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  1. #16
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    Quote Originally Posted by Denelf View Post

    Pretty sure 2ghz processor can't run it smooth.
    HOW DO I INTO FPS CONFIG?
    Code:
    // Unexplained crashes? Try changing mat_queue_mode to `-1'.
    // ----------------------------------------------------------------------------
    // Chris' maxframes config, designed to get you a large performance boost
    // v2.015 | 1 November 2012 | fakkelbrigade.eu/chris/configs/
    // ----------------------------------------------------------------------------
    // Problems or questions? Contact me at #christf2 on QuakeNet.
    // ----------------------------------------------------------------------------
    // Launch options:
    // IMPORTANT: Remove -dxlevel 81 from the launch options after the first launch!
    //
    // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd
    // Windowed:   -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
    // ----------------------------------------------------------------------------
    
    // ----------------------------------------------------------------------------
    // FPS cap
    // ----------------------------------------------------------------------------
    // The primary benefit of an FPS cap is to make the FPS more stable, other than
    // that, it doesn't do a lot. A moderate, consistent framerate is much more
    // desirable than a variable but sometimes high framerate. A common
    // misconception is that if any more frames are generated than your monitor can
    // display, they are useless. This is wrong -- frames are used for much more
    // than mere display, and affect the way the game feels well past your
    // refresh rate.
    //
    // This FPS cap should *always* be set to a value higher than `cl_cmdrate' in
    // any case, or the discrepancy between clientside frame generation and frames
    // to be sent to the server will no doubt cause you many a headache, especially
    // when it comes down to hit registration. Other than that, I recommend
    // for everyone to use the value `132' (2*66), as long as you can generally
    // keep that value stable without regular drops.
    // ----------------------------------------------------------------------------
    cl_showfps 1 // Show unsmoothed FPS meter
    //fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
    fps_max 0
    
    // ----------------------------------------------------------------------------
    // Net settings
    // ----------------------------------------------------------------------------
    // Whilst net settings perhaps aren't an integral part of an FPS config, they
    // are a fact of life in competitive TF2, and as such, they are included here.
    //
    // A common question I am asked -- what defines whether a good connection is
    // good or bad? Mostly personal preference. If you're not willing to make the
    // choice, try both and see which is better for you.
    //
    // Generally, meeting both of the following conditions would classify it as a
    // good connection:
    //
    // - Ping of <80 to the average server you join
    // - Generally no/negligible choke/loss (can be checked with `net_graph')
    //
    // There's some pretty good documentation on this here:
    // https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
    //
    // Uncomment (remove the `//' from) one of the groups if you want to use them.
    // ----------------------------------------------------------------------------
    
    // Good connection
    //cl_cmdrate 66
    //cl_interp 0
    //cl_interp_ratio 1
    //cl_lagcompensation 1
    //cl_pred_optimize 2
    //cl_smooth 0
    //cl_smoothtime 0.01
    //cl_updaterate 66
    //rate 60000
    
    // Bad connection
    //cl_cmdrate 40
    //cl_interp 0
    //cl_interp_ratio 2
    //cl_lagcompensation 1
    //cl_pred_optimize 2
    //cl_smooth 0
    //cl_smoothtime 0.01
    //cl_updaterate 40
    //rate 35000
    
    // ----------------------------------------------------------------------------
    // Sprays
    // ----------------------------------------------------------------------------
    // Bear in mind that these are disabled on war servers due to `sv_pure 2'
    // anyway, so if you play competitive TF2, this won't help you.
    // ----------------------------------------------------------------------------
    
    // Disable sprays
    cl_playerspraydisable 1
    r_spray_lifetime 0
    
    // Enable sprays -- uncomment this section if you want these settings
    //cl_playerspraydisable 0
    //r_spray_lifetime 2
    
    // ----------------------------------------------------------------------------
    // Shadows
    // ----------------------------------------------------------------------------
    
    // Disable shadows
    mat_shadowstate 0
    r_shadowmaxrendered 0
    r_shadowrendertotexture 0
    r_shadows 0
    
    // Enable shadows -- uncomment this section if you want these settings
    //mat_shadowstate 1
    //r_shadowmaxrendered 11
    //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
                                // competitive TF2 players to see opponents standing
                                // near the other side of a wall. You may see some
                                // performance loss from setting this to `1'.
    //r_shadows 1
    
    // ----------------------------------------------------------------------------
    // Facial features
    // ----------------------------------------------------------------------------
    
