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  1. #1
    Mizzle420420's Avatar
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    Cool Mizzle420420: Bind Menu v2 [SA] [New] [Undetected]

    New Menu I made using only Keybinds.
    Someone requested this because they wanted a menu with no dialog.
    The only RscDisplay in the menu is the map and that can be removed or not used if for some reason you want absolutely no dialog.

    Simply Execute the Script in a Sqf executor, all Keybinds are shown in the Monitor.

    Cosmos Script doubles as a suicide, hold to go to cosmos, tap to suicide.
    Respawn Script respawns you or any player in 1000m if they are unconscious or dead.
    Esp Script is new, includes players, v3s, and streamers.

    Credits:
    • Mizzle420420



    Code:
    MiZ_Run =
    {
    	call MiZ_KeyBinds;
    	call MiZ_Scripts;
    };
    MiZ_KeyBinds =
    {
    	comment "Home";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xC7) then
    	{
    		call MiZ_Cosmos;
    	}'];
        comment "BackSpace";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x0E) then
    	{
            call MiZ_ReSpawn;
    	}'];			
    	comment "SpaceBar";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x39) then
    	{
    		call MiZ_Speed_Hake;
    	}'];	
    	comment "B";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x30) then
    	{
    		call MiZ_Reverse_Speed_Hake;
    	}'];		
    	comment "M";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x32) then
    	{
    		call MiZ_Map;
    	}'];	
    	comment "K";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x25) then
    	{
    		call MiZ_ESP;
    	}'];		
    	comment "L";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x26) then
    	{
    		call MiZ_NightLight;
    	}'];
    	comment "O";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x18) then
    	{
    		call MiZ_Fast_Anims;
    	}'];		
    	comment "J";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x24) then
    	{
    		call MiZ_Gun_God;
    	}'];			
    	comment "T";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x14) then
    	{
    		call MiZ_Break;	
    	}'];	
    	comment "U";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x16) then
    	{
    		call MiZ_FPS_Boost;
    	}'];		
    };
    MiZ_Scripts =
    {   
        MiZ_Cosmos =
    	{
    		_pos = player modeltoworld [0,0,30];
    		player setVehiclePosition [_pos, [], 0];
    		systemchat "Mizzle420420: Hold Button To Go To The Cosmos, Tap once for Suicide";
    	};	
    	MiZ_ReSpawn =
    	{
    		{respawn = _x;publicVariableServer "respawn";} forEach (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
    		systemchat "Mizzle420420: Respawned Near Players";
    	};
    	MiZ_Speed_Hake =
    	{
    		_pos = player modeltoworld [0,69,0];
    		player setVehiclePosition [_pos, [], 0];
    	};	
        MiZ_Reverse_Speed_Hake = 
        {
    		_pos = player modeltoworld [0,-69,0];
    		player setVehiclePosition [_pos, [], 0];	
    	};	
    	MiZ_Map =
    	{
    		disableSerialization;
    		closeDialog 0;
    		if (isNil "MiZ_Map1") then
    		{
    			MiZ_Map1 = 
    			{
    				comment "setpos";
    			};
    			MiZ_Map2 =
    			{
    				_ctrl = _this select 0;
    			    {
    			   		_ctrl drawIcon ["\DZ\ui\data\map\markers\military\Start_CA.paa", if (_x == player) then {[0,0,1,1]} else {[1,0,0,1]}, getPos _x, ((1 - ctrlMapScale _ctrl) max 0.2)*30, ((1 - ctrlMapScale _ctrl) max 0.2)*30, getDir _x, "herro", 2];
    			    } forEach (entities "SurvivorBase");
    			};
    		};
    		createDialog "RscDisplayMainMap";
    		_map = (findDisplay 12) displayCtrl 51;
    		_map ctrlAddEventhandler ["mousebuttondblclick","((_this select 0) posScreenToWorld [_this select 2, _this select 3]) spawn MiZ_Map1"];
    		_map ctrlAddEventHandler ["Draw", "_this call MiZ_Map2"];
    		for "_i" from 0 to 9999 do 
    		{
    			if (_i != 51) then 
    			{
    				((findDisplay 12) displayCtrl _i) ctrlShow false;
    			};
    		};
    	};
    	MiZ_ESP = 
    	{
    		private ["_ctrl"];
    		_renderer_init = 
    		{
    			private ["_renderTargets","_ctrl","_pos","_pos2D","_text","_special"];
    			_last_render = 2500;
    			while {RENDER_ESP} do 
    			{
    				_renderTargets =  (allMissionObjects "V3S_Cargo") + (allMissionObjects "v3s_chassis") + (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]) - [cameraOn];
    				renderer_recourse = 2500;
    				for "_i" from 0 to _last_render do {
    					_i cutText ["", "PLAIN"];
    				};
    				{
    					_unit = _x;
    					_NameUnit = name _unit;
    					if(_NameUnit == "Error: No Vehicle") then
    					{
    						_NameUnit = (typeof _unit);
    					};					
    					if (alive _unit) then
    					{
    						renderer_recourse cutRsc ['rscDynamicText', 'PLAIN'];
    						_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    						_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    						switch (getPlayerUID _unit) do
    						{
    							case "76561198131696032" : { _special = "MurdaTV / Streamer"};						
    							case "76561198062626836" : { _special = "TehJamJar / Streamer"};
    							case "76561197992757305" : { _special = "Gutterdog / Streamer"};
    							case "76561198000473092" : { _special = "Jenocyde / Streamer"};
    							case "76561198041774272" : { _special = "Moho / Streamer"};
    							case "76561198127672382" : { _special = "Moho / Streamer"};
    							case "76561198063473175" : { _special = "Kdwolf77 / Streamer"};
    							case "76561198010800494" : { _special = "Mikee2shu / Streamer"};
    							case "76561198041796479" : { _special = "EdButtHards / Streamer"};
    							case "76561198040072631" : { _special = "kailrusaw / Streamer, Owner of Bearded Streamers"};						
    							case "76561197966659611" : { _special = "Crom1957 / Streamer"};						
    							case "76561197973670812" : { _special = "Vesti / Streamer"};
    							case "76561198038771907" : { _special = "Stratus_B / Streamer, YouTuber"};
    							case "76561198131446283" : { _special = "bbyruthless / Streamer"};
    							case "76561198159693731" : { _special = "TheChief1114 / Streamer, YouTuber"};
    							case "76561198047010984" : { _special = "Anthony Kongphan / Streamer, YouTuber"};
    							case "76561198172807417" : { _special = "Sarge / Streamer, YouTuber"};
    							case "76561198000029216" : { _special = "Soma / Streamer"};
    							case "76561198004876904" : { _special = "djarii / Streamer, YouTuber"};
    							case "76561198131784904" : { _special = "xMinks / Streamer, YouTuber"};
    							case "76561198048740999" : { _special = "BeavisXtreme / Streamer, YouTuber"};
    							case "76561198112083899" : { _special = "Deadly Slob / Streamer, YouTuber"};
