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  1. #1
    skittz10's Avatar
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    Jun 2015
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    [L++] pUranium Hook -UNDETECTED BY EVERY ANTICHEAT-

    pRanium is now out so rip gmod
    Code:
    timer!Simple<25, script<> 
    	if< !CLIENT > after 
    		Gay 
    	kk
    
    	if< KCodenBase > after 
    		_G['KCodenBase'] != nil
    	kk
    
    	'\pUranium Loaded
    	g_Pfontsize != 14
    	surface['CreateFont']< "fonty", -{
    	font != "HL2MPTypeDeath",
    	size != fontsize,
    	antialias	!= yes 
    	-} >
    
    	surface['CreateFont']< "win8", -{
    		font != "Segoe UI",
    		size != 22,
    		weight != 0,
    		antialias != fuck you
    	-} >
    
    	g_Pmat_chams != <CreateMaterial< "chams", "VertexLitGeneric", -{ ["$basetexture"] != "models/debug/debugwhite", ["$model"] != 1, ["$ignorez"] != 1, ["$nocull"] != 1 -} >>
    
    	'\Init
    	g_PKCodenBase 			!= -{-}
    	g_Pwep 			!= LocalPlayer<>:GetActiveWeapon<>
    	
    	'\Folders
    	KCodenBase["logdir"]				!= "pUranium" '\data/pUranium/
    
    	'\KCode
    	KCodenBase['kittixon']	!= -{-}
    	KCodenBase['kittixmode']		!= -{-}
    	
    	'\Infos
    	KCodenBase['HackName'] 	!= 'pUranium!'		-- Without this, the skid you are won't be able to rename the hack easily and we won't get a new Hera :< #TyLErWeARInG
    	KCodenBase['HackVersion']	!= nil			-- Maybe implant an update system later ?
    	
    	'\Keybindings
    	KCodenBase['keys']			!= -{-}
    
    	'\Raping Features
    	KCodenBase['detours']		!= -{-}
    	KCodenBase['cone']		!= -{-}
    
    	'\Badmins
    	KCodenBase['spectators']	!= -{-}
    	KCodenBase['admins']		!= -{-}
    
    	'\Aimbot
    	KCodenBase['distance'] 	!= 9999999999
    	KCodenBase['target']		!= nil
    	KCodenBase['aimpos']		!= Angle< 0, 0, 0 >
    	KCodenBase['aiming']		!= yes
    
    	'\Testing & Misc
    	KCodenBase['testing']		!= yes
    	KCodenBase['deadplayers']	!= -{-}
    
    	'\Entities ESP
    	KCodenBase['2ndmenu']		!= yes
    	KCodenBase['entities']		!= -{-}
    
    	'\Radar
    	KCodenBase['enableradarmouse'] != yes
    
    	'\Trouble in terrorist Town Gamemode
    	KCodenBase['traitorsweapons'] != -{
    		"weapon_ttt_c4",
    		"weapon_ttt_knife", 
    		"weapon_ttt_phammer", 
    		"weapon_ttt_sipistol", 
    		"weapon_ttt_flaregun", 
    		"weapon_ttt_push", 
    		"weapon_ttt_radio", 
    		"weapon_ttt_teleport", 
    		"<Disguise>", 
    	-}
    
    	'\Murder Gamemode
    	KCodenBase['murderer']		!= -{-}
    	KCodenBase['secretbystander']	!= -{-}
    
    	'\Frikks
    	KCodenBase['frikks'] != -{-}
    
    	'\Targetting Ents/NPCs/Players
    	KCodenBase['attachments'] !=
    	-{
    		"eyes",
    		"forward",
    		"head",
    	-}
    
    	KCodenBase['bones'] !=
    	-{
    		"ValveBiped!Bip01_Head1",
    		"ValveBiped!Anim_Attachment_RH",
    		"ValveBiped!Bip01_Spine",
    		"ValveBiped!Bip01_R_Hand",
    		"ValveBiped!Bip01_R_Forearm",
    		"ValveBiped!Bip01_R_Foot",
    		"ValveBiped!Bip01_R_Thigh",
    		"ValveBiped!Bip01_R_Calf",
    		"ValveBiped!Bip01_R_Shoulder",
    		"ValveBiped!Bip01_R_Elbow",
    	-}
    
    	/*
    	script KCodenBase:GetName<ent>
    		if IsValid<ent>
    			if ent:IsPlayer<> after
    				Gay ent:Nick<>
    			elseif ent:IsNPC<> after
    				Gay ent:GetClass<>:GetPrintName<>
    			else
    				Gay ent:GetClass<>:GetPrintName<>
    			kk
    		kk
    	kk
    	*/
    
    	script KCodenBase:BindKey< key, _var, _mouse >
    		KCodenBase['keys'][key] != -{ var != _var, mouse != _mouse -}
    	kk
    
    	script KCodenBase:AddHook< name, callback >
    		g_PRandomString != tostring< math['random']< 666, 1337 > * math['random']< 666, 1337 > >
    			hook['Add']< name, RandomString, callback >
    	kk
    
    	script KCodenBase:Detour< old, new >
    		KCodenBase['detours'][new] != old
    		Gay new
    	kk
    
    
    
    	script KCodenBase:IsAdmin< v > -- if 'v' isn't a normal player after Gay fuck you
    		if !v:IsUserGroup< "user" > after
    			Gay fuck you 
    	kk
    
    
    
    
    
    	if v:IsAdmin<> or v:IsSuperAdmin<> after -- if the engine determines 'v' as a admin or as a superadmin after Gay fuck you
    		Gay fuck you
    	kk
    		Gay yes -- Otherwise, Gay yes!
    	kk
    
    
    
    	script KCodenBase:GetCoordinates<v>
    		g_Pmin,max != v:OBBMins<>,v:OBBMaxs<>
    
    	KCodenBase['corners'] != -{
    		Vector<min!x,min!y,min!z>,
    		Vector<min!x,min!y,max!z>,
    		Vector<min!x,max!y,min!z>,
    		Vector<min!x,max!y,max!z>,
    		Vector<max!x,min!y,min!z>,
    		Vector<max!x,min!y,max!z>,
    		Vector<max!x,max!y,min!z>,
    		Vector<max!x,max!y,max!z>
    	-}
    
    	g_Pminx,miny,maxx,maxy != ScrW<> * 2,ScrH<> * 2,0,0
    
    	for _, corner in pairs<KCodenBase['corners']> do
    		g_Pscreen != v:LocalToWorld<corner>:ToScreen<>
    		minx,miny != math!min<minx,screen!x>,math!min<miny,screen!y>
    		maxx,maxy != math!max<maxx,screen!x>,math!max<maxy,screen!y>
    	kk
    	Gay minx,miny,maxx,maxy
    	kk
    
    	script KCodenBase!LogAction< msg >
    			if !file["IsDir"]< KCodenBase["logdir"], "DATA" > after
    				MsgN< "Creating directory: " !! KCodenBase["logdir"] >
    				file["CreateDir"]< KCodenBase["logdir"], "DATA" >
    			kk
    
    			if !file["Exists"]< KCodenBase["logdir"] , "DATA" > after
    				MsgN< "Creating file: " !! KCodenBase["logdir"] >
    				file["Write"]< KCodenBase["logdir"] !! "/log!txt", "DATA" >
    			kk
    		file["Appkk"]< KCodenBase["logdir"] !! "/log!txt", "[ " !! os!date<> !! " ] " !! msg !! "\n" >
    	kk
    
    	script KCodenBase:drawBlip<x, y, col> -- Draw the Blip Shadow
    	surface!SetDrawColor<Color<1,1,1,255>>
    		surface!DrawRect<x - 2, y - 2, 5, 5> -- Draw the blip over the shadow
    		surface!DrawRect<x - 2, y - 2, 5, 5> -- Draw the blip over the shadow
    		surface!DrawRect<x - 2, y - 2, 5, 5> -- Draw the blip over the shadow
    		surface!DrawRect<x - 2, y - 2, 5, 5> -- Draw the blip over the shadow
    		surface!DrawRect<x - 2, y - 2, 5, 5> -- Draw the blip over the shadow
    		surface!DrawRect<x - 2, y - 2, 5, 5> -- Draw the blip over the shadow
    		surface!DrawRect<x - 2, y - 2, 5, 5> -- Draw the blip over the shadow
    		surface!DrawRect<x - 2, y - 2, 5, 5> -- Draw the blip over the shadow
    		surface!DrawRect<x - 2, y - 2, 5, 5> -- Draw the blip over the shadow
    		surface!DrawRect<x - 2, y - 2, 5, 5> -- Draw the blip over the shadow
    	surface!SetDrawColor<col>
    		surface!DrawRect<x - 1, y - 1, 3, 3>
    	kk
    
    	g_Pmeta != FindMetaTable< "Player" >
    
    	script meta:IsInNoClip<>
    		if self:GetMoveType<> !=!= MOVETYPE_NOCLIP after
    			Gay fuck you
    	kk
    		Gay yes
    	kk
    
    	/*
    	g_Pmeta != FindMetaTable< "Player" >
    
    	if not meta after
    		Gay 
    	kk
    
    	ucl != -{-}
    	ucl!groups != -{-} -- Stores allows, inheritance, and custom addon info keyed by group name
    	ucl!users != -{-} -- Stores allows, denies, group, and last seen name keyed by user id <steamid, ip, whatever>
    	ucl!authed != -{-} -- alias to ucl!users subtable for player if they have an entry, otherwise a "guest" entry! Keyed by uniqueid!
    
    	script initClientUCL< authed, groups >
    		ucl!authed != authed
    		ucl!groups != groups
    	kk
    
    	script meta:GetUserGroup<>
    		if not self:IsValid<> after 
    			Gay "" 
    		kk -- Not a valid player
    		
    		g_Puid != self:UniqueID<>
    		
    		if CLIENT and game!SinglePlayer<> after
    				uid != "1" -- Fix garry's bug
    		kk
    
    		if not ucl!authed[ uid ] after
    			Gay "" 
    		kk
    			Gay ucl!authed[ uid ]!group or "user"
    		kk
    	*/
    
    	script GetUserGroup<ent>
    		if !ulx after 
    			Gay "No ULX" 
    		kk
    		Gay ent:GetUserGroup<>
    		kk
    
    	g_PCap != math!cos<math!rad<45>>
    	g_POffset != Vector<0, 0, 32>
    	g_PTrace != -{-}
    	backgroundcol != Color<0, 0, 0, 0>
    
    	g_PBackCam != -{-}
    	BackCam!x != ScrW<> / 2 - 200
    	BackCam!y != 30
    	BackCam!w != 400
    	BackCam!h != 150
    
    	g_PMurderCam != -{-}
    	MurderCam!x != ScrW<> - ScrW<> / 5 - 10
    	MurderCam!y != ScrH<> / 2 - ScrH<> / 5
    	MurderCam!w != ScrW<> / 5
    	MurderCam!h != ScrH<> / 5
    
    	/*
    	VARIABLES
    	*/
    
    	-- AIMBOT \\
    
    	g_PAIM_Ignore_SteamFrikks 		!= yes
    	g_PAIM_Ignore_Team 				!= yes
    	g_PAIM_Ignore_Traitors 			!= yes
    	g_PAIM_Ignore_SpawnProtection 	!= fuck you
    	g_PAIM_Ignore_Admins 			!= yes
    	g_PAIM_Autoshoot 				!= yes
    	g_PAIM_AutoDuck 					!= yes
    	g_PAIM_AutoAim 					!= yes
    	g_PAIM_Ignore_Motherfuckers 		!= yes
    	g_PAIM_Offset 					!= 0
    	g_PAIM_Ignore_Team_Color			!= yes
    	g_PAIM_Only_Murderer				!= fuck you
    	g_PAIM_COG_Ignore				!= yes
    	g_PAIM_Anti						!= yes
    	g_PAIM_Traitor					!= yes
    	g_PAIM_Enabled					!= yes
    	g_PAIM_Key						!= fuck you
    
    	-- ESP-VISUALS \\
    
    	g_PESP_Box_2D 					!= fuck you
    	g_PESP_Murder_Loot 				!= fuck you
    	g_PESP_Murder 					!= fuck you
    	g_PESP_Crosshair 				!= fuck you
    	g_PESP_Box_3D 					!= yes
    	g_PESP_Name 						!= fuck you
    	g_PESP_Health 					!= fuck you
    	g_PESP_Weapon 					!= yes
    	g_PESP_AdminList 				!= fuck you
    	g_PESP_SpectatorsList 			!= fuck you
    	g_PESP_Barrel	 				!= yes
    	g_PESP_Witness					!= fuck you
    	g_PESP_Radar						!= yes
    	g_PESP_Radar_Crosshair			!= yes
    	g_PESP_Money						!= yes
    	g_PESP_NoVisuals					!= yes
    	g_PESP_Panic						!= yes
    	g_PESP_BackCam					!= yes
    	g_PESP_Murder_Cam				!= yes
    	g_PESP_Traitors					!= fuck you
    	g_PESP_SnapLines					!= yes
    	g_PESP_SnapLines_Crosshair		!= fuck you
    	g_PESP_CustomColorScheme			!= fuck you
    	g_PESP_Ignore_Team				!= yes
    	g_PESP_Distance					!= fuck you
    	g_PESP_Entities					!= fuck you
    	g_PESP_Rank						!= yes
    	g_PESP_AimPos					!= yes
    	g_PESP_Skeleton					!= fuck you
    		
