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  1. #1
    FisTheEvil's Avatar
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    May sound nooby but (hacking question)

    I KNOW C++ and how to use it (i use visual), but I have no idea how to actually get the games resources to modify it, like player location ETC,

    I've heard of a program called OllyDBG, would I use that ooorrrr?

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    Blueblood1's Avatar
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    OllyDBG is one way to go, along with Cheat Engine. Its not just gonna give it to you on a silver platter though. It also takes a little bit of knowledge for such things.
    There are also many offset dumpers on another site which shall not be named.

    Now to get a Players position or vector, there are a few offsets your need.

    The Players Base Entity (DwClient + DwEntityList + (DwEntitySize * PlayerNumber)) //Player number is just and integer from 1-64
    This plus the VecOrigin offset to return a the position (BaseEntity + DwVecOrigin)

    Now that returns float* which is a list from 0 to 2 which contains info on the players X Y and Z.

    Best way to do this is to define it too a Float list, "float EnemyPos[2];"

    EnemyPos[0] is x
    EnemyPos[1] is y
    EnemyPos[2] is z

    and that's how you get a players position in the world. To answer your actual question, I use CheatEngine as I've had a lot of experience with it. I only really use OllyDBG when I need to.
    Last edited by Blueblood1; 06-24-2015 at 07:24 AM.

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  3. #3
    FisTheEvil's Avatar
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    Quote Originally Posted by Blueblood1 View Post
    OllyDBG is one way to go, along with Cheat Engine. Its not just gonna give it to you on a silver platter though. It also takes a little bit of knowledge for such things.
    There are also many offset dumpers on another site which shall not be named.

    Now to get a Players position or vector, there are a few offsets your need.

    The Players Base Entity (DwClient + DwEntityList + (DwEntitySize * PlayerNumber)) //Player number is just and integer from 1-64
    This plus the VecOrigin offset to return a the position (BaseEntity + DwVecOrigin)

    Now that returns float* which is a list from 0 to 2 which contains info on the players X Y and Z.

    Best way to do this is to define it too a Float list, "float EnemyPos[2];"

    EnemyPos[0] is x
    EnemyPos[1] is y
    EnemyPos[2] is z

    and that's how you get a players position in the world. To answer your actual question, I use CheatEngine as I've had a lot of experience with it. I only really use OllyDBG when I need to.

    Thank you

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