pastebin /feQAcXZB
this guy is og
These are "his" hacks. Both of them are fucking garbage and complete paste.
Here you go:
DHAK
DHAK2
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holy shit even the localization is pasted
some of it is tabbed while some of it is spacedCode:if not CLIENT then return end local g = table.Copy( _G ) local hook = hook local derma = derma local surface = surface local vgui = vgui local input = input local util = util local cam = cam local render = render local math = math local draw = draw local team = team local timer = timer local pcall = pcall local require = require local unpack = unpack local ScrW, ScrH = ScrW, ScrH local Color = Color local Angle = Angle local Vector = Vector local EyePos = EyePos local IsValid = IsValid local CurTime = CurTime local GetConVar = GetConVar local EyeAngles = EyeAngles local LocalPlayer = LocalPlayer local Angle = Angle local Color = Color local EyeAngles = EyeAngles local EyePos = EyePos local ipairs = ipairs local pairs = pairs local tobool = tobool local tonumber = tonumber local tostring = tostring local type = type local Vector = Vector local Msg = Msg local MsgN = MsgN local IsValid = IsValid local RealFrameTime = RealFrameTime local CreateClientConVar = CreateClientConVar local CreateMaterial = CreateMaterial local AddConsoleCommand = AddConsoleCommand local next = next local Entity = Entity local rawget = rawget local pcall = pcall local FindMetaTable = FindMetaTable local HSVToColor = HSVToColor local ScrW = ScrW local ScrH = ScrH local RealTime = RealTime local LocalPlayer = LocalPlayer local LerpAngle = LerpAngle local GetConVarNumber = GetConVarNumber local collectgarbage = collectgarbage local MASK_SHOT = MASK_SHOT local MASK_SHOT_PORTAL = MASK_SHOT_PORTAL local MASK_SOLID = MASK_SOLID local MASK_PLAYERSOLID = MASK_PLAYERSOLID local MASK_ALL = MASK_ALL local MASK_OPAQUE = MASK_OPAQUE local MASK_OPAQUE_AND_NPCS = MASK_OPAQUE_AND_NPCS local MASK_SPLITAREAPORTAL = MASK_SPLITAREAPORTAL local MASK_BLOCKLOS_AND_NPCS = MASK_BLOCKLOS_AND_NPCS local MASK_VISIBLE = MASK_VISIBLE local MASK_NPCSOLID = MASK_NPCSOLID local MASK_BLOCKLOS = MASK_BLOCKLOS local MASK_NPCSOLID_BRUSHONLY = MASK_NPCSOLID_BRUSHONLY local MASK_VISIBLE_AND_NPCS = MASK_VISIBLE_AND_NPCS local MASK_NPCWORLDSTATIC = MASK_NPCWORLDSTATIC local MASK_CURRENT = MASK_CURRENT local MASK_DEADSOLID = MASK_DEADSOLID local MASK_SOLID_BRUSHONLY = MASK_SOLID_BRUSHONLY local MASK_SHOT_HULL = MASK_SHOT_HULL local MASK_WATER = MASK_WATER local MASK_PLAYERSOLID_BRUSHONLY = MASK_PLAYERSOLID_BRUSHONLY local __eq = __eq local __tostring = __tostring local __gc = __mul local __index = __index local __newindex = __newindex local __add = __add local __sub = __sub local __div = __div local __call = __call local __pow = __pow local __unm = __unm local __lt = __lt local __le = __le local __mode = __mode local __metatable = __metatable local IN_JUMP = IN_JUMP local next = next DHAK = {} Cones = {} DHAK.Meta = g.FindMetaTable( "Player" ) DHAK.ENT = g.FindMetaTable( "Entity" ) DHAK.ANG = g.FindMetaTable( "Angle" ) DHAK.VEC = g.FindMetaTable( "Vector" ) DHAK.r = debug.getregistry()
also random shit everywhere, why the fuck does he localize FindMetaTable if he's just going to use the g copy?
this might be ogthejuiceman
profile:
https://steamcommunity.com/profiles/76561198050812694/
oh wait it's not
that's sad that there are people more retarded than oj
supreme leek my friend
Thunks fur paste materuial
Empty for now
nice hera relabelCode:function ValidTarget( e ) local ply = g.LocalPlayer() if ( !g.IsValid( e ) ) then return false end if ( !e:IsValid() || ( !e:IsPlayer() && !e:IsNPC() ) || e == ply ) then return false end if ( e:IsPlayer() && e:InVehicle() ) then return false end if ( e:IsPlayer() && !e:Alive() || e:IsPlayer() && e:Health() <= 0 ) then return false end if ( e:IsNPC() ) then return false end if ( GetBool( "aim_ignorebots" ) && e:IsBot() ) then return false end if ( !InFov( e ) ) then return false end if ( e:GetMoveType() == MOVETYPE_OBSERVER ) then return false end if DHAK.ENT.IsDormant(e) then return false end if g.string.find( g.string.lower( team.GetName( e:Team() ) ), "spec" ) then return false end if ( !GetBool( "aim_targetfriends" ) && table.HasValue( Friends1, e:Nick() ) ) then return false end if ( GetBool( "aim_targetfriends" ) && !table.HasValue( Friends1, e:Nick() ) ) then return false end if ( !GetBool( "aim_friendly" ) && e:Team() == LocalPlayer():Team()) then return false end if ( GetBool( "aim_ignoreadmins" ) && DHAK:IsAdmin( e ) ) then return false end if ( GetBool( "aim_spawnprotection" ) && e:GetColor( r, g, b, a ).a < 255 or LocalPlayer():GetColor( r, g, b, a ).a < 255 ) then return false end if ( GetBool( "aim_ignorefriends" ) && e:GetFriendStatus() == "friend" ) then return false end //if ( DHAK:IsTTT() && GetBool( "aim_ignoreinnocents" ) && !table.HasValue( Traitors, e:Nick() ) ) then return false end //if ( DHAK:IsTTT() && GetBool( "aim_ignorefriendlytraitors" ) && LocalPlayer():IsTraitor() && IsTraitor( e ) ) then return false end //if ( DHAK:IsTTT() && IsTraitor( e ) && GetBool( "aim_ignoretraitors" ) ) then return false end return true end