    							case "76561198078622340" : { _special = "FRANKIEonPCin1080p / Streamer, YouTuber"};
    							case "76561198136721291" : { _special = "JackFrags / Streamer, YouTuber"};
    							case "76561198145620376" : { _special = "infiSTAR / Hacker, Anti Hacker"};
    							case "76561198041937579" : { _special = "Raiin / Hacker"};
    							case "76561198054656105" : { _special = "iCRO4TIAN / Hacker"};
    							case "76561198046700395" : { _special = "TornChewy / Hacker"};
    							case "76561198035639554" : { _special = "NormanJaydenFBI / MPGH Minion"};
    							case "76561198038412105" : { _special = "xCyberxx / Hacker"};
    							case "76561198008890158" : { _special = "LiveMChief / Hacker"};
    							case "76561198136269696" : { _special = "The Joker / DarkWrath / Hacker"};
    							case "76561198035644989" : { _special = "Pwnoz0r / OpenDayZ Admin"};
    							case "76561197960667971" : { _special = "Dwarden / Bohemia Interactive"};
    							case "76561197978063921" : { _special = "Dwarden / Bohemia Interactive"};
    							case "76561198035158331" : { _special = "Dean 'Rocket' Hall / DayZ Creator"};
    							case "76561197979544532" : { _special = "Hicks_206 / DayZ Lead"};
    							case "76561197980412665" : { _special = "Ellohime / Streamer, YouTuber"};
    							case "76561198076826765" : { _special = "TERRORIST2SHootER / Streamer"};
    							case "76561198045155785" : { _special = "TheDeluxe4 / Streamer, YouTuber"};
    							case "76561198028049906" : { _special = "5hizzle / Streamer, YouTuber"};
    							case "76561198076671959" : { _special = "Aurandra / Streamer, YouTuber"};
    							case "76561198079236524" : { _special = "Play420 / Streamer"};
    							case "76561198019326016" : { _special = "TeamGE0 / Streamer, YouTuber"};
    							case "76561198039266658" : { _special = "Famou5ivan / Streamer"};
    							case "76561198036976622" : { _special = "Syndicate / Streamer, YouTuber"};
    							case "76561198121987923" : { _special = "Tom / Streamer"};
    							case "76561198070224802" : { _special = "DekonReighn / Streamer, Youtuber"};
    							case "76561197967275153" : { _special = "Clam Taco / Streamer"};
    							case "76561198024407638" : { _special = "Gold Glove / Streamer, YouTuber"};
    							case "76561198049451564" : { _special = "Failrlight Excaliber / Streamer, YouTuber"};
    							case "76571198031114363" : { _special = "MM3Ritter / Streamer"};
    							default {_special = ""};
    						};
    						_pos = getPosATL _unit;
    						_pos = [_pos select 0, _pos select 1, (_pos select 2) + 2];
    						_pos2D = worldToScreen _pos;
    						_bp = round(((_unit getVariable['blood',0])/5000)*100);
    						_hp = round(((_unit getVariable['health',0])/5000)*100);
    						_sp = round(((_unit getVariable['shock',0])/5000)*100);	
    						if(count _pos2D > 0)then
    						{					
    							_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    							_text = parseText format ['<t size=''0.4'' color=''#8DFF00''>%1 </t><t size=''0.4'' color=''#A40000''>%2m : %4bp %5hp %6sp</t></t><t size=''0.4'' color=''#A40000''><br/>%3</t>', _NameUnit, round (player distance _unit), _special,_bp,_hp,_sp];
    							_ctrl ctrlSetStructuredText _text;
    							_ctrl ctrlCommit 0;
    						};
    						renderer_recourse = renderer_recourse + 1;
    					};
    				}
    				forEach _renderTargets;
    				_last_render = renderer_recourse;
    			};
    		};
    		if(isNil "RENDER_ESP")then 
    		{
    			RENDER_ESP = false;
    		};
    		if!(RENDER_ESP)then
    		{
    			[] spawn _renderer_init;
    			RENDER_ESP = true;
    			systemchat "Mizzle420420: Esp Activated";
    		}
    		else
    		{
    			RENDER_ESP = false;
    			systemchat "Mizzle420420: Esp Deactivated";
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow false; _ctrl ctrlEnable false;
    		};
    	}; 
    	MiZ_Fast_Anims = 
    	{
    	    if (isnil ("FastAnimations")) then 
            {
                FastAnimations = 0;
            };
            if (FastAnimations==0) then 
            {
                FastAnimations=1;
                systemchat "Mizzle420420: Fast Animations Activated";
                playeraction "playerinjuredl";
            } 
            else 
            {
                systemchat "Mizzle420420: Fast Animations Deactivated";
                playeraction "playerhealthy";
                FastAnimations=0;
            };
    	};		
        MiZ_Gun_God = 
    	{
    	    if (isNil ("n201")) then 
    	    {
    		    n201=0;
    	    };
    	    if (n201==0) then
    	    {
    		    player setUnitRecoilCoefficient 0;
    		    systemchat "Mizzle420420: Gun God Activated";
    		    n201=1;
    	    }
    	    else
    	    {
    			player setWeaponReloadingTime [player,currentWeapon player,1];		
    	        player setUnitRecoilCoefficient 1;
    		    n201=0;
    	        systemchat "Mizzle420420: Gun God Deactivated";
    	    };
    		while (n201==0) do
    		{
    		player setWeaponReloadingTime [player,currentWeapon player,0];
    		};
        };			
    	MiZ_FPS_Boost = 
    	{	
    		if (isNil ("FPS_Boost1")) then
    		{
    			FPS_Boost1 = 0;
    		};
    		if (FPS_Boost1==0) then
    		{
    			setViewDistance 600;
    			setTerrainGrid 50.0;		
    			systemchat "Mizzle420420: FPS_Boost Activated";
    			FPS_Boost1=1;
    		}
    		else
    		{		
    			setViewDistance 1500;	
    			setTerrainGrid 12.5;		
    			systemchat "Mizzle420420: FPS_Boost Deactivated";
    			FPS_Boost1=0;
    		}; 
    	};	
    	MiZ_NightLight =
    	{
    		if (isNil "n171") then 
    		{
    			n171 = true;
    		};
    		if (n171) then
    		{
    			n172 = "#lightpoint" createVehicleLocal getpos player; 
    			n172 setLightBrightness 9; 
    			n172 setLightAmbient[15, 15, 15]; 
    			n172 setLightColor[.4, 1, 0]; 
    			n172 lightAttachObject [player, [0,0,15]];
    			n171 = false;
    			systemchat "Mizzle420420: Night Light Activated";
    		}
    		else
    		{
    			deleteVehicle n172;
    			n171 = true;
    			systemchat "Mizzle420420: Night Light Deactivated";
    		};
    	};		
    	MiZ_Break =
    	{   
            actionReleased = player;
            publicVariableServer 'actionReleased';
            player setCaptive false;
            player playAction "cancelAction";
    		systemchat "Mizzle420420: Broke Free";
    	};	
    };
    [] spawn 
    {
    	0 cutRsc['RscTitleStructuredText', 'PLAIN'];
    	_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
    	_ctrl = _display displayctrl 9999;
    	_ctrl ctrlShow true;
    	_ctrl ctrlEnable true;
    	_ctrl ctrlSetFade 0;
    	_ctrl ctrlSetPosition[safezonex, safezoney + .9, safezonew, safezoneH];
