void LockToWeapon( void );
int GetNearestNPC( int VisCheck, int AimBone, int Fov );
float GetAngleDistanceFromYaw( float fYaw, D3DXVECTOR3 vPos, D3DXVECTOR3 vTarget );
D3DXVECTOR3 GhettoPrediction( int i, int iWait, D3DXVECTOR3 Pos, CTimer* TimerList );
int GetNearestPlayer( int VisCheck, int AimBone, int AimAtTeam, int SpawnCheck, int Fov );
void GetAngleToTarget( D3DXVECTOR3 vTargetPos, D3DXVECTOR3 vCameraPos, D3DXVECTOR3& vAngles );
void NPC_Lock( int AimType, int AimBone, int AutoAim, int AutoFire, int VisCheck, int AutoSwitch, int Prediction );
void Lock( int )
Change it to that then it WORKS PERFECTLY FOR CA.
I swear he's been throwing that code around for the last two weeks!
"Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."