I got a CoOp console cheat enabler off GameCopyWorld but I was wondering if someone here could help me.
Based on my limited programming experience, this is how I think it works:
Looks like the creator (debarshi) took a "random" copy of the BINK runtime DLL that the game loads at startup and modified it so that it loads his custom "cheat.dll".
The "cheat.dll" file then probably modifies some memory addresses to enable cheats (cg_fov,god,etc..).
My problem is the fact that he used some random BINK runtime DLL for his injection.
The one that comes with the game is a newer version (126.96.36.199)
The one he modified to inject his attack is from the BINK SDK 188.8.131.52
Can anyone offer an updated solution to this approach?
what is a cheat enabler? you mean the two .dll files you place in your game directory that allows you to use cheat codes such as god, give all and such when hosting? i remember that, shouldnt it still work?