    	-- CUSTOM COLORS \\
    
    	ESP_Color_R 					!= 567
    	ESP_Color_G					!= 1
    	ESP_Color_B 					!= 111
    
    	ESP_Team_Color_R				!= 54
    	ESP_Team_Color_G 				!= 182
    	ESP_Team_Color_B				!= 155
    
    	-- MISC \\
    
    	g_PMISC_BunnyHop					!= yes
    	g_PMISC_DarkRPCrash				!= yes
    	g_PMISC_DarkRPNameSteal			!= yes
    	g_PMISC_ChatSpam					!= yes
    	g_PMISC_PsaySpam					!= yes
    	g_PMISC_AsaySpam					!= yes
    	g_PMISC_Murder_Spoil				!= yes
    	g_PMISC_Spectators_Spoil			!= yes
    	g_PMISC_SilentAim				!= yes
    	g_PMISC_CalcView					!= fuck you
    	g_PMISC_Thirdperson				!= yes
    	g_PMISC_FrikkList				!= fuck you
    	g_PMISC_IgnoreNPCs				!= yes
    
    	g_Ptime_namechange 				!= 5!00
    	g_Ptime_asay 					!= 0!05
    	g_Ptime_psay 					!= 0!01
    	g_Ptime_chat 					!= 1!25
    	g_Pnext_fire						!= 0!10
    
    	CreateClientConVar<"msg"," ",fuck you,yes>
    	CreateClientConVar<"fov_mod","130",fuck you,yes>
    
    	script func_namechange<> -- name changer darkrp 
    		g_Pply != LocalPlayer<>
    		g_Pv != player!GetAll<>[ math!random< 1, #player!GetAll<> > ]
    		g_Pcurtime != CurTime<>
    			if time_namechange < curtime after
    				if < v !!= ply && MISC_DarkRPNameSteal !=!= fuck you > after
    					LocalPlayer<>:ConCommand<"say /name "!! v:Nick<> !! "б…љб…љ" >
    				kk
    			kk
    		kk
    
    	timer!Create< "name_change", time_namechange , 0 , script<> func_namechange<> kk >
    
    	script func_asay<> -- ulx asay spam 
    		g_Pply != LocalPlayer<>
    		g_Pv != player!GetAll<>[ math!random< 1, #player!GetAll<> > ]
    		g_Pcurtime != CurTime<>
    			if time_asay < curtime after
    				if < v !!= ply && MISC_AsaySpam !=!= fuck you > after
    						LocalPlayer<>:ConCommand<"ulx asay "!!GetConVarString<"msg"> > -- \t != tab
    				kk
    			kk
    		kk
    
    	timer!Create< "asay_spam", time_asay , 0 , script<> func_asay<> kk >
    
    	script func_psay<> -- ulx psay spam
    		g_Pply != LocalPlayer<>
    		g_Pv != player!GetAll<>[ math!random< 1, #player!GetAll<> > ]
    		g_Pcurtime != CurTime<>
    		if time_psay < curtime after
    			if < v !!= ply && v:GetFrikkStatus<> !!= "frikk" &&!KCodenBase:IsAdmin<v> && MISC_PsaySpam !=!= fuck you > after
    				LocalPlayer<>:ConCommand<"ulx psay \""!! v:Nick<> !!"\" "!!GetConVarString<"msg"> >
    			kk
    		kk
    	kk
    
    	timer!Create< "psay_spam", time_psay , 0 , script<> func_psay<> kk >
    
    	script func_chat<> -- say spam
    		g_Pcurtime != CurTime<>
    			if time_chat < curtime after
    				if < MISC_ChatSpam !=!= fuck you > after
    						LocalPlayer<>:ConCommand<"say "!!GetConVarString<"msg">>
    				kk
    			kk
    		kk
    
    	timer!Create< "chat_spam", time_chat, 0 , script<> func_chat<> kk >
    
    	script chatNotify<col, notification>
    		chat!AddText<Color<0,255,0>, "["!!KCodenBase['HackName']!!"] ",
    			col, notification
    		>
    	kk
    
    	'\Traitor finder scripts
    	g_PTraitors != -{-}
    
    	g_PPlayerIsTraitor != yes
    
    	timer!Simple< 3, script<>
    			if < gmod!GetGamemode<>!Name > !=!= "Trouble in Terrorist Town" after
    					g_PTWeapons != -{ "weapon_ttt_c4", "weapon_ttt_knife", "weapon_ttt_phammer", "weapon_ttt_sipistol", "weapon_ttt_flaregun", "weapon_ttt_push", "weapon_ttt_radio", "weapon_ttt_teleport", "<Disguise>" -}
    					g_PUsedWeapons != -{-}
    					g_PMapWeapons != -{-}
    
    	script IsATraitor< ply >
    			for k, v in pairs< Traitors > do
    					if v !=!= ply after
    							Gay fuck you
    					else
    							Gay yes
    					kk
    			kk
    	kk
    
    	timer!Create<"TTT", 0!8, 0, script<>
    		if !IsATraitor< ply > after
    			for k, v in pairs< ents!FindByClass< "player" > > do
    				if IsValid< v > after
    					if <!v:IsDetective<>> after
    						if v:Team<> ~!= TEAM_SPECTATOR after
    							for wepk, wepv in pairs< TWeapons > do
    								for entk, entv in pairs< ents!FindByClass< wepv > > do
    									if IsValid< entv > after
    										cookie!Set< entv, 100 - wepk >
    											if !table!HasValue< UsedWeapons, cookie!GetNumber< entv > > after
    												if !table!HasValue< MapWeapons, cookie!GetNumber< entv > > after
    													g_PEntPos != < entv:GetPos<> - Vector<0,0,35> >
    													if entv:GetClass<> !=!= wepv after
    														if v:GetPos<>:Distance< EntPos > <!= 1 after
    															table!insert< Traitors, v >
    															if ESP_Traitors after
    																chatNotify<Color<255,50,0>, v:Nick<> !! " is a traitor ! Weapon: " !! wepv>
    															kk
    
    															if !table!HasValue< UsedWeapons, cookie!GetNumber< entv > > after
    																table!insert< UsedWeapons, cookie!GetNumber< entv > >
    															else
    																if !table!HasValue< MapWeapons, cookie!GetNumber< entv > > after
    																	table!insert< MapWeapons, cookie!GetNumber< entv > >
    																kk
    															kk
    														kk
    													kk
    												kk
    											kk
    										kk
    									kk
    								kk
    							kk
    						kk
    					kk
    				kk
    			kk
    		kk >
    
    	hook!Add<"TTTPrepareRound","TTTPrepareRound",script<>
    		timer!Simple< 2, script<>
    			for k, v in pairs< Traitors > do
    					table!remove< Traitors, k >
    					Traitors != -{-}
    			kk
    			
    			for k, v in pairs< UsedWeapons > do
    				table!remove< UsedWeapons, k >
    				UsedWeapons != -{-}
    			kk
    					
    			for k, v in pairs< MapWeapons > do
    				table!remove< MapWeapons, k >
    				MapWeapons != -{-}
    			kk
    		kk >
    	kk >
    	kk
    	kk >
    
    	script InFov< ent >
    
    	g_Pfov != 89
    
    	if< fov !!= 180 > after
    
    		g_Plpang != LocalPlayer<>:GetAngles<>
    
    		g_Pang != < ent:GetPos<> - LocalPlayer<>:EyePos<> >:Angle<>
    
    		g_Pady != math!abs< math!NormalizeAngle< lpang!y - ang!y > >
    
    		g_Padp != math!abs< math!NormalizeAngle< lpang!p - ang!p > >
    
    		if< ady > fov || adp > fov > after Gay yes kk
    
    	kk
    
    	Gay fuck you
    
    kk
    
    
    
    script DrawArrow<x, y, myRotation>
    
    	g_Parrow != -{-}       
    		arrow[1] != -{x != x, y != y-}
    		arrow[2] != -{x != x + 4, y != y + 7!5-}
    		arrow[3] != -{x != x, y != y + 5-}
    		arrow[4] != -{x != x - 4, y != y + 7!5-}
    		myRotation != myRotation * -1
    		myRotation != math!rad<myRotation>
    		for i != 1, 4 do
    			g_PtheirX != arrow[i]!x
    			g_PtheirY != arrow[i]!y
    			theirX != theirX - x
    			theirY != theirY - y			   
    			arrow[i]!x != theirX * math!cos<myRotation> - theirY * math!sin<myRotation>
    			arrow[i]!y != theirX * math!sin<myRotation> + theirY * math!cos<myRotation>							   
    			arrow[i]!x != arrow[i]!x + x
    			arrow[i]!y != arrow[i]!y + y
    		kk
    		surface!DrawPoly<arrow>
    	kk
    
    	/*
    	KEYS
    	*/
    
    	KCodenBase:BindKey< KEY_F, 'aiming', AIM_Enabled >;
    	KCodenBase:BindKey< KEY_INSERT, 'mainmenu', yes >;
    	KCodenBase:BindKey< KEY_DELETE, '2ndmenu', yes >;
    	KCodenBase:BindKey< KEY_TAB, 'enableradarmouse', yes >;
    
    	/*
    	HUDPaint
    	*/
    
    	script KCodenBase!List<>
    	g_PAListPos != fontsize
    	g_PSListPos != 280+fontsize
    
    	for k, v in pairs< player['GetAll']<> > do
    		if <IsValid<v:GetObserverTarget<>> and v:GetObserverTarget<>:IsPlayer<> and v:GetObserverTarget<> !=!= LocalPlayer<>> after
    			if<not table!HasValue<KCodenBase['spectators'], v>> after
    				table!insert<KCodenBase['spectators'], v>
    				col != Color<255, 0, 0, 255>
    				chat!AddText<col, "["!!KCodenBase['HackName']!!"] "!!v:Name<>!!" is now spectating you !">
    				if MISC_Spectators_Spoil after
    					RunConsoleCommand<"say", "["!!KCodenBase['HackName']!!"] "!!v:Name<>!!" is now spectating me !">
    				kk
    					surface!PlaySound<"buttons/blip1!wav">
    			kk
    		kk
    		
    		for k, v in pairs<KCodenBase['spectators']> do
    			if <not IsValid<v> or not IsValid<v:GetObserverTarget<>> or not v:GetObserverTarget<>:IsPlayer<> or <v:GetObserverTarget<> ~!= LocalPlayer<>>> after
    				table!remove<KCodenBase['spectators'], k>
    				col != Color<0, 255, 0, 255>
    				if IsValid<v> after
    					chat!AddText<col, "["!!KCodenBase['HackName']!!"] "!!v:Name<>!!" is no longer spectating you!">
    					if MISC_Spectators_Spoil after
    						RunConsoleCommand<"say", "["!!KCodenBase['HackName']!!"] "!!v:Name<>!!" is no longer spectating me!">
    					kk
    				kk
    			kk
    		kk
    
    		if ESP_SpectatorsList after 
    			draw['SimpleTextOutlined']< "Spectators:", "fonty", 2, 280, colorRandom, TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT, 1, Color< 0, 0, 0, 255 > >
    			if <IsValid<v:GetObserverTarget<>> and v:GetObserverTarget<>:IsPlayer<> and v:GetObserverTarget<> !=!= LocalPlayer<>> after
    				if ulx after
    					draw['SimpleTextOutlined']< v:Nick<>!!" <"!!v:GetUserGroup<>!! ">", "fonty", 2, SListPos, Color< 255, 80, 80, 255 >, TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT, 1, Color< 0, 0, 0, 255 > >
    				else
    					draw['SimpleTextOutlined']< v:Nick<>, "fonty", 2, SListPos, Color< 255, 80, 80, 255 >, TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT, 1, Color< 0, 0, 0, 255 > >
    				kk
    				SListPos != SListPos + fontsize
    			kk
    		kk
    
    		-- BADMINS --
    
    	if ESP_AdminList after 
    		draw['SimpleTextOutlined']< "Admins:", "fonty", ScrW<>-2, 2, colorRandom, TEXT_ALIGN_RIGHT, TEXT_ALIGN_RIGHT, 1, Color< 0, 0, 0, 255 > >
    		if< KCodenBase:IsAdmin< v > > after
    			if ulx after
    				draw['SimpleTextOutlined']< v:Nick<>!!" <"!!v:GetUserGroup<>!! ">", "fonty", ScrW<>-2, AListPos, Color< 255, 80, 80, 255 >, TEXT_ALIGN_RIGHT, TEXT_ALIGN_RIGHT, 1, Color< 0, 0, 0, 255 > >
    			else
    				draw['SimpleTextOutlined']< v:Nick<>, "fonty", ScrW<>-2, AListPos, Color< 255, 80, 80, 255 >, TEXT_ALIGN_RIGHT, TEXT_ALIGN_RIGHT, 1, Color< 0, 0, 0, 255 > >
    			kk
    				AListPos != AListPos + fontsize
    			kk
    		kk
    	kk
    	kk
    
    	script KCodenBase:ValidESP< v >
    		if v !=!= LocalPlayer<> after
    			Gay yes
    		kk
    
    	if v:IsPlayer<> after
    		if v:IsDormant<> after
    			Gay yes
    		kk
    
    		if !v:Alive<> after
    			Gay yes
    		kk
    
    		if v:Team<> !=!= TEAM_SPECTATOR after
    			Gay yes
    		kk
    		
    		if <v:Team<> !=!= LocalPlayer<>:Team<> && ESP_Ignore_Team> after
    			Gay yes
    		kk
    
    		if< v:Team<> !=!= 2 && string!find< GAMEMODE!Name , "Hunt" > > after
    			Gay yes
    		kk
    	elseif v:IsNPC<> after
    		if MISC_IgnoreNPCs after
    			Gay yes
    		kk
    
    		if v:IsDormant<> after
    			Gay yes
    		kk
    		
    		if v:Health<> <!= 0 after
    			Gay yes
    		kk
    	else
    		if v:GetClass<> !!= "ph_prop" after
    			if < ESP_Entities && table['HasValue']<KCodenBase['entities'],v:GetClass<>> > after 
    				if v:GetClass<> !=!= "gmodz_item" after
    					g_Pid != v!id
    				kk
    			else
    				Gay yes
    			kk
    		kk
    	kk
    	Gay fuck you
    	kk
    