    	_ctrl ctrlSetStructuredText parseText "<t color='#890202'>Welcome to</t> <t color='#8DFF00'>Bind Menu v2</t>";
    	_ctrl ctrlcommit 0;
    	uiSleep 4;
    	0 cutRsc['RscTitleStructuredText', 'PLAIN'];
    	_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
    	_ctrl = _display displayctrl 9999;
    	_ctrl ctrlShow true;
    	_ctrl ctrlEnable true;
    	_ctrl ctrlSetFade 0;
    	_ctrl ctrlSetPosition[safezonex, safezoney + .9, safezonew, safezoneH];
    	_ctrl ctrlSetStructuredText parseText "<t color='#890202'>Credits:</t><t color='#8DFF00'> Mizzle420420</t>";
    	_ctrl ctrlcommit 0;
    	uiSleep 4;
    	_MiZ_Wait = 1;
        waituntil {_MiZ_Wait == 1};
    	while {true} do
    	{			
            Player_Array = [];
    		Vehicle_Array = [];
    		Heli_Array = [];
    		Zombie_Array = [];
    		Body_Array = [];
    		_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]) - [cameraOn];
    		{
    			if (alive _x) then
    			{
    				Player_Array = Player_Array + [_x];
    			};
    		}foreach _entities;
    		_entities = (allMissionObjects "ZombieBase");
    		{
    			if (_x != player) then
    			{
    				Zombie_Array = Zombie_Array + [_x];
    			};
    		}foreach _entities;
    		_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]) - [cameraOn];
    		{
    			if (!(alive _x) && (name _x != '') && (name _x == "UnKnown Entity")) then
    			{
    				Body_Array = Body_Array + [_x];
    			};
    		} forEach _entities;
    		_entities = (allMissionObjects "V3S_Cargo") + (allMissionObjects "V3S_Chassis");
    		{
    			if (_x != player) then 
    			{
    				Vehicle_Array = Vehicle_Array + [_x];
    			};
    		} forEach _entities;
    		_entities = (allMissionObjects "LandVehicle");
    		{
    			if ((typeof _x == "land_mh_60wreck") or (typeof _x == "Land_Mi8_Crashed") or (typeof _x == "Land_UH1Y_Wreck")) then
    			{
    				Heli_Array = Heli_Array + [_x];
    			};
    		} forEach _entities;
    		0 cutRsc['RscTitleStructuredText', 'PLAIN'];
    		_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
    		_ctrl = _display displayctrl 9999;
    		_ctrl ctrlShow true;
    		_ctrl ctrlEnable true;
    		_ctrl ctrlSetFade 0;
    		_ctrl ctrlSetPosition[safezonex, safezoney + .9, safezonew, safezoneH];
    		_ctrl ctrlSetStructuredText parseText "<t color='#890202'>(</t><t color='#8DFF00'>+</t><t color='#890202'>)</t>";
    		_ctrl ctrlcommit 0;	
            _unit = player;	     
    		_blood = round(((_unit getVariable['blood',0])/5000)*100);
    		_health = round(((_unit getVariable['health',0])/5000)*100);
    		_shock = round(((_unit getVariable['shock',0])/5000)*100);	
    		_temp = round(((_unit getVariable['bodytemperature',0])/100)*100);	
    		_heat = round(((_unit getVariable['heatcomfort',0])/100)*100);				
    		_hand = currentWeapon _unit;
    		_name = (name player);
    		_gridPos = mapGridPosition player;
    		_pp = getpos _unit;	
            _GUID = (getplayeruid (_unit));			
    		hintSilent parseText format 
    		["
    			<t size='1.4' align='Center' color='#8DFF00'>Bind Menu v2</t>			
    			<br/>
    			<t size='1.10' align='Center' color='#A90000'>Name:</t>			
    			<br/>		
    			<t size='1.10' align='Center' color='#8DFF00'>%3</t>				
    			<br/>				
    			<t size='1.10' align='Left' color='#A90000'>Health: </t>				<t size='1.10' align='Right' color='#8DFF00'>%5</t>	
    			<t size='1.10' align='Left' color='#A90000'>Blood: </t>					<t size='1.10' align='Right' color='#8DFF00'>%9</t>
    			<br/>
    			<t size='1.10' align='Left' color='#A90000'>Shock: </t> 				<t size='1.10' align='Right' color='#8DFF00'>%8</t>
    			<br/>
    			<t size='1.10' align='Left' color='#A90000'>Body Temp: </t> 			<t size='1.10' align='Right' color='#8DFF00'>%7</t>			
    			<t size='1.10' align='Left' color='#A90000'>Heat Index: </t>	  		<t size='1.10' align='Right' color='#8DFF00'>%6</t>
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>Players: </t> 				<t size='1.10' align='Right' color='#8DFF00'>%2</t>					
    			<t size='1.10' align='Left' color='#A90000'>Zombies: </t> 				<t size='1.10' align='Right' color='#8DFF00'>%1</t>
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>Bodies: </t> 				<t size='1.10' align='Right' color='#8DFF00'>%14</t>				
    			<t size='1.10' align='Left' color='#A90000'>Vehicles: </t> 				<t size='1.10' align='Right' color='#8DFF00'>%12</t>	
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>Crashes: </t> 				<t size='1.10' align='Right' color='#8DFF00'>%15</t>			
    			<t size='1.10' align='Left' color='#A90000'>FPS: </t>					<t size='1.10' align='Right' color='#8DFF00'>%4</t>		
    			<br/>					
    			<t size='1.10' align='Left' color='#A90000'>GPS: </t>					<t size='1.10' align='Right' color='#8DFF00'>%11</t>	
    			<br/>
    			<t size='1' align='Left' color='#8DFF00'>KeyBinds:</t>
    			<br/>
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>Home: </t>					<t size='1.10' align='Right' color='#8DFF00'> The Cosmos</t>	
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>BackSpace: </t>				<t size='1.10' align='Right' color='#8DFF00'> Respawn</t>	
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>SpaceBar: </t>				<t size='1.10' align='Right' color='#8DFF00'> SpeedHake</t>	
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>B: </t>						<t size='1.10' align='Right' color='#8DFF00'> Reverse SpeedHake</t>				
    			<t size='1.10' align='Left' color='#A90000'>M: </t>						<t size='1.10' align='Right' color='#8DFF00'> Map</t>
    			<br/>						
    			<t size='1.10' align='Left' color='#A90000'>K: </t>						<t size='1.10' align='Right' color='#8DFF00'> ESP</t>					
    			<t size='1.10' align='Left' color='#A90000'>L: </t>						<t size='1.10' align='Right' color='#8DFF00'> NightLight</t>
    			<br/>				
    			<t size='1.10' align='Left' color='#A90000'>O: </t>						<t size='1.10' align='Right' color='#8DFF00'> Fast Animations</t>		
    			<br/>				
    			<t size='1.10' align='Left' color='#A90000'>J: </t>						<t size='1.10' align='Right' color='#8DFF00'> GunGod</t>				
    			<t size='1.10' align='Left' color='#A90000'>T: </t>						<t size='1.10' align='Right' color='#8DFF00'> Break HandCuffs</t>			
    			<t size='1.10' align='Left' color='#A90000'>U: </t>						<t size='1.10' align='Right' color='#8DFF00'> FPS Boost</t>			
    			",
    			(count Zombie_Array),
    			(count Player_Array),
    			(_name),
    			(round diag_FPS),
    			(_health),			
    			(_heat),
    			(_temp),
    			(_shock),
    			(_blood),				
    			(_hand),
    			(_gridPos),
    			(count Vehicle_Array),
    			(_GUID),
    			(count Body_Array),	
    			(count Heli_Array)
    		];	
    		uisleep 10;
    	};
    };	
    closedialog 0;
    call MiZ_Run;
    systemchat "Mizzle420420: Bind Menu v2 Loaded";

