DELETE, FUNC-------------------------------------------------------------------
    ;-----------------------------------------------------------------------------------------------------------------------------------------
    ;Pulls up Listview of Saved Weapon for easy picking.
    Numpad0::
    GetFromIni:
    SetTimer, Update, 100
    SetTimer, TipClear, Off
    FileRead, iniWeapons, %title%.ini ; reads .ini for the game you are playing
    FileRead, iniPriSec, %title%PriSec.ini
    Sort, PriSec,D[]
    Sort, iniWeapons,D[]
    ;NoRecoil = 0
    PorS = 1
    SetTimer,CheckActiveWin, Off
    NoRecoil = 0
    PorS = 1
    
    if ReadWin = 0
    {
        ReadWin = 1
        WinGetTitle, title, A
    }
    ; Create the ListView with 4 columns:0
    Gui,Destroy
    Gui, Add, Checkbox, checked%Both% gBothB, Press L + R Mousekey to Activate
    gui, add, text,  W150 H20 R1, Save To INI
    Gui, Add, Edit, W150 H20 R1 vWeaponSend
    Gui, Add, Button,  W150 H20 R1 gSaveToIni, Save To Ini
    Gui, Add, Checkbox,  W150 H20 Check%PorS% gPorST ,Checked is Secundary
    Gui, Add, Button,  W150 H20 vPorSW gLoadFromIni, Save As %PorSW%
    Gui, Add, Button, W150 H20 gDelete, Delete
    Gui,Add, Text, W300 H20 ,Settings from %title%.ini 
    gui, add, text,W300 H20 ,Double Click to LOAD from INI
    Gui, Add, ListView,vLV1 r20 h150 w480 gMyWeaponView, Name|SH|X|Y|RPM|TAP|SFS|FSM
    Gosub,FillWeaponList
    Gui, Add, Text, W300 H20, Settings From %title%PriSec.ini
    Gui, Add, Edit, W150 H20 r1 vSetSend
    Gui, Add, Button, W150 H20 gSaveToClass, Save Class to Ini
    ;Gui, Add, Button, W150 H20 gDelete2, Delete
    Gui, Add, ListView,vLV2 r20 h150 w480 gMyClassView, Class|Primary|Secundary
    Gosub,FillClassList
    Gui, Show, x100 y100 h650 w500
    return
    
    FillWeaponList:
    Gui, ListView, LV1
    Weapons := ini_getAllSectionNames(iniWeapons)
    Loop, Parse, Weapons, `,
    {
        LV_Add("", A_LoopField, ini_getValue(iniWeapons, A_LoopField, "SH"),ini_getValue(iniWeapons, A_LoopField, "X"),ini_getValue(iniWeapons,A_LoopField, "Y"), ini_getValue(iniWeapons, A_LoopField, "rpm"), ini_GetValue(iniWeapons, A_LoopField, "TAP"),ini_GetValue(iniWeapons, A_LoopField, "SFS"),ini_GetValue(iniWeapons, A_LoopField, "FSM"))    
    }
    LV_ModifyCol(20)  ; Auto-size each column to fit its contents.
    LV_ModifyCol()  ; For sorting purposes.
    return
    
    FillClassList:
    Gui, Listview, LV2
    PriSec := ini_getAllSectionNames(iniPriSec)
    loop, Parse, PriSec, `,
    {
        LV_Add("", A_LoopField, ini_getValue(iniPriSec, A_LoopField, "PrimairyWeapon"),ini_getValue(iniPriSec, A_LoopField, "SecundairyWeapon"))
    }
    LV_ModifyCol(20)  ; Auto-size each column to fit its contents.
    LV_ModifyCol()  ; For sorting purposes.
    ; Display the window and return. The script will be notified whenever the user double clicks a row.
    return
    
    
    
    Update: 
    GuiControlGet,focused,FocusV
    if A_GuiEvent = 
        loop
    {
    if focused = LV1
        RowNumber = 0
        Loop,1
      ; This causes the first loop iteration to start the search at the top of the list.
        {
            Gui,ListView, LV1
        RowNumber := LV_GetNext(0,"focused")    ; Resume the search at the row after that found by the previous iteration.
        if not RowNumber  ; The above returned zero, so there are no more selected rows.
            break
        LV_GetText(Delete, RowNumber)
        GuiControl,, WeaponSend, %Delete%
        }
    if focused = LV2
        RowNumber = 0
        loop,1
      ; This causes the first loop iteration to start the search at the top of the list.
        {
            Gui, ListView, LV2
        RowNumber := LV_GetNext(0,"focused")    ; Resume the search at the row after that found by the previous iteration.
        if not RowNumber  ; The above returned zero, so there are no more selected rows.
            break
        LV_GetText(set, RowNumber)
        GuiControl,, SetSend, %set%
        }
        Sleep,20
    }
    return
    