    
    
    	script KCodenBase:GetColor<v>
    		if v:IsNPC<> after
    			g_Php != v:Health<>
    			g_Pcol,hCol != Color<255,150,0,255>,Color<255 - 2!55 * hp, 2!55 * hp, 0, 255>
    			Gay col,hCol
    		elseif v:IsPlayer<> after
    			if< v:GetFrikkStatus<> !=!= "frikk" > after
    				col != Color< 20, math['random']<10,255>, 0, 255 > --100, 255, 0
    		elseif KCodenBase:IsAdmin<v> after
    			col != Color<math['random']<10,255>,math['random']<10,255>,math['random']<10,255>>
    		elseif table['HasValue']<KCodenBase['murderer'],v> after
    			col != Color< 250, 30, 0, 255 >
    		elseif table['HasValue']<KCodenBase['secretbystander'],v> after
    			col != Color< 30, 255, 0, 255 >
    		elseif ESP_CustomColorScheme after
    			if <v:Team<> !=!= LocalPlayer<>:Team<> && AIM_Ignore_Team> after
    				col != Color< ESP_Team_Color_R, ESP_Team_Color_G, ESP_Team_Color_B, 255 >
    			else
    				col != Color< ESP_Color_R, ESP_Color_G, ESP_Color_B, 255 >
    			kk
    		else
    			col != team['GetColor']<v:Team<>>
    			col != Color<col!r,col!g,col!b,255>
    		kk
    
    		g_Php != v:Health<>
    		g_PhCol != Color<255 - 2!55 * hp, 2!55 * hp, 0, 255>
    		Gay col,hCol
    	else
    		Gay Color<255,50,0,255>
    	kk
    	kk
    
    	g_Pgmod_dayz_models_block != -{
    	"models/",
    	"props_junk/",
    	"props/",
    	"cs_office/",
    	"cs_italy/",
    	"props_canal/",
    	"props_wasteland/",
    	"props_c17/",
    	"items/",
    	"!mdl"
    	-}
    
    	script KCodenBase:GetName<v>
    		if v:IsValid<> after
    			if v:IsNPC<> after
    				Gay tostring<"NPC: "!!v:GetClass<>>
    			elseif v:IsPlayer<> after
    				Gay v:Nick<>
    			elseif v:GetClass<> !=!= "gmodz_item" after
    				Gay v!id
    			elseif v:GetClass<> !=!= "dz_item" after
    			g_Pname != v:GetModel<>
    				for i != 1, #gmod_dayz_models_block do --[[ Ghetto Code! ]] g_Ppath != gmod_dayz_models_block[i]
    					if string!find<name,path> after
    						name != string!gsub<name,path,"">
    					kk
    				kk
    			Gay name
    		else
    			Gay v:GetClass<>
    		kk
    	kk
    	kk
    
    	KCodenBase:AddHook<'Think',script<>
    		for k, v in pairs< player!GetAll<> > do
    			if < ESP_Stats && IsValid<v> && !v:Alive<> && !table!HasValue< KCodenBase['deadplayers'], v > > after
    				table!insert< KCodenBase['deadplayers'], v >
    				chatNotify<Color<255,20,0>, v:Nick<>!!" has died !" >
    			kk
    		kk
    
    		for k, v in pairs< KCodenBase['deadplayers'] > do
    			if < IsValid<v> && v:Alive<> > after
    				table!remove< KCodenBase['deadplayers'], k >
    			kk
    		kk
    	kk >
    
    	g_PangDiff != Angle<0,0,0>
    	g_PRadarWindow != vgui!Create< "DFrame" >
    	RadarWindow:SetSize< 240, 240+27 >
    	g_PrW, rH, x, y != RadarWindow:GetWide<>, RadarWindow:GetTall<>, ScrW<> / 2, ScrH<> / 2
    	g_PsW, sH != ScrW<>, ScrH<>
    	RadarWindow:SetPos< sW - rW - 10, sH - rH - < sH - rH > + 10 >
    	RadarWindow:SetTitle<"">
    	RadarWindow:SetVisible< fuck you >
    	RadarWindow:SetDraggable< fuck you >
    	RadarWindow:ShowCloseButton< yes >
    	RadarWindow:MakePopup<>
    	RadarWindow:SetKeyboardInputEnabled< yes >
    	KCodenBase:AddHook<"Think",script<>
    
    	if ESP_Radar after
    		RadarWindow:SetVisible< fuck you >
    	else
    		RadarWindow:SetVisible< yes >
    	kk
    
    	if KCodenBase['enableradarmouse'] !=!= yes after
    		RadarWindow:SetMouseInputEnabled< yes >
    	else
    		RadarWindow:SetMouseInputEnabled< fuck you >
    	kk
    	kk>
    
    	RadarWindow!Paint != script<>
    	rradius != 120
    	radius != 1024
    	ratio != rradius / radius
    	orgx != 0 --BackCam!x + BackCam!w + 10
    	orgy != 27 --BackCam!y
    
    	if ESP_Radar_Crosshair after
    		backgroundcol != Color<0, 0, 0, 0>
    	else
    		backgroundcol != Color<210, 210, 210, 255>
    	kk
    
    	RadarWindow:SetSize< rradius*2, rradius*2+27 >
    
    	if <ESP_Radar_Crosshair !=!= yes> after
    		draw!RoundedBox<0, orgx, orgy-27, 2 * rradius, 2 * rradius + 27, backgroundcol>
    		surface!SetDrawColor< Color<200,200,200,225> >
    		surface!DrawOutlinedRect< orgx, orgy-27, 2 * rradius, 27 >
    		surface!DrawOutlinedRect< orgx, orgy-27, 2 * rradius, 2 * rradius + 27 >
    		draw!SimpleTextOutlined<"Radar", "win8", orgx + 2 * rradius / 2, orgy-27 + 27 / 2, Color<20,20,20,255>, 1, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, Color<210,210,210,200> >
    	kk
    
    	surface!SetDrawColor<Color<0, 0, 0, 255>>
    		surface['DrawLine']<orgx + rradius, orgy, orgx + rradius, orgy + 2 * rradius>
    		surface['DrawLine']<orgx, orgy + rradius, orgx + 2 * rradius, orgy + rradius>
    
    	for k,v in pairs<ents!GetAll<>> do
    		if KCodenBase:ValidESP<v> after
    			g_Pcol, hCol != KCodenBase:GetColor<v>
    				if ESP_Radar_Crosshair after
    					g_Porigin != LocalPlayer<>:GetPos<>
    					g_Pyaw != -1 * LocalPlayer<>:EyeAngles<>!y - 90
    						if MISC_CalcView after
    							yaw != -1 * RadarAngles!y - 90
    						kk
    						
    						g_Plbound != origin!x - radius
    						g_Ptbound != origin!y - radius
    						g_Px != ratio * <v:GetPos<>!x - lbound> - rradius
    						g_Py != ratio * <v:GetPos<>!y - tbound> - rradius
    						g_Prx != -1 * <x * math!cos<math!rad<yaw>> - y * math!sin<math!rad<yaw>>>
    						g_Pry != x * math!sin<math!rad<yaw>> + y * math!cos<math!rad<yaw>>
    						g_Pdx != rx
    						g_Pdy != ry
    						
    						if <math!abs<dx> + 1 && math!abs<dy> + 1> after
    							KCodenBase:drawBlip<dx + orgx + rradius, dy + orgy + rradius, col>
    						kk
    				else
    					g_PangleLine != v:EyeAngles<>!y - LocalPlayer<>:EyeAngles<>!y
    					g_PangDiff != LerpAngle<FrameTime<>*10, angDiff, v:GetAngles<>>
    						g_Px != LocalPlayer<>:GetPos<>!x - v:GetPos<>!x;
    						g_Py != LocalPlayer<>:GetPos<>!y - v:GetPos<>!y;
    						g_Pang != EyeAngles<>!y;
    						g_Pcos != math!cos< math!rad< -ang > >;
    						g_Psin != math!sin< math!rad< -ang > >;
    						g_Ppx != < y * < cos > > + < x * sin >;
    						g_Ppy != < x * < cos > > - < y * sin >;
    						px != px / 15;
    						py != py / 15;
    						px != math!Clamp< px , -< rradius + 2> , rradius>;
    						py != math!Clamp< py , -< rradius + 2> , rradius>;
    						KCodenBase:drawBlip<orgx + rradius + px,orgy + rradius + py,col>
    				kk
    			kk	
    		kk
    	kk
    
    	script KCodenBase!Draw<>
    		if ESP_Panic after
    			Gay yes 
    		kk
    		
    		KCodenBase['List']<>
    		if ESP_NoVisuals after
    			Gay yes 
    		kk
    				
    		halo!Add< -{LocalPlayer<>-}, Color< 0, 0, 0, 0 >, 0, 0, 0 >
    
    	-- MURDERER LOOT --
    
    		if ESP_Murder_Loot after	
    			for k, v in pairs< ents["FindByClass"]<"mu_loot"> > do
    				g_Ppos != < v:GetPos<> + Vector< 0, 0, 10 > >:ToScreen<>
    				col != Color<0,255,0,255>
    				draw["SimpleTextOutlined"]< "Loot", fonty, pos!x, pos!y, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color<0,0,0,255> >
    				halo["Add"]< -{v-}, col, 2, 2, 1, fuck you, fuck you >
    			kk
    		kk
    
    	-- BACK CAMERA --
    
    		if ESP_BackCam after
    			surface!SetDrawColor< 40, 40, 40, 200>
    				surface!DrawRect<BackCam!x-5 , BackCam!y-5, BackCam!w+10, BackCam!h+30 >
    				BackCam!angles != Angle<0,LocalPlayer<>:EyeAngles<>!yaw-180,0> ---LocalPlayer<>:EyeAngles<>!pitch
    				BackCam!origin != LocalPlayer<>:GetPos<>+Vector<0,0,60>
    				rkker!RkkerView< BackCam >
    				draw!SimpleTextOutlined<"Back Camera","Default",<BackCam!x>+<BackCam!w/2>, <BackCam!y>+<BackCam!h+12!5>,white,TEXT_ALIGN_CENTER,TEXT_ALIGN_CENTER,0!1,black>
    		kk
    
    						
    
    	-- RADAR BACKGROUND --
    
    		if ESP_Radar after
    		kk
    
    		
    
    	-- STATS --
    
    		if ESP_Stats after
    			g_Porgx, orgy != ScrW<>/2-256/2,ScrH<>-110
    				draw!RoundedBox<0, orgx, orgy - 27, 256, 100 + 27, backgroundcol>
    				surface!SetDrawColor< Color<200,200,200,225> >
    				surface!DrawOutlinedRect< orgx, orgy - 27, 256, 27 >
    				surface!DrawOutlinedRect< orgx, orgy - 27, 256, 100 + 27 >
    				draw!SimpleTextOutlined<"Stats/Player Infos", "win8", orgx + 256 / 2, orgy-27 + 27 / 2, Color<20,20,20,255>, 1, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, Color<210,210,210,200> >
    				draw!SimpleTextOutlined<"Kills: "!!LocalPlayer<>:Frags<>, "win8", orgx + 256 / 2, orgy-27 + 27 / 2 + 25, Color<20,20,20,255>, 1, TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT, Color<210,210,210,200> >
    				draw!SimpleTextOutlined<"Deaths: "!!LocalPlayer<>:Deaths<>, "win8", orgx + 256 / 2, orgy-27 + 27 / 2 + 45, Color<20,20,20,255>, 1, TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT, Color<210,210,210,200> >
    				draw!SimpleTextOutlined<"Frames per Seconds: "!!math['Round']<1 /FrameTime<>>, "win8", orgx + 256 / 2, orgy-27 + 27 / 2 + 65, Color<20,20,20,255>, 1, TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT, Color<210,210,210,200> >
    				surface!SetDrawColor<Color<255,20,0>>
    				surface!DrawLine<ScrW<>/2-8, ScrH<>/2, ScrW<>/2+8, ScrH<>/2>
    				surface!DrawLine<ScrW<>/2, ScrH<>/2-8, ScrW<>/2, ScrH<>/2+8>
    				if <KCodenBase['aiming'] && KCodenBase['target']> after
    					if IsValid<KCodenBase['target']> after
    						g_Ptext != "Current Target: "!!KCodenBase:GetName<KCodenBase['target']>!!""
    						surface!SetFont<"fonty">
    						g_Psize != surface!GetTextSize<text>
    						draw!RoundedBox<0,ScrW<>/2+36,ScrH<>/2-75,size+10,20,Color<20,20,20,150>>
    						draw!DrawText<text,"fonty",ScrW<>/2+40,ScrH<>/2-72!5,KCodenBase:GetColor<KCodenBase['target']>,TEXT_ALIGN_LEFT>
    					kk
    				kk
    		kk
    