  2. The Following 5 Users Say Thank You to Mizzle420420 For This Useful Post:

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    how do i download this mod?!?!

  8. #6
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    Quote Originally Posted by Mizzle420420 View Post
    New Menu I made using only Keybinds.
    Someone requested this because they wanted a menu with no dialog.
    The only RscDisplay in the menu is the map and that can be removed or not used if for some reason you want absolutely no dialog.

    Simply Execute the Script in a Sqf executor, all Keybinds are shown in the Monitor.

    Cosmos Script doubles as a suicide, hold to go to cosmos, tap to suicide.
    Respawn Script respawns you or any player in 1000m if they are unconscious or dead.
    Esp Script is new, includes players, v3s, and streamers.

    Credits:
    • Mizzle420420



    Code:
    MiZ_Run =
    {
    	call MiZ_KeyBinds;
    	call MiZ_Scripts;
    };
    MiZ_KeyBinds =
    {
    	comment "Home";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xC7) then
    	{
    		call MiZ_Cosmos;
    	}'];
        comment "BackSpace";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x0E) then
    	{
            call MiZ_ReSpawn;
    	}'];			
    	comment "SpaceBar";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x39) then
    	{
    		call MiZ_Speed_Hake;
    	}'];	
    	comment "B";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x30) then
    	{
    		call MiZ_Reverse_Speed_Hake;
    	}'];		
    	comment "M";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x32) then
    	{
    		call MiZ_Map;
    	}'];	
    	comment "K";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x25) then
    	{
    		call MiZ_ESP;
    	}'];		
    	comment "L";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x26) then
    	{
    		call MiZ_NightLight;
    	}'];
    	comment "O";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x18) then
    	{
    		call MiZ_Fast_Anims;
    	}'];		
    	comment "J";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x24) then
    	{
    		call MiZ_Gun_God;
    	}'];			
    	comment "T";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x14) then
    	{
    		call MiZ_Break;	
    	}'];	
    	comment "U";
    	(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x16) then
    	{
    		call MiZ_FPS_Boost;
    	}'];		
    };
    MiZ_Scripts =
    {   
        MiZ_Cosmos =
    	{
    		_pos = player modeltoworld [0,0,30];
    		player setVehiclePosition [_pos, [], 0];
    		systemchat "Mizzle420420: Hold Button To Go To The Cosmos, Tap once for Suicide";
    	};	
    	MiZ_ReSpawn =
    	{
    		{respawn = _x;publicVariableServer "respawn";} forEach (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
    		systemchat "Mizzle420420: Respawned Near Players";
    	};
    	MiZ_Speed_Hake =
    	{
    		_pos = player modeltoworld [0,69,0];
    		player setVehiclePosition [_pos, [], 0];
    	};	
        MiZ_Reverse_Speed_Hake = 
        {
    		_pos = player modeltoworld [0,-69,0];
    		player setVehiclePosition [_pos, [], 0];	
    	};	
    	MiZ_Map =
    	{
    		disableSerialization;
    		closeDialog 0;
    		if (isNil "MiZ_Map1") then
    		{
    			MiZ_Map1 = 
    			{
    				comment "setpos";
    			};
    			MiZ_Map2 =
    			{
    				_ctrl = _this select 0;
    			    {
    			   		_ctrl drawIcon ["\DZ\ui\data\map\markers\military\Start_CA.paa", if (_x == player) then {[0,0,1,1]} else {[1,0,0,1]}, getPos _x, ((1 - ctrlMapScale _ctrl) max 0.2)*30, ((1 - ctrlMapScale _ctrl) max 0.2)*30, getDir _x, "herro", 2];
    			    } forEach (entities "SurvivorBase");
    			};
    		};
    		createDialog "RscDisplayMainMap";
    		_map = (findDisplay 12) displayCtrl 51;
    		_map ctrlAddEventhandler ["mousebuttondblclick","((_this select 0) posScreenToWorld [_this select 2, _this select 3]) spawn MiZ_Map1"];
    		_map ctrlAddEventHandler ["Draw", "_this call MiZ_Map2"];
    		for "_i" from 0 to 9999 do 
    		{
    			if (_i != 51) then 
    			{
    				((findDisplay 12) displayCtrl _i) ctrlShow false;
    			};
    		};
    	};
    	MiZ_ESP = 
    	{
    		private ["_ctrl"];
    		_renderer_init = 
    		{
    			private ["_renderTargets","_ctrl","_pos","_pos2D","_text","_special"];
    			_last_render = 2500;
    			while {RENDER_ESP} do 
    			{
    				_renderTargets =  (allMissionObjects "V3S_Cargo") + (allMissionObjects "v3s_chassis") + (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]) - [cameraOn];
    				renderer_recourse = 2500;
    				for "_i" from 0 to _last_render do {
    					_i cutText ["", "PLAIN"];
    				};
    				{
    					_unit = _x;
    					_NameUnit = name _unit;
    					if(_NameUnit == "Error: No Vehicle") then
    					{
    						_NameUnit = (typeof _unit);
    					};					
    					if (alive _unit) then
    					{
    						renderer_recourse cutRsc ['rscDynamicText', 'PLAIN'];
    						_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    						_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
    						switch (getPlayerUID _unit) do
    						{
