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  1. #1
    xXEGGxMANXx's Avatar
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    LUA GTA V SCRIPS/functions (for making cheats)

    Hi guys ive been making cheats and i thought some people would like some scrips/functions for lua cheats i will be bringing out a tutorial at a later date so if you dont know how to use them or make cheats look out for it. hope you like (: P.S. if some dont work just say !

    If you need help just ask (:


    Give all weapons
    Code:
    function onlineFunctions.giveAllWeapons(p)
    	if Player(p):Exists() then
    		local weaponList = {"WEAPON_KNIFE", "WEAPON_NIGHTSTICK", "WEAPON_HAMMER", "WEAPON_BAT", "WEAPON_GOLFCLUB", "WEAPON_CROWBAR", "WEAPON_PISTOL", "WEAPON_COMBATPISTOL", "WEAPON_APPISTOL", "WEAPON_PISTOL50", "WEAPON_MICROSMG", "WEAPON_SMG", "WEAPON_ASSAULTSMG", "WEAPON_ASSAULTRIFLE", "WEAPON_CARBINERIFLE", "WEAPON_ADVANCEDRIFLE", "WEAPON_MG", "WEAPON_COMBATMG", "WEAPON_PUMPSHOTGUN", "WEAPON_SAWNOFFSHOTGUN", "WEAPON_ASSAULTSHOTGUN", "WEAPON_BULLPUPSHOTGUN", "WEAPON_STUNGUN", "WEAPON_SNIPERRIFLE", "WEAPON_HEAVYSNIPER", "WEAPON_GRENADELAUNCHER", "WEAPON_GRENADELAUNCHER_SMOKE", "WEAPON_RPG", "WEAPON_MINIGUN", "WEAPON_GRENADE", "WEAPON_STICKYBOMB", "WEAPON_SMOKEGRENADE", "WEAPON_BZGAS", "WEAPON_MOLOTOV", "WEAPON_FIREEXTINGUISHER", "WEAPON_PETROLCAN", "WEAPON_SNSPISTOL", "WEAPON_SPECIALCARBINE", "WEAPON_HEAVYPISTOL", "WEAPON_BULLPUPRIFLE", "WEAPON_HOMINGLAUNCHER", "WEAPON_PROXMINE", "WEAPON_SNOWBALL", "WEAPON_VINTAGEPISTOL", "WEAPON_DAGGER", "WEAPON_FIREWORK", "WEAPON_MUSKET", "WEAPON_MARKSMANRIFLE", "WEAPON_HEAVYSHOTGUN", "WEAPON_GUSENBERG", "WEAPON_HATCHET", "WEAPON_RAILGUN"}
    		for k, weap in pairs(weaponList) do
    			natives.WEAPON.GIVE_DELAYED_WEAPON_TO_PED(Player(p).ID, natives.GAMEPLAY.GET_HASH_KEY(weap), 1000, false)
    		end
    	end
    end
    Remove all weapons
    Code:
    function onlineFunctions.removeAllWeapons(p)
    	if Player(p):Exists() then
    		natives.WEAPON.REMOVE_ALL_PED_WEAPONS(Player(p).ID,true)
    	end
    end
    Fix vehicle
    Code:
    function onlineFunctions.fixVehicle(p)
    	if Player(p):Exists() then
    		if Player(p):IsInVehicle() then
    			local veh = Player(p):GetVehicle().ID
    			if global.requestEntityControl(veh) then
    				Player(p):GetVehicle():Fix()
    			end
    		end
    	end
    end
    max upgrade vehicle
    Code:
    function onlineFunctions.upgradeVehicle(p)
    	if Player(p):Exists() then
    		if Player(p):IsInVehicle() then
    			local veh = Player(p):GetVehicle().ID
    			if global.requestEntityControl(veh) then
    				natives.VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 0, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 0) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 1, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 1) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 2, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 2) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 3, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 3) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 4, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 4) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 5, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 5) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 6, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 6) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 7, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 7) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 8, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 8) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 9, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 9) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 10, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 10) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 11, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 11) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 12, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 12) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 13, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 13) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 14, 10, false)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 15, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 15) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 16, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 16) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_WHEEL_TYPE(veh, 7)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 23, 19, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 24, 30, true)
    				natives.VEHICLE.TOGGLE_VEHICLE_MOD(veh, 18, true)
    				natives.VEHICLE.TOGGLE_VEHICLE_MOD(veh, 20, true)
    				natives.VEHICLE.TOGGLE_VEHICLE_MOD(veh, 22, true)
    				natives.VEHICLE.SET_VEHICLE_TYRE_SMOKE_COLOR(veh, 255, 255, 255)
    				natives.VEHICLE.SET_VEHICLE_WINDOW_TINT(veh, 1)
    				natives.VEHICLE.SET_VEHICLE_TYRES_CAN_BURST(veh, false)
    				natives.VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT(veh, 'Kaney')
    				natives.VEHICLE.SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh, 0, 0, 0)
    				natives.VEHICLE.SET_VEHICLE_MOD_COLOR_1(veh, 3, 0, 0)
    				natives.VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 3, 0, 0)
    				natives.VEHICLE.SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh, 0, 0, 0)
    			end
    		end
    	end
    end
    God mode
    Code:
    function plyFunctions.godModeToggle()
    	if(MenuGUI.isActiveButtonToggledOn() == false) then
    		godMode = true
    	else
    		godMode = false
    	end
    end
    Invisible mode
    Code:
    function plyFunctions.invisibleToggle()
    	if(MenuGUI.isActiveButtonToggledOn() == false) then
    		invisible = true
    	else
    		invisible = false
    		LocalPlayer():SetVisible(true)
    	end
    end
    no cops
    Code:
    function plyFunctions.nocopsToggle()
    	if(MenuGUI.isActiveButtonToggledOn() == false) then
    		noCops = true
    		natives.PLAYER.SET_POLICE_IGNORE_PLAYER(LocalPlayer().ID, true)
    	else
    		noCops = false
    		natives.PLAYER.SET_POLICE_IGNORE_PLAYER(LocalPlayer().ID, false)
    	end
    end
    Unlimited ammo
    Code:
    function plyFunctions.unlimitedAmmoToggle()
    	if(MenuGUI.isActiveButtonToggledOn() == false) then
    		unlimitedAmmo = true
    	else
    		unlimitedAmmo = false
    	end
    end
    no ragdoll
    Code:
    function plyFunctions.noragdollToggle()
    	if(MenuGUI.isActiveButtonToggledOn() == false) then
    		natives.PED.SET_PED_CAN_RAGDOLL(LocalPlayer().ID,false)
    	else
    		natives.PED.SET_PED_CAN_RAGDOLL(LocalPlayer().ID,true)
    	end
    en
    Last edited by xXEGGxMANXx; 06-23-2015 at 12:16 PM.
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  2. The Following User Says Thank You to xXEGGxMANXx For This Useful Post:

