alright so im trying to set a variable to addAction(example ata = "addAction" and then remove it instead of using removeallactions.
theres more to this since im doing it as a test but im stuck on this
Code:ata = "addAction"; start = { ata removeAction; player ata ["Open The Menu", main]; }; [] spawn { hint 'Menu loaded'; sleep 0.1; call start; }; main = { ata removeAction; player ata ["Firearms", firearms]; player ata ["Close Menu", backtomenu]; };
Last edited by gogogokitty; 06-06-2015 at 12:19 AM.
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