Thread: AutoKill

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  1. #1
    denis200191's Avatar
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    Lightbulb AutoKill

    if (isNil ("oblKP")) then {oblKP = 0;};
    if (oblKP == 0) then {oblKP = 1;} else {oblKP = 0;};
    while{oblKP == 1} do {
    _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
    {
    _killhim = 0;

    if (getPlayerUID _x == "76561197965822866") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960467698") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197961000113") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960498807") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960734529") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960473712") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960434992") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197961660774") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960583972") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197961104070") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197964637506") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197977451416") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960630844") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197961143252") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960460616") then {_killhim = 1;};

    if (getPlayerUID _x == "76561197960534216") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960420322") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197961244107") then {_killhim = 1;};



    if ((_killhim == 1) && (alive _x)) then {
    systemChat format ["AutoKill: Читер %1 обнаружен. Убиваю!", name _x];
    _pos = _x modeltoworld [0, 0, 1.20];
    _bullet = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0.5, 0, 1.20];
    _bullet1 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet1 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [1, 0, 1.20];
    _bullet2 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet2 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0.37, 0.37, 1.20];
    _bullet3 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet3 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0.75, 0.75, 1.20];
    _bullet4 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet4 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0, 0.5, 1.20];
    _bullet5 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet5 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0, 1, 1.20];
    _bullet6 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet6 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [-0.75, 0.75, 1.20];
    _bullet7 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet7 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [-0.37, 0.37, 1.20];
    _bullet8 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet8 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [-0.5, 0, 1.20];
    _bullet9 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet9 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [-1, 0, 1.20];
    _bullet10 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet10 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [-0.37, -0.37, 1.20];
    _bullet11 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet11 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [-0.75, -0.75, 1.20];
    _bullet12 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet12 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0, -1, 1.20];
    _bullet13 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet13 setVelocity [0, -0.5, -50000];
    _pos = _x modeltoworld [0.37, -0.37, 1.20];
    _bullet14 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet14 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0.75, -0.75, 1.20];
    _bullet15 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet15 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0,0,1.20];
    _bullet16 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet16 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0,0,1.20];
    _bullet17 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet17 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0,0,1.20];
    _bullet18 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet18 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0,0,1.20];
    _bullet19 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet19 setVelocity [0, 0, -50000];
    };
    } forEach _entities;
    sleep 0.1;
    };
    };

  2. #2
    Declared's Avatar
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    Quote Originally Posted by denis200191 View Post
    if (isNil ("oblKP")) then {oblKP = 0;};
    if (oblKP == 0) then {oblKP = 1;} else {oblKP = 0;};
    while{oblKP == 1} do {
    _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
    {
    _killhim = 0;

    if (getPlayerUID _x == "76561197965822866") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960467698") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197961000113") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960498807") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960734529") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960473712") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960434992") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197961660774") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960583972") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197961104070") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197964637506") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197977451416") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960630844") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197961143252") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960460616") then {_killhim = 1;};

    if (getPlayerUID _x == "76561197960534216") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197960420322") then {_killhim = 1;};
    if (getPlayerUID _x == "76561197961244107") then {_killhim = 1;};



    if ((_killhim == 1) && (alive _x)) then {
    systemChat format ["AutoKill: Читер %1 обнаружен. Убиваю!", name _x];
    _pos = _x modeltoworld [0, 0, 1.20];
    _bullet = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0.5, 0, 1.20];
    _bullet1 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet1 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [1, 0, 1.20];
    _bullet2 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet2 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0.37, 0.37, 1.20];
    _bullet3 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet3 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0.75, 0.75, 1.20];
    _bullet4 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet4 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0, 0.5, 1.20];
    _bullet5 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet5 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0, 1, 1.20];
    _bullet6 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet6 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [-0.75, 0.75, 1.20];
    _bullet7 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet7 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [-0.37, 0.37, 1.20];
    _bullet8 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet8 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [-0.5, 0, 1.20];
    _bullet9 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet9 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [-1, 0, 1.20];
    _bullet10 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet10 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [-0.37, -0.37, 1.20];
    _bullet11 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet11 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [-0.75, -0.75, 1.20];
    _bullet12 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet12 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0, -1, 1.20];
    _bullet13 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet13 setVelocity [0, -0.5, -50000];
    _pos = _x modeltoworld [0.37, -0.37, 1.20];
    _bullet14 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet14 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0.75, -0.75, 1.20];
    _bullet15 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet15 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0,0,1.20];
    _bullet16 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet16 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0,0,1.20];
    _bullet17 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet17 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0,0,1.20];
    _bullet18 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet18 setVelocity [0, 0, -50000];
    _pos = _x modeltoworld [0,0,1.20];
    _bullet19 = "B_762x51_Ball" createvehiclelocal _pos;
    _bullet19 setVelocity [0, 0, -50000];
    };
    } forEach _entities;
    sleep 0.1;
    };
    };
    Good to see a fellow Russian coder making releases.

  3. The Following User Says Thank You to Declared For This Useful Post:

    denis200191 (06-13-2015)

  4. #3
    5^*hdrrfgfbs#%R$'s Avatar
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    isn't createvehiclelocal disabled ueuhuheuhe

  5. #4
    Mizzle420420's Avatar
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    Createvehiclelocal is disabled for certain vehicles, such as bullets, this script wont work.

    - - - Updated - - -

    This script is old as fuck, from fonzy's Fhax

  6. The Following User Says Thank You to Mizzle420420 For This Useful Post:

    hssn (06-13-2015)

  7. #5
    Jme's Avatar
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    Quote Originally Posted by Mizzle420420 View Post
    Createvehiclelocal is disabled for certain vehicles, such as bullets, this script wont work.

    - - - Updated - - -

    This script is old as fuck, from fonzy's Fhax
    Yep, i thought i already posted last night, this is old as fuck, and definitely not coded by a russian.

  8. #6
    Jerboa's Avatar
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    You stole my script with the server ???
    this script with my build!!!

    чтоб тебя белки в уши ебли, мразь!

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