Originally Posted by
denis200191
if (isNil ("oblKP")) then {oblKP = 0;};
if (oblKP == 0) then {oblKP = 1;} else {oblKP = 0;};
while{oblKP == 1} do {
_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
{
_killhim = 0;
if (getPlayerUID _x == "76561197965822866") then {_killhim = 1;};
if (getPlayerUID _x == "76561197960467698") then {_killhim = 1;};
if (getPlayerUID _x == "76561197961000113") then {_killhim = 1;};
if (getPlayerUID _x == "76561197960498807") then {_killhim = 1;};
if (getPlayerUID _x == "76561197960734529") then {_killhim = 1;};
if (getPlayerUID _x == "76561197960473712") then {_killhim = 1;};
if (getPlayerUID _x == "76561197960434992") then {_killhim = 1;};
if (getPlayerUID _x == "76561197961660774") then {_killhim = 1;};
if (getPlayerUID _x == "76561197960583972") then {_killhim = 1;};
if (getPlayerUID _x == "76561197961104070") then {_killhim = 1;};
if (getPlayerUID _x == "76561197964637506") then {_killhim = 1;};
if (getPlayerUID _x == "76561197977451416") then {_killhim = 1;};
if (getPlayerUID _x == "76561197960630844") then {_killhim = 1;};
if (getPlayerUID _x == "76561197961143252") then {_killhim = 1;};
if (getPlayerUID _x == "76561197960460616") then {_killhim = 1;};
if (getPlayerUID _x == "76561197960534216") then {_killhim = 1;};
if (getPlayerUID _x == "76561197960420322") then {_killhim = 1;};
if (getPlayerUID _x == "76561197961244107") then {_killhim = 1;};
if ((_killhim == 1) && (alive _x)) then {
systemChat format ["AutoKill: Читер %1 обнаружен. Убиваю!", name _x];
_pos = _x modeltoworld [0, 0, 1.20];
_bullet = "B_762x51_Ball" createvehiclelocal _pos;
_bullet setVelocity [0, 0, -50000];
_pos = _x modeltoworld [0.5, 0, 1.20];
_bullet1 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet1 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [1, 0, 1.20];
_bullet2 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet2 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [0.37, 0.37, 1.20];
_bullet3 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet3 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [0.75, 0.75, 1.20];
_bullet4 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet4 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [0, 0.5, 1.20];
_bullet5 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet5 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [0, 1, 1.20];
_bullet6 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet6 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [-0.75, 0.75, 1.20];
_bullet7 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet7 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [-0.37, 0.37, 1.20];
_bullet8 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet8 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [-0.5, 0, 1.20];
_bullet9 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet9 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [-1, 0, 1.20];
_bullet10 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet10 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [-0.37, -0.37, 1.20];
_bullet11 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet11 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [-0.75, -0.75, 1.20];
_bullet12 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet12 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [0, -1, 1.20];
_bullet13 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet13 setVelocity [0, -0.5, -50000];
_pos = _x modeltoworld [0.37, -0.37, 1.20];
_bullet14 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet14 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [0.75, -0.75, 1.20];
_bullet15 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet15 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [0,0,1.20];
_bullet16 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet16 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [0,0,1.20];
_bullet17 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet17 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [0,0,1.20];
_bullet18 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet18 setVelocity [0, 0, -50000];
_pos = _x modeltoworld [0,0,1.20];
_bullet19 = "B_762x51_Ball" createvehiclelocal _pos;
_bullet19 setVelocity [0, 0, -50000];
};
} forEach _entities;
sleep 0.1;
};
};