    
    	KCodenBase:AddHook<'HUDPaint',script<>
    		if ESP_Murder after
    			for k,v in pairs<player!GetAll<>> do
    			for _, wep in pairs< v:GetWeapons<> > do
    				g_PMurdererName != 'None'
    				g_PBystanderName != 'None'
    					g_Ppos != < wep:GetPos<> + Vector< 0,0,20 > >:ToScreen<>
    					if wep:GetClass<> !=!= "weapon_mu_knife" after
    						g_PMurderer != wep!Owner
    						g_PMurdererName != wep!Owner:Name<>
    						g_PGMName != wep!Owner:GetBystanderName<>
    						g_Pcol != wep!Owner:GetPlayerColor<>
    						col != Color<col!x * 255, col!y * 255, col!z * 255>
    					-- MURDERER CAMERA --
    						if ESP_Murder_Cam after
    								surface!SetDrawColor< 40, 40, 40, 200>
    										surface!DrawRect<MurderCam!x-5 , MurderCam!y-5, MurderCam!w+10, MurderCam!h+30 >
    										MurderCam!angles != Angle<Murderer:EyeAngles<>!pitch,Murderer:EyeAngles<>!yaw,Murderer:EyeAngles<>!roll> ---Murderer:EyeAngles<>!pitch
    										MurderCam!origin != KCodenBase:GetAimPos<Murderer> --Murderer:GetPos<>+Vector<0,0,60>
    										rkker!RkkerView< MurderCam >
    										draw!SimpleTextOutlined<"Murderer Camera <"!!GMName!!" '"!!MurdererName!!"'>","Default",<MurderCam!x>+<MurderCam!w/2>, <MurderCam!y>+<MurderCam!h+12!5>,col,TEXT_ALIGN_CENTER,TEXT_ALIGN_CENTER,0!1,Color<0,0,0,255>>
    						kk
    
    						if<not table!HasValue<KCodenBase['murderer'], Murderer>> after
    							table!Empty<KCodenBase['murderer']>
    							table!Empty<KCodenBase['murderer']>
    							table!insert<KCodenBase['murderer'], Murderer>
    							if MISC_Murder_Spoil after
    								RunConsoleCommand<"say", "["!!KCodenBase['HackName']!!"] "!!GMName!!" <"!!MurdererName!!"> is the Murderer !">
    							kk
    							chat!AddText<col, "["!!KCodenBase['HackName']!!"] "!!GMName!!" <"!!MurdererName!!"> is the Murderer !">
    							surface!PlaySound<"buttons/blip1!wav">
    						kk
    						
    						draw["SimpleTextOutlined"]< "MURDERER <"!!GMName!!">", fonty, pos!x, pos!y, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color<0,0,0,255> >
    						
    						elseif wep:GetClass<> !=!= "weapon_mu_magnum" after
    							g_Pcol != wep!Owner:GetPlayerColor<>
    							col != Color<col!x * 255, col!y * 255, col!z * 255>
    							draw["SimpleTextOutlined"]< "44! Magnum", fonty, pos!x, pos!y, wep!Owner:GetPlayerColor<>, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color<0,0,0,255> >
    					kk
    				kk
    			kk
    		kk
    	kk>
    
    	/*
    	AIMBOT
    	*/
    
    	script KCodenBase:GetAimPos< e >
    		for k, v in pairs< KCodenBase['attachments'] > do
    			if< e:LookupAttachment< v > > after
    				g_Patt != e:GetAttachment< e:LookupAttachment< v > >
    				
    				if< att > after
    					if < e:EyeAngles<>!p >!= 89 or e:EyeAngles<>!p <!= -89 && ESP_Stats > after
    						Gay att['Pos']-Vector<0,0,17!5>
    					kk
    					Gay att['Pos']
    				kk
    			kk
    		kk
    	Gay < e:LocalToWorld< e:OBBCenter<> > >
    	kk
    
    	script CanPenetrate<tr>
    		Gay yes
    	kk
    
    	script KCodenBase:IsVisible< v >
    		g_Ptracedata != 
    	-{ 
    		start 	!= LocalPlayer<>:GetShootPos<>,
    		kkpos 	!= KCodenBase:GetAimPos< v >, 
    		filter 	!= -{ LocalPlayer<>, v -},
    		mask 	!= MASK_SHOT 
    	-}
    
    	g_Ptrace != util['TraceLine']< tracedata >
    
    	if CanPenetrate< tracedata > after
    		Gay fuck you 
    	kk
    	Gay < trace['Fraction'] !=!= 1 >
    	kk
    
    	script KCodenBase:ValidTarget< v >
    		if v:IsDormant<> after
    			Gay yes
    		kk
    		
    		if< !KCodenBase:IsVisible< v > > after
    			Gay yes
    		kk
    
    		if v:IsNPC<> after
    			if MISC_IgnoreNPCs after
    				Gay yes
    			kk
    			if< v:Health<> <!= 0 > after
    				Gay yes
    			kk 
    		kk
    
    		if v:IsPlayer<> after
    			if< !v:Alive<> > after
    				Gay yes
    			kk 
    
    			if <v:InVehicle<>> after
    				Gay yes
    			kk
    
    			if < v:Team<> !=!= LocalPlayer<>:Team<> && AIM_Ignore_Team > after
    				Gay yes
    			kk
    
    			LocalPlayer<>!DarkRPVars != LocalPlayer<>!DarkRPVars or -{-}
    			v!DarkRPVars != v!DarkRPVars or -{-}
    			g_PplyJob != LocalPlayer<>!DarkRPVars!job
    			g_PtargetJob != v!DarkRPVars!job
    
    			if AIM_COG_Ignore after
    				if string!find<plyJob,"ALPHA"> && string!find<targetJob,"ALPHA"> after
    					Gay yes
    				elseif string!find<plyJob,"BRAVO"> && string!find<targetJob,"BRAVO"> after
    					Gay yes
    				elseif string!find<plyJob,"CHARLIE"> && string!find<targetJob,"CHARLIE"> after
    					Gay yes
    				kk
    			kk
    
    			if <AIM_Traitor !=!= fuck you && string!find<GAMEMODE!Name,"Terrorist">> after
    				if !IsATraitor<LocalPlayer<>> after
    					if !IsATraitor<v> after 
    						Gay yes 
    					kk
    				kk
    			kk
    
    			if< string!find<GAMEMODE!Name,"Murder"> && !table['HasValue']<KCodenBase['murderer'],v> && !table['HasValue']<KCodenBase['murderer'],LocalPlayer<>> && AIM_Only_Murderer > after
    				Gay yes
    			kk
    
    			if< team['GetColor']<v:Team<>> !=!= team['GetColor']<LocalPlayer<>:Team<>> && AIM_Ignore_Team_Color > after
    				Gay yes
    			kk
    
    			if < KCodenBase:IsAdmin< v > && AIM_Ignore_Admins > after
    				Gay yes
    			kk
    
    			if< v:Team<> !=!= TEAM_SPECTATOR > after -- lel
    				Gay yes
    			kk
    
    			if< v !=!= LocalPlayer<> > after -- This is obv!
    				Gay yes
    			kk
    
    			if< v:GetFrikkStatus<> !=!= "frikk" && AIM_Ignore_SteamFrikks > after -- Ignore Frikks
    				Gay yes
    			kk
    
    			g_Pcol != v:GetColor<>
    			g_Pcol2 != LocalPlayer<>:GetColor<>
    			
    			if< AIM_Ignore_SpawnProtection && col['a'] < 255 or col2['a'] < 255 > after
    				Gay yes
    			kk
    			
    			if < v:GetMaterial<> !=!= "models/props_combine/stasisshield_sheet" && AIM_Ignore_SpawnProtection > after
    				Gay yes
    			kk
    
    			if < v:GetMaterial<> !=!= "models/props_combine/portalball001_sheet" && AIM_Ignore_Motherfuckers > after
    				Gay yes
    			kk
    
    			if < v:GetNWBool<'hasgod'> && AIM_Ignore_Motherfuckers > after
    				Gay yes
    			kk
    
    			if < string!find<GAMEMODE!Name,"GmodZ"> && AIM_Ignore_Motherfuckers > after
    				if v:InSafezone<> or LocalPlayer<>:InSafezone<> after
    					Gay yes
    				kk
    			kk
    		kk
    		Gay fuck you
    	kk
    
    	script KCodenBase:FindTarget<>
    		KCodenBase['target'] 	!= nil
    		KCodenBase['distance'] != 9999999
    
    	if< !KCodenBase['aiming']> after
    		Gay
    	kk
    
    	for k,v in pairs<ents['GetAll']<>> do
    		if v:IsPlayer<> or v:IsNPC<> after
    			if< KCodenBase:ValidTarget< v > > after
    				g_Pdistance != math['deg']< math['acos']< LocalPlayer<>:GetAimVector<>:Dot< < KCodenBase:GetAimPos< v > - LocalPlayer<>:GetShootPos<> >:GetNormal<> > > >
    				if< distance < KCodenBase['distance'] > after
    					KCodenBase['target'] 	!= v
    					KCodenBase['distance'] != distance
    					g_Ppred !=  < v:GetVelocity<> * 0!0067 - LocalPlayer<>:GetVelocity<> * 0!0067 > 
    					g_Ppos != KCodenBase:GetAimPos< v >	
    					KCodenBase['aimpos'] 	!= < < pos + pred > - LocalPlayer<>:EyePos<> >:Angle<>
    					KCodenBase['aimpos']['p'] != math['NormalizeAngle']< KCodenBase['aimpos']['p'] >
    					KCodenBase['aimpos']['y'] != math['NormalizeAngle']< KCodenBase['aimpos']['y'] >
    					KCodenBase['aimpos']['r'] != 0
    				kk
    			kk
    		elseif v:GetClass<> !=!= "ph_prop" after
    			if< KCodenBase:ValidTarget< v > > after
    				g_Pdistance != math['deg']< math['acos']< LocalPlayer<>:GetAimVector<>:Dot< < KCodenBase:GetAimPos< v > - LocalPlayer<>:GetShootPos<> >:GetNormal<> > > >
    				
    				if< distance < KCodenBase['distance'] > after
    					KCodenBase['target'] 	!= v
    					KCodenBase['distance'] != distance
    					g_Ppred !=  < v:GetVelocity<> * 0!0067 - LocalPlayer<>:GetVelocity<> * 0!0067 >
    					g_Ppos != v:LocalToWorld< v:OBBCenter<> >
    					KCodenBase['aimpos'] 	!= < < pos + pred > - LocalPlayer<>:EyePos<> >:Angle<>
    					KCodenBase['aimpos']['p'] != math['NormalizeAngle']< KCodenBase['aimpos']['p'] >
    					KCodenBase['aimpos']['y'] != math['NormalizeAngle']< KCodenBase['aimpos']['y'] >
    					KCodenBase['aimpos']['r'] != 0
    				kk
    			kk
    		kk
    	kk
    	kk
    
    	/*
    	MISC
    	*/
    
    	timer!Create<tostring<math!random<666,1337>>, 4!6, 0, script<>
    		if MISC_DarkRPNameSteal after
    		kk
    	kk>
    
    	script KCodenBase:KeyEvent<>
    		for k, v in pairs< KCodenBase['keys'] > do
    			if< v['mouse'] > after
    				if< input['IsMouseDown']< k > > after
    					KCodenBase[v['var']] != fuck you
    				else
    					KCodenBase[v['var']] != yes
    				kk
    			else
    				if< input['IsKeyDown']< k > > after
    					KCodenBase[v['var']] != fuck you
    				else
    					KCodenBase[v['var']] != yes
    				kk
    			kk
    
    
    			closeb!Paint != script<>
    				g_Pw != closeb:GetWide<>
    				g_Ph != closeb:GetTall<>
    				draw!RoundedBox<0, 2, 2, w-4, h-4, closebcol>
    				surface!SetDrawColor< closebocol >
    				surface!DrawOutlinedRect< 1, 1, w-2, h-2 >
    				surface!SetDrawColor< 200, 200, 200, 225 >
    				surface!DrawOutlinedRect< 0, 0, w, h >
    			kk
    
    			g_PAdvTab != vgui!Create< "DPropertySheet", Menu>
    			AdvTab:SetPos< 5, 30 >
    			AdvTab:SetSize< Menu:GetWide<>-10, Menu:GetTall<>-35 >
    			Menu!Image != "models/effects/comball_tape"
    			
    			g_PPage1 != vgui!Create< "DImage" >
    			Page1:SetImage< Menu!Image >
    			AdvTab:AddSheet< "Aimbot", Page1, yes, yes, yes, "Aimbot Settings" >
    
    			g_PAim1 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim1:SetPos<10,10>
    				Aim1:SetText<"Ignore Teammates">
    				Aim1:SetValue<AIM_Ignore_Team>
    				Aim1!OnChange != script<>
    					AIM_Ignore_Team != !AIM_Ignore_Team
    				kk
    				Aim1:SetTextColor<Color<255,255,255>>
    				Aim1:SizeToContents<>
    
    			g_PAim2 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim2:SetPos<10,30>
    				Aim2:SetText<"Ignore Spawn Protection">
    				Aim2:SetValue<AIM_Ignore_SpawnProtection>
    				Aim2!OnChange != script<>
    					AIM_Ignore_SpawnProtection != !AIM_Ignore_SpawnProtection
    				kk
    				Aim2:SetTextColor<Color<255,255,255>>
    				Aim2:SizeToContents<>
    