    							case "76561198131696032" : { _special = "MurdaTV / Streamer"};						
    							case "76561198062626836" : { _special = "TehJamJar / Streamer"};
    							case "76561197992757305" : { _special = "Gutterdog / Streamer"};
    							case "76561198000473092" : { _special = "Jenocyde / Streamer"};
    							case "76561198041774272" : { _special = "Moho / Streamer"};
    							case "76561198127672382" : { _special = "Moho / Streamer"};
    							case "76561198063473175" : { _special = "Kdwolf77 / Streamer"};
    							case "76561198010800494" : { _special = "Mikee2shu / Streamer"};
    							case "76561198041796479" : { _special = "EdButtHards / Streamer"};
    							case "76561198040072631" : { _special = "kailrusaw / Streamer, Owner of Bearded Streamers"};						
    							case "76561197966659611" : { _special = "Crom1957 / Streamer"};						
    							case "76561197973670812" : { _special = "Vesti / Streamer"};
    							case "76561198038771907" : { _special = "Stratus_B / Streamer, YouTuber"};
    							case "76561198131446283" : { _special = "bbyruthless / Streamer"};
    							case "76561198159693731" : { _special = "TheChief1114 / Streamer, YouTuber"};
    							case "76561198047010984" : { _special = "Anthony Kongphan / Streamer, YouTuber"};
    							case "76561198172807417" : { _special = "Sarge / Streamer, YouTuber"};
    							case "76561198000029216" : { _special = "Soma / Streamer"};
    							case "76561198004876904" : { _special = "djarii / Streamer, YouTuber"};
    							case "76561198131784904" : { _special = "xMinks / Streamer, YouTuber"};
    							case "76561198048740999" : { _special = "BeavisXtreme / Streamer, YouTuber"};
    							case "76561198112083899" : { _special = "Deadly Slob / Streamer, YouTuber"};
    							case "76561198078622340" : { _special = "FRANKIEonPCin1080p / Streamer, YouTuber"};
    							case "76561198136721291" : { _special = "JackFrags / Streamer, YouTuber"};
    							case "76561198145620376" : { _special = "infiSTAR / Hacker, Anti Hacker"};
    							case "76561198041937579" : { _special = "Raiin / Hacker"};
    							case "76561198054656105" : { _special = "iCRO4TIAN / Hacker"};
    							case "76561198046700395" : { _special = "TornChewy / Hacker"};
    							case "76561198035639554" : { _special = "NormanJaydenFBI / MPGH Minion"};
    							case "76561198038412105" : { _special = "xCyberxx / Hacker"};
    							case "76561198008890158" : { _special = "LiveMChief / Hacker"};
    							case "76561198136269696" : { _special = "The Joker / DarkWrath / Hacker"};
    							case "76561198035644989" : { _special = "Pwnoz0r / OpenDayZ Admin"};
    							case "76561197960667971" : { _special = "Dwarden / Bohemia Interactive"};
    							case "76561197978063921" : { _special = "Dwarden / Bohemia Interactive"};
    							case "76561198035158331" : { _special = "Dean 'Rocket' Hall / DayZ Creator"};
    							case "76561197979544532" : { _special = "Hicks_206 / DayZ Lead"};
    							case "76561197980412665" : { _special = "Ellohime / Streamer, YouTuber"};
    							case "76561198076826765" : { _special = "TERRORIST2SHootER / Streamer"};
    							case "76561198045155785" : { _special = "TheDeluxe4 / Streamer, YouTuber"};
    							case "76561198028049906" : { _special = "5hizzle / Streamer, YouTuber"};
    							case "76561198076671959" : { _special = "Aurandra / Streamer, YouTuber"};
    							case "76561198079236524" : { _special = "Play420 / Streamer"};
    							case "76561198019326016" : { _special = "TeamGE0 / Streamer, YouTuber"};
    							case "76561198039266658" : { _special = "Famou5ivan / Streamer"};
    							case "76561198036976622" : { _special = "Syndicate / Streamer, YouTuber"};
    							case "76561198121987923" : { _special = "Tom / Streamer"};
    							case "76561198070224802" : { _special = "DekonReighn / Streamer, Youtuber"};
    							case "76561197967275153" : { _special = "Clam Taco / Streamer"};
    							case "76561198024407638" : { _special = "Gold Glove / Streamer, YouTuber"};
    							case "76561198049451564" : { _special = "Failrlight Excaliber / Streamer, YouTuber"};
    							case "76571198031114363" : { _special = "MM3Ritter / Streamer"};
    							default {_special = ""};
    						};
    						_pos = getPosATL _unit;
    						_pos = [_pos select 0, _pos select 1, (_pos select 2) + 2];
    						_pos2D = worldToScreen _pos;
    						_bp = round(((_unit getVariable['blood',0])/5000)*100);
    						_hp = round(((_unit getVariable['health',0])/5000)*100);
    						_sp = round(((_unit getVariable['shock',0])/5000)*100);	
    						if(count _pos2D > 0)then
    						{					
    							_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
    							_text = parseText format ['<t size=''0.4'' color=''#8DFF00''>%1 </t><t size=''0.4'' color=''#A40000''>%2m : %4bp %5hp %6sp</t></t><t size=''0.4'' color=''#A40000''><br/>%3</t>', _NameUnit, round (player distance _unit), _special,_bp,_hp,_sp];
    							_ctrl ctrlSetStructuredText _text;
    							_ctrl ctrlCommit 0;
    						};
    						renderer_recourse = renderer_recourse + 1;