    // Disable facial features
    r_eyes 0
    r_flex 0
    r_lod 2
    r_rootlod 2
    r_teeth 0
    
    // Enable facial features -- uncomment this section if you want these settings
    //r_eyes 1
    //r_flex 1
    //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
    //r_rootlod 1
    //r_teeth 1
    
    // ----------------------------------------------------------------------------
    // Ragdolls
    // ----------------------------------------------------------------------------
    // You will have reduced performance on deaths which produce ragdolls.
    // ----------------------------------------------------------------------------
    
    // Disable ragdolls
    cl_ragdoll_fade_time 0
    cl_ragdoll_forcefade 1
    cl_ragdoll_physics_enable 0
    g_ragdoll_fadespeed 0
    g_ragdoll_lvfadespeed 0
    ragdoll_sleepaftertime 0
    
    // Enable ragdolls -- uncomment this section if you want these settings
    //cl_ragdoll_fade_time 15
    //cl_ragdoll_forcefade 0
    //cl_ragdoll_physics_enable 1
    //g_ragdoll_fadespeed 600
    //g_ragdoll_lvfadespeed 100
    //ragdoll_sleepaftertime "5.0f"
    
    // ----------------------------------------------------------------------------
    // Gibs
    // ----------------------------------------------------------------------------
    // You will have reduced performance on deaths which produce gibs.
    // ----------------------------------------------------------------------------
    
    // Disable gibs
    cl_phys_props_enable 0
    cl_phys_props_max 0
    props_break_max_pieces 0
    r_propsmaxdist 1
    violence_agibs 0
    violence_hgibs 0
    
    // Enable gibs -- uncomment this section if you want these settings
    //cl_phys_props_enable 1
    //cl_phys_props_max 128
    //props_break_max_pieces -1
    //r_propsmaxdist 1000
    //violence_agibs 1
    //violence_hgibs 1
    
    // ----------------------------------------------------------------------------
    // Graphical
    // ----------------------------------------------------------------------------
    // Now we come to the main brunt of the config. You probably don't want to mess
    // with this.
    // ----------------------------------------------------------------------------
    cl_detaildist 0
    cl_detailfade 0
    cl_drawmonitors 0
    cl_ejectbrass 0
    cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
    cl_new_impact_effects 0
    cl_show_splashes 0
    func_break_max_pieces 0
    glow_outline_effect_enable 0 // Cart glow effect.
    lod_transitiondist 0
    mat_antialias 0
    mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
                  // a strange `shine' effect to appear on all players.
    mat_colcorrection_disableentities 1
    mat_colorcorrection 0
    mat_disable_bloom 1
    mat_disable_fancy_blending 1
    mat_disable_lightwarp 1
    mat_envmapsize 8
    mat_envmaptgasize 8
    mat_filterlightmaps 0
    mat_filtertextures 0
    mat_forceaniso 1
    mat_hdr_level 0
    mat_max_worldmesh_vertices 512
    mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
                         // to get it darker. Only works in fullscreen.
    mat_motion_blur_enabled 0
    mat_parallaxmap 0
    mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
                 // at a range from -1 to 2, -1 being the best quality, 2 being the
                 // worst.
    mat_reducefillrate 1
    mat_reduceparticles 1
    mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
                   // non-shiny, and will remove some specular effects from in-game
                   // entities which support it. Setting this to 1 on dx8 will
                   // result in some strange `fire' textures replacing their
                   // appropriate counterparts, especially on medals, and certain
                   // hats.
    mat_trilinear 0
    mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
    mat_viewportupscale 1
    mat_wateroverlaysize 1
    mp_decals 1 // `9' is a good value to still see the spread pattern from a
                // scattergun without any real performance loss.
    r_3dsky 0
    r_ambientboost 0
    r_ambientfactor 0
    r_ambientmin 0
    r_avglight 0
    r_cheapwaterend 1
    r_cheapwaterstart 1
    r_decals 1
    r_decalstaticprops 0
    r_decal_cullsize 15
    r_drawdetailprops 0
    r_drawmodeldecals 0
    r_drawflecks 0
    r_dynamic 0
    r_flashlightdepthtexture 0
    r_forcewaterleaf 1
    r_lightaverage 0
    r_maxnewsamples 2
    r_maxsampledist 1
    r_propsmaxdist 0
    r_renderoverlayfragment 0
    r_staticprop_lod 4
    r_waterdrawreflection 0
    r_waterdrawrefraction 1
    r_waterforceexpensive 0
    r_waterforcereflectentities 0
    rope_averagelight 0
    rope_collide 0
    rope_rendersolid 0
    rope_shake 0
    rope_smooth 0
    rope_subdiv 0
    rope_wind_dist 0
    tf_particles_disable_weather 1 // Disable weather effects on maps supporting
                                   // it, for example, setting this to `1'
                                   // disables rain effects on *_sawmill.
    tracer_extra 0
    violence_ablood 0
    violence_hblood 0
    
