Thread: MPGH BLIZZARD

Page 2 of 6 FirstFirst 1234 ... LastLast
Results 16 to 30 of 76
  1. #16
    DoubleDutch's Avatar
    Join Date
    Sep 2007
    Gender
    male
    Location
    Koning
    Posts
    11,253
    Reputation
    1149
    Thanks
    1,174
    My Mood
    Bored
    Arun keeps changing it lol

  2. #17
    N22's Avatar
    Join Date
    Dec 2010
    Gender
    male
    Location
    On Earth :)
    Posts
    2,094
    Reputation
    132
    Thanks
    95
    My Mood
    Inspired

    Its snowing hard, then a moment later, slow .3.

  3. #18
    LESNARJr's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Location
    Unsuccessful's house.
    Posts
    1,599
    Reputation
    79
    Thanks
    63
    JUST SO YOU ALL KNOW I CONTRIBUTED THIS:

    Code:
    /*
       DHTML Snowstorm! OO-style Jascript-based Snow effect
       ----------------------------------------------------
      
       Initializes after body onload() by default (via addEventHandler() call at bottom.)
       To customize properties, edit below or override configuration after this script
       has run (but before body.onload), eg. snowStorm.snowStick = false;
    
    */
    
    var snowStorm = null;
    
    function SnowStorm() {
    
      // --- PROPERTIES ---
    
      this.flakesMax = 128;           // Limit total amount of snow made (falling + sticking)
      this.flakesMaxActive = 64;      // Limit amount of snow falling at once (less = lower CPU use)
      this.animationInterval = 33;    // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
      this.flakeBottom = null;        // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
      this.targetElement = null;      // element which snow will be appended to (document body if null/undefined) - can be an element ID string, or a DOM node reference
      this.followMouse = true;        // Snow will change movement with the user's mouse
      this.snowColor = '#fff';        // Don't eat (or use?) yellow snow.
      this.snowCharacter = '•';  // • = bullet, · is square on some systems etc.
      this.snowStick = true;          // Whether or not snow should "stick" at the bottom. When off, will never collect.
      this.useMeltEffect = true;      // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
      this.useTwinkleEffect = false;  // Allow snow to randomly "flicker" in and out of view while falling
      this.usePositionFixed = false;  // true = snow not affected by window scroll. may increase CPU load, disabled by default - if enabled, used only where supported
    
      // --- less-used bits ---
    
      this.flakeLeftOffset = 0;       // amount to subtract from edges of container
      this.flakeRightOffset = 0;      // amount to subtract from edges of container
      this.flakeWidth = 8;            // max pixel width for snow element
      this.flakeHeight = 8;           // max pixel height for snow element
      this.vMaxX = 5;                 // Maximum X velocity range for snow
      this.vMaxY = 4;                 // Maximum Y velocity range
      this.zIndex = 0;                // CSS stacking order applied to each snowflake
    
      // --- End of user section ---
    
      // jslint global declarations
      /*global window, document, navigator, clearInterval, setInterval */
    
      var addEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
    	return o.addEventListener(evtName,evtHandler,false);
      }:function(o,evtName,evtHandler) {
    	return o.attachEvent('on'+evtName,evtHandler);
      });
    
      var removeEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
        return o.removeEventListener(evtName,evtHandler,false);
      }:function(o,evtName,evtHandler) {
    	return o.detachEvent('on'+evtName,evtHandler);
      });
    
      function rnd(n,min) {
        if (isNaN(min)) {
    	  min = 0;
    	}
        return (Math.random()*n)+min;
      }
    
      function plusMinus(n) {
        return (parseInt(rnd(2),10)==1?n*-1:n);
      }
    
      var s = this;
      var storm = this;
      this.timers = [];
      this.flakes = [];
      this.disabled = false;
      this.active = false;
    
      var isIE = navigator.userAgent.match(/msie/i);
      var isIE6 = navigator.userAgent.match(/msie 6/i);
      var isOldIE = (isIE && (isIE6 || navigator.userAgent.match(/msie 5/i)));
      var isWin9X = navigator.appVersion.match(/windows 98/i);
      var isiPhone = navigator.userAgent.match(/iphone/i);
      var isBackCompatIE = (isIE && document.compatMode == 'BackCompat');
      var noFixed = ((isBackCompatIE || isIE6 || isiPhone)?true:false);
      var screenX = null;
      var screenX2 = null;
      var screenY = null;
      var scrollY = null;
      var vRndX = null;
      var vRndY = null;
      var windOffset = 1;
      var windMultiplier = 2;
      var flakeTypes = 6;
      var fixedForEverything = false;
      var opacitySupported = (function(){