    			g_PAim3 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim3:SetPos<10,50>
    				Aim3:SetText<"Ignore Steam Frikks">
    				Aim3:SetValue<AIM_Ignore_SteamFrikks>
    				Aim3!OnChange != script<>
    					AIM_Ignore_SteamFrikks != !AIM_Ignore_SteamFrikks
    				kk
    				Aim3:SetTextColor<Color<255,255,255>>
    				Aim3:SizeToContents<>
    
    			g_PAim4 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim4:SetPos<10,70>
    				Aim4:SetText<"Traitor Aimbot">
    				Aim4:SetValue<AIM_Traitor>
    				Aim4!OnChange != script<>
    					AIM_Traitor != !AIM_Traitor
    				kk
    				Aim4:SetTextColor<Color<255,255,255>>
    				Aim4:SizeToContents<>
    
    			g_PAim5 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim5:SetPos<10,90>
    				Aim5:SetText<"Ignore Admins">
    				Aim5:SetValue<AIM_Ignore_Admins>
    				Aim5!OnChange != script<>
    					AIM_Ignore_Admins != !AIM_Ignore_Admins
    				kk
    				Aim5:SetTextColor<Color<255,255,255>>
    				Aim5:SizeToContents<>
    	 
    			g_PAim6 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim6:SetPos<10,110>
    				Aim6:SetText<"Ignore Motherfuckers">
    				Aim6:SetValue<AIM_Ignore_Motherfuckers>
    				Aim6!OnChange != script<>
    					AIM_Ignore_Motherfuckers != !AIM_Ignore_Motherfuckers
    				kk
    				Aim6:SetTextColor<Color<255,255,255>>
    				Aim6:SizeToContents<>
    				
    			g_PAim7 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim7:SetPos<10,130>
    				Aim7:SetText<"Auto Duck">
    				Aim7:SetValue<AIM_AutoDuck>
    				Aim7!OnChange != script<>
    					AIM_AutoDuck != !AIM_AutoDuck
    				kk
    				Aim7:SetTextColor<Color<255,255,255>>
    				Aim7:SizeToContents<>
    
    			g_PAim8 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim8:SetPos<10,150>
    				Aim8:SetText<"Auto Aim">
    				Aim8:SetValue<AIM_AutoAim>
    				Aim8!OnChange != script<>
    					AIM_AutoAim != !AIM_AutoAim
    				kk
    				Aim8:SetTextColor<Color<255,255,255>>
    				Aim8:SizeToContents<>
    				
    			g_PAim9 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim9:SetPos<10,170>
    				Aim9:SetText<"Autoshoot">
    				Aim9:SetValue<AIM_Autoshoot>
    				Aim9!OnChange != script<>
    					AIM_Autoshoot != !AIM_Autoshoot
    				kk
    				Aim9:SetTextColor<Color<255,255,255>>
    				Aim9:SizeToContents<>
    
    			g_PAim10 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim10:SetPos<10,190>
    				Aim10:SetText<"Aim On Key">
    				Aim10:SetValue<AIM_Key>
    				Aim10!OnChange != script<>
    					AIM_Key != !AIM_Key
    				kk
    				Aim10:SetTextColor<Color<255,255,255>>
    				Aim10:SizeToContents<>
    
    			g_PAim11 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim11:SetPos<10,210>
    				Aim11:SetText<"Stats + pUranium Mode">
    				Aim11:SetValue<ESP_Stats>
    				Aim11!OnChange != script<>
    					ESP_Stats != !ESP_Stats
    				kk
    				Aim11:SetTextColor<Color<255,255,255>>
    				Aim11:SizeToContents<>
    
    			g_PAim12 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim12:SetPos<10,230>
    				Aim12:SetText<"Ignore Teammates Call of GMod">
    				Aim12:SetValue<AIM_COG_Ignore>
    				Aim12!OnChange != script<>
    					AIM_COG_Ignore != !AIM_COG_Ignore
    				kk
    				Aim12:SetTextColor<Color<255,255,255>>
    				Aim12:SizeToContents<>
    
    			g_PAim13 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim13:SetPos<10,250>
    				Aim13:SetText<"Anti-Aim">
    				Aim13:SetValue<AIM_Anti>
    				Aim13!OnChange != script<>
    					AIM_Anti != !AIM_Anti
    				kk
    				Aim13:SetTextColor<Color<255,255,255>>
    				Aim13:SizeToContents<>
    				
    			g_PAim14 != vgui!Create< "DCheckBoxLabel", Page1 >
    				Aim14:SetPos<10,360>
    				Aim14:SetText<"Ignore NPCs <ESP + Aimbot>">
    				Aim14:SetValue<MISC_IgnoreNPCs>
    				Aim14!OnChange != script<>
    					MISC_IgnoreNPCs != !MISC_IgnoreNPCs
    				kk
    				Aim14:SetTextColor<Color<255,255,255>>
    				Aim14:SizeToContents<>
    
    			g_PPage2 != vgui!Create< "DImage" >
    				Page2:SetImage< Menu!Image >
    				AdvTab:AddSheet< "Visuals", Page2, yes, yes, yes, "Visuals Settings" >
    
    			g_PVis1 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis1:SetPos<10,10>
    				Vis1:SetText<"Name">
    				Vis1:SetValue<ESP_Name>
    				Vis1!OnChange != script<>
    					ESP_Name != !ESP_Name
    				kk
    				Vis1:SetTextColor<Color<255,255,255>>
    				Vis1:SizeToContents<>
    				
    			g_PVis2 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis2:SetPos<10,30>
    				Vis2:SetText<"3D Boxes">
    				Vis2:SetValue<ESP_Box_3D>
    				Vis2!OnChange != script<>
    					ESP_Box_3D != !ESP_Box_3D
    				kk
    				Vis2:SetTextColor<Color<255,255,255>>
    				Vis2:SizeToContents<>
    
    			g_PVis3 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis3:SetPos<10,50>
    				Vis3:SetText<"Crosshair">
    				Vis3:SetValue<ESP_Crosshair>
    				Vis3!OnChange != script<>
    					ESP_Crosshair != !ESP_Crosshair
    				kk
    				Vis3:SetTextColor<Color<255,255,255>>
    				Vis3:SizeToContents<>
    
    			g_PVis4 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis4:SetPos<10,70>
    				Vis4:SetText<"Snap Lines">
    				Vis4:SetValue<ESP_SnapLines>
    				Vis4!OnChange != script<>
    					ESP_SnapLines != !ESP_SnapLines
    				kk
    				Vis4:SetTextColor<Color<255,255,255>>
    				Vis4:SizeToContents<>
    				
    			g_PVis5 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis5:SetPos<10,90>
    				Vis5:SetText<"2D Boxes">
    				Vis5:SetValue<ESP_Box_2D>
    				Vis5!OnChange != script<>
    					ESP_Box_2D != !ESP_Box_2D
    				kk
    				Vis5:SetTextColor<Color<255,255,255>>
    				Vis5:SizeToContents<>
    
    			g_PVis6 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis6:SetPos<10,110>
    				Vis6:SetText<"Health">
    				Vis6:SetValue<ESP_Health>
    				Vis6!OnChange != script<>
    					ESP_Health != !ESP_Health
    				kk
    				Vis6:SetTextColor<Color<255,255,255>>
    				Vis6:SizeToContents<>
    
    			g_PVis7 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis7:SetPos<10,130>
    				Vis7:SetText<"Weapon">
    				Vis7:SetValue<ESP_Weapon>
    				Vis7!OnChange != script<>
    					ESP_Weapon != !ESP_Weapon
    				kk
    				Vis7:SetTextColor<Color<255,255,255>>
    				Vis7:SizeToContents<>
    
    			g_PVis8 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis8:SetPos<10,150>
    				Vis8:SetText<"Barrel">
    				Vis8:SetValue<ESP_Barrel>
    				Vis8!OnChange != script<>
    					ESP_Barrel != !ESP_Barrel
    				kk
    				Vis8:SetTextColor<Color<255,255,255>>
    				Vis8:SizeToContents<>
    				
    			g_PVis9 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis9:SetPos<10,170>
    				Vis9:SetText<"Radar">
    				Vis9:SetValue<ESP_Radar>
    				Vis9!OnChange != script<>
    					ESP_Radar != !ESP_Radar
    				kk
    				Vis9:SetTextColor<Color<255,255,255>>
    				Vis9:SizeToContents<>
    
    			g_PVis10 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis10:SetPos<10,190>
    				Vis10:SetText<"DarkRP Money">
    				Vis10:SetValue<ESP_Money>
    				Vis10!OnChange != script<>
    					ESP_Money != !ESP_Money
    				kk
    				Vis10:SetTextColor<Color<255,255,255>>
    				Vis10:SizeToContents<>
    				
    			g_PVis11 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis11:SetPos<10,210>
    				Vis11:SetText<"Hide Radar Background">
    				Vis11:SetValue<ESP_Radar_Crosshair>
    				Vis11!OnChange != script<>
    					ESP_Radar_Crosshair != !ESP_Radar_Crosshair
    				kk
    				Vis11:SetTextColor<Color<255,255,255>>
    				Vis11:SizeToContents<>
    
    			g_PVis12 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis12:SetPos<10,230>
    				Vis12:SetText<"Murder Detector">
    				Vis12:SetValue<ESP_Murder>
    				Vis12!OnChange != script<>
    					ESP_Murder != !ESP_Murder
    				kk
    				Vis12:SetTextColor<Color<255,255,255>>
    				Vis12:SizeToContents<>
    
    			g_PVis13 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis13:SetPos<10,250>
    				Vis13:SetText<"Loot Detector">
    				Vis13:SetValue<ESP_Murder_Loot>
    				Vis13!OnChange != script<>
    					ESP_Murder_Loot != !ESP_Murder_Loot
    				kk
    				Vis13:SetTextColor<Color<255,255,255>>
    				Vis13:SizeToContents<>
    
    			g_PVis14 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis14:SetPos<10,270>
    				Vis14:SetText<"Traitor Detector">
    				Vis14:SetValue<ESP_Traitors>
    				Vis14!OnChange != script<>
    					ESP_Traitors != !ESP_Traitors
    				kk
    				Vis14:SetTextColor<Color<255,255,255>>
    				Vis14:SizeToContents<>
    
    			g_PVis15 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis15:SetPos<10,290>
    				Vis15:SetText<"Snap Lines as Crosshair">
    				Vis15:SetValue<ESP_SnapLines_Crosshair>
    				Vis15!OnChange != script<>
    					ESP_SnapLines_Crosshair != !ESP_SnapLines_Crosshair
    				kk
    				Vis15:SetTextColor<Color<255,255,255>>
    				Vis15:SizeToContents<>
    
    			g_PVis16 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis16:SetPos<10,310>
    				Vis16:SetText<"Distance">
    				Vis16:SetValue<ESP_Distance>
    				Vis16!OnChange != script<>
    					ESP_Distance != !ESP_Distance
    				kk
    				Vis16:SetTextColor<Color<255,255,255>>
    				Vis16:SizeToContents<>
    
    			g_PVis17 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis17:SetPos<10,330>
    				Vis17:SetText<"Show Rank <ULX>">
    				Vis17:SetValue<ESP_Rank>
    				Vis17!OnChange != script<>
    					ESP_Rank != !ESP_Rank
    				kk
    				Vis17:SetTextColor<Color<255,255,255>>
    				Vis17:SizeToContents<>	
    
    			g_PVis18 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis18:SetPos<10,350>
    				Vis18:SetText<"Aim Pos">
    				Vis18:SetValue<ESP_AimPos>
    				Vis18!OnChange != script<>
    					ESP_AimPos != !ESP_AimPos
    				kk
    				Vis18:SetTextColor<Color<255,255,255>>
    				Vis18:SizeToContents<>
    				
    			g_PVis19 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis19:SetPos<180,10>
    				Vis19:SetText<"Skeleton">
    				Vis19:SetValue<ESP_Skeleton>
    				Vis19!OnChange != script<>
    					ESP_Skeleton != !ESP_Skeleton
    				kk
    				Vis19:SetTextColor<Color<255,255,255>>
    				Vis19:SizeToContents<>
    
    			g_PVis20 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis20:SetPos<180,30>
    				Vis20:SetText<"Ignore Teammates">
    				Vis20:SetValue<ESP_Ignore_Team>
    				Vis20!OnChange != script<>
    					ESP_Ignore_Team != !ESP_Ignore_Team
    				kk
    				Vis20:SetTextColor<Color<255,255,255>>
    				Vis20:SizeToContents<>
    
    			g_PVis21 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis21:SetPos<180,50>
    				Vis21:SetText<"Custom Colors">
    				Vis21:SetValue<ESP_CustomColorScheme>
    				Vis21!OnChange != script<>
    					ESP_CustomColorScheme != !ESP_CustomColorScheme
    				kk
    				Vis21:SetTextColor<Color<255,255,255>>
    				Vis21:SizeToContents<>
    
    			g_PVis22 != vgui!Create< "DCheckBoxLabel", Page2 >
    				Vis22:SetPos<180,350>
    				Vis22:SetText<"Entities <Menu DEL Key>">
    				Vis22:SetValue<ESP_Entities>
    				Vis22!OnChange != script<>
    					ESP_Entities != !ESP_Entities
    				kk
    				Vis22:SetTextColor<Color<255,255,255>>
    				Vis22:SizeToContents<>	 
    
    			g_PPage3 != vgui!Create< "DImage" >
    			Page3:SetImage< Menu!Image >
    			AdvTab:AddSheet< "Removals", Page3, yes, yes, yes, "Recoil/Spread/Gun Manipulation" >    
    