    Nyaro (06-23-2015)

  3. #2
    Nyaro's Avatar
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    Quote Originally Posted by xXEGGxMANXx View Post
    Hi guys ive been making cheats and i thought some people would like some scrips/functions for lua cheats i will be bringing out a tutorial at a later date so if you dont know how to use them or make cheats look out for it. hope you like (: P.S. if some dont work just say !

    If you need help just ask (:


    Give all weapons
    Code:
    function onlineFunctions.giveAllWeapons(p)
    	if Player(p):Exists() then
    		local weaponList = {"WEAPON_KNIFE", "WEAPON_NIGHTSTICK", "WEAPON_HAMMER", "WEAPON_BAT", "WEAPON_GOLFCLUB", "WEAPON_CROWBAR", "WEAPON_PISTOL", "WEAPON_COMBATPISTOL", "WEAPON_APPISTOL", "WEAPON_PISTOL50", "WEAPON_MICROSMG", "WEAPON_SMG", "WEAPON_ASSAULTSMG", "WEAPON_ASSAULTRIFLE", "WEAPON_CARBINERIFLE", "WEAPON_ADVANCEDRIFLE", "WEAPON_MG", "WEAPON_COMBATMG", "WEAPON_PUMPSHOTGUN", "WEAPON_SAWNOFFSHOTGUN", "WEAPON_ASSAULTSHOTGUN", "WEAPON_BULLPUPSHOTGUN", "WEAPON_STUNGUN", "WEAPON_SNIPERRIFLE", "WEAPON_HEAVYSNIPER", "WEAPON_GRENADELAUNCHER", "WEAPON_GRENADELAUNCHER_SMOKE", "WEAPON_RPG", "WEAPON_MINIGUN", "WEAPON_GRENADE", "WEAPON_STICKYBOMB", "WEAPON_SMOKEGRENADE", "WEAPON_BZGAS", "WEAPON_MOLOTOV", "WEAPON_FIREEXTINGUISHER", "WEAPON_PETROLCAN", "WEAPON_SNSPISTOL", "WEAPON_SPECIALCARBINE", "WEAPON_HEAVYPISTOL", "WEAPON_BULLPUPRIFLE", "WEAPON_HOMINGLAUNCHER", "WEAPON_PROXMINE", "WEAPON_SNOWBALL", "WEAPON_VINTAGEPISTOL", "WEAPON_DAGGER", "WEAPON_FIREWORK", "WEAPON_MUSKET", "WEAPON_MARKSMANRIFLE", "WEAPON_HEAVYSHOTGUN", "WEAPON_GUSENBERG", "WEAPON_HATCHET", "WEAPON_RAILGUN"}
    		for k, weap in pairs(weaponList) do
    			natives.WEAPON.GIVE_DELAYED_WEAPON_TO_PED(Player(p).ID, natives.GAMEPLAY.GET_HASH_KEY(weap), 1000, false)
    		end
    	end
    end
    Remove all weapons
    Code:
    function onlineFunctions.removeAllWeapons(p)
    	if Player(p):Exists() then
    		natives.WEAPON.REMOVE_ALL_PED_WEAPONS(Player(p).ID,true)
    	end
    end
    Fix vehicle
    Code:
    function onlineFunctions.fixVehicle(p)
    	if Player(p):Exists() then
    		if Player(p):IsInVehicle() then
    			local veh = Player(p):GetVehicle().ID
    			if global.requestEntityControl(veh) then
    				Player(p):GetVehicle():Fix()
    			end
    		end
    	end
    end
    max upgrade vehicle
    Code:
    function onlineFunctions.upgradeVehicle(p)
    	if Player(p):Exists() then
    		if Player(p):IsInVehicle() then
    			local veh = Player(p):GetVehicle().ID
    			if global.requestEntityControl(veh) then
    				natives.VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 0, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 0) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 1, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 1) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 2, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 2) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 3, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 3) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 4, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 4) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 5, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 5) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 6, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 6) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 7, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 7) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 8, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 8) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 9, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 9) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 10, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 10) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 11, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 11) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 12, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 12) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 13, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 13) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 14, 10, false)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 15, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 15) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 16, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 16) - 1, true)
    				natives.VEHICLE.SET_VEHICLE_WHEEL_TYPE(veh, 7)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 23, 19, true)
    				natives.VEHICLE.SET_VEHICLE_MOD(veh, 24, 30, true)
    				natives.VEHICLE.TOGGLE_VEHICLE_MOD(veh, 18, true)
    				natives.VEHICLE.TOGGLE_VEHICLE_MOD(veh, 20, true)
    				natives.VEHICLE.TOGGLE_VEHICLE_MOD(veh, 22, true)
    				natives.VEHICLE.SET_VEHICLE_TYRE_SMOKE_COLOR(veh, 255, 255, 255)
    				natives.VEHICLE.SET_VEHICLE_WINDOW_TINT(veh, 1)
    				natives.VEHICLE.SET_VEHICLE_TYRES_CAN_BURST(veh, false)
    				natives.VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT(veh, 'Kaney')
    				natives.VEHICLE.SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh, 0, 0, 0)
    				natives.VEHICLE.SET_VEHICLE_MOD_COLOR_1(veh, 3, 0, 0)
    				natives.VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 3, 0, 0)
    				natives.VEHICLE.SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh, 0, 0, 0)
    			end
    		end
    	end
    end
    God mode
    Code:
    function plyFunctions.godModeToggle()
    	if(MenuGUI.isActiveButtonToggledOn() == false) then
    		godMode = true
    	else
    		godMode = false
    	end
    end
    Invisible mode
    Code:
    function plyFunctions.invisibleToggle()
    	if(MenuGUI.isActiveButtonToggledOn() == false) then
    		invisible = true
    	else
    		invisible = false
    		LocalPlayer():SetVisible(true)
    	end
    end
    no cops
    Code:
    function plyFunctions.nocopsToggle()
    	if(MenuGUI.isActiveButtonToggledOn() == false) then
    		noCops = true
    		natives.PLAYER.SET_POLICE_IGNORE_PLAYER(LocalPlayer().ID, true)
    	else
    		noCops = false
    		natives.PLAYER.SET_POLICE_IGNORE_PLAYER(LocalPlayer().ID, false)
    	end
    end
    Unlimited ammo
    Code:
    function plyFunctions.unlimitedAmmoToggle()
    	if(MenuGUI.isActiveButtonToggledOn() == false) then
    		unlimitedAmmo = true
    	else
    		unlimitedAmmo = false
    	end
    end
    no ragdoll
    Code:
    function plyFunctions.noragdollToggle()
    	if(MenuGUI.isActiveButtonToggledOn() == false) then
    		natives.PED.SET_PED_CAN_RAGDOLL(LocalPlayer().ID,false)
    	else
    		natives.PED.SET_PED_CAN_RAGDOLL(LocalPlayer().ID,true)
    	end
    en