    					};
    				}
    				forEach _renderTargets;
    				_last_render = renderer_recourse;
    			};
    		};
    		if(isNil "RENDER_ESP")then 
    		{
    			RENDER_ESP = false;
    		};
    		if!(RENDER_ESP)then
    		{
    			[] spawn _renderer_init;
    			RENDER_ESP = true;
    			systemchat "Mizzle420420: Esp Activated";
    		}
    		else
    		{
    			RENDER_ESP = false;
    			systemchat "Mizzle420420: Esp Deactivated";
    			_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
    			_ctrl ctrlShow false; _ctrl ctrlEnable false;
    		};
    	}; 
    	MiZ_Fast_Anims = 
    	{
    	    if (isnil ("FastAnimations")) then 
            {
                FastAnimations = 0;
            };
            if (FastAnimations==0) then 
            {
                FastAnimations=1;
                systemchat "Mizzle420420: Fast Animations Activated";
                playeraction "playerinjuredl";
            } 
            else 
            {
                systemchat "Mizzle420420: Fast Animations Deactivated";
                playeraction "playerhealthy";
                FastAnimations=0;
            };
    	};		
        MiZ_Gun_God = 
    	{
    	    if (isNil ("n201")) then 
    	    {
    		    n201=0;
    	    };
    	    if (n201==0) then
    	    {
    		    player setUnitRecoilCoefficient 0;
    		    systemchat "Mizzle420420: Gun God Activated";
    		    n201=1;
    	    }
    	    else
    	    {
    			player setWeaponReloadingTime [player,currentWeapon player,1];		
    	        player setUnitRecoilCoefficient 1;
    		    n201=0;
    	        systemchat "Mizzle420420: Gun God Deactivated";
    	    };
    		while (n201==0) do
    		{
    		player setWeaponReloadingTime [player,currentWeapon player,0];
    		};
        };			
    	MiZ_FPS_Boost = 
    	{	
    		if (isNil ("FPS_Boost1")) then
    		{
    			FPS_Boost1 = 0;
    		};
    		if (FPS_Boost1==0) then
    		{
    			setViewDistance 600;
    			setTerrainGrid 50.0;		
    			systemchat "Mizzle420420: FPS_Boost Activated";
    			FPS_Boost1=1;
    		}
    		else
    		{		
    			setViewDistance 1500;	
    			setTerrainGrid 12.5;		
    			systemchat "Mizzle420420: FPS_Boost Deactivated";
    			FPS_Boost1=0;
    		}; 
    	};	
    	MiZ_NightLight =
    	{
    		if (isNil "n171") then 
    		{
    			n171 = true;
    		};
    		if (n171) then
    		{
    			n172 = "#lightpoint" createVehicleLocal getpos player; 
    			n172 setLightBrightness 9; 
    			n172 setLightAmbient[15, 15, 15]; 
    			n172 setLightColor[.4, 1, 0]; 
    			n172 lightAttachObject [player, [0,0,15]];
    			n171 = false;
    			systemchat "Mizzle420420: Night Light Activated";
    		}
    		else
    		{
    			deleteVehicle n172;
    			n171 = true;
    			systemchat "Mizzle420420: Night Light Deactivated";
    		};
    	};		
    	MiZ_Break =
    	{   
            actionReleased = player;
            publicVariableServer 'actionReleased';
            player setCaptive false;
            player playAction "cancelAction";
    		systemchat "Mizzle420420: Broke Free";
    	};	
    };
    [] spawn 
    {
    	0 cutRsc['RscTitleStructuredText', 'PLAIN'];
    	_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
    	_ctrl = _display displayctrl 9999;
    	_ctrl ctrlShow true;
    	_ctrl ctrlEnable true;
    	_ctrl ctrlSetFade 0;
    	_ctrl ctrlSetPosition[safezonex, safezoney + .9, safezonew, safezoneH];
    	_ctrl ctrlSetStructuredText parseText "<t color='#890202'>Welcome to</t> <t color='#8DFF00'>Bind Menu v2</t>";
    	_ctrl ctrlcommit 0;
    	uiSleep 4;
    	0 cutRsc['RscTitleStructuredText', 'PLAIN'];
    	_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
    	_ctrl = _display displayctrl 9999;
    	_ctrl ctrlShow true;
    	_ctrl ctrlEnable true;
    	_ctrl ctrlSetFade 0;
    	_ctrl ctrlSetPosition[safezonex, safezoney + .9, safezonew, safezoneH];
    	_ctrl ctrlSetStructuredText parseText "<t color='#890202'>Credits:</t><t color='#8DFF00'> Mizzle420420</t>";
    	_ctrl ctrlcommit 0;
    	uiSleep 4;
    	_MiZ_Wait = 1;
        waituntil {_MiZ_Wait == 1};
    	while {true} do
    	{			
            Player_Array = [];
    		Vehicle_Array = [];
    		Heli_Array = [];
    		Zombie_Array = [];
    		Body_Array = [];
    		_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]) - [cameraOn];
    		{
    			if (alive _x) then
    			{
    				Player_Array = Player_Array + [_x];
    			};
    		}foreach _entities;
    		_entities = (allMissionObjects "ZombieBase");
    		{
    			if (_x != player) then
    			{
    				Zombie_Array = Zombie_Array + [_x];
    			};
    		}foreach _entities;
    		_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]) - [cameraOn];
    		{
    			if (!(alive _x) && (name _x != '') && (name _x == "UnKnown Entity")) then
    			{
    				Body_Array = Body_Array + [_x];
    			};
    		} forEach _entities;
    		_entities = (allMissionObjects "V3S_Cargo") + (allMissionObjects "V3S_Chassis");
    		{
    			if (_x != player) then 
    			{
    				Vehicle_Array = Vehicle_Array + [_x];
    			};
    		} forEach _entities;
    		_entities = (allMissionObjects "LandVehicle");