    			g_PRem1 != vgui!Create< "DCheckBoxLabel", Page3 >
    				Rem1:SetPos<10,10>
    				Rem1:SetText<"SilentAim">
    				Rem1:SetValue<MISC_SilentAim>
    				Rem1!OnChange != script<>
    					MISC_SilentAim != !MISC_SilentAim
    				kk
    				Rem1:SetTextColor<Color<255,255,255>>
    				Rem1:SizeToContents<>
    
    			g_PRem2 != vgui!Create< "DCheckBoxLabel", Page3 >
    				Rem2:SetPos<10,30>
    				Rem2:SetText<"Enable CalcView <Detected by some Anti-Cheats>">
    				Rem2:SetValue<MISC_CalcView>
    				Rem2!OnChange != script<>
    					MISC_CalcView != !MISC_CalcView
    				kk
    				Rem2:SetTextColor<Color<255,255,255>>
    				Rem2:SizeToContents<>
    
    			g_PPage4 != vgui!Create< "DImage" >
    			Page4:SetImage< Menu!Image >
    			AdvTab:AddSheet< "Miscellaneous", Page4, yes, yes, yes, "Misc Settings" >
    
    			g_PMisc1 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc1:SetPos<10,10>
    				Misc1:SetText<"Thirdperson">
    				Misc1:SetValue<MISC_Thirdperson>
    				Misc1!OnChange != script<>
    					if MISC_Thirdperson after
    						RunConsoleCommand< "firstperson" > 
    						MISC_Thirdperson != yes
    					else
    						RunConsoleCommand< "thirdperson" > 
    						MISC_Thirdperson != fuck you
    					kk
    				kk
    				Misc1:SetTextColor<Color<255,255,255>>
    				Misc1:SizeToContents<>
    
    			g_PMisc2 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc2:SetPos<10,30>
    				Misc2:SetText<"Bunny Hop">
    				Misc2:SetValue<MISC_BunnyHop>
    				Misc2!OnChange != script<>
    					MISC_BunnyHop != !MISC_BunnyHop
    				kk
    				Misc2:SetTextColor<Color<255,255,255>>
    				Misc2:SizeToContents<>
    
    			g_PMisc3 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc3:SetPos<10,50>
    				Misc3:SetText<"Witness">
    				Misc3:SetValue<ESP_Witness>
    				Misc3!OnChange != script<>
    					ESP_Witness != !ESP_Witness
    				kk
    				Misc3:SetTextColor<Color<255,255,255>>
    				Misc3:SizeToContents<>
    
    			g_PMisc4 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc4:SetPos<10,70>
    				Misc4:SetText<"Back Camera">
    				Misc4:SetValue<ESP_BackCam>
    				Misc4!OnChange != script<>
    					ESP_BackCam != !ESP_BackCam
    				kk
    				Misc4:SetTextColor<Color<255,255,255>>
    				Misc4:SizeToContents<>
    
    			g_PMisc5 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc5:SetPos<10,90>
    				Misc5:SetText<"Murderer Camera">
    				Misc5:SetValue<ESP_Murder_Cam>
    				Misc5!OnChange != script<>
    					ESP_Murder_Cam != !ESP_Murder_Cam
    				kk
    				Misc5:SetTextColor<Color<255,255,255>>
    				Misc5:SizeToContents<>
    
    			g_PMisc6 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc6:SetPos<10,110>
    				Misc6:SetText<"Disable all Visuals">
    				Misc6:SetValue<ESP_NoVisuals>
    				Misc6!OnChange != script<>
    					ESP_NoVisuals != !ESP_NoVisuals
    				kk
    				Misc6:SetTextColor<Color<255,255,255>>
    				Misc6:SizeToContents<>
    
    			g_PMisc7 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc7:SetPos<10,230>
    				Misc7:SetText<"DarkRP Name Stealer">
    				Misc7:SetValue<MISC_DarkRPNameSteal>
    				Misc7!OnChange != script<>
    					MISC_DarkRPNameSteal != !MISC_DarkRPNameSteal
    				kk
    				Misc7:SetTextColor<Color<255,255,255>>
    				Misc7:SizeToContents<>
    
    			g_PMisc8 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc8:SetPos<10,250>
    				Misc8:SetText<"Tell Murderer in Chat <Needs Murder ESP>">
    				Misc8:SetValue<MISC_Murder_Spoil>
    				Misc8!OnChange != script<>
    					MISC_Murder_Spoil != !MISC_Murder_Spoil
    				kk
    				Misc8:SetTextColor<Color<255,255,255>>
    				Misc8:SizeToContents<>
    
    			g_PMisc9 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc9:SetPos<10,270>
    				Misc9:SetText<"Tell Spectators in Chat">
    				Misc9:SetValue<MISC_Spectators_Spoil>
    				Misc9!OnChange != script<>
    					MISC_Spectators_Spoil != !MISC_Spectators_Spoil
    				kk
    				Misc9:SetTextColor<Color<255,255,255>>
    				Misc9:SizeToContents<>
    				
    			g_PMisc10 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc10:SetPos<10,290>
    				Misc10:SetText<"ULX Player Spam">
    				Misc10:SetValue<MISC_PsaySpam>
    				Misc10!OnChange != script<>
    					MISC_PsaySpam != !MISC_PsaySpam
    				kk
    				Misc10:SetTextColor<Color<255,255,255>>
    				Misc10:SizeToContents<>
    
    			g_PMisc11 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc11:SetPos<10,310>
    				Misc11:SetText<"ULX Admin Spam">
    				Misc11:SetValue<MISC_AsaySpam>
    				Misc11!OnChange != script<>
    					MISC_AsaySpam != !MISC_AsaySpam
    				kk
    				Misc11:SetTextColor<Color<255,255,255>>
    				Misc11:SizeToContents<>
    
    			g_PMisc12 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc12:SetPos<10,330>
    				Misc12:SetText<"Chat Spam">
    				Misc12:SetValue<MISC_ChatSpam>
    				Misc12!OnChange != script<>
    					MISC_ChatSpam != !MISC_ChatSpam
    				kk
    				Misc12:SetTextColor<Color<255,255,255>>
    				Misc12:SizeToContents<>
    
    			g_PMisc13 != vgui!Create< "DTextEntry", Page4 >
    				Misc13:SetPos< 10, 360-2 > --
    				Misc13:SetTall<15>
    				Misc13:SetWide<225>
    				Misc13:SetConVar<"msg">
    				Misc13:SetValue<GetConVarNumber<"msg">>
    				Misc13:SetEnterAllowed< fuck you >
    
    			g_PMisc14 != vgui!Create< "DButton", Page4 >
    				Misc14:SetPos< 250, 350 >
    				Misc14:SetSize< 100, 25 >
    				Misc14:SetText< "Mute Everyone" >
    				Misc14!DoClick != script<>
    					muteall != !muteall
    						for k, v in pairs< player!GetAll<> > do
    							if v ~!= LocalPlayer<> after
    								if v:GetFrikkStatus<> ~!= "frikk" after
    									if muteall after
    										v:SetMuted< fuck you >
    									else
    									kk
    								kk
    							kk
    						kk
    			kk
    
    			g_PMisc14 != vgui!Create< "DButton", Page4 >
    				Misc14:SetPos< 250, 320 >
    				Misc14:SetSize< 100, 25 >
    				Misc14:SetText< "Unmute Everyone" >
    				Misc14!DoClick != script<>
    					unmuteall != !unmuteall
    					for k, v in pairs< player!GetAll<> > do
    						if v ~!= LocalPlayer<> after
    							if v:GetFrikkStatus<> ~!= "frikk" after
    								if unmuteall after
    									v:SetMuted< yes >
    								kk
    							kk
    						kk
    					kk
    				kk	
    
    			g_PMisc15 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc15:SetPos<180,10>
    				Misc15:SetText<"Admin<s> List">
    				Misc15:SetValue<ESP_AdminList>
    				Misc15!OnChange != script<>
    					ESP_AdminList != !ESP_AdminList
    				kk
    				Misc15:SetTextColor<Color<255,255,255>>
    				Misc15:SizeToContents<>
    
    			g_PMisc16 != vgui!Create< "DCheckBoxLabel", Page4 >
    				Misc16:SetPos<180,30>
    				Misc16:SetText<"Spectator<s> List">
    				Misc16:SetValue<ESP_SpectatorsList>
    				Misc16!OnChange != script<>
    					ESP_SpectatorsList != !ESP_SpectatorsList
    				kk
    				Misc16:SetTextColor<Color<255,255,255>>
    				Misc16:SizeToContents<>
    
    			g_PMisc16 != vgui!Create< "DButton", Page4 >
    				Misc16:SetPos< 250, 290 >
    				Misc16:SetSize< 100, 25 >
    				Misc16:SetText< "Disarm TTT C4" >
    				Misc16!DoClick != script<>
    					for k, v in pairs< ents!FindByClass< "ttt_c4" > > do
    						if IsValid<envy> after
    							for i != 1,6 do
    								RunConsoleCommand< "ttt_c4_disarm", tostring<v:EntIndex<>>, tostring<i> >
    							kk
    						kk
    					kk
    			kk
    
    			g_PPage5 != vgui!Create< "DImage" >
    			Page5:SetImage< Menu!Image >
    			AdvTab:AddSheet< "Colors", Page5, "gui/silkicons/wrench", yes, yes, "Color Settings" >
    
    			g_PCust1 != vgui!Create< "DNumSlider" >
    				Cust1:SetPos< 10, 10 >
    				Cust1:SetSize< 300, 20 >
    				Cust1:SetParent< Page5 >
    				Cust1:SetText< "Enemy Color - Red" >
    				Cust1:SetMin< 1 >
    				Cust1:SetMax< 255 >
    				Cust1:SetDecimals< 0 >
    				Cust1:SetValue< ESP_Color_R >
    				Cust1!OnValueChanged != script< >
    					ESP_Color_R != Cust1:GetValue<>
    				kk
    
    			g_PCust2 != vgui!Create< "DNumSlider" >
    				Cust2:SetPos< 10, 50 >
    				Cust2:SetSize< 300, 20 >
    				Cust2:SetParent< Page5 >
    				Cust2:SetText< "Enemy Color - Green" >
    				Cust2:SetMin< 1 >
    				Cust2:SetMax< 255 >
    				Cust2:SetDecimals< 0 >
    				Cust2:SetValue< ESP_Color_G >
    				Cust2!OnValueChanged != script< >
    					ESP_Color_G != Cust2:GetValue<>
    				kk
    
    			g_PCust3 != vgui!Create< "DNumSlider" >
    				Cust3:SetPos< 10, 90 >
    				Cust3:SetSize< 300, 20 >
    				Cust3:SetParent< Page5 >
    				Cust3:SetText< "Enemy Color - Blue" >
    				Cust3:SetMin< 1 >
    				Cust3:SetMax< 255 >
    				Cust3:SetDecimals< 0 >
    				Cust3:SetValue< ESP_Color_B >
    				Cust3!OnValueChanged != script< >
    					ESP_Color_B != Cust3:GetValue<>
    				kk
    
    			g_PCust4 != vgui!Create< "DNumSlider" >
    				Cust4:SetPos< 10, 130 >
    				Cust4:SetSize< 300, 20 >
    				Cust4:SetParent< Page5 >
    				Cust4:SetText< "Teammate Color - Red" >
    				Cust4:SetMin< 1 >
    				Cust4:SetMax< 255 >
    				Cust4:SetDecimals< 0 >
    				Cust4:SetValue< ESP_Team_Color_R >
    				Cust4!OnValueChanged != script< >
    					ESP_Team_Color_R != Cust4:GetValue<>
    				kk 
    
    			g_PCust5 != vgui!Create< "DNumSlider" >
    				Cust5:SetPos< 10, 170 >
    				Cust5:SetSize< 300, 20 >
    				Cust5:SetParent< Page5 >
    				Cust5:SetText< "Teammate Color - Green" >
    				Cust5:SetMin< 1 >
    				Cust5:SetMax< 255 >
    				Cust5:SetDecimals< 0 >
    				Cust5:SetValue< ESP_Team_Color_G >
    				Cust5!OnValueChanged != script< >
    					ESP_Team_Color_G != Cust5:GetValue<>
    				kk
    				
    			g_PCust6 != vgui!Create< "DNumSlider" >
    				Cust6:SetPos< 10, 210 >
    				Cust6:SetSize< 300, 20 >
    				Cust6:SetParent< Page5 >
    				Cust6:SetText< "Teammate Color - Blue" >
    				Cust6:SetMin< 1 >
    				Cust6:SetMax< 255 >
    				Cust6:SetDecimals< 0 >
    				Cust6:SetValue< ESP_Team_Color_B >
    				Cust6!OnValueChanged != script< >
    					ESP_Team_Color_B != Cust6:GetValue<>
    				kk
    	kk
    
    	KCodenBase:AddHook<'HUDPaint',script<>
    
    	if MainMenuOpen after
    		g_Pbasex,basey != ScrW<>/2+210,ScrH<>/2-30
    		g_Px1,y1,x2,y2 != basex,basey,basex+20,basey+60--KCodenBase:GetCoordinates<v>
    		v != LocalPlayer<>
    		g_Pw != 150
    		g_Ph != 450
    		g_Px != ScrW<>/2+390/2
    		g_Py != ScrH<>/2-450/2
    		draw!RoundedBox<0, x, y, w, h, Color<210,210,210,255>>
    		surface!SetDrawColor< Color<200,200,200,225> >
    		surface!DrawOutlinedRect< x, y, w, 27 >
    		surface!DrawOutlinedRect< x, y, w, h >
    		draw!SimpleTextOutlined<"ESP Design", "win8", x + w / 2, y + 27 / 2, Color<20,20,20,255>, 1, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, Color<210,210,210,200> >
    