    // ----------------------------------------------------------------------------
    // Misc
    // ----------------------------------------------------------------------------
    in_usekeyboardsampletime 0
    mat_clipz 1 // FX card users should set this to 0
    mat_forcehardwaresync 0
    mat_levelflush 1
    //m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
                   // silly incompatibility with the Xfire overlay. You should use
                   // it if you can!
    mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
    r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
                     // performed on the GPU (as opposed to on the CPU). The
                     // value `-1' autodetects hardware support for this
                     // feature, which is safer than forcing it.
    
    // ----------------------------------------------------------------------------
    // Sound
    // ----------------------------------------------------------------------------
    // I'd be hesitant to say that you would see a great deal of performance
    // improvement from lowering the sound quality, but in my experience as a
    // competitive TF2 player, lowering the sound quality makes determination of
    // directionality and distance that much easier. You may see a small FPS gain
    // with these settings, or you may not, either way will likely have a
    // negligible effect on performance.
    // ----------------------------------------------------------------------------
    dsp_enhance_stereo 0
    dsp_slow_cpu 1
    snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
                           // helpful in the past, as it seems to (for whatever
                           // reason) reduce the number of TDRs experienced during
                           // gameplay. There's some pretty good information on
                           // TDRs (nerds only) here:
                           // https://forums.nvidia.com/index.php?showtopic=65161
    snd_pitchquality 0
    snd_spatialize_roundrobin 1
    
    // ----------------------------------------------------------------------------
    // Threading
    // ----------------------------------------------------------------------------
    mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
                     // defines the threading method to be used by the material
                     // system. It has been unstable to use in the past, but
                     // nowadays it's generally okay.
                     //
                     // Here are the possible values:
                     //     -2 legacy default
                     //     -1 default
                     //      0 synchronous single thread
                     //      1 queued single thread
                     //      2 queued multithreaded
                     //
                     // If you have problems with the value `2', try setting it to
                     // `-1'.
                     //
                     // As an aside, there are quite a few bugs in the demo system
                     // that occur when mat_queue_mode is set to a value that is
                     // not `-1'. If you intend to do work with the demo system,
                     // maybe you should change this.
    
    cl_threaded_bone_setup 0
    cl_threaded_client_leaf_system 0
    r_queued_decals 0
    r_queued_ropes 1
    r_queued_post_processing 0
    r_threaded_client_shadow_manager 1
    r_threaded_particles 1
    r_threaded_renderables 1
    
    // ----------------------------------------------------------------------------
    // Misc
    // ----------------------------------------------------------------------------
    cl_forcepreload 1 // Force preloading
    
    // ----------------------------------------------------------------------------
    // Print to console
    // ----------------------------------------------------------------------------
    echo "-------------------------------------------------------"
    echo "            Chris' maxframes config loaded.            "
    echo "-------------------------------------------------------"
    echo "Please direct all comments/queries/whatnot to"
    echo "#christf2 on QuakeNet."

  2. #17
    Denelf's Avatar
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    Quote Originally Posted by Nitekillr View Post
    HOW DO I INTO FPS CONFIG?
    Code:
    // Unexplained crashes? Try changing mat_queue_mode to `-1'.
    // ----------------------------------------------------------------------------
    // Chris' maxframes config, designed to get you a large performance boost
    // v2.015 | 1 November 2012 | fakkelbrigade.eu/chris/configs/
    // ----------------------------------------------------------------------------
    // Problems or questions? Contact me at #christf2 on QuakeNet.
    // ----------------------------------------------------------------------------
    // Launch options:
    // IMPORTANT: Remove -dxlevel 81 from the launch options after the first launch!
    //
    // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd
    // Windowed:   -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
    // ----------------------------------------------------------------------------
    
