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  1. #1
    n1k0la1's Avatar
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    ADDIES,BYPASs and Bytes

    ADDIES

    [PHP]//////////START/////////
    //[OffSet]
    #define OFS_X 0x000260//
    #define OFS_Y 0x000258//
    #define OFS_Z 0x00025C//
    #define OFS_NFD 0x000320//
    #define OFS_NORECOIL1 0x000020//
    #define OFS_NORECOIL2 0x00001C//
    #define ADR_SERVERBASE 0xBDAFF8//
    #define Player_Pointer 0xCD1E88//
    #define ADR_Speed 0x9B2E8C//
    #define ADR_SpeedRoll 0x9CE8DC//
    #define ADR_FastMedic 0xB10A94//
    #define ADR_FastRepair 0xB10A98//
    #define ADR_FastAmmo 0xB10A90//
    #define ADR_FastFlag 0xB10A9C//
    #define ADR_NoBounds1 0xB41A5C//
    #define ADR_NoBounds2 0xB41A58//
    #define ADR_QuickSpawn1 0xB2F050//
    #define ADR_QuickSpawn2 0xB9035C//
    #define ADR_Scope 0xB10A84//
    #define ADR_NoWater 0xA33098//
    #define ADR_TrigerBot 0xA33030//
    #define ADR_Gmalert 0xA3CA1A//
    //[ASM]
    #define ADR_AutoAmmo 0x6967D7//0x0F 0x85 0xA2 0x00 0x00 0x00
    #define ADR_AutoMedic 0x696890//0x0F 0x85 0xA6 0x00 0x00 0x00
    #define ADR_NoDelay 0x6A14F4//0x74 0x43
    #define ADR_RapidFire 0x6929F3//0x0F 0xBF 0xAE 0x7A 0x01 0x00 0x00
    #define ADR_BoneShot 0x47B5C9//0x0F 0x85 0x33 0x01 0x00 0x00
    #define ADR_Invisible 0x68D65E//0x8B 0x4D 0x00
    #define ADR_Prone 0x68F760//0x74 0x0C
    #define ADR_STW 0x6C1D36//0x8B 0x51 0x38
    #define ADR_WTW 0x886F00//0xD8 0x4A 0x0C
    #define ADR_Bullets 0x69446B//0x0F 0xB7 0x44 0x24 0x1C
    #define ADR_AntiKick 0xRUINSTHEGAME //0x75 0x0D
    #define ADR_AntiMine 0x4B5235//0x0F 0x84 0x49 0x06 0x00 0x00
    #define ADR_OPK1 0x680***//Nothing Found sad.gif
    #define ADR_OPK2 0x680***//Nothing Found sad.gif
    #define ADR_OPK3 0x680***//Nothing Found sad.gif
    #define ADR_SVP 0x680CFE//0x8B 0x54 0x24 0x04
    #define ADR_OxyGene 0x690AA0//0x75 0x2A
    #define ADR_PremCross_1 0x63C537//0x0F 0x84 0x86 0x01 0x00 0x00
    #define ADR_Escalator_1 0x887E64//0x89 0x45 0x08
    #define ADR_Escalator_2 0x887D27//0x890x5D 0x08
    #define ADR_NoRestrictions 0x69CB0C//0x74 0x48
    #define ADR_QuickPlant 0x69B807//0x74 0x0C
    #define ADR_QuickDefuse 0x69BD32//0x7D 0x28
    //[Item Px]
    #define ADR_SP5 0xB10AC4//
    #define ADR_SP10 0xB10AC5//
    #define ADR_Ammo1 0xB10ACC//
    #define ADR_Ammo2 0xB10ACD//
    #define ADR_CompBandage 0xB10AD2//
    #define ADR_SniperPX 0xB10AD0//
    //[Vehicle]
    #define ADR_AutoRepair 0x44F643//0x0F 0x85 0xBA 0x00 0x00 0x00
    #define ADR_VehicleNoDamage 0x44E248//0x0F 0x84 0x24 0x01 0x00 0x00
    #define ADR_VehicleInvisible 0x454420//0x89 0x4E 0x0C
    #define ADR_VehicleDelay 0x44F5FD//0x75 0x33
    #define ADR_VehicleCrazy_1 0x8358DB//0x74 0x14
    #define ADR_VehicleCrazy_2 0x4A54DD //0x0F 0x85 0x50 0x05 0x00 0x00
    ////////////STOP////////////[/PHP]