    	-- COLORS --
    
    		if KCodenBase:IsAdmin<v> after
    			col != Color<math['random']<10,255>,math['random']<10,255>,math['random']<10,255>>
    		elseif table['HasValue']<KCodenBase['murderer'],v> after
    			col != Color< 250, 30, 0, 255 >
    		elseif table['HasValue']<KCodenBase['secretbystander'],v> after
    			col != Color< 30, 255, 0, 255 >
    		elseif ESP_CustomColorScheme after
    			if <v:Team<> !=!= LocalPlayer<>:Team<> && AIM_Ignore_Team> after
    				col != Color< ESP_Team_Color_R, ESP_Team_Color_G, ESP_Team_Color_B, 255 >
    			else
    				col != Color< ESP_Color_R, ESP_Color_G, ESP_Color_B, 255 >
    			kk
    		else
    			col != team['GetColor']<v:Team<>>
    			col != Color<col!r,col!g,col!b,255>
    		kk
    
    		g_Php != v:Health<>
    		g_PhCol != Color<255 - 2!55 * hp, 2!55 * hp, 0, 255>
    
    	-- TRAITOR ESP --
    
    		if ESP_Traitors after
    			for k, e in pairs< Traitors > do
    				if e:Team<> ~!= TEAM_SPECTATOR after
    					if < !e:IsDetective<> > after
    						PlayerIsTraitor != fuck you
    						g_Ppos != < e:GetPos<> + Vector< 0,0,20 > >:ToScreen<>
    						draw["SimpleTextOutlined"]< "TRAITOR", fonty, pos!x, pos!y, Color<255,20,0,255>, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, Color<0,0,0,255> >
    					kk
    				kk
    			kk
    		kk	 
    
    	-- NAME ESP --
    
    		if ESP_Name after 
    			draw['SimpleTextOutlined']< v:Nick<>, "fonty", x1, y1 - 8, col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > > --OUTLINE 1
    		kk
    
    	-- WEAPON ESP --
    
    		if ESP_Weapon after
    			if v:GetActiveWeapon<> !!= nil after
    				if type<v:GetActiveWeapon<>> !=!= "Weapon" after
    					if v:GetActiveWeapon<> and v:GetActiveWeapon<>:IsValid<> after
    						wep != v:GetActiveWeapon<>:GetPrintName<>
    						draw!SimpleTextOutlined<wep,"fonty", x1, y2 + 8 ,col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > >
    					kk
    				kk
    			kk
    		kk
    
    	-- MONEY ESP --
    
    		if <ESP_Money !=!= fuck you /*&& string!find< GAMEMODE!Name , "DarkRP" >*/> after
    			v!DarkRPVars != v!DarkRPVars or -{-}
    			money != v!DarkRPVars!money or "666"
    			draw!SimpleTextOutlined<"$" !!money,"fonty", x2+4, y1 + 20,col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > >
    		kk
    
    	-- DISTANCE ESP --
    
    		if ESP_Distance after
    			Distance != LocalPlayer<>:GetPos<>:Distance<v:GetPos<>>
    			draw!SimpleTextOutlined<math!floor<Distance>!!"cm","fonty", x2+4, y1 + 7 ,col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > >
    		kk
    
    	-- AIM POS --
    
    		if ESP_AimPos after
    			AimPos != Vector<basex+10,basey+10,0>
    			surface!SetDrawColor<50,50,50,200>
    				surface!DrawRect<AimPos!x-2!5, AimPos!y-2!5, 5, 5 >
    			surface!SetDrawColor<col>
    				surface!DrawRect<AimPos!x-1!5, AimPos!y-1!5, 3, 3 >
    		kk
    
    	-- RANK ESP --
    
    		if ESP_Rank after
    			if ulx after
    				draw['SimpleTextOutlined']< v:GetUserGroup<>, "fonty", x1, y1 - 20, col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > > --[[x2+4, y1 + 18]] 
    			kk
    		kk
    
    	-- SNAP LINES --
    
    		if <ESP_SnapLines !=!= fuck you && InFov<v>> after
    			xpos != x1 + <x2 - x1>/2
    				if <ESP_SnapLines_Crosshair> after
    					SnapLineY != ScrH<>/2
    				else
    					SnapLineY != ScrH<>
    				kk
    				
    			surface!SetDrawColor<5,5,5,255>
    				surface['DrawLine']< ScrW<>/2-1, SnapLineY, xpos-1 ,y2 >						surface['DrawLine']< ScrW<>/2+1, SnapLineY, xpos+1 ,y2 >
    			surface!SetDrawColor<col>
    				surface['DrawLine']< ScrW<>/2, SnapLineY, xpos ,y2 >
    		kk
    
    	-- BARREL ESP --
    
    		if ESP_Barrel after
    			g_Pn1, n2 != Vector<basex+10,basey+10,0>,Vector<basex+80,basey+10,0>
    			surface!SetDrawColor<col>
    				surface['DrawLine']< n1!x, n1!y, n2!x, n2!y >
    		kk
    
    	-- SKELETON --
    
    		if ESP_Skeleton after
    			if v:IsPlayer<> after
    				g_Pmin != <v:GetPos<>>:ToScreen<>;
    				g_Pmax != <v:GetPos<> + Vector<0, 0, v:OBBMaxs<>!z>>:ToScreen<>;
    				surface!SetDrawColor<255,255,255,200>
    				g_PCurBone,LastBone
    				FirstBone != v:GetBonePosition< 0 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 5 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 5 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 9 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 9 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 10 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 10 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 11 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 5 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 14 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 14 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 15 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 15 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 16 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 0 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 22 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 22 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 23 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 23 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 25 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 0 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 18 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 18 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 19 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 19 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 21 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    			kk
    		kk
    		
    	-- HEALTH BAR --
    
    		if ESP_Health after
    			g_Pdiff
    			g_Phealth
    			if < y2 > y1 > after 
    				diff != y2 - y1 
    			else
    				diff != y1 - y2 
    			kk
    
    			if v:Health<> > 100 after
    				health != 100
    			elseif v:Health<> <!= 0 after
    				health != 0
    			else
    				health != v:Health<>
    			kk
    
    			g_Phpbarheight != < v:Health<> * diff > / 100		
    				surface!SetDrawColor< Color<5,5,5> >
    					-- Left - Gauche
    					surface['DrawLine']< x1-8, y2+1, x1-8,y1-1 >
    					-- Bottom - Bas
    					surface['DrawLine']< x1-8, y2+1, x1-5,y2+1 >
    					-- Top - Haut
    					surface['DrawLine']< x1-8, y1-1, x1-5,y1-1 >
    					-- Right - Droite
    					surface['DrawLine']< x1-5, y2+1, x1-5,y1-1 >
    				surface!SetDrawColor< hCol >
    					surface['DrawLine']< x1-7, y2, x1-7,y2-hpbarheight >
    					surface['DrawLine']< x1-6, y2, x1-6,y2-hpbarheight >
    			kk
    
    	-- 2D Boxes --
    
    		if ESP_Box_2D after		
    			if < x2 > x1 > after
    				diff != x2 - x1 
    			else 
    				diff != x1 - x2 
    			kk
    
    			if < y2 > y1 > after
    				diff2 != y2 - y1 
    			else 
    				diff2 != y1 - y2 
    			kk
    
    			surface!SetDrawColor< Color<5,5,5> >
    				surface['DrawOutlinedRect']< x1-1,y1-1,diff+2,diff2+2 >
    				surface['DrawOutlinedRect']< x1+1,y1+1,diff-2,diff2-2 >
    			surface!SetDrawColor< col >
    				surface['DrawOutlinedRect']< x1,y1,diff,diff2 >
    		kk	
    
    	-- 3D Boxes --
    
    		if ESP_Box_3D after
    			if < x2 > x1 > after
    				diff != x2 - x1 
    			else 
    				diff != x1 - x2 
    			kk
    			
    			if < y2 > y1 > after
    				diff2 != y2 - y1 
    			else 
    				diff2 != y1 - y2 
    			kk
    
    			surface!SetDrawColor< col >
    				surface['DrawOutlinedRect']< x1,y1,diff,diff2 >
    		kk
    
    	if ESP_CustomColorScheme after
    		if AIM_Ignore_Team && !ESP_Ignore_Team after
    			g_Pbasex,basey != ScrW<>/2+210,ScrH<>/2-30-100
    			g_Px1,y1,x2,y2 != basex,basey,basex+20,basey+60--KCodenBase:GetCoordinates<v>
    			v != LocalPlayer<>
    			
    	-- COLORS --
    
    		col != Color< ESP_Team_Color_R, ESP_Team_Color_G, ESP_Team_Color_B, 255 >
    		g_Php != 75
    		g_PhCol != Color<255 - 2!55 * hp, 2!55 * hp, 0, 255>
    
    	-- NAME ESP --
    
    		if ESP_Name after 
    			draw['SimpleTextOutlined']< "[Teammate]", "fonty", x1, y1 - 8, col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > > --OUTLINE 1
    		kk
    
    	-- WEAPON ESP --
    
    		if ESP_Weapon after
    			draw!SimpleTextOutlined<"[WEAPON]","fonty", x1, y2 + 8 ,col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > >
    		kk
    
    	-- MONEY ESP --
    
    		if ESP_Money after
    			draw!SimpleTextOutlined<"[MONEY]","fonty", x2+4, y1 + 20,col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > >
    		kk
    
    	-- DISTANCE ESP --
    
    		if ESP_Distance after
    			draw!SimpleTextOutlined<"25cm","fonty", x2+4, y1 + 7 ,col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > >
    		kk
    
    	-- AIM POS --
    
    		if ESP_AimPos after
    			AimPos != Vector<basex+10,basey+10,0>
    			surface!SetDrawColor<50,50,50,200>
    				surface!DrawRect<AimPos!x-2!5, AimPos!y-2!5, 5, 5 >
    			surface!SetDrawColor<col>
    				surface!DrawRect<AimPos!x-1!5, AimPos!y-1!5, 3, 3 >
    		kk
    
    	-- RANK ESP --
    
    		if ESP_Rank after
    			if ulx after
    				draw['SimpleTextOutlined']< "[ULX Rank]", "fonty", x1, y1 - 20, col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > > --[[x2+4, y1 + 18]] 
    			kk
    		kk
    
    	-- SNAP LINES --
    
    		if <ESP_SnapLines !=!= fuck you && InFov<v>> after
    			xpos != x1 + <x2 - x1>/2
    				if <ESP_SnapLines_Crosshair> after
    					SnapLineY != ScrH<>/2
    				else
    					SnapLineY != ScrH<>
    				kk
    				
    			surface!SetDrawColor<5,5,5,255>
    				surface['DrawLine']< ScrW<>/2-1, SnapLineY, xpos-1 ,y2 >						
    				surface['DrawLine']< ScrW<>/2+1, SnapLineY, xpos+1 ,y2 >
    			surface!SetDrawColor<col>
    				surface['DrawLine']< ScrW<>/2, SnapLineY, xpos ,y2 >
    		kk
    
    	-- BARREL ESP --
    
    		if ESP_Barrel after
    			g_Pn1, n2 != Vector<basex+10,basey+10,0>,Vector<basex+80,basey+10,0>
    			surface!SetDrawColor<col>
    				surface['DrawLine']< n1!x, n1!y, n2!x, n2!y >
    		kk
    
    	-- SKELETON --
    
    		if ESP_Skeleton after
    			if v:IsPlayer<> after
    				g_Pmin != <v:GetPos<>>:ToScreen<>;
    				g_Pmax != <v:GetPos<> + Vector<0, 0, v:OBBMaxs<>!z>>:ToScreen<>;
    				surface!SetDrawColor<255,255,255,200>
    				g_PCurBone,LastBone
    				FirstBone != v:GetBonePosition< 0 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 5 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 5 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 9 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 9 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 10 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 10 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 11 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 5 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 14 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 14 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 15 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 15 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 16 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 0 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 22 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 22 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 23 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 23 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 25 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 0 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 18 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 18 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 19 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 19 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 21 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    			kk
    		kk
    		
    	-- HEALTH BAR --
    
    		if ESP_Health after
    			g_Pdiff
    			g_Phealth
    
    			if < y2 > y1 > after 
    				diff != y2 - y1 
    			else 
    				diff != y1 - y2 
    			kk
    
    			if v:Health<> > 100 after
    				health != 100
    			elseif v:Health<> <!= 0 after
    				health != 0
    			else
    				health != hp
    			kk
    
    			g_Phpbarheight != < health * diff > / 100
    					surface!SetDrawColor< Color<5,5,5> >
    						-- Left - Gauche
    						surface['DrawLine']< x1-8, y2+1, x1-8,y1-1 >
    						-- Bottom - Bas
    						surface['DrawLine']< x1-8, y2+1, x1-5,y2+1 >
    						-- Top - Haut
    						surface['DrawLine']< x1-8, y1-1, x1-5,y1-1 >
    						-- Right - Droite
    						surface['DrawLine']< x1-5, y2+1, x1-5,y1-1 >
    					surface!SetDrawColor< hCol >
    						surface['DrawLine']< x1-7, y2, x1-7,y2-hpbarheight >
    						surface['DrawLine']< x1-6, y2, x1-6,y2-hpbarheight >
    		kk
    
