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  1. #76
    jobbynob's Avatar
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    Quote Originally Posted by ZrXsUp View Post
    How Dafuq i do with those 3 DLL FILES?? Install instructions? what the hell tho i am not computer Technic...
    Just make a new folder on your desktop place all the files in it then open bf4, get in game, spawn then run the .exe file

  2. #77
    ZrXsUp's Avatar
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    I cant do put shit there it seems that file is broken :I

  3. #78
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    Quote Originally Posted by ZrXsUp View Post
    I cant do put shit there it seems that file is broken :I
    lol. ok make a folder on your desktop and name whatever. add folder to your AV exceptions. paste dll filers into the folder. run .exe. if a simple copy paste is difficult, study up on how to use a computer.

  4. #79
    Ichayd's Avatar
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    Quote Originally Posted by ZrXsUp View Post
    How Dafuq i do with those 3 DLL FILES?? Install instructions? what the hell tho i am not computer Technic...
    Lol carefully read the instructions.

    Instructions for some lazy guys:
    1. Open the game
    2. Spawn on map
    3. Open the hack

  5. #80
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    I would like to request a phantom dog tag esp addition #include "hacklib/Main.h"#include "hacklib/Drawer.h"#include "hacklib/WindowOverlay.h"#include "hacklib/ImplementMember.h"#include "hacklib/PatternScanner.h" namespace BF4{ class Cam { IMPLMEMBER(D3DXMATRIX, Transform, 0x40); IMPLMEMBER(D3DXVECTOR3, ViewVec, 0x60); IMPLMEMBER(D3DXVECTOR3, Pos, 0x70); IMPLMEMBER(float, Fovy, 0xb4); IMPLMEMBER(D3DXMATRIX, ViewMat, 0x260); }; class CamHolder { IMPLMEMBER(Cam*, CamData, 0x60); }; class MeshAsset { IMPLMEMBER(char*, Name, 0x10); }; class StaticModelEntityData { IMPLMEMBER(MeshAsset*, Asset, 0x98); }; class ClientStaticModelEntity { IMPLMEMBER(StaticModelEntityData*, Data, 0x30); IMPLMEMBER(ClientStaticModelEntity*, Next, 0x40); IMPLMEMBER(D3DXVECTOR3, Pos, 0x240); };} class BF4BoxMain : public hl::Main{public: bool init() override; bool step() override; private: hl:rawer m_drawer; hl::WindowOverlay m_overlay; struct Mems { BF4::CamHolder *pCamHolder; } m_mems; static const uintptr_t m_typeInfoStaticModel = 0x1427f8850;}; hl::StaticInit<BF4BoxMain> g_initObj; bool BF4BoxMain::init(){ uintptr_t sigCam = hl::FindPattern("\x84\xc0\x75\x00\x48\x8b\x0d\x00\ x00\x00\x00\x48\x8b\x01\xff\x50\x00\xf3\x0f\x10\x0 d", "xxx?xxx????xxxxx?xxxx"); if (!sigCam) { hl::MsgBox("Error", "Invalid patterns"); return false; } auto camAdr = *(std::uint32_t*)(sigCam + 0x7); m_mems.pCamHolder = *(BF4::CamHolder**)(camAdr + sigCam + 0x7 + 0x4); if (m_overlay.create() != hl::WindowOverlay::Error::Success) return false; m_overlay.registerResetHandlers(std::bind(&hl:rawer::OnLostDevice, &m_drawer), std::bind(&hl:rawer::OnResetDevice, &m_drawer)); m_drawer.SetDevice(m_overlay.getDev()); return true;} bool BF4BoxMain::step(){ if (GetAsyncKeyState(VK_HOME) < 0) return false; D3DXMATRIX viewMat, projMat; D3DXVECTOR3 camPos; auto pCamHolder = m_mems.pCamHolder; if (pCamHolder) { auto pCam = pCamHolder->getCamData(); if (pCam) { viewMat = pCam->getViewMat(); viewMat._11 = -viewMat._11; // negate x viewMat._12 = -viewMat._12; viewMat._13 = -viewMat._13; std::swap(viewMat._21, viewMat._31); // swap y and z std::swap(viewMat._22, viewMat._32); std::swap(viewMat._23, viewMat._33); camPos = D3DXVECTOR3(-pCam->getPos().x, pCam->getPos().z, pCam->getPos().y); D3DXMatrixPerspectiveFovRH(&projMat, pCam->getFovy(), (float)m_overlay.getWidth()/m_overlay.getHeight(), 0.1f, 100000.0f); m_drawer.Update(viewMat, projMat); } } else { return true; } auto pDevice = m_overlay.getDev(); if (pDevice->BeginScene() == D3D_OK) { m_overlay.clearRenderTarget(); uintptr_t itEntity = m_typeInfoStaticModel + 0x60; auto pEntity = (BF4::ClientStaticModelEntity*)(itEntity - 0x40); while (itEntity) { std::string name = pEntity->getData()->getAsset()->getName(); if (name.find("glasswin") != std::string::npos || name.find("ammobox") != std::string::npos || name.find("rubble_01_large_snow") != std::string::npos || name.find("officedivider") != std::string::npos) { D3DXVECTOR3 worldPos = pEntity->getPos(); worldPos = D3DXVECTOR3(-worldPos.x, worldPos.z, worldPos.y); D3DXVECTOR3 screenPos; m_drawer.Project(worldPos, screenPos); if (m_drawer.IsInfrontCam(screenPos)) { float dist = D3DXVec3Length(&(camPos - worldPos)); m_drawer.DrawCircle(screenPos.x, screenPos.y, 2000*(1/dist), 0xff00ff00); m_drawer.DrawCircle(screenPos.x, screenPos.y, 1500*(1/dist), 0xffff0000); } } itEntity = *(uintptr_t*)itEntity; pEntity = (BF4::ClientStaticModelEntity*)(itEntity - 0x40); } pDevice->EndScene(); pDevice->Present(NULL, NULL, NULL, NULL); } std::this_thread::sleep_for(std::chrono::milliseco nds(10)); return true;}