    READ THIS


    FRIENDS 4 EVER

  4. #19
    Glockateer's Avatar
    Join Date
    Dec 2010
    Gender
    male
    Posts
    108
    Reputation
    7
    Thanks
    1
    My Mood
    Innocent
    can someone make it an actual blizzard?

  5. #20
    Bombsaway707's Avatar
    Join Date
    Jun 2009
    Gender
    male
    Location
    Gym
    Posts
    8,817
    Reputation
    791
    Thanks
    3,970
    My Mood
    Amused
    Quote Originally Posted by LESNARJr View Post
    JUST SO YOU ALL KNOW I CONTRIBUTED THIS:

    Code:
    /*
       DHTML Snowstorm! OO-style Jascript-based Snow effect
       ----------------------------------------------------
      
       Initializes after body onload() by default (via addEventHandler() call at bottom.)
       To customize properties, edit below or override configuration after this script
       has run (but before body.onload), eg. snowStorm.snowStick = false;
    
    */
    
    var snowStorm = null;
    
    function SnowStorm() {
    
      // --- PROPERTIES ---
    
      this.flakesMax = 128;           // Limit total amount of snow made (falling + sticking)
      this.flakesMaxActive = 64;      // Limit amount of snow falling at once (less = lower CPU use)
      this.animationInterval = 33;    // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
      this.flakeBottom = null;        // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
      this.targetElement = null;      // element which snow will be appended to (document body if null/undefined) - can be an element ID string, or a DOM node reference
      this.followMouse = true;        // Snow will change movement with the user's mouse
      this.snowColor = '#fff';        // Don't eat (or use?) yellow snow.
      this.snowCharacter = '•';  // • = bullet, · is square on some systems etc.
      this.snowStick = true;          // Whether or not snow should "stick" at the bottom. When off, will never collect.
      this.useMeltEffect = true;      // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
      this.useTwinkleEffect = false;  // Allow snow to randomly "flicker" in and out of view while falling
      this.usePositionFixed = false;  // true = snow not affected by window scroll. may increase CPU load, disabled by default - if enabled, used only where supported
    
      // --- less-used bits ---
    
      this.flakeLeftOffset = 0;       // amount to subtract from edges of container
      this.flakeRightOffset = 0;      // amount to subtract from edges of container
      this.flakeWidth = 8;            // max pixel width for snow element
      this.flakeHeight = 8;           // max pixel height for snow element
      this.vMaxX = 5;                 // Maximum X velocity range for snow
      this.vMaxY = 4;                 // Maximum Y velocity range
      this.zIndex = 0;                // CSS stacking order applied to each snowflake
    
      // --- End of user section ---
    
      // jslint global declarations
      /*global window, document, navigator, clearInterval, setInterval */
    
      var addEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
        return o.addEventListener(evtName,evtHandler,false);
      }:function(o,evtName,evtHandler) {
        return o.attachEvent('on'+evtName,evtHandler);
      });
    
      var removeEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
        return o.removeEventListener(evtName,evtHandler,false);
      }:function(o,evtName,evtHandler) {
        return o.detachEvent('on'+evtName,evtHandler);
      });
    
      function rnd(n,min) {
        if (isNaN(min)) {
          min = 0;
        }
        return (Math.random()*n)+min;
      }
    
      function plusMinus(n) {
        return (parseInt(rnd(2),10)==1?n*-1:n);
      }
    
      var s = this;
      var storm = this;
      this.timers = [];
      this.flakes = [];
      this.disabled = false;
      this.active = false;
    
      var isIE = navigator.userAgent.match(/msie/i);
      var isIE6 = navigator.userAgent.match(/msie 6/i);
      var isOldIE = (isIE && (isIE6 || navigator.userAgent.match(/msie 5/i)));
      var isWin9X = navigator.appVersion.match(/windows 98/i);
      var isiPhone = navigator.userAgent.match(/iphone/i);
      var isBackCompatIE = (isIE && document.compatMode == 'BackCompat');
      var noFixed = ((isBackCompatIE || isIE6 || isiPhone)?true:false);
      var screenX = null;
      var screenX2 = null;
      var screenY = null;
      var scrollY = null;
      var vRndX = null;
      var vRndY = null;
      var windOffset = 1;
      var windMultiplier = 2;
      var flakeTypes = 6;
      var fixedForEverything = false;
      var opacitySupported = (function(){
    Shut up.

