Results 1 to 6 of 6
  1. #1
    n0t_cdriza's Avatar
    Join Date
    Mar 2015
    Gender
    female
    Posts
    29
    Reputation
    10
    Thanks
    105

    "OJ's" DHAK and DHAK2 leak

    These are "his" hacks. Both of them are fucking garbage and complete paste.

    Here you go:
    DHAK
    DHAK2





    - - - Updated - - -

    holy shit even the localization is pasted
    Code:
    if not CLIENT then return end
     
    local g = table.Copy( _G )
     
    local hook = hook
    local derma = derma
    local surface = surface
    local vgui = vgui
    local input = input
    local util = util
    local cam = cam
    local render = render
    local math = math
    local draw = draw
    local team = team
    local timer = timer
    local pcall = pcall
    local require = require
    local unpack = unpack
    local ScrW, ScrH = ScrW, ScrH
    local Color = Color
    local Angle = Angle
    local Vector = Vector
    local EyePos = EyePos
    local IsValid = IsValid
    local CurTime = CurTime
    local GetConVar = GetConVar
    local EyeAngles = EyeAngles
    local LocalPlayer = LocalPlayer
     
    local Angle                = Angle
    local Color                = Color
    local EyeAngles            = EyeAngles
    local EyePos               = EyePos
    local ipairs               = ipairs
    local pairs                = pairs
    local tobool               = tobool
    local tonumber             = tonumber
    local tostring             = tostring
    local type                 = type
    local Vector               = Vector
    local Msg                  = Msg
    local MsgN                 = MsgN
    local IsValid              = IsValid
    local RealFrameTime        = RealFrameTime
    local CreateClientConVar   = CreateClientConVar
    local CreateMaterial       = CreateMaterial
    local AddConsoleCommand    = AddConsoleCommand    
    local next                 = next
    local Entity               = Entity
    local rawget               = rawget
    local pcall                = pcall
    local FindMetaTable        = FindMetaTable
    local HSVToColor           = HSVToColor
    local ScrW                 = ScrW
    local ScrH                 = ScrH
    local RealTime             = RealTime
    local LocalPlayer          = LocalPlayer
    local LerpAngle            = LerpAngle
    local GetConVarNumber      = GetConVarNumber
    local collectgarbage       = collectgarbage
    local MASK_SHOT                  = MASK_SHOT
    local MASK_SHOT_PORTAL           = MASK_SHOT_PORTAL
    local MASK_SOLID                 = MASK_SOLID
    local MASK_PLAYERSOLID           = MASK_PLAYERSOLID
    local MASK_ALL                   = MASK_ALL
    local MASK_OPAQUE                = MASK_OPAQUE
    local MASK_OPAQUE_AND_NPCS       = MASK_OPAQUE_AND_NPCS
    local MASK_SPLITAREAPORTAL       = MASK_SPLITAREAPORTAL
    local MASK_BLOCKLOS_AND_NPCS     = MASK_BLOCKLOS_AND_NPCS
    local MASK_VISIBLE               = MASK_VISIBLE
    local MASK_NPCSOLID              = MASK_NPCSOLID
    local MASK_BLOCKLOS              = MASK_BLOCKLOS
    local MASK_NPCSOLID_BRUSHONLY    = MASK_NPCSOLID_BRUSHONLY
    local MASK_VISIBLE_AND_NPCS      = MASK_VISIBLE_AND_NPCS
    local MASK_NPCWORLDSTATIC        = MASK_NPCWORLDSTATIC
    local MASK_CURRENT               = MASK_CURRENT
    local MASK_DEADSOLID             = MASK_DEADSOLID
    local MASK_SOLID_BRUSHONLY       = MASK_SOLID_BRUSHONLY
    local MASK_SHOT_HULL             = MASK_SHOT_HULL
    local MASK_WATER                 = MASK_WATER
    local MASK_PLAYERSOLID_BRUSHONLY = MASK_PLAYERSOLID_BRUSHONLY
    local __eq        = __eq
    local __tostring  = __tostring
    local __gc        = __mul
    local __index     = __index
    local __newindex  = __newindex
    local __add       = __add
    local __sub       = __sub
    local __div       = __div
    local __call      = __call
    local __pow       = __pow
    local __unm       = __unm
    local __lt        = __lt
    local __le        = __le
    local __mode      = __mode
    local __metatable = __metatable
    local IN_JUMP = IN_JUMP
    local next = next
     
     
    DHAK                    = {}
     
    Cones                               = {}
     
    DHAK.Meta                               = g.FindMetaTable( "Player" )
     
    DHAK.ENT                = g.FindMetaTable( "Entity" )
     
    DHAK.ANG                = g.FindMetaTable( "Angle" )
     
    DHAK.VEC                = g.FindMetaTable( "Vector" )
     
    DHAK.r                  = debug.getregistry()
    some of it is tabbed while some of it is spaced

    also random shit everywhere, why the fuck does he localize FindMetaTable if he's just going to use the g copy?