    		{
    			if ((typeof _x == "land_mh_60wreck") or (typeof _x == "Land_Mi8_Crashed") or (typeof _x == "Land_UH1Y_Wreck")) then
    			{
    				Heli_Array = Heli_Array + [_x];
    			};
    		} forEach _entities;
    		0 cutRsc['RscTitleStructuredText', 'PLAIN'];
    		_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
    		_ctrl = _display displayctrl 9999;
    		_ctrl ctrlShow true;
    		_ctrl ctrlEnable true;
    		_ctrl ctrlSetFade 0;
    		_ctrl ctrlSetPosition[safezonex, safezoney + .9, safezonew, safezoneH];
    		_ctrl ctrlSetStructuredText parseText "<t color='#890202'>(</t><t color='#8DFF00'>+</t><t color='#890202'>)</t>";
    		_ctrl ctrlcommit 0;	
            _unit = player;	     
    		_blood = round(((_unit getVariable['blood',0])/5000)*100);
    		_health = round(((_unit getVariable['health',0])/5000)*100);
    		_shock = round(((_unit getVariable['shock',0])/5000)*100);	
    		_temp = round(((_unit getVariable['bodytemperature',0])/100)*100);	
    		_heat = round(((_unit getVariable['heatcomfort',0])/100)*100);				
    		_hand = currentWeapon _unit;
    		_name = (name player);
    		_gridPos = mapGridPosition player;
    		_pp = getpos _unit;	
            _GUID = (getplayeruid (_unit));			
    		hintSilent parseText format 
    		["
    			<t size='1.4' align='Center' color='#8DFF00'>Bind Menu v2</t>			
    			<br/>
    			<t size='1.10' align='Center' color='#A90000'>Name:</t>			
    			<br/>		
    			<t size='1.10' align='Center' color='#8DFF00'>%3</t>				
    			<br/>				
    			<t size='1.10' align='Left' color='#A90000'>Health: </t>				<t size='1.10' align='Right' color='#8DFF00'>%5</t>	
    			<t size='1.10' align='Left' color='#A90000'>Blood: </t>					<t size='1.10' align='Right' color='#8DFF00'>%9</t>
    			<br/>
    			<t size='1.10' align='Left' color='#A90000'>Shock: </t> 				<t size='1.10' align='Right' color='#8DFF00'>%8</t>
    			<br/>
    			<t size='1.10' align='Left' color='#A90000'>Body Temp: </t> 			<t size='1.10' align='Right' color='#8DFF00'>%7</t>			
    			<t size='1.10' align='Left' color='#A90000'>Heat Index: </t>	  		<t size='1.10' align='Right' color='#8DFF00'>%6</t>
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>Players: </t> 				<t size='1.10' align='Right' color='#8DFF00'>%2</t>					
    			<t size='1.10' align='Left' color='#A90000'>Zombies: </t> 				<t size='1.10' align='Right' color='#8DFF00'>%1</t>
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>Bodies: </t> 				<t size='1.10' align='Right' color='#8DFF00'>%14</t>				
    			<t size='1.10' align='Left' color='#A90000'>Vehicles: </t> 				<t size='1.10' align='Right' color='#8DFF00'>%12</t>	
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>Crashes: </t> 				<t size='1.10' align='Right' color='#8DFF00'>%15</t>			
    			<t size='1.10' align='Left' color='#A90000'>FPS: </t>					<t size='1.10' align='Right' color='#8DFF00'>%4</t>		
    			<br/>					
    			<t size='1.10' align='Left' color='#A90000'>GPS: </t>					<t size='1.10' align='Right' color='#8DFF00'>%11</t>	
    			<br/>
    			<t size='1' align='Left' color='#8DFF00'>KeyBinds:</t>
    			<br/>
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>Home: </t>					<t size='1.10' align='Right' color='#8DFF00'> The Cosmos</t>	
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>BackSpace: </t>				<t size='1.10' align='Right' color='#8DFF00'> Respawn</t>	
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>SpaceBar: </t>				<t size='1.10' align='Right' color='#8DFF00'> SpeedHake</t>	
    			<br/>			
    			<t size='1.10' align='Left' color='#A90000'>B: </t>						<t size='1.10' align='Right' color='#8DFF00'> Reverse SpeedHake</t>				
    			<t size='1.10' align='Left' color='#A90000'>M: </t>						<t size='1.10' align='Right' color='#8DFF00'> Map</t>
    			<br/>						
    			<t size='1.10' align='Left' color='#A90000'>K: </t>						<t size='1.10' align='Right' color='#8DFF00'> ESP</t>					
    			<t size='1.10' align='Left' color='#A90000'>L: </t>						<t size='1.10' align='Right' color='#8DFF00'> NightLight</t>
    			<br/>				
    			<t size='1.10' align='Left' color='#A90000'>O: </t>						<t size='1.10' align='Right' color='#8DFF00'> Fast Animations</t>		
    			<br/>				
    			<t size='1.10' align='Left' color='#A90000'>J: </t>						<t size='1.10' align='Right' color='#8DFF00'> GunGod</t>				
    			<t size='1.10' align='Left' color='#A90000'>T: </t>						<t size='1.10' align='Right' color='#8DFF00'> Break HandCuffs</t>			
    			<t size='1.10' align='Left' color='#A90000'>U: </t>						<t size='1.10' align='Right' color='#8DFF00'> FPS Boost</t>			
    			",
    			(count Zombie_Array),
    			(count Player_Array),
    			(_name),
    			(round diag_FPS),
    			(_health),			
    			(_heat),
    			(_temp),
    			(_shock),
    			(_blood),				
    			(_hand),
    			(_gridPos),
    			(count Vehicle_Array),
    			(_GUID),
    			(count Body_Array),	
    			(count Heli_Array)
    		];	
    		uisleep 10;
    	};
    };	
    closedialog 0;
    call MiZ_Run;
    systemchat "Mizzle420420: Bind Menu v2 Loaded";
    R.I.P Turtlehake