  6. The Following User Says Thank You to Bombsaway707 For This Useful Post:

    /b/oss (12-06-2010)

  7. #21
    DoubleDutch's Avatar
    Join Date
    Sep 2007
    Gender
    male
    Location
    Koning
    Posts
    11,253
    Reputation
    1149
    Thanks
    1,174
    My Mood
    Bored
    Do it yourself

  8. #22
    LESNARJr's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Location
    Unsuccessful's house.
    Posts
    1,599
    Reputation
    79
    Thanks
    63
    Quote Originally Posted by Bombsaway707 View Post

    Shut up.
    fuck you


    READ THIS


    FRIENDS 4 EVER

  9. #23
    Glockateer's Avatar
    Join Date
    Dec 2010
    Gender
    male
    Posts
    108
    Reputation
    7
    Thanks
    1
    My Mood
    Innocent
    Quote Originally Posted by DoubleDutch View Post
    Do it yourself
    shut the fuck up

  10. #24
    Ghost's Avatar
    Join Date
    Jun 2009
    Gender
    male
    Location
    Under your bed, watching you sleep.
    Posts
    24,674
    Reputation
    3481
    Thanks
    3,602
    Quote Originally Posted by LESNARJr View Post
    JUST SO YOU ALL KNOW I CONTRIBUTED THIS:

    Code:
    /*
       DHTML Snowstorm! OO-style Jascript-based Snow effect
       ----------------------------------------------------
      
       Initializes after body onload() by default (via addEventHandler() call at bottom.)
       To customize properties, edit below or override configuration after this script
       has run (but before body.onload), eg. snowStorm.snowStick = false;
    
    */
    
    var snowStorm = null;
    
    function SnowStorm() {
    
      // --- PROPERTIES ---
    
      this.flakesMax = 128;           // Limit total amount of snow made (falling + sticking)
      this.flakesMaxActive = 64;      // Limit amount of snow falling at once (less = lower CPU use)
      this.animationInterval = 33;    // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
      this.flakeBottom = null;        // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
      this.targetElement = null;      // element which snow will be appended to (document body if null/undefined) - can be an element ID string, or a DOM node reference
      this.followMouse = true;        // Snow will change movement with the user's mouse
      this.snowColor = '#fff';        // Don't eat (or use?) yellow snow.
      this.snowCharacter = '•';  // • = bullet, · is square on some systems etc.
      this.snowStick = true;          // Whether or not snow should "stick" at the bottom. When off, will never collect.
      this.useMeltEffect = true;      // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
      this.useTwinkleEffect = false;  // Allow snow to randomly "flicker" in and out of view while falling
      this.usePositionFixed = false;  // true = snow not affected by window scroll. may increase CPU load, disabled by default - if enabled, used only where supported
    
      // --- less-used bits ---
    
      this.flakeLeftOffset = 0;       // amount to subtract from edges of container
      this.flakeRightOffset = 0;      // amount to subtract from edges of container
      this.flakeWidth = 8;            // max pixel width for snow element
      this.flakeHeight = 8;           // max pixel height for snow element
      this.vMaxX = 5;                 // Maximum X velocity range for snow
      this.vMaxY = 4;                 // Maximum Y velocity range
      this.zIndex = 0;                // CSS stacking order applied to each snowflake
    