  2. #2
    HealthbarsGA's Avatar
    Join Date
    Jul 2015
    Gender
    male
    Location
    DRUNKEN CHEETAH OWNS YOU
    Posts
    0
    Reputation
    10
    Thanks
    4
    pastebin /feQAcXZB
    this guy is og

  3. #3
    n0t_cdriza's Avatar
    Join Date
    Mar 2015
    Gender
    female
    Posts
    29
    Reputation
    10
    Thanks
    105
    Quote Originally Posted by HealthbarsGA View Post
    pastebin /feQAcXZB
    this guy is og
    this might be ogthejuiceman

    profile:
    https://steamcommunity.com/profiles/76561198050812694/


    oh wait it's not
    that's sad that there are people more retarded than oj

  4. #4
    c0deine's Avatar
    Join Date
    Feb 2015
    Gender
    male
    Posts
    190
    Reputation
    10
    Thanks
    167
    My Mood
    Aggressive
    supreme leek my friend

  5. #5
    max1612's Avatar
    Join Date
    Feb 2013
    Gender
    male
    Location
    C:/Users
    Posts
    532
    Reputation
    18
    Thanks
    1,466
    Thunks fur paste materuial
    Empty for now

  6. #6
    Kyouko's Avatar
    Join Date
    May 2015
    Gender
    female
    Posts
    102
    Reputation
    10
    Thanks
    99
    Code:
    function ValidTarget( e )
            local ply = g.LocalPlayer()
            if ( !g.IsValid( e ) ) then return false end
            if ( !e:IsValid() || ( !e:IsPlayer() && !e:IsNPC() ) || e == ply ) then return false end
            if ( e:IsPlayer() && e:InVehicle() ) then return false end
            if ( e:IsPlayer() && !e:Alive() || e:IsPlayer() && e:Health() <= 0 ) then return false end
            if ( e:IsNPC() ) then return false end
            if ( GetBool( "aim_ignorebots" ) && e:IsBot() ) then return false end
            if ( !InFov( e ) ) then return false end
            if ( e:GetMoveType() == MOVETYPE_OBSERVER ) then return false end
            if DHAK.ENT.IsDormant(e) then return false end
            if g.string.find( g.string.lower( team.GetName( e:Team() ) ), "spec" ) then return false end
            if ( !GetBool( "aim_targetfriends" ) && table.HasValue( Friends1, e:Nick() ) ) then return false end
            if ( GetBool( "aim_targetfriends" ) && !table.HasValue( Friends1, e:Nick() ) ) then return false end
            if ( !GetBool( "aim_friendly" ) && e:Team() == LocalPlayer():Team()) then return false end      
            if ( GetBool( "aim_ignoreadmins" ) && DHAK:IsAdmin( e ) ) then return false end
            if ( GetBool( "aim_spawnprotection" ) && e:GetColor( r, g, b, a ).a < 255 or LocalPlayer():GetColor( r, g, b, a ).a < 255 ) then return false end
            if ( GetBool( "aim_ignorefriends" ) && e:GetFriendStatus() == "friend" ) then return false end
            //if ( DHAK:IsTTT() && GetBool( "aim_ignoreinnocents" ) && !table.HasValue( Traitors, e:Nick() ) ) then return false end
            //if ( DHAK:IsTTT() && GetBool( "aim_ignorefriendlytraitors" ) && LocalPlayer():IsTraitor() && IsTraitor( e ) ) then return false end
            //if ( DHAK:IsTTT() && IsTraitor( e ) && GetBool( "aim_ignoretraitors" ) ) then return false end
            return true
    end
    nice hera relabel

Similar Threads

  1. Replies: 7
    Last Post: 06-09-2015, 03:28 PM
  2. Replies: 7
    Last Post: 05-24-2014, 07:39 PM
  3. When I quote people it quotes in my colour?
    By Hysteria in forum General
    Replies: 2
    Last Post: 10-14-2011, 08:46 AM
  4. MPGH IRC Chat Quote Thread
    By i eat trees in forum Entertainment
    Replies: 746
    Last Post: 07-02-2011, 10:07 PM
  5. HLSS and wmv quotes with MW2 MP?
    By Gt3x24x7v2 in forum Call of Duty Modern Warfare 2 Help
    Replies: 5
    Last Post: 02-28-2010, 04:56 PM