    Bypass



    [PHP]void Bypass(void)
    {
    long EhSvc = (long)GetModuleHandleA("EhSvc.dll");
    if(EhSvc!=0)
    {
    DWORD oldproc;
    int EhPtr = 0xC7758;//Constant
    int Memory1 =(EhSvc+0xC7715);
    int Memory2 =(EhSvc+0xC7719);
    int Memory3 =(EhSvc+0xC7739);
    int Memory4 =(EhSvc+0xC7754);
    int Memory5 =(EhSvc+0xC7758);
    int Memory6 =(EhSvc+0xCED40);
    int Memory7 =(EhSvc+0xD13F8);
    int Memory8 =(EhSvc+0xD2E08);
    int Memory9 =(EhSvc+0xD2E40);
    int Memory10 =(EhSvc+0xC7570);
    int Memory11 =(EhSvc+0xD2E40);
    int Memory12 =(EhSvc+0xC62F8);
    int Memory13 =(EhSvc+0xCD8FC);
    int Memory14 =(EhSvc+0xCD5F8);
    int Memory15 =(EhSvc+0xD0F40);
    int Memory16 =(EhSvc+0xD3DF1);
    int EhY = EhSvc+EhPtr-0x20;
    int Eh0 = EhSvc+EhPtr-0x44;
    int EhX = EhSvc+EhPtr-0x40;

    VirtualProtect((void*)(Memory1),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
    *(DWORD*)(Memory1) = 4;
    VirtualProtect((void*)(Memory2),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
    *(DWORD*)(Memory2) = 4;
    VirtualProtect((void*)(Memory3),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
    *(DWORD*)(Memory3) = 4;
    VirtualProtect((void*)(Memory4),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
    *(DWORD*)(Memory4) = 4;
    VirtualProtect((void*)(Memory5),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
    *(DWORD*)(Memory5) = 4;
    VirtualProtect((void*)(Memory6),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
    *(DWORD*)(Memory6) = 4;
    VirtualProtect((void*)(Memory7),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
    *(DWORD*)(Memory7) = 4;
    VirtualProtect((void*)(Memory8),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
    *(DWORD*)(Memory8) = 4;
    VirtualProtect((void*)(Memory9),0x6,PAGE_EXECUTE_R EADWRITE,&oldproc);
    *(DWORD*)(Memory9) = 4;
    VirtualProtect((void*)(Memory10),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
    *(DWORD*)(Memory10) = 4;
    VirtualProtect((void*)(Memory11),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
    *(DWORD*)(Memory11) = 4;
    VirtualProtect((void*)(Memory12),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
    *(DWORD*)(Memory12) = 4;
    VirtualProtect((void*)(Memory13),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
    *(DWORD*)(Memory13) = 4;
    VirtualProtect((void*)(Memory14),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
    *(DWORD*)(Memory14) = 4;
    VirtualProtect((void*)(Memory15),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
    *(DWORD*)(Memory15) = 4;
    VirtualProtect((void*)(Memory16),0x6,PAGE_EXECUTE_ READWRITE,&oldproc);
    *(DWORD*)(Memory16) = 4;

    }
    BypassStatus = "On";
    }

    void AntiBan(void)
    {
    DWORD Old;
    VirtualProtect((BYTE*)int( Addr_HackShield ),0x8,PAGE_EXECUTE_READWRITE,&Old);
    *(int*) Addr_HackShield = 2415922370;
    AntiBanStatus = "On";
    }

    void Loop(void)
    {
    for(;
    {
    DWORD EhSvc = (DWORD)GetModuleHandleA("EhSvc.dll");
    if(EhSvc!=0)
    {
    Bypass();
    AntiBan();
    }
    Sleep(20);
    }
    [/PHP]