      // --- End of user section ---
    
      // jslint global declarations
      /*global window, document, navigator, clearInterval, setInterval */
    
      var addEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
    	return o.addEventListener(evtName,evtHandler,false);
      }:function(o,evtName,evtHandler) {
    	return o.attachEvent('on'+evtName,evtHandler);
      });
    
      var removeEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
        return o.removeEventListener(evtName,evtHandler,false);
      }:function(o,evtName,evtHandler) {
    	return o.detachEvent('on'+evtName,evtHandler);
      });
    
      function rnd(n,min) {
        if (isNaN(min)) {
    	  min = 0;
    	}
        return (Math.random()*n)+min;
      }
    
      function plusMinus(n) {
        return (parseInt(rnd(2),10)==1?n*-1:n);
      }
    
      var s = this;
      var storm = this;
      this.timers = [];
      this.flakes = [];
      this.disabled = false;
      this.active = false;
    
      var isIE = navigator.userAgent.match(/msie/i);
      var isIE6 = navigator.userAgent.match(/msie 6/i);
      var isOldIE = (isIE && (isIE6 || navigator.userAgent.match(/msie 5/i)));
      var isWin9X = navigator.appVersion.match(/windows 98/i);
      var isiPhone = navigator.userAgent.match(/iphone/i);
      var isBackCompatIE = (isIE && document.compatMode == 'BackCompat');
      var noFixed = ((isBackCompatIE || isIE6 || isiPhone)?true:false);
      var screenX = null;
      var screenX2 = null;
      var screenY = null;
      var scrollY = null;
      var vRndX = null;
      var vRndY = null;
      var windOffset = 1;
      var windMultiplier = 2;
      var flakeTypes = 6;
      var fixedForEverything = false;
      var opacitySupported = (function(){
    -deletes post-



    My games;

    x

  11. #25
    stubz's Avatar
    Join Date
    Jun 2009
    Gender
    male
    Location
    East London
    Posts
    1,700
    Reputation
    30
    Thanks
    347
    My Mood
    Angelic
    OMFG! i was gonna fukin recommend that!
    RESPECT LIST

    REECIBOI<--------BEST MATE ON MPGH?
    ROXAS<--------IS HE DEAD?
    WOLF<-------- JEALOUS LIL C*** HE IS
    SHAUNC<--------FORCED ME TO PUT HIM HERE HE'LL JUST RAPE ME AGAIN
    TOXIN<-------- ALWAYS USED TO WATCH MA BACK BRAH, I FINK YEW DEAD NOW
    INSOMNIAC<--------HE'S TEH SHIT /
















  12. #26
    DoubleDutch's Avatar
    Join Date
    Sep 2007
    Gender
    male
    Location
    Koning
    Posts
    11,253
    Reputation
    1149
    Thanks
    1,174
    My Mood
    Bored
    Quote Originally Posted by Glockateer View Post
    shut the fuck up
    Oh you so original hauh?

  13. #27
    LESNARJr's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Location
    Unsuccessful's house.
    Posts
    1,599
    Reputation
    79
    Thanks
    63
    Quote Originally Posted by Justin Bieber View Post
    -deletes post-
    nigga doesnt give proper credits

    and dave is the one that put it up


    READ THIS


    FRIENDS 4 EVER

  14. #28
    Ghost's Avatar
    Join Date
    Jun 2009
    Gender
    male
    Location
    Under your bed, watching you sleep.
    Posts
    24,674
    Reputation
    3481
    Thanks
    3,602
    Quote Originally Posted by DoubleDutch View Post


    Oh you so original hauh?
    fuck the up shut



    My games;

    x

  15. #29
    Thunder's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Location
    North
    Posts
    13,697
    Reputation
    2641
    Thanks
    3,607
    no blizzard? <<
    Official Sheep and Sheepfucker group


    [X]
    Crossfire minion since 06-12-2011
    Minecraft minion since 06-20-2011
    Moderator since 08-17-2011
    Global Moderator since 09-10-2011
    Super User since 08-27-2012
    [X] [X] [X]

  16. #30
    Dave84311's Avatar
    Join Date
    Dec 2005
    Gender
    male
    Location
    The Wild Wild West
    Posts
    29,818
    Reputation
    4042
    Thanks
    37,652
    My Mood
    Devilish
    I FOUND IT, DONT BELEEB THESE LIARS





    THE EYE OF AN ADMINISTRATOR IS UPON YOU. ANY WRONG YOU DO IM GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE IM GONNA BE


    "First they ignore you. Then they laugh at you. Then they fight you. Then you lose.” - Dave84311

    HAD VIRTUAL DETOX

  17. The Following 2 Users Say Thank You to Dave84311 For This Useful Post:

    /b/oss (12-06-2010),Kev (12-06-2010)

Page 2 of 6 FirstFirst 1234 ... LastLast