Code:
MiZ_Run =
{
call MiZ_KeyBinds;
call MiZ_Scripts;
};
MiZ_KeyBinds =
{
comment "Home";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xC7) then
{
call MiZ_Cosmos;
}'];
comment "BackSpace";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x0E) then
{
call MiZ_ReSpawn;
}'];
comment "SpaceBar";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x39) then
{
call MiZ_Speed_Hake;
}'];
comment "B";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x30) then
{
call MiZ_Reverse_Speed_Hake;
}'];
comment "M";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x32) then
{
call MiZ_Map;
}'];
comment "K";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x25) then
{
call MiZ_ESP;
}'];
comment "L";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x26) then
{
call MiZ_NightLight;
}'];
comment "O";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x18) then
{
call MiZ_Fast_Anims;
}'];
comment "J";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x24) then
{
call MiZ_Gun_God;
}'];
comment "T";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x14) then
{
call MiZ_Break;
}'];
comment "U";
(findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x16) then
{
call MiZ_FPS_Boost;
}'];
};
MiZ_Scripts =
{
MiZ_Cosmos =
{
_pos = player modeltoworld [0,0,30];
player setVehiclePosition [_pos, [], 0];
systemchat "Mizzle420420: Hold Button To Go To The Cosmos, Tap once for Suicide";
};
MiZ_ReSpawn =
{
{respawn = _x;publicVariableServer "respawn";} forEach (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]);
systemchat "Mizzle420420: Respawned Near Players";
};
MiZ_Speed_Hake =
{
_pos = player modeltoworld [0,69,0];
player setVehiclePosition [_pos, [], 0];
};
MiZ_Reverse_Speed_Hake =
{
_pos = player modeltoworld [0,-69,0];
player setVehiclePosition [_pos, [], 0];
};
MiZ_Map =
{
disableSerialization;
closeDialog 0;
if (isNil "MiZ_Map1") then
{
MiZ_Map1 =
{
comment "setpos";
};
MiZ_Map2 =
{
_ctrl = _this select 0;
{
_ctrl drawIcon ["\DZ\ui\data\map\markers\military\Start_CA.paa", if (_x == player) then {[0,0,1,1]} else {[1,0,0,1]}, getPos _x, ((1 - ctrlMapScale _ctrl) max 0.2)*30, ((1 - ctrlMapScale _ctrl) max 0.2)*30, getDir _x, "herro", 2];
} forEach (entities "SurvivorBase");
};
};
createDialog "RscDisplayMainMap";
_map = (findDisplay 12) displayCtrl 51;
_map ctrlAddEventhandler ["mousebuttondblclick","((_this select 0) posScreenToWorld [_this select 2, _this select 3]) spawn MiZ_Map1"];
_map ctrlAddEventHandler ["Draw", "_this call MiZ_Map2"];
for "_i" from 0 to 9999 do
{
if (_i != 51) then
{
((findDisplay 12) displayCtrl _i) ctrlShow false;
};
};
};
MiZ_ESP =
{
private ["_ctrl"];
_renderer_init =
{
private ["_renderTargets","_ctrl","_pos","_pos2D","_text","_special"];
_last_render = 2500;
while {RENDER_ESP} do
{
_renderTargets = (allMissionObjects "V3S_Cargo") + (allMissionObjects "v3s_chassis") + (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]) - [cameraOn];
renderer_recourse = 2500;
for "_i" from 0 to _last_render do {
_i cutText ["", "PLAIN"];
};
{
_unit = _x;
_NameUnit = name _unit;
if(_NameUnit == "Error: No Vehicle") then
{
_NameUnit = (typeof _unit);
};
if (alive _unit) then
{
renderer_recourse cutRsc ['rscDynamicText', 'PLAIN'];
_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
_ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
switch (getPlayerUID _unit) do
{
case "76561198131696032" : { _special = "MurdaTV / Streamer"};
case "76561198062626836" : { _special = "TehJamJar / Streamer"};
case "76561197992757305" : { _special = "Gutterdog / Streamer"};
case "76561198000473092" : { _special = "Jenocyde / Streamer"};
case "76561198041774272" : { _special = "Moho / Streamer"};
case "76561198127672382" : { _special = "Moho / Streamer"};
case "76561198063473175" : { _special = "Kdwolf77 / Streamer"};
case "76561198010800494" : { _special = "Mikee2shu / Streamer"};
case "76561198041796479" : { _special = "EdButtHards / Streamer"};