  6. #81
    inkubator's Avatar
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    detected? how long is the average Czity to BF 4 undetectable ?

  7. #82
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    so I got a watched warning showing up, not using esp or nothing, just the rpm mod. Is there a way I can change the 2000rpm to 1000 at all? anyway with being watched does that mean spectated? also it stays on so even if i am not being watched it will stay on?

  8. #83
    jhaskjghasjkhgd's Avatar
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    Thank you awesome job

  9. #84
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    Quote Originally Posted by BanWish View Post
    so I got a watched warning showing up, not using esp or nothing, just the rpm mod. Is there a way I can change the 2000rpm to 1000 at all? anyway with being watched does that mean spectated? also it stays on so even if i am not being watched it will stay on?
    If a spectator in your game you see a message on your screen, something like "you're being watched by xxxx". If spectator is watching someone else, this message will show in your screen as well.

  10. #85
    Ichayd's Avatar
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    Quote Originally Posted by inkubator View Post
    detected? how long is the average Czity to BF 4 undetectable ?
    It really depends on how you use the menu, Aimbot is risky

  11. #86
    BanWish's Avatar
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    does this send black PBSS once the hack is activated?
    edit* disregard I checked my pbss and safe . if you are using ESP though, it might show up. I dont .
    also can I edit the .dll to reduce the rpm and trigger? or does that require reverse engineering?
    Last edited by BanWish; 07-02-2015 at 04:04 PM.

  12. #87
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    Uhmm nobreath what does it exactly it does that you can't die? Is it like u go in the water and u can't die? or what does it mean when u activate it what does it?

  13. #88
    BanWish's Avatar
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    Quote Originally Posted by lorenzmasker View Post
    Uhmm nobreath what does it exactly it does that you can't die? Is it like u go in the water and u can't die? or what does it mean when u activate it what does it?
    lol serious? disables scope sway so you can snipe easier

  14. #89
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    It makes it so you don't have to toggle to remove weapon sway for sniping.

  15. #90
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    It isn't popping up for me? On windowed borderless mode.

    The old one worked fine and now it doesn't work either. Any ideas?

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