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  1. #16
    Swiftdude's Avatar
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    Quote Originally Posted by Polos Bitch View Post
    It's because of your theme


    Minesweeper has to be played on an XP or older theme
    still gonna beat it the normal way.
    Still love you Giggletron


  2. #17
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    Quote Originally Posted by Typhlosion View Post
    until you get to the other half of the field and its basically 33%, 50%, or 66% of hitting a mine.
    What the fuck are you talking about? At most the first few moves are such that you can fail, the rest are pretty much determined. And even that is if you're extremely unlucky. Do show me a situation where you would have to guess your next move.
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  3. #18
    Swiftdude's Avatar
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    Quote Originally Posted by Alen View Post
    What the fuck are you talking about? At most the first few moves are such that you can fail, the rest are pretty much determined. And even that is if you're extremely unlucky. Do show me a situation where you would have to guess your next move.
    View gYSEyE.jpg on ScreenSnapr

    other side is untouched.
    Last edited by Swiftdude; 02-23-2012 at 11:50 PM.
    Still love you Giggletron


  4. #19
    Alen's Avatar
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    Quote Originally Posted by Typhlosion View Post
    View gYSEyE.jpg on ScreenSnapr

    other side is untouched.
    And you don't have to guess shit. The whole fucking edge is determined.
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  5. #20
    Swiftdude's Avatar
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    Quote Originally Posted by Alen View Post
    And you don't have to guess shit. The whole fucking edge is determined.
    one spot that you know 100%
    Still love you Giggletron


  6. #21
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    Minesweeper is pretty much the easiest game on Windows. It's all about thinking.
    God is great, beer is good, and people are crazy.

  7. #22
    Alen's Avatar
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    Quote Originally Posted by Typhlosion View Post


    one spot that you know 100%
    Easy.



    Red is the mine, white ones are safe. One of the three above is another mine, two are safe. The reason the mine has to be down there? The only way the three and two can be satisfied at the same time is if the 2's "zone" (marked green) has just one more mine, the 3's zone (marked green) has two more. Obviously the only way to do that is prevent anything from coming into the complement of the red zone and, in order to keep only one mine in the intersection, keeping one of the two more mines of the red zone in the complement of the green zone. Think simple logic, sets are awesome. If all else fails, Venn diagrams. And this is just me starting on top, I cbf to even bother going down, but just by glancing at it I can tell you it's EZ.
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  8. The Following User Says Thank You to Alen For This Useful Post:

    [MPGH]AVGN (02-24-2012)

  9. #23
    The power of the imagination makes us infinite.
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    1
    Click random tiles on the field of play until the game reveals multiple tiles at once. This will give you a good starting point to approach the game. It is not uncommon to click a mine in this phase, as your reveal strategy is random. If a mine is revealed, start the game over.

    2
    Locate an unrevealed corner tile that has a number "1" touching it. The numbers displayed denote how many mines are touching the numbered tile. Right-click the corner tile to place a flag on it. This tells the computer that you believe a mine is present at that tile and it should be avoided.
    3
    Use deductive reasoning to figure out the placement of mines on the play field by taking advantage of the number clues provided by the game. If a tile has a number "2" touching it, and it has three tiles adjacent to it, but two of them have been flagged by you due to other number clues, it is safe to assume that the remaining tile has no mine and can be clicked.

    4
    Take your time in deciding which tiles to click and which to flag. Rushing through a game of "Minesweeper" is a sure-fire way to make avoidable mistakes.

    5
    Avoid tiles which leave no certain outcome when you have other choices. If one area has you stumped, approaching it from another direction can often lead to a solution.

    6
    Prepare to make random clicking decisions as you approach the end-game. In many games of "Minesweeper," as you run out of tiles to click, it will be impossible to deduce with certainty which tiles contain mines. You will simply have to guess and hope for the best.

  10. #24
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    You needs patience


    My private army.
    Steam : Jesus Puncher


    "For he is all knowing, stand together and rise with him and accept the lord as your almighty wingman"
    - Genesis 4:20
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  11. #25
    Swiftdude's Avatar
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    Quote Originally Posted by Alen View Post
    Easy.



    Red is the mine, white ones are safe. One of the three above is another mine, two are safe. The reason the mine has to be down there? The only way the three and two can be satisfied at the same time is if the 2's "zone" (marked green) has just one more mine, the 3's zone (marked green) has two more. Obviously the only way to do that is prevent anything from coming into the complement of the red zone and, in order to keep only one mine in the intersection, keeping one of the two more mines of the red zone in the complement of the green zone. Think simple logic, sets are awesome. If all else fails, Venn diagrams. And this is just me starting on top, I cbf to even bother going down, but just by glancing at it I can tell you it's EZ.
    fair enough
    Still love you Giggletron


  12. #26
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    Y'all such minesweeper experts

  13. #27
    Time's Avatar
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    Minesweeper pisses the fuck out of me .




    My private army.
    Steam : Jesus Puncher


    "For he is all knowing, stand together and rise with him and accept the lord as your almighty wingman"
    - Genesis 4:20
    Gifts:
    ..........


  14. #28
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    Games not that hard once you understand the numbers :/



    My games;

    x

  15. #29
    Swiftdude's Avatar
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    Quote Originally Posted by Time View Post
    Minesweeper pisses the fuck out of me .


    yes same here
    Still love you Giggletron


  16. #30
    Azathᴏth's Avatar
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    ITT OP DUNNO HOW TO PLAY

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