case "76561198040072631" : { _special = "kailrusaw / Streamer, Owner of Bearded Streamers"};
case "76561197966659611" : { _special = "Crom1957 / Streamer"};
case "76561197973670812" : { _special = "Vesti / Streamer"};
case "76561198038771907" : { _special = "Stratus_B / Streamer, YouTuber"};
case "76561198131446283" : { _special = "bbyruthless / Streamer"};
case "76561198159693731" : { _special = "TheChief1114 / Streamer, YouTuber"};
case "76561198047010984" : { _special = "Anthony Kongphan / Streamer, YouTuber"};
case "76561198172807417" : { _special = "Sarge / Streamer, YouTuber"};
case "76561198000029216" : { _special = "Soma / Streamer"};
case "76561198004876904" : { _special = "djarii / Streamer, YouTuber"};
case "76561198131784904" : { _special = "xMinks / Streamer, YouTuber"};
case "76561198048740999" : { _special = "BeavisXtreme / Streamer, YouTuber"};
case "76561198112083899" : { _special = "Deadly Slob / Streamer, YouTuber"};
case "76561198078622340" : { _special = "FRANKIEonPCin1080p / Streamer, YouTuber"};
case "76561198136721291" : { _special = "JackFrags / Streamer, YouTuber"};
case "76561198145620376" : { _special = "infiSTAR / Hacker, Anti Hacker"};
case "76561198041937579" : { _special = "Raiin / Hacker"};
case "76561198054656105" : { _special = "iCRO4TIAN / Hacker"};
case "76561198046700395" : { _special = "TornChewy / Hacker"};
case "76561198035639554" : { _special = "NormanJaydenFBI / MPGH Minion"};
case "76561198038412105" : { _special = "xCyberxx / Hacker"};
case "76561198008890158" : { _special = "LiveMChief / Hacker"};
case "76561198136269696" : { _special = "The Joker / DarkWrath / Hacker"};
case "76561198035644989" : { _special = "Pwnoz0r / OpenDayZ Admin"};
case "76561197960667971" : { _special = "Dwarden / Bohemia Interactive"};
case "76561197978063921" : { _special = "Dwarden / Bohemia Interactive"};
case "76561198035158331" : { _special = "Dean 'Rocket' Hall / DayZ Creator"};
case "76561197979544532" : { _special = "Hicks_206 / DayZ Lead"};
case "76561197980412665" : { _special = "Ellohime / Streamer, YouTuber"};
case "76561198076826765" : { _special = "TERRORIST2SHootER / Streamer"};
case "76561198045155785" : { _special = "TheDeluxe4 / Streamer, YouTuber"};
case "76561198028049906" : { _special = "5hizzle / Streamer, YouTuber"};
case "76561198076671959" : { _special = "Aurandra / Streamer, YouTuber"};
case "76561198079236524" : { _special = "Play420 / Streamer"};
case "76561198019326016" : { _special = "TeamGE0 / Streamer, YouTuber"};
case "76561198039266658" : { _special = "Famou5ivan / Streamer"};
case "76561198036976622" : { _special = "Syndicate / Streamer, YouTuber"};
case "76561198121987923" : { _special = "Tom / Streamer"};
case "76561198070224802" : { _special = "DekonReighn / Streamer, Youtuber"};
case "76561197967275153" : { _special = "Clam Taco / Streamer"};
case "76561198024407638" : { _special = "Gold Glove / Streamer, YouTuber"};
case "76561198049451564" : { _special = "Failrlight Excaliber / Streamer, YouTuber"};
case "76571198031114363" : { _special = "MM3Ritter / Streamer"};
default {_special = ""};
};
_pos = getPosATL _unit;
_pos = [_pos select 0, _pos select 1, (_pos select 2) + 2];
_pos2D = worldToScreen _pos;
_bp = round(((_unit getVariable['blood',0])/5000)*100);
_hp = round(((_unit getVariable['health',0])/5000)*100);
_sp = round(((_unit getVariable['shock',0])/5000)*100);
if(count _pos2D > 0)then
{
_ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
_text = parseText format ['<t size=''0.4'' color=''#8DFF00''>%1 </t><t size=''0.4'' color=''#A40000''>%2m : %4bp %5hp %6sp</t></t><t size=''0.4'' color=''#A40000''><br/>%3</t>', _NameUnit, round (player distance _unit), _special,_bp,_hp,_sp];
_ctrl ctrlSetStructuredText _text;
_ctrl ctrlCommit 0;
};
renderer_recourse = renderer_recourse + 1;
};
}
forEach _renderTargets;
_last_render = renderer_recourse;
};
};
if(isNil "RENDER_ESP")then
{
RENDER_ESP = false;
};
if!(RENDER_ESP)then
{
[] spawn _renderer_init;
RENDER_ESP = true;
