View Poll Results: Who wants radio intergration?

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12. This poll is closed
  • Yes

    11 91.67%
  • No

    1 8.33%
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  1. #16
    Zhellbound's Avatar
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    Having one dj would be fucking pointless.
    Deutschland wird wieder Reign!

    Ganja King
    Thank me if i helped

  2. #17
    gbitz's Avatar
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    Longevity was right, Mikeck called up and let the DJ talk for a couple seconds, and said something about MPGH, like "MPGH DOT NET RULES."

    Actually, that was back when we had that cam site up. I was on there with Arun and Mikeck, who flashed meh his cawk, and he had it recorded and let me listen to it. That was a while ago.

  3. #18
    Sjlasjla1337's Avatar
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    I choose for the one doing classic, jazz and ballets

  4. #19
    Sharpe's Avatar
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    Wouldn't that cause like uber-lag
    Sexy sig ujelly?

  5. #20
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    first off i never said one dj in general. just one for each different type of music. Of course this would change pending on how well it goes. And no it wouldn't cause lag at all unless your still on dial up.

  6. #21
    Inna's Avatar
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    How are you doing to do it, SAM?

  7. #22
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    Quote Originally Posted by Kanna View Post
    How are you doing to do it, SAM?
    sam? nah nah. actually i would use BASS.dll

  8. #23
    Zhellbound's Avatar
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    SAM FTW!

    Sam has less lag.
    Deutschland wird wieder Reign!

    Ganja King
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  9. #24
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    Quote Originally Posted by Zhellbound View Post
    SAM FTW!

    Sam has less lag.

    what does server side have to do with bass.dll? bass.dll is just a library file that allows you to recieve the audio doesn't matter what type of source. This is what bass.dll does:
    Samples
    Support for WAV/AIFF/MP3/MP2/MP1/OGG and custom generated samples Sample streams
    Stream any sample data in 8/16/32 bit, with both "push" and "pull" systems File streams
    MP3/MP2/MP1/OGG/WAV/AIFF file streaming Internet file streaming
    Stream data from HTTP and FTP servers (inc. Shoutcast, Icecast & Icecast2), with proxy server support and adjustable buffering Custom file streaming
    Stream data from anywhere using any delivery method, with both "push" and "pull" systems Multi-channel streaming
    Support for more than plain stereo, including multi-channel OGG/WAV/AIFF files MOD music
    Uses the same engine as XMPlay (very accurate, efficient, high quality reproduction), with full support for all effects, filters, stereo samples, DMO effects, etc... MO3 music
    MODs with MP3 or OGG compressed samples (vastly reduced file size with virtually identical sound quality), MO3s are created using the MO3 encoder Multiple outputs
    Simultaneously use multiple soundcards, and move channels between them Recording
    Flexible recording system, with multiple device support and input selection, (WMA encoding & broadcasting via the add-on, and other formats via BASSenc) Decode without playback
    Streams and MOD musics can be outputted in any way you want (encoded, written to disk, streamed across a network, etc...) Speaker assignment
    Assign streams and MOD musics to specific speakers to take advantage of hardware capable of more than plain stereo (up to 4 separate stereo outputs with a 7.1 soundcard) High precision synchronization
    Synchronize events in your software to the streams and MOD musics, synchronize playback of multiple channels together Custom DSP
    Apply any effects that you want, in any order you want DirectX 8 effects Windows only
    Chorus / compressor / distortion / echo / flanger / gargle / parametric eq / reverb, 2 implementation options each with its benefits (including mixing with DSP functions) 32 bit floating-point decoding and processing
    Floating-point decoding/rendering, DSP, FX, and recording 3D sound
    Play samples/streams/musics in any 3D position, with EAX support Flexible
    Small buffers for realtime performance, large buffers for stability, automatic and manual buffer updating, configurable threading Expandable
    Add-on system for additional format support and effects (C/C++ API available on request), dynamic plugin loading system, access to underlying DirectSound objects Small
    BASS is less than 100KB*, so won't bloat your distribution
    So endless possiblitys inculding adding ingame adverts so it would make it a bitch for someone to claim a hack they stole is theirs. Also as you can tell just from reading smaller file size streaming (which means less lag) without the loss of sound quality. Also i can port it to wince, ipod, and other devices eventually so while your out on the road, at work, or where ever you may be you won't miss out.
    Last edited by Trip-FX; 03-15-2009 at 09:39 PM.

  10. #25
    Zhellbound's Avatar
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    Summary?

    Im to lazy to read it all.
    Deutschland wird wieder Reign!

    Ganja King
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  11. #26
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    read the last 4 lines

  12. #27
    Zhellbound's Avatar
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    Thats so fucking complicated.
    Sam is basic and good.
    Deutschland wird wieder Reign!

    Ganja King
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  13. #28
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    lol no no i'll put it in simpler terms. Sam= Radio Station Bass.dll= radio with HD Radio, XM/Sirus, and Screen Display but for ingame and possibly out of game.

    so SAM, Shoutcast, Icecast, ect are the broadcasting
    and bass.dll is the receiver. Your making more complicated then what it really is.
    Last edited by Trip-FX; 03-17-2009 at 07:40 AM.

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