    Delete:
    GuiControlGet, focused2,FocusV
    {
    if focused = LV1
    RowNumber = 0
    Loop
    {
    Gui,ListView, LV1
    RowNumber := LV_GetNext(0,"focused2")
    if not RowNumber
    break
    LV_GetText(Delete, RowNumber)
    IniDelete,%title%.ini,%Delete%
    gosub,GetFromIni
    }
    if focused = LV2
    RowNumber = 0
    loop
    {
    Gui, ListView, LV2
    RowNumber := LV_GetNext(0,"focused2")
    if not RowNumber
    break
    LV_GetText(set, RowNumber)
    IniDelete,%title%PriSec.ini,%set%
    gosub,GetFromIni
    }
    }
    return
    
    MyClassView:
    Gui,ListView, LV2
    if A_GuiEvent = DoubleClick
    {
        LV_GetText(Class, A_EventInfo)
        LV_GetText(PrimairyWeapon, A_EventInfo, 2)  ; Get the text from the row's first field.
        LV_GetText(SecundairyWeapon, A_EventInfo, 3)
        TipRPS(" Loaded!!  Sec = "SecundairyWeapon "     Pri = " PrimairyWeapon)
    }
    Gosub, GuiClose
    return
    
    MyWeaponView:
    Gui,ListView, LV1
    if A_GuiEvent = DoubleClick
    {
            WeaponLoad = %Delete%
        if PorS = 1
        {
            PrimairyWeapon = %WeaponLoad%
        }
    else
        {
            SecundairyWeapon = %WeaponLoad%    
        }
    }    
        LV_GetText(Delete, A_EventInfo)
        LV_GetText(SH, A_EventInfo, 2)  ; Get the text from the row's first field.
        LV_GetText(pixelx, A_EventInfo, 3)
        LV_GetText(pixely, A_EventInfo, 4)
        LV_GetText(rpm, A_EventInfo, 5)
        LV_GetText(Tap, A_EventInfo, 6)
        LV_GetText(SFS, A_eventInfo, 7)
        LV_GetText(FSM, A_eventInfo, 8)
        TipRPS(" Loaded!!    Weapon : " WeaponCall " " "Y : "pixely "  " "X : "pixelx "  "  "RPM : " rpm "  "" SH" "  " SH " "" TAP" TAP)
        Gosub, GuiClose
    return
    
    
    LoadFromIni:
    If ReadWin = 1
    {
        GoSub, Update
        WeaponLoad = %Delete%
        if PorS = 1
        {
            PrimairyWeapon = %WeaponLoad%
        }
    else
        {
            SecundairyWeapon = %WeaponLoad%    
        }
    }
    IniRead, SH, %a_workingDir%\%title%.ini, %WeaponLoad%, SH
    IniRead, pixely, %a_workingDir%\%title%.ini, %WeaponLoad%, Y
    IniRead, pixelx, %a_workingDir%\%title%.ini, %WeaponLoad%, X
    IniRead, rpm, %a_workingDir%\%title%.ini, %WeaponLoad%, rpm
    IniRead, TAP, %a_workingDir%\%title%.ini, %WeaponLoad%, TAP
    IniRead, SFS, %a_workingDir%\%title%.ini, %WeaponLoad%, SFS
    IniRead, FSM, %a_workingDir%\%title%.ini, %WeaponLoad%, FSM
    return 
    
    SaveToClass:
        {
        Gui,Submit, Nohide
        ;IniDelete, %A_WorkingDir%\%title%PriSec.ini, %SetSend%
        IniWrite,%PrimairyWeapon%,%A_WorkingDir%\%title%PriSec.ini,%SetSend%,PrimairyWeapon
        IniWrite,%SecundairyWeapon%,%A_WorkingDir%\%title%PriSec.ini,%SetSend%,SecundairyWeapon
        TipRPS(" Saved!! ")
        }
        gosub,GuiCLose
    return
    
    
    SaveToINI:
        {
        Gui,Submit, Nohide
        IniDelete, %A_WorkingDir%\%title%.ini, %WeaponSend%
        IniWrite,%SH%,%A_WorkingDir%\%title%.ini,%WeaponSend%,SH
        IniWrite,%pixely%,%A_WorkingDir%\%title%.ini,%WeaponSend%,Y
        IniWrite,%pixelx%,%A_WorkingDir%\%title%.ini,%WeaponSend%,X
        IniWrite,%rpm%,%A_WorkingDir%\%title%.ini,%WeaponSend%,rpm
        IniWrite,%TAP%,%A_WorkingDir%\%title%.ini,%WeaponSend%, Tap
        IniWrite,%SFS%,%A_WorkingDir%\%title%.ini,%WeaponSend%, SFS
        IniWrite,%FSM%,%A_WorkingDir%\%title%.ini,%WeaponSend%, FSM
        TipRPS(" Saved!!    Weapon :" WeaponSend " " "Y :" pixely "  " "X : " pixelx "  "  "RPM :" rpm "  ""SH" "  " SH " " "TAP" TAP)
        Gosub, GuiClose
        }
    return
        
    ExitApp:
    GuiClose:
    SetTimer,CheckActiveWin, On
    SetTimer,Update, Off
    Settimer, TipClear, 2000
    Gui, Destroy
    ReadWin = 0
    NoRecoil = 1
    return
    ;------------------------------------------------------------------------------------------------------------
    ;------------------------------------------------------------------------------------------------------------
    