systemchat "Mizzle420420: Esp Activated";
}
else
{
RENDER_ESP = false;
systemchat "Mizzle420420: Esp Deactivated";
_ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
_ctrl ctrlShow false; _ctrl ctrlEnable false;
};
};
MiZ_Fast_Anims =
{
if (isnil ("FastAnimations")) then
{
FastAnimations = 0;
};
if (FastAnimations==0) then
{
FastAnimations=1;
systemchat "Mizzle420420: Fast Animations Activated";
playeraction "playerinjuredl";
}
else
{
systemchat "Mizzle420420: Fast Animations Deactivated";
playeraction "playerhealthy";
FastAnimations=0;
};
};
MiZ_Gun_God =
{
if (isNil ("n201")) then
{
n201=0;
};
if (n201==0) then
{
player setUnitRecoilCoefficient 0;
systemchat "Mizzle420420: Gun God Activated";
n201=1;
}
else
{
player setWeaponReloadingTime [player,currentWeapon player,1];
player setUnitRecoilCoefficient 1;
n201=0;
systemchat "Mizzle420420: Gun God Deactivated";
};
while (n201==0) do
{
player setWeaponReloadingTime [player,currentWeapon player,0];
};
};
MiZ_FPS_Boost =
{
if (isNil ("FPS_Boost1")) then
{
FPS_Boost1 = 0;
};
if (FPS_Boost1==0) then
{
setViewDistance 600;
setTerrainGrid 50.0;
systemchat "Mizzle420420: FPS_Boost Activated";
FPS_Boost1=1;
}
else
{
setViewDistance 1500;
setTerrainGrid 12.5;
systemchat "Mizzle420420: FPS_Boost Deactivated";
FPS_Boost1=0;
};
};
MiZ_NightLight =
{
if (isNil "n171") then
{
n171 = true;
};
if (n171) then
{
n172 = "#lightpoint" createVehicleLocal getpos player;
n172 setLightBrightness 9;
n172 setLightAmbient[15, 15, 15];
n172 setLightColor[.4, 1, 0];
n172 lightAttachObject [player, [0,0,15]];
n171 = false;
systemchat "Mizzle420420: Night Light Activated";
}
else
{
deleteVehicle n172;
n171 = true;
systemchat "Mizzle420420: Night Light Deactivated";
};
};
MiZ_Break =
{
actionReleased = player;
publicVariableServer 'actionReleased';
player setCaptive false;
player playAction "cancelAction";
systemchat "Mizzle420420: Broke Free";
};
};
[] spawn
{
0 cutRsc['RscTitleStructuredText', 'PLAIN'];
_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
_ctrl = _display displayctrl 9999;
_ctrl ctrlShow true;
_ctrl ctrlEnable true;
_ctrl ctrlSetFade 0;
_ctrl ctrlSetPosition[safezonex, safezoney + .9, safezonew, safezoneH];
_ctrl ctrlSetStructuredText parseText "<t color='#890202'>Welcome to</t> <t color='#8DFF00'>Bind Menu v2</t>";
_ctrl ctrlcommit 0;
uiSleep 4;
0 cutRsc['RscTitleStructuredText', 'PLAIN'];
_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
_ctrl = _display displayctrl 9999;
_ctrl ctrlShow true;
_ctrl ctrlEnable true;
_ctrl ctrlSetFade 0;
_ctrl ctrlSetPosition[safezonex, safezoney + .9, safezonew, safezoneH];
_ctrl ctrlSetStructuredText parseText "<t color='#890202'>Credits:</t><t color='#8DFF00'> Mizzle420420</t>";
_ctrl ctrlcommit 0;
uiSleep 4;
_MiZ_Wait = 1;
waituntil {_MiZ_Wait == 1};
while {true} do
{
Player_Array = [];
Vehicle_Array = [];
Heli_Array = [];
Zombie_Array = [];
Body_Array = [];
_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]) - [cameraOn];
{
if (alive _x) then
{
Player_Array = Player_Array + [_x];
};
}foreach _entities;
_entities = (allMissionObjects "ZombieBase");
{
if (_x != player) then
{
Zombie_Array = Zombie_Array + [_x];
};
}foreach _entities;
_entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]) - [cameraOn];
{
if (!(alive _x) && (name _x != '') && (name _x == "UnKnown Entity")) then
{
Body_Array = Body_Array + [_x];
};
} forEach _entities;
_entities = (allMissionObjects "V3S_Cargo") + (allMissionObjects "V3S_Chassis");
{
if (_x != player) then
{
Vehicle_Array = Vehicle_Array + [_x];
};
} forEach _entities;
_entities = (allMissionObjects "LandVehicle");
{
if ((typeof _x == "land_mh_60wreck") or (typeof _x == "Land_Mi8_Crashed") or (typeof _x == "Land_UH1Y_Wreck")) then
{
Heli_Array = Heli_Array + [_x];
};
} forEach _entities;
0 cutRsc['RscTitleStructuredText', 'PLAIN'];
_display = uinamespace getvariable['RscTitleStructuredText', displaynull];
_ctrl = _display displayctrl 9999;
_ctrl ctrlShow true;
