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  1. #16
    Shadeyz346's Avatar
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    @VvITylerIvV

    Just forget about it , just 1 guy isn't enough to make a game

    A guy came up with a better game like a year ago or more , he didn't finish it so far .

  2. #17
    Scorpian's Avatar
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    The justice league of monkeys? idk lol


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  3. #18
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    The angry monkey fighters?

  4. #19
    VvITylerIvV's Avatar
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    Quote Originally Posted by HexJr View Post
    I feel a troll.
    You look like a troll
    Quote Originally Posted by Epic View Post


    How about The Humans and the Apes.
    I'm likin it.

    But I thought about The battle of the Apes, and I'm likin that name more now. Thinking of going with that suggestion of yours. Credits of course.


    Quote Originally Posted by Soldier View Post
    @VvITylerIvV

    Just forget about it , just 1 guy isn't enough to make a game

    A guy came up with a better game like a year ago or more , he didn't finish it so far .
    Must we refer back to the Original post here?

    I think we shall.

    Quote Originally Posted by VvITylerIvV View Post
    So yes, this is just a simple little storyline. OBVIOUSLY NOT SOMETHING BIG. (Monkeys are main antagonist? Durr, it's a small game)

    Now to better explain what the game will be.

    The game will be a 2d game, more-so like pokemon than anything else. But with a sense of FFXIII and LOZ:WW

    It'll be similar to the game in my signature, but with graphics.

    Now how bout explaining some past programming experiences?

    I have already created a map loader for allegro, to load the maps. I have a movable player already. Going to implement bounding boxes for collision detection soon, and then work on making the main menu/beginning of the game.


    My goal is realistic, and not overly ambitious. And I DON'T give up on projects after starting them. (Not giving up on PlayTheGame! ~ The console application either, when you go into a battle you'll notice you're fighting a "monkey" ^^)
    Favourite quotes:

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    I don't need easy, I just need possible. ~ Me 
    
    There are three birds on a fence. Two decide to fly away, how many are left? Three, just because you decide to do something doesn't mean you've done it. ~ Don't know who said this
    
    Do not go where the path may lead, go instead where there is no path and leave a trail. ~ Ralph Waldo Emerson
    Quote Originally Posted by VirtualSia View Post
    You both have a very weird and awkward view on Computer science.
    Computer science is about computing, which is programming.
    Definition of computing: The use or operation of computers.
    Turning on my computer = computing = programming
    LAWLFAIL

  5. #20
    Ferris Bueller's Avatar
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    Monkeys and Humans.
    'nuff said

    "Religions are, by definition, metaphors, after all: God is a dream, a hope, a woman, an ironist, a father, a city, a house of many rooms, a watchmaker who left his prize chronometer in the desert, someone who loves you—even, perhaps, against all evidence, a celestial being whose only interest is to make sure your football team, army, business, or marriage thrives, prospers, and triumphs over all opposition. Religions are places to stand and look and act, vantage points from which to view the world. So none of this is happening. Such things could not occur. Never a word of it is literally true.”


  6. #21
    Shadeyz346's Avatar
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    You can make stories wif it , but not a game .

    It will take forever .

  7. #22
    Sid's Avatar
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    Name should be.
    The attack of the BRs(brazilians)

  8. #23
    Shadeyz346's Avatar
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    Quote Originally Posted by Sid View Post
    Name should be.
    The attack of the BRs(brazilians)
    Good idea , now watch @Alesandro rage .

  9. #24
    Sjoerd's Avatar
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    "The Rape-Apes"

  10. #25
    VvITylerIvV's Avatar
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    Quote Originally Posted by Soldier View Post
    You can make stories wif it , but not a game .

    It will take forever .
    As said in the first post, this is a small game. Not a huge MMORPG with hundreds of maps.

    It'll probably have 2-3 maps to start, and that's it.

    Making this game is honestly not going to be difficult.

    I write in a file the numbers to decide which bitmap to display. (eventually a map editor, but that'll be difficult to create.

    I then load the numbers into an array called MapName[amount of numbers on the x axes][amount of numbers on the y axes]

    Then I load bitmaps into an array called Tiles[amount of bitmaps]

    So Tiles[1] would be what you would display wherever MapName[x][y] had '1'

    I then use two for loops, as follows.

    for (int i = 0; i < amount of numbers in x axes- 1; i++){
    for (int j = 0; j < amount of numbers in y axes - 1; j++_{
    blit(buffer,Tiles[MapName[i][j],etc,etc,etc,etc)
    }
    }

    I then clear the background, load the tiles, load the players/enemies/objects on top of that.

    I have a realistic view of things, and I'm not an idiot. This will be finished. I wouldn't say it will if it won't. So seeing as I say it will, it shall as if it will then it's impossible for it to not because it will.mmk?