    BothButtons:
    if NoRecoil = 1
    {
        if Both = 1
        {
        GetKeyState, state, RButton, P ; RButton must me held down to use the LButton(Mouse)
        if state = U
            return
    }
        loop
        {
            GetKeyState, state2, LButton, P
            if state2 = U
                break
            if Tap = 1
            {
                MouseClick, Left,,,,,D
                MouseClick, Left,,,,,U
            }
            if getkeystate("LButton", "P") = 1
            {
                If A_Index >= %SFS%
                {
                    if FSM >= 1.00
                    {
                        if A_Index <= 1
                        {
                            Floor(FSMY := pixely * FSM)
                            DllCall("mouse_event", "uint",1 , "Uint", 0,"Uint", FSMY)
                        }
                        else
                        {
                            DllCall("mouse_event", "uint",1 , "Uint", 0,"Uint", pixely)
                            SHK += 1
                        }
                        If SH = %SHK% ; If equals then x
                        {
                            SHK := 0 ; Resets Counter
                            DllCall("mouse_event", "uint",1 , "Uint", pixelx,"Uint", 0)
                        }
                        if Tap = 1
                        {
                            SetMouseDelay, f(rpm)
                        }
                        else
                        {
                            sleep, f(rpm)
                        }
                        if getKeystate("LButton", "P") = 0
                        {
                            DllCall("mouse_event", "uint",1 , "Uint", 0,"Uint", -pixely)
                            break
                        }
                    }
                }
            }
        }
    }
    return
    
    ;-------------------------------interval per shot in Miliseconds----------------------------------------
    
    
    f(n)
    {
        Return Round(60000/n)
        
    }
    return
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Hero; 05-21-2015 at 01:26 PM. Reason: Fixed virus scans.

  2. The Following 57 Users Say Thank You to wyvern1990 For This Useful Post:

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  3. #2
    Hero's Avatar
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  4. #3
    lauesher's Avatar
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    Is this safe? For now?

  5. #4
    wyvern1990's Avatar
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    Quote Originally Posted by lauesher View Post
    Is this safe? For now?
    It will always be safe, it just moves your mouse for you.

  6. #5
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    hi man can you help me with something? I open battlefield, than the cheat, I press Ctrl+F3 and the problem is cause I don't know how to open the settings!

  7. #6
    wyvern1990's Avatar
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    Quote Originally Posted by Sebastian98 View Post
    hi man can you help me with something? I open battlefield, than the cheat, I press Ctrl+F3 and the problem is cause I don't know how to open the settings!
    Run Battlefield in WINDOWED BORDERLESS!
    use the hotkeys to make settings:
    PixelUp = pgup
    PixelDown = pgdn
    PixelLeft = del
    PixelRight = end
    +RPM = NumpadAdd
    -RPM = NumpadSub
    X shots before Y +1 = Ins
    X shots before Y -1= Home

    you will see the adjustment in you TOP LEFT CORNER.
    THEN press NUMPAD0 and a window will pop-up where you can save and load your settings.
    keep in mind that you have NUMLOCK off, or anyways you can use you numpad.
    Last edited by wyvern1990; 05-22-2015 at 11:26 AM.

  8. #7
    wishdwd's Avatar
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    woah ! ... This is what I was looking for

  9. #8
    FLYINGxMANATEE's Avatar
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    i cant get tap fire to work on some guns... any ideas on the problem?

  10. #9
    wyvern1990's Avatar
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    Quote Originally Posted by FLYINGxMANATEE View Post
    i cant get tap fire to work on some guns... any ideas on the problem?
    Note that TAP is not BURST. if thats what you mean.
    What tap does is it makes you shoot semi-automatic as fast as possible.
    Set tap ON and set RPM to +- 1100-1400
    If it gunfire skips or "stutter", lower the rpm.

    you cant use it on every gun like, snipers.

  11. #10
    idangov's Avatar
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    is this still undetected and can this actually be detected or not ?

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    OO893DD's Avatar
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    Looks interesting. Thanks!

  13. #12
    wyvern1990's Avatar
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    Quote Originally Posted by idangov View Post
    is this still undetected and can this actually be detected or not ?
    No its not detected and AHK will never be detected because it doesbt write to memory.

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    derren93's Avatar
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    i got one too. pay monthly. Aimbot, High Damage, no recoil....

  15. #14
    SweetBunny's Avatar
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    I've got it a Punkbuster Kick Yesterday for using this. Non Autorized program in background.

  16. #15
    wyvern1990's Avatar
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    Quote Originally Posted by SweetBunny View Post
    I've got it a Punkbuster Kick Yesterday for using this. Non Autorized program in background.
    I'll look into it, i never had problems, but i dont use the .exe of this script. Maybe renaming will help ?

    - - - Updated - - -

    Quote Originally Posted by derren93 View Post
    i got one too. pay monthly. Aimbot, High Damage, no recoil....
    Well, if you ever dont have money for it, use this one

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