    Bytes

    [PHP]
    // ============= WARROCK BYTES OFF ===============
    BYTE BULLETSOFF [] = {0x0F,0xB7,0x44,0x24,0x1C}; // Updated
    BYTE FASTASOFF [] = {0x0F,0xBF,0xAE,0x7A,0x01,0x00,0x00}; // Updated
    BYTE ESPNAMESOFF [] = {0x8b,0x81,0x18,0x2a,0xc1,0x00}; // Updated
    BYTE ESPHEALTHOFF [] = {0x75,0x21}; // Updated
    BYTE NORESTRICTIONS [] = {0x74,0x48}; // Updated
    BYTE OPKPLAYERS1OFF [] = {0x89,0x91,0x58,0x02,0x00,0x00}; // Updated
    BYTE OPKPLAYERS2OFF [] = {0x89,0x81,0x5C,0x02,0x00,0x00}; // Updated
    BYTE OPKPLAYERS3OFF [] = {0x89,0x91,0x60,0x02,0x00,0x00}; // Updated
    BYTE SPECTATEOFF [] = {0x0F,0x84,0x37,0x01,0x00,0x00}; // updated
    BYTE MINEVEIWER1OFF [] = {0x0F,0x85,0xCC,0x00,0x00,0x00}; // Updated
    BYTE MINEVEIWER2OFF [] = {0x75,0x4A}; // Updated
    BYTE AUTOMEDICOFF [] = {0x0f,0x85,0xa6,0x00,0x00,0x00}; // Updated
    BYTE INVISABLEOFF [] = {0x8B,0x4D,0x00}; // Updated
    BYTE PRONEOFF [] = {0x74,0x0C}; // Updated
    BYTE AUTOAMMOOFF [] = {0x0F,0x85,0xA2,0x00,0x00,0x00}; // Updated
    BYTE HEADSHOT1OFF [] = {0x0f,0x85,0x21,0x01,0x00,0x00}; // Updated
    BYTE HEADSHOT2OFF [] = {0x8b,0x4c,0x24,0x04}; // Updated
    BYTE UNLAMMO1OFF [] = {0x89,0x7E,0x24};
    BYTE UNLAMMO2OFF [] = {0x89,0x46,0x20};
    BYTE UNLAMMO3OFF [] = {0x89,0x46,0x24};
    BYTE ZERODELAYOFF [] = {0xF6,0xC6,0x04}; // Updated
    BYTE SVPALLOFF [] = {0x8B,0x54,0x24,0x04}; // Updated
    BYTE ASMCROSSHAIROFF[] = {0x74,0x4A}; // Updated
    BYTE STWOFF [] = {0x8b,0x51,0x38}; // Updated
    BYTE WTWOFF [] = {0xd8,0x4a,0x08}; // Updated
    BYTE ESCLATOR1OFF [] = {0x89,0x5D,0x08}; // Updated
    BYTE ESCLATOR2OFF [] = {0x89,0x45,0x08}; // Updated
    BYTE AUTOREPAIROFF [] = {0xD8,0x1D,0x44,0xBF,0xA2,0x00};
    BYTE SUPERCAROFF [] = {0x75,0x33};
    BYTE OMGCAR1OFF [] = {0x40};
    BYTE OMGCAR2OFF [] = {0x44};
    BYTE OMGCAR3OFF [] = {0x48};
    BYTE CARINVISABLEOFF[] = {0x89,0x4E,0x0C}; // Updated
    BYTE VECJUMP1OFF [] = {0x0F,0x85,0xCC,0x04,0x00,0x00}; // Updated
    BYTE VECJUMP2OFF [] = {0x74,0x14}; // Updated
    BYTE VECJUMP3OFF [] = {0x20,0x42}; // Updated
    BYTE NOVECDAMAGEOFF [] = {0x84,0x24,0x01,0x00,0x00}; // Updated
    BYTE PRECROSSHAIROFF[] = {0x0F,0x84,0x86,0x01,0x00,0x00};
    BYTE ALLANTIMINEOFF [] = {0x0F,0x84,0x49,0x06,0x00,0x00}; // Updated
    BYTE QUICKPLANTOFF [] = {0x7D,0x28}; // Updated
    BYTE QUICKDEFUSEOFF [] = {0x7D,0x0C}; // Updated

    // ============= WARROCK BYTES ON ===============
    BYTE HEADSHOT1ON [] = {0xB9,0x7A,0xB6,0xD6,0xDE,0x90};
    BYTE OPKALLON [] = {0x89,0xA1};
    BYTE OMGCARALLON [] = {0x00};
    BYTE VECJUMPSUPERON [] = {0x00,0x44};
    BYTE NOVECDAMAGEON [] = {0x85,0x24,0x01,0x00,0x00};
    BYTE ALLANTIMINEON [] = {0xE9,0x4A,0x06,0x00,0x00,0x90};
    BYTE QUICKPLANTON [] = {0xEB,0x3B};
    BYTE QUICKDEFUSEON [] = {0xEB,0x55};

    // ============= STANDED BYTES! =============== //
    BYTE NOPS [] = {0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90,0x90 ,0x90,0x90,0x90,0x90};
    BYTE NORMALJUMP [] = {0x75};
    BYTE STANDEDJUMP [] = {0x74};
    BYTE ALWAYSJUMP [] = {0xEB};[/PHP]


    Dont Forget to press the THANKS button!


    1. People are animals.
    2. The body is mortal and subject to incredible pain.
    3. Life is antagonistic to the living.
    4. The flesh can be sawed, crushed, frozen, stretched, burned, bombed, and plucked for music.
    5. The dumb are abused by the smart and the smart destroyed by their own cunning.
    6. The small are tortured by the large and the large destroyed by their own momentum.
    7. We are able to walk on air, but only as long as our illusion supports us.