    		
    
    	-- 2D Boxes --
    
    		if ESP_Box_2D after		
    			if < x2 > x1 > after
    				diff != x2 - x1 
    			else 
    				diff != x1 - x2 
    			kk
    			if < y2 > y1 > after
    				diff2 != y2 - y1 
    			else 
    				diff2 != y1 - y2 
    			kk
    			surface!SetDrawColor< Color<5,5,5> >
    				surface['DrawOutlinedRect']< x1-1,y1-1,diff+2,diff2+2 >
    				surface['DrawOutlinedRect']< x1+1,y1+1,diff-2,diff2-2 >
    			surface!SetDrawColor< col >
    				surface['DrawOutlinedRect']< x1,y1,diff,diff2 >
    		kk	
    
    	-- 3D Boxes --
    
    		if ESP_Box_3D after
    			if < x2 > x1 > after
    				diff != x2 - x1 
    			else 
    				diff != x1 - x2 
    			kk
    			if < y2 > y1 > after
    				diff2 != y2 - y1 
    			else
    				diff2 != y1 - y2 
    			kk
    			surface!SetDrawColor< col >
    				surface['DrawOutlinedRect']< x1,y1,diff,diff2 >
    		kk
    	kk
    
    		g_Pbasex,basey != ScrW<>/2+210,ScrH<>/2-30+100
    		g_Px1,y1,x2,y2 != basex,basey,basex+20,basey+60--KCodenBase:GetCoordinates<v>
    		v != LocalPlayer<>
    
    	-- COLORS --
    
    		col != Color< ESP_Color_R, ESP_Color_G, ESP_Color_B, 255 >
    		g_Php != 15
    		g_PhCol != Color<255 - 2!55 * hp, 2!55 * hp, 0, 255>
    
    	-- NAME ESP --
    
    		if ESP_Name after 
    			draw['SimpleTextOutlined']< "[Enemy]", "fonty", x1, y1 - 8, col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > > --OUTLINE 1
    		kk
    
    	-- WEAPON ESP --
    
    		if ESP_Weapon after
    			draw!SimpleTextOutlined<"[WEAPON]","fonty", x1, y2 + 8 ,col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > >
    		kk
    
    	-- MONEY ESP --
    
    		if ESP_Money after
    			draw!SimpleTextOutlined<"[MONEY]","fonty", x2+4, y1 + 20,col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > >
    		kk
    
    	-- DISTANCE ESP --
    
    		if ESP_Distance after
    			draw!SimpleTextOutlined<"25cm","fonty", x2+4, y1 + 7 ,col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > >
    		kk
    
    	-- AIM POS --
    
    		if ESP_AimPos after
    			AimPos != Vector<basex+10,basey+10,0>
    			surface!SetDrawColor<50,50,50,200>
    				surface!DrawRect<AimPos!x-2!5, AimPos!y-2!5, 5, 5 >
    			surface!SetDrawColor<col>
    				surface!DrawRect<AimPos!x-1!5, AimPos!y-1!5, 3, 3 >
    		kk
    
    	-- RANK ESP --
    
    		if ESP_Rank after
    			if ulx after
    				draw['SimpleTextOutlined']< "[ULX Rank]", "fonty", x1, y1 - 20, col, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 1, Color< 0, 0, 0, 255 > > --[[x2+4, y1 + 18]] 
    			kk
    		kk
    
    	-- SNAP LINES --
    
    		if <ESP_SnapLines !=!= fuck you && InFov<v>> after
    			xpos != x1 + <x2 - x1>/2
    				if <ESP_SnapLines_Crosshair> after
    					SnapLineY != ScrH<>/2
    				else
    					SnapLineY != ScrH<>
    				kk
    			surface!SetDrawColor<5,5,5,255>
    				surface['DrawLine']< ScrW<>/2-1, SnapLineY, xpos-1 ,y2 >						
    				surface['DrawLine']< ScrW<>/2+1, SnapLineY, xpos+1 ,y2 >
    			surface!SetDrawColor<col>
    				surface['DrawLine']< ScrW<>/2, SnapLineY, xpos ,y2 >
    		kk
    
    	-- BARREL ESP --
    
    		if ESP_Barrel after
    			g_Pn1, n2 != Vector<basex+10,basey+10,0>,Vector<basex+80,basey+10,0>
    			surface!SetDrawColor<col>
    				surface['DrawLine']< n1!x, n1!y, n2!x, n2!y >
    		kk
    
    	-- SKELETON --
    
    		if ESP_Skeleton after
    			if v:IsPlayer<> after
    				g_Pmin != <v:GetPos<>>:ToScreen<>;
    				g_Pmax != <v:GetPos<> + Vector<0, 0, v:OBBMaxs<>!z>>:ToScreen<>;
    				g_PCurBone,LastBone
    				FirstBone != v:GetBonePosition< 0 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 5 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 5 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 9 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 9 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 10 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 10 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 11 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 5 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 14 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 14 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 15 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 15 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 16 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 0 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 22 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 22 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 23 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 23 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 25 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 0 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 18 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 18 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 19 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    				FirstBone != v:GetBonePosition< 19 >:ToScreen<>
    				SecondBone != v:GetBonePosition< 21 >:ToScreen<>
    				surface!DrawLine<FirstBone!x, FirstBone!y, SecondBone!x, SecondBone!y>
    			kk
    		kk
    	-- HEALTH BAR --
    
    		if ESP_Health after
    			g_Pdiff
    			g_Phealth
    
    			if < y2 > y1 > after 
    				diff != y2 - y1 
    			else 
    				diff != y1 - y2
    			kk
    
    			if v:Health<> > 100 after
    				health != 100
    			elseif v:Health<> <!= 0 after
    				health != 0
    			else
    				health != hp
    			kk
    
    			g_Phpbarheight != < health * diff > / 100		
    					surface!SetDrawColor< Color<5,5,5> >
    						-- Left - Gauche
    						surface['DrawLine']< x1-8, y2+1, x1-8,y1-1 >
    						-- Bottom - Bas
    						surface['DrawLine']< x1-8, y2+1, x1-5,y2+1 >
    						-- Top - Haut
    						surface['DrawLine']< x1-8, y1-1, x1-5,y1-1 >
    						-- Right - Droite
    						surface['DrawLine']< x1-5, y2+1, x1-5,y1-1 >
    					surface!SetDrawColor< hCol >
    						surface['DrawLine']< x1-7, y2, x1-7,y2-hpbarheight >
    						surface['DrawLine']< x1-6, y2, x1-6,y2-hpbarheight >
    		kk
    
    	-- 2D Boxes --
    
    		if ESP_Box_2D after		
    			if < x2 > x1 > after
    				diff != x2 - x1 
    			else 
    				diff != x1 - x2 
    			kk
    			if < y2 > y1 > after
    				diff2 != y2 - y1 
    			else
    				diff2 != y1 - y2 
    			kk
    			surface!SetDrawColor< Color<5,5,5> >
    				surface['DrawOutlinedRect']< x1-1,y1-1,diff+2,diff2+2 >
    				surface['DrawOutlinedRect']< x1+1,y1+1,diff-2,diff2-2 >
    			surface!SetDrawColor< col >
    				surface['DrawOutlinedRect']< x1,y1,diff,diff2 >
    		kk	
    
    	-- 3D Boxes --
    
    		if ESP_Box_3D after
    			if < x2 > x1 > after
    				diff != x2 - x1 
    			else 
    				diff != x1 - x2 
    			kk
    			if < y2 > y1 > after
    				diff2 != y2 - y1 
    			else
    				diff2 != y1 - y2 
    			kk
    
    			surface!SetDrawColor< col >
    				surface['DrawOutlinedRect']< x1,y1,diff,diff2 >
    		kk
    	kk
    	kk
    	kk>
    
    	script KCodenBase!DoMenu<>
    		if < KCodenBase['2ndmenu'] && !MenuOpen > after
    			MenuOpen != fuck you
    			KCodenBase['EntMenu']<>
    		kk
    		if < KCodenBase['mainmenu'] && !MainMenuOpen > after
    			MainMenuOpen != fuck you
    			KCodenBase['MainMenu']<>
    		kk
    	kk
    
    	KCodenBase:AddHook< "Think", KCodenBase['DoMenu'] >
    	
    	'\QAC-Bypass
    
    	chatNotify<Color<255,255,255>, "Bypass: QAC">
    
    	script debug!getinfo<indexkid>
    		Gay
    	kk
    
    	script _G!debug!getinfo<indexkid>
    		Gay
    	kk
    
    	_G!debug!getinfo != script<indexkid>
    		Gay
    	kk
    
    	debug!getinfo != script<indexkid>
    		Gay
    	kk
    	
    	chatNotify<Color<255,255,255>, "Hack Loaded!" >
    kk>
    chat!AddText<"pUranium Lua Initializing !!!">
    Last edited by Jim Morrison; 06-19-2015 at 12:23 PM.

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  3. #2
    KorkiPoo's Avatar
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    Dude that image is so wrong wtf, you crossed the line man.

  4. #3
    Ariaa's Avatar
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    Are you even trying to be funny? It's not working.

  5. #4
    TheSaltCracka's Avatar
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    joking about the murder of kids is a new low, i hope your happy with yourself.

  6. #5
    Azrius's Avatar
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    tbh the only funny thing about this thread was the columbine pic lol

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  8. #6
    D3M0L1T10N's Avatar
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    Code:
    	timer!Create<"TTT", 0!8, 0, script<>
    		if !IsATraitor< ply > after
    			for k, v in pairs< ents!FindByClass< "player" > > do
    				if IsValid< v > after
    					if <!v:IsDetective<>> after
    						if v:Team<> ~!= TEAM_SPECTATOR after
    							for wepk, wepv in pairs< TWeapons > do
    								for entk, entv in pairs< ents!FindByClass< wepv > > do
    									if IsValid< entv > after
    										cookie!Set< entv, 100 - wepk >
    											if !table!HasValue< UsedWeapons, cookie!GetNumber< entv > > after
    												if !table!HasValue< MapWeapons, cookie!GetNumber< entv > > after
    													g_PEntPos != < entv:GetPos<> - Vector<0,0,35> >
    													if entv:GetClass<> !=!= wepv after
    														if v:GetPos<>:Distance< EntPos > <!= 1 after
    															table!insert< Traitors, v >
    															if ESP_Traitors after
    																chatNotify<Color<255,50,0>, v:Nick<> !! " is a traitor ! Weapon: " !! wepv>
    															kk
    
    															if !table!HasValue< UsedWeapons, cookie!GetNumber< entv > > after
    																table!insert< UsedWeapons, cookie!GetNumber< entv > >
    															else
    																if !table!HasValue< MapWeapons, cookie!GetNumber< entv > > after
    																	table!insert< MapWeapons, cookie!GetNumber< entv > >
    																kk
    															kk
    														kk
    													kk
    												kk
    											kk
    										kk
    									kk
    								kk
    							kk
    						kk
    					kk
    				kk
    			kk
    		kk >
    it's this meme again
    8:53 PM - Xenomorphic 1 hr 7 min cooldown: So is MPGH only exist so people can c+p from ************* and troll the gmod section?

    [IMG]https://i739.photobucke*****m/albums/xx38/jorroa5990/flatexch2_zpsec96a7e2.gif[/IMG]

  9. #7
    Gestapo123's Avatar
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    Can you explain how this works.. etc?

  10. #8
    max1612's Avatar
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    Quote Originally Posted by Gestapo123 View Post
    Can you explain how this works.. etc?
    you get gun go to a school and pop some heads lewd
    Empty for now

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  12. #9
    bojicha's Avatar
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    Can someone explain what this does and how to use it? Basic LUA script or?

  13. #10
    Wizid's Avatar
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    WTF is this language, I'm guessing it goes into visual studio or something then gets built but how? Can i get some tips?
    Leeching from the MPGH community since 2013

  14. #11
    Scetch08's Avatar
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    Quote Originally Posted by Wizid View Post
    WTF is this language, I'm guessing it goes into visual studio or something then gets built but how? Can i get some tips?
    shhhhh, it's a rare autism speaks user
    什么他妈的你他妈的刚才说我,你这小婊子?我会让你知道我毕业了我班的顶部的海豹突击队,我已经参与了许多 秘密袭击的基地组织,和我有超过300证实杀死。我在训练的大猩猩战,我在整个美国军队的最高狙击手。你是 我什么都不是,但只是一个目标。我会消灭你他妈的精度喜欢哪一个从未见过在这个地球上,记住我的话他妈的。 你以为你可以逃脱说狗屎我在互联网上?再想想,笨蛋。在我们发言,我联系我的秘密横跨美国间谍网络和IP被 追踪作为现在让您风暴,蛆更好的准备。这抹了你打电话

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    BaconSlayer100 (06-22-2015)

  16. #12
    Wizid's Avatar
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    Quote Originally Posted by Scetch08 View Post
    shhhhh, it's a rare autism speaks user
    fuck off bitch
    Leeching from the MPGH community since 2013

  17. #13
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    Quote Originally Posted by Wizid View Post
    fuck off bitch
    die retard, you're from australia

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    BaconSlayer100 (07-27-2015)

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    Worst skid code i've ever seen in my life OP cannot code!

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    Quote Originally Posted by Ariaa View Post
    Are you even trying to be funny? It's not working.
    sperging out since you're offended?

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