    Yay!
    Thanks for this.
    I will test the scripts later
     
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  4. #3
    xXEGGxMANXx's Avatar
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    Quote Originally Posted by ★Hυntεr's Pαndαツ View Post
    Yay!
    Thanks for this.
    I will test the scripts later
    np i will be testing out some other later so if you want just hit me up on skype - stoppitkizzer
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  5. #4
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    Quote Originally Posted by xXEGGxMANXx View Post
    np i will be testing out some other later so if you want just hit me up on skype - stoppitkizzer
    I wanna make a menu so bad but I dont know where to start

  6. #5
    Nyaro's Avatar
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    Quote Originally Posted by Heyjayden View Post
    I wanna make a menu so bad but I dont know where to start
    If u can code
    its easy
     
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  7. #6
    xXEGGxMANXx's Avatar
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    Quote Originally Posted by Heyjayden View Post
    I wanna make a menu so bad but I dont know where to start
    i might be making a tutorial at a later date or i can help you over skype if you want my name is stoppitkizzer
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  8. #7
    Jordan Belfort's Avatar
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    Quote Originally Posted by ★Hυntεr's Pαndαツ View Post
    If u can code
    its easy
    I know java lol thats about it

  9. #8
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    Make a utub vid pl0x

  10. #9
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    crash player is it on this script? Sorry but i need to defend my self sometime.

  11. #10
    xXEGGxMANXx's Avatar
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    Quote Originally Posted by Billy_22 View Post
    crash player is it on this script? Sorry but i need to defend my self sometime.
    what do you mean?
    Selling:
     
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  12. #11
    Billy_22's Avatar
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    Quote Originally Posted by xXEGGxMANXx View Post
    what do you mean?
    I meant the crash player option, the (feature). Is it included in this script or how can i add it. To clone player until they crash.

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