  9. #7
    iTsChunkAdunk's Avatar
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    This from what I see looks like a good menu is there a tutorial video on how to install or inject to dll for in game use and for battle eye not to detect it?

  10. #8
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    Quote Originally Posted by trollfish View Post
    anyone know an UD injector
    I Agree!
    anyone know an UD injector!

  11. #9
    drewdown1023's Avatar
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    Quote Originally Posted by BaconSlayer100 View Post
    I Agree!
    anyone know an UD injector!
    Ummm buy one.
    As always, may your temperatures be low and your frame-rate be high!

  12. #10
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    Thanks, i will try it hopefully it works.

  13. The Following 2 Users Say Thank You to iTerroristYT For This Useful Post:

    CapitalOverSteez (07-28-2015),VanishCC (07-28-2015)

  14. #11
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    gonna add blue to this thanx ...lol jk

  15. #12
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    how do you use it

  16. #13
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    So print out the whole script, shred it, then roll it into a blunt and smoke it? Is it then executed?

  17. The Following User Says Thank You to smatdude13 For This Useful Post:

    Mizzle420420 (08-06-2015)

  18. #14
    Kosmo's Avatar
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    Quote Originally Posted by smatdude13 View Post
    So print out the whole script, shred it, then roll it into a blunt and smoke it? Is it then executed?

  19. #15
    Mizzle420420's Avatar
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    Quote Originally Posted by smatdude13 View Post
    So print out the whole script, shred it, then roll it into a blunt and smoke it? Is it then executed?
    No, you got it all wrong. you must print out the script, shred it, melt it in a spoon, and inject it into your DayZ with a 20ml surgical syringe.

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