    Now I gotta go to work, so bai bai!
    Favourite quotes:

    Code:
    I don't need easy, I just need possible. ~ Me 
    
    There are three birds on a fence. Two decide to fly away, how many are left? Three, just because you decide to do something doesn't mean you've done it. ~ Don't know who said this
    
    Do not go where the path may lead, go instead where there is no path and leave a trail. ~ Ralph Waldo Emerson
    Quote Originally Posted by VirtualSia View Post
    You both have a very weird and awkward view on Computer science.
    Computer science is about computing, which is programming.
    Definition of computing: The use or operation of computers.
    Turning on my computer = computing = programming
    LAWLFAIL

  11. #26
    Shadeyz346's Avatar
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    General game coding section plox ? .

  12. #27
    VvITylerIvV's Avatar
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    Quote Originally Posted by Soldier View Post
    General game coding section plox ? .
    There is one of those? O.0?
    Favourite quotes:

    Code:
    I don't need easy, I just need possible. ~ Me 
    
    There are three birds on a fence. Two decide to fly away, how many are left? Three, just because you decide to do something doesn't mean you've done it. ~ Don't know who said this
    
    Do not go where the path may lead, go instead where there is no path and leave a trail. ~ Ralph Waldo Emerson
    Quote Originally Posted by VirtualSia View Post
    You both have a very weird and awkward view on Computer science.
    Computer science is about computing, which is programming.
    Definition of computing: The use or operation of computers.
    Turning on my computer = computing = programming
    LAWLFAIL

  13. #28
    -PoisonedG-'s Avatar
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    Quote Originally Posted by VvITylerIvV View Post
    As said in the first post, this is a small game. Not a huge MMORPG with hundreds of maps.

    It'll probably have 2-3 maps to start, and that's it.

    Making this game is honestly not going to be difficult.

    I write in a file the numbers to decide which bitmap to display. (eventually a map editor, but that'll be difficult to create.

    I then load the numbers into an array called MapName[amount of numbers on the x axes][amount of numbers on the y axes]

    Then I load bitmaps into an array called Tiles[amount of bitmaps]

    So Tiles[1] would be what you would display wherever MapName[x][y] had '1'

    I then use two for loops, as follows.

    for (int i = 0; i < amount of numbers in x axes- 1; i++){
    for (int j = 0; j < amount of numbers in y axes - 1; j++_{
    blit(buffer,Tiles[MapName[i][j],etc,etc,etc,etc)
    }
    }

    I then clear the background, load the tiles, load the players/enemies/objects on top of that.

    I have a realistic view of things, and I'm not an idiot. This will be finished. I wouldn't say it will if it won't. So seeing as I say it will, it shall as if it will then it's impossible for it to not because it will.mmk?

    Now I gotta go to work, so bai bai!
    That's just the start. Character movement? Reactions? Interactions?

  14. #29
    VvITylerIvV's Avatar
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    Quote Originally Posted by Epic View Post


    That's just the start. Character movement? Reactions? Interactions?
    Currently I have a player that can move around with collision detection.

    Making interacting will be a little harder, but not impossible. Check to see iif the player is a certain distance away from the point of interaction and facing the point of interaction. Then check to see if space has been pressed, and if yes then display whichever screen must be displayed.

    As I said before, I DO have realistic views, and WILL be able to complete this. I DO realize iit will take a while, but I plan on using my website to its fullest. Saving player's usernames/passwords online. Saving their data online, etc. Although, online interactions will come at a later point. In the very beginning, there won't be any option to save period.
    Favourite quotes:

    Code:
    I don't need easy, I just need possible. ~ Me 
    
    There are three birds on a fence. Two decide to fly away, how many are left? Three, just because you decide to do something doesn't mean you've done it. ~ Don't know who said this
    
    Do not go where the path may lead, go instead where there is no path and leave a trail. ~ Ralph Waldo Emerson
    Quote Originally Posted by VirtualSia View Post
    You both have a very weird and awkward view on Computer science.
    Computer science is about computing, which is programming.
    Definition of computing: The use or operation of computers.
    Turning on my computer = computing = programming
    LAWLFAIL

  15. #30
    -PoisonedG-'s Avatar
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    Quote Originally Posted by VvITylerIvV View Post
    Currently I have a player that can move around with collision detection.

    Making interacting will be a little harder, but not impossible. Check to see iif the player is a certain distance away from the point of interaction and facing the point of interaction. Then check to see if space has been pressed, and if yes then display whichever screen must be displayed.

    As I said before, I DO have realistic views, and WILL be able to complete this. I DO realize iit will take a while, but I plan on using my website to its fullest. Saving player's usernames/passwords online. Saving their data online, etc. Although, online interactions will come at a later point. In the very beginning, there won't be any option to save period.
    What engine are you using. You probably have pre-made game engine.

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