Hi guys ive been making cheats and i thought some people would like some scrips/functions for lua cheats i will be bringing out a tutorial at a later date so if you dont know how to use them or make cheats look out for it. hope you like (: P.S. if some dont work just say !
If you need help just ask (:
Give all weapons
Code:
function onlineFunctions.giveAllWeapons(p)
if Player(p):Exists() then
local weaponList = {"WEAPON_KNIFE", "WEAPON_NIGHTSTICK", "WEAPON_HAMMER", "WEAPON_BAT", "WEAPON_GOLFCLUB", "WEAPON_CROWBAR", "WEAPON_PISTOL", "WEAPON_COMBATPISTOL", "WEAPON_APPISTOL", "WEAPON_PISTOL50", "WEAPON_MICROSMG", "WEAPON_SMG", "WEAPON_ASSAULTSMG", "WEAPON_ASSAULTRIFLE", "WEAPON_CARBINERIFLE", "WEAPON_ADVANCEDRIFLE", "WEAPON_MG", "WEAPON_COMBATMG", "WEAPON_PUMPSHOTGUN", "WEAPON_SAWNOFFSHOTGUN", "WEAPON_ASSAULTSHOTGUN", "WEAPON_BULLPUPSHOTGUN", "WEAPON_STUNGUN", "WEAPON_SNIPERRIFLE", "WEAPON_HEAVYSNIPER", "WEAPON_GRENADELAUNCHER", "WEAPON_GRENADELAUNCHER_SMOKE", "WEAPON_RPG", "WEAPON_MINIGUN", "WEAPON_GRENADE", "WEAPON_STICKYBOMB", "WEAPON_SMOKEGRENADE", "WEAPON_BZGAS", "WEAPON_MOLOTOV", "WEAPON_FIREEXTINGUISHER", "WEAPON_PETROLCAN", "WEAPON_SNSPISTOL", "WEAPON_SPECIALCARBINE", "WEAPON_HEAVYPISTOL", "WEAPON_BULLPUPRIFLE", "WEAPON_HOMINGLAUNCHER", "WEAPON_PROXMINE", "WEAPON_SNOWBALL", "WEAPON_VINTAGEPISTOL", "WEAPON_DAGGER", "WEAPON_FIREWORK", "WEAPON_MUSKET", "WEAPON_MARKSMANRIFLE", "WEAPON_HEAVYSHOTGUN", "WEAPON_GUSENBERG", "WEAPON_HATCHET", "WEAPON_RAILGUN"}
for k, weap in pairs(weaponList) do
natives.WEAPON.GIVE_DELAYED_WEAPON_TO_PED(Player(p).ID, natives.GAMEPLAY.GET_HASH_KEY(weap), 1000, false)
end
end
end
Remove all weapons
Code:
function onlineFunctions.removeAllWeapons(p)
if Player(p):Exists() then
natives.WEAPON.REMOVE_ALL_PED_WEAPONS(Player(p).ID,true)
end
end
Fix vehicle
Code:
function onlineFunctions.fixVehicle(p)
if Player(p):Exists() then
if Player(p):IsInVehicle() then
local veh = Player(p):GetVehicle().ID
if global.requestEntityControl(veh) then
Player(p):GetVehicle():Fix()
end
end
end
end
max upgrade vehicle
Code:
function onlineFunctions.upgradeVehicle(p)
if Player(p):Exists() then
if Player(p):IsInVehicle() then
local veh = Player(p):GetVehicle().ID
if global.requestEntityControl(veh) then
natives.VEHICLE.SET_VEHICLE_MOD_KIT(veh, 0)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 0, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 0) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 1, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 1) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 2, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 2) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 3, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 3) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 4, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 4) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 5, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 5) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 6, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 6) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 7, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 7) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 8, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 8) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 9, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 9) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 10, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 10) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 11, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 11) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 12, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 12) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 13, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 13) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 14, 10, false)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 15, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 15) - 1, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 16, natives.VEHICLE.GET_NUM_VEHICLE_MODS(veh, 16) - 1, true)
natives.VEHICLE.SET_VEHICLE_WHEEL_TYPE(veh, 7)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 23, 19, true)
natives.VEHICLE.SET_VEHICLE_MOD(veh, 24, 30, true)
natives.VEHICLE.TOGGLE_VEHICLE_MOD(veh, 18, true)
natives.VEHICLE.TOGGLE_VEHICLE_MOD(veh, 20, true)
natives.VEHICLE.TOGGLE_VEHICLE_MOD(veh, 22, true)
natives.VEHICLE.SET_VEHICLE_TYRE_SMOKE_COLOR(veh, 255, 255, 255)
natives.VEHICLE.SET_VEHICLE_WINDOW_TINT(veh, 1)
natives.VEHICLE.SET_VEHICLE_TYRES_CAN_BURST(veh, false)
natives.VEHICLE.SET_VEHICLE_NUMBER_PLATE_TEXT(veh, 'Kaney')
natives.VEHICLE.SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(veh, 0, 0, 0)
natives.VEHICLE.SET_VEHICLE_MOD_COLOR_1(veh, 3, 0, 0)
natives.VEHICLE.SET_VEHICLE_MOD_COLOR_2(veh, 3, 0, 0)
natives.VEHICLE.SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(veh, 0, 0, 0)
end
end
end
end
God mode
Code:
function plyFunctions.godModeToggle()
if(MenuGUI.isActiveButtonToggledOn() == false) then
godMode = true
else
godMode = false
end
end
Invisible mode
Code:
function plyFunctions.invisibleToggle()
if(MenuGUI.isActiveButtonToggledOn() == false) then
invisible = true
else
invisible = false
LocalPlayer():SetVisible(true)
end
end
no cops
Code:
function plyFunctions.nocopsToggle()
if(MenuGUI.isActiveButtonToggledOn() == false) then
noCops = true
natives.PLAYER.SET_POLICE_IGNORE_PLAYER(LocalPlayer().ID, true)
else
noCops = false
natives.PLAYER.SET_POLICE_IGNORE_PLAYER(LocalPlayer().ID, false)
end
end
Unlimited ammo
Code:
function plyFunctions.unlimitedAmmoToggle()
if(MenuGUI.isActiveButtonToggledOn() == false) then
unlimitedAmmo = true
else
unlimitedAmmo = false
end
end
no ragdoll
Code:
function plyFunctions.noragdollToggle()
if(MenuGUI.isActiveButtonToggledOn() == false) then
natives.PED.SET_PED_CAN_RAGDOLL(LocalPlayer().ID,false)
else
natives.PED.SET_PED_CAN_RAGDOLL(LocalPlayer().ID,true)
end
en