_ctrl ctrlEnable true;
_ctrl ctrlSetFade 0;
_ctrl ctrlSetPosition[safezonex, safezoney + .9, safezonew, safezoneH];
_ctrl ctrlSetStructuredText parseText "<t color='#890202'>(</t><t color='#8DFF00'>+</t><t color='#890202'>)</t>";
_ctrl ctrlcommit 0;
_unit = player;
_blood = round(((_unit getVariable['blood',0])/5000)*100);
_health = round(((_unit getVariable['health',0])/5000)*100);
_shock = round(((_unit getVariable['shock',0])/5000)*100);
_temp = round(((_unit getVariable['bodytemperature',0])/100)*100);
_heat = round(((_unit getVariable['heatcomfort',0])/100)*100);
_hand = currentWeapon _unit;
_name = (name player);
_gridPos = mapGridPosition player;
_pp = getpos _unit;
_GUID = (getplayeruid (_unit));
hintSilent parseText format
["
<t size='1.4' align='Center' color='#8DFF00'>Bind Menu v2</t>
<br/>
<t size='1.10' align='Center' color='#A90000'>Name:</t>
<br/>
<t size='1.10' align='Center' color='#8DFF00'>%3</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>Health: </t> <t size='1.10' align='Right' color='#8DFF00'>%5</t>
<t size='1.10' align='Left' color='#A90000'>Blood: </t> <t size='1.10' align='Right' color='#8DFF00'>%9</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>Shock: </t> <t size='1.10' align='Right' color='#8DFF00'>%8</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>Body Temp: </t> <t size='1.10' align='Right' color='#8DFF00'>%7</t>
<t size='1.10' align='Left' color='#A90000'>Heat Index: </t> <t size='1.10' align='Right' color='#8DFF00'>%6</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>Players: </t> <t size='1.10' align='Right' color='#8DFF00'>%2</t>
<t size='1.10' align='Left' color='#A90000'>Zombies: </t> <t size='1.10' align='Right' color='#8DFF00'>%1</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>Bodies: </t> <t size='1.10' align='Right' color='#8DFF00'>%14</t>
<t size='1.10' align='Left' color='#A90000'>Vehicles: </t> <t size='1.10' align='Right' color='#8DFF00'>%12</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>Crashes: </t> <t size='1.10' align='Right' color='#8DFF00'>%15</t>
<t size='1.10' align='Left' color='#A90000'>FPS: </t> <t size='1.10' align='Right' color='#8DFF00'>%4</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>GPS: </t> <t size='1.10' align='Right' color='#8DFF00'>%11</t>
<br/>
<t size='1' align='Left' color='#8DFF00'>KeyBinds:</t>
<br/>
<br/>
<t size='1.10' align='Left' color='#A90000'>Home: </t> <t size='1.10' align='Right' color='#8DFF00'> The Cosmos</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>BackSpace: </t> <t size='1.10' align='Right' color='#8DFF00'> Respawn</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>SpaceBar: </t> <t size='1.10' align='Right' color='#8DFF00'> SpeedHake</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>B: </t> <t size='1.10' align='Right' color='#8DFF00'> Reverse SpeedHake</t>
<t size='1.10' align='Left' color='#A90000'>M: </t> <t size='1.10' align='Right' color='#8DFF00'> Map</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>K: </t> <t size='1.10' align='Right' color='#8DFF00'> ESP</t>
<t size='1.10' align='Left' color='#A90000'>L: </t> <t size='1.10' align='Right' color='#8DFF00'> NightLight</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>O: </t> <t size='1.10' align='Right' color='#8DFF00'> Fast Animations</t>
<br/>
<t size='1.10' align='Left' color='#A90000'>J: </t> <t size='1.10' align='Right' color='#8DFF00'> GunGod</t>
<t size='1.10' align='Left' color='#A90000'>T: </t> <t size='1.10' align='Right' color='#8DFF00'> Break HandCuffs</t>
<t size='1.10' align='Left' color='#A90000'>U: </t> <t size='1.10' align='Right' color='#8DFF00'> FPS Boost</t>
",
(count Zombie_Array),
(count Player_Array),
(_name),
(round diag_FPS),
(_health),
(_heat),
(_temp),
(_shock),
(_blood),
(_hand),
(_gridPos),
(count Vehicle_Array),
(_GUID),
(count Body_Array),
(count Heli_Array)
];
uisleep 10;
};
};
closedialog 0;
call MiZ_Run;
systemchat "Mizzle420420: Bind Menu v2 Loaded";