  2. The Following 7 Users Say Thank You to n1k0la1 For This Useful Post:

    arturomus (01-26-2010),cpepablito (12-08-2009),haxing (12-09-2009),IHelper (12-08-2009),Mike Shinoda (12-09-2009),mota35 (12-08-2009),xRenegade_x (12-08-2009)

  3. #2
    blue213321's Avatar
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    i wish i know what this is...

  4. #3
    TheJakub999's Avatar
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    this bypass ins't so good (detected with some func like OPK, unlimited & zero delay)... The addies are good... Some bytes are wrong but, thanks!

  5. #4
    Snape's Avatar
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    You didnt do this, credits goes to?



  6. #5
    n1k0la1's Avatar
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    Quote Originally Posted by helger View Post
    You didnt do this, credits goes to?
    I dont know who did this thats the problem ! i just found it without any credits
    Last edited by n1k0la1; 12-08-2009 at 01:53 PM.


    1. People are animals.
    2. The body is mortal and subject to incredible pain.
    3. Life is antagonistic to the living.
    4. The flesh can be sawed, crushed, frozen, stretched, burned, bombed, and plucked for music.
    5. The dumb are abused by the smart and the smart destroyed by their own cunning.
    6. The small are tortured by the large and the large destroyed by their own momentum.
    7. We are able to walk on air, but only as long as our illusion supports us.




  7. #6
    Snape's Avatar
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    then, how do you know, these are new?



  8. #7
    warrockhacking111's Avatar
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    Quote Originally Posted by helger View Post
    then, how do you know, these are new?
    omfg helger this is bad i agree with you again, and yeah these could be from 2008 ect..
    Only just returned.

    Respect List:
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  9. #8
    n1k0la1's Avatar
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    Guys they were posted on december 6!
    Last edited by n1k0la1; 12-08-2009 at 03:13 PM.


    1. People are animals.
    2. The body is mortal and subject to incredible pain.
    3. Life is antagonistic to the living.
    4. The flesh can be sawed, crushed, frozen, stretched, burned, bombed, and plucked for music.
    5. The dumb are abused by the smart and the smart destroyed by their own cunning.
    6. The small are tortured by the large and the large destroyed by their own momentum.
    7. We are able to walk on air, but only as long as our illusion supports us.




  10. #9
    Czar's Avatar
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    We'll wait for somebody to test and confirm them, but anyways.. Wr appreciates your effort.
    [=

  11. The Following User Says Thank You to Czar For This Useful Post:

    n1k0la1 (12-08-2009)

  12. #10
    xRenegade_x's Avatar
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    Dunno how to use these or even code but thanked you anyways :P lol

    __Coming Soon__
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    Where to find .TGA files

  13. #11
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    #define ADR_AntiKick 0xRUINSTHEGAME //0x75 0x0D
    ahahahahahahaha

    Gifts
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  14. #12
    n1k0la1's Avatar
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    Quote Originally Posted by scruffy View Post


    ahahahahahahaha
    lol didnt see that wait il tryto find the anti kick addie


    1. People are animals.
    2. The body is mortal and subject to incredible pain.
    3. Life is antagonistic to the living.
    4. The flesh can be sawed, crushed, frozen, stretched, burned, bombed, and plucked for music.
    5. The dumb are abused by the smart and the smart destroyed by their own cunning.
    6. The small are tortured by the large and the large destroyed by their own momentum.
    7. We are able to walk on air, but only as long as our illusion supports us.




  15. #13
    IHelper's Avatar
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    Confirmed. No errors Good find
    You want respect
    Earn it.

  16. The Following User Says Thank You to IHelper For This Useful Post:

    n1k0la1 (12-08-2009)

  17. #14
    n1k0la1's Avatar
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    Quote Originally Posted by IHelper View Post
    Confirmed. No errors Good find
    Thanks Ihelper i was waiting for this !


    1. People are animals.
    2. The body is mortal and subject to incredible pain.
    3. Life is antagonistic to the living.
    4. The flesh can be sawed, crushed, frozen, stretched, burned, bombed, and plucked for music.
    5. The dumb are abused by the smart and the smart destroyed by their own cunning.
    6. The small are tortured by the large and the large destroyed by their own momentum.
    7. We are able to walk on air, but only as long as our illusion supports us.




  18. #15
    IHelper's Avatar
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    Quote Originally Posted by n1k0la1 View Post
    Thanks Ihelper i was waiting for this !
    They look like it came from a V.I.P logger
    You want respect
    Earn it.

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