    // ----------------------------------------------------------------------------
    // FPS cap
    // ----------------------------------------------------------------------------
    // The primary benefit of an FPS cap is to make the FPS more stable, other than
    // that, it doesn't do a lot. A moderate, consistent framerate is much more
    // desirable than a variable but sometimes high framerate. A common
    // misconception is that if any more frames are generated than your monitor can
    // display, they are useless. This is wrong -- frames are used for much more
    // than mere display, and affect the way the game feels well past your
    // refresh rate.
    //
    // This FPS cap should *always* be set to a value higher than `cl_cmdrate' in
    // any case, or the discrepancy between clientside frame generation and frames
    // to be sent to the server will no doubt cause you many a headache, especially
    // when it comes down to hit registration. Other than that, I recommend
    // for everyone to use the value `132' (2*66), as long as you can generally
    // keep that value stable without regular drops.
    // ----------------------------------------------------------------------------
    cl_showfps 1 // Show unsmoothed FPS meter
    //fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
    fps_max 0
    
    // ----------------------------------------------------------------------------
    // Net settings
    // ----------------------------------------------------------------------------
    // Whilst net settings perhaps aren't an integral part of an FPS config, they
    // are a fact of life in competitive TF2, and as such, they are included here.
    //
    // A common question I am asked -- what defines whether a good connection is
    // good or bad? Mostly personal preference. If you're not willing to make the
    // choice, try both and see which is better for you.
    //
    // Generally, meeting both of the following conditions would classify it as a
    // good connection:
    //
    // - Ping of <80 to the average server you join
    // - Generally no/negligible choke/loss (can be checked with `net_graph')
    //
    // There's some pretty good documentation on this here:
    // https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
    //
    // Uncomment (remove the `//' from) one of the groups if you want to use them.
    // ----------------------------------------------------------------------------
    
    // Good connection
    //cl_cmdrate 66
    //cl_interp 0
    //cl_interp_ratio 1
    //cl_lagcompensation 1
    //cl_pred_optimize 2
    //cl_smooth 0
    //cl_smoothtime 0.01
    //cl_updaterate 66
    //rate 60000
    
    // Bad connection
    //cl_cmdrate 40
    //cl_interp 0
    //cl_interp_ratio 2
    //cl_lagcompensation 1
    //cl_pred_optimize 2
    //cl_smooth 0
    //cl_smoothtime 0.01
    //cl_updaterate 40
    //rate 35000
    
    // ----------------------------------------------------------------------------
    // Sprays
    // ----------------------------------------------------------------------------
    // Bear in mind that these are disabled on war servers due to `sv_pure 2'
    // anyway, so if you play competitive TF2, this won't help you.
    // ----------------------------------------------------------------------------
    
    // Disable sprays
    cl_playerspraydisable 1
    r_spray_lifetime 0
    
    // Enable sprays -- uncomment this section if you want these settings
    //cl_playerspraydisable 0
    //r_spray_lifetime 2
    
    // ----------------------------------------------------------------------------
    // Shadows
    // ----------------------------------------------------------------------------
    
    // Disable shadows
    mat_shadowstate 0
    r_shadowmaxrendered 0
    r_shadowrendertotexture 0
    r_shadows 0
    
    // Enable shadows -- uncomment this section if you want these settings
    //mat_shadowstate 1
    //r_shadowmaxrendered 11
    //r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
                                // competitive TF2 players to see opponents standing
                                // near the other side of a wall. You may see some
                                // performance loss from setting this to `1'.
    //r_shadows 1
    
    // ----------------------------------------------------------------------------
    // Facial features
    // ----------------------------------------------------------------------------
    
    // Disable facial features
    r_eyes 0
    r_flex 0
    r_lod 2
    r_rootlod 2
    r_teeth 0
    
    // Enable facial features -- uncomment this section if you want these settings
    //r_eyes 1
    //r_flex 1
    //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
    //r_rootlod 1
    //r_teeth 1
    
    // ----------------------------------------------------------------------------
    // Ragdolls
    // ----------------------------------------------------------------------------
    // You will have reduced performance on deaths which produce ragdolls.
    // ----------------------------------------------------------------------------
    
    // Disable ragdolls
    cl_ragdoll_fade_time 0
    cl_ragdoll_forcefade 1
    cl_ragdoll_physics_enable 0
    g_ragdoll_fadespeed 0
    g_ragdoll_lvfadespeed 0
    ragdoll_sleepaftertime 0
    
    // Enable ragdolls -- uncomment this section if you want these settings
    //cl_ragdoll_fade_time 15
    //cl_ragdoll_forcefade 0
    //cl_ragdoll_physics_enable 1
    //g_ragdoll_fadespeed 600
    //g_ragdoll_lvfadespeed 100
    //ragdoll_sleepaftertime "5.0f"
    
    // ----------------------------------------------------------------------------
    // Gibs
    // ----------------------------------------------------------------------------
    // You will have reduced performance on deaths which produce gibs.
    // ----------------------------------------------------------------------------
    
    // Disable gibs
    cl_phys_props_enable 0
    cl_phys_props_max 0
    props_break_max_pieces 0
    r_propsmaxdist 1
    violence_agibs 0
    violence_hgibs 0
    
    // Enable gibs -- uncomment this section if you want these settings
    //cl_phys_props_enable 1
    //cl_phys_props_max 128
    //props_break_max_pieces -1
    //r_propsmaxdist 1000
    //violence_agibs 1
    //violence_hgibs 1
    
    // ----------------------------------------------------------------------------
    // Graphical
    // ----------------------------------------------------------------------------
    // Now we come to the main brunt of the config. You probably don't want to mess
    // with this.
    // ----------------------------------------------------------------------------
    cl_detaildist 0
    cl_detailfade 0
    cl_drawmonitors 0
    cl_ejectbrass 0
    cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
    cl_new_impact_effects 0
    cl_show_splashes 0
    func_break_max_pieces 0
    glow_outline_effect_enable 0 // Cart glow effect.
    lod_transitiondist 0
    mat_antialias 0
    mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
                  // a strange `shine' effect to appear on all players.
    mat_colcorrection_disableentities 1
    mat_colorcorrection 0
    mat_disable_bloom 1
    mat_disable_fancy_blending 1
    mat_disable_lightwarp 1
    mat_envmapsize 8
    mat_envmaptgasize 8
    mat_filterlightmaps 0
    mat_filtertextures 0
    mat_forceaniso 1
    mat_hdr_level 0
    mat_max_worldmesh_vertices 512
    mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2
                         // to get it darker. Only works in fullscreen.
    mat_motion_blur_enabled 0
    mat_parallaxmap 0
    mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
                 // at a range from -1 to 2, -1 being the best quality, 2 being the
                 // worst.
    mat_reducefillrate 1
    mat_reduceparticles 1
    mat_specular 0 // Controls specularity. Setting this to 0 will make ubers
                   // non-shiny, and will remove some specular effects from in-game
                   // entities which support it. Setting this to 1 on dx8 will
                   // result in some strange `fire' textures replacing their
                   // appropriate counterparts, especially on medals, and certain
                   // hats.
    mat_trilinear 0
    mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
    mat_viewportupscale 1
    mat_wateroverlaysize 1
    mp_decals 1 // `9' is a good value to still see the spread pattern from a
                // scattergun without any real performance loss.
    r_3dsky 0
    r_ambientboost 0
    r_ambientfactor 0
    r_ambientmin 0
    r_avglight 0
    r_cheapwaterend 1
    r_cheapwaterstart 1
    r_decals 1
    r_decalstaticprops 0
    r_decal_cullsize 15
    r_drawdetailprops 0
    r_drawmodeldecals 0
    r_drawflecks 0
    r_dynamic 0
    r_flashlightdepthtexture 0
    r_forcewaterleaf 1
    r_lightaverage 0
    r_maxnewsamples 2
    r_maxsampledist 1
    r_propsmaxdist 0
    r_renderoverlayfragment 0
    r_staticprop_lod 4
    r_waterdrawreflection 0
    r_waterdrawrefraction 1
    r_waterforceexpensive 0
    r_waterforcereflectentities 0
    rope_averagelight 0
    rope_collide 0
    rope_rendersolid 0
    rope_shake 0
    rope_smooth 0
    rope_subdiv 0
    rope_wind_dist 0
    tf_particles_disable_weather 1 // Disable weather effects on maps supporting
                                   // it, for example, setting this to `1'
                                   // disables rain effects on *_sawmill.
    tracer_extra 0
    violence_ablood 0
    violence_hblood 0
    
    // ----------------------------------------------------------------------------
    // Misc
    // ----------------------------------------------------------------------------
    in_usekeyboardsampletime 0
    mat_clipz 1 // FX card users should set this to 0
    mat_forcehardwaresync 0
    mat_levelflush 1
    //m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
                   // silly incompatibility with the Xfire overlay. You should use
                   // it if you can!
    mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
    r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
                     // performed on the GPU (as opposed to on the CPU). The
                     // value `-1' autodetects hardware support for this
                     // feature, which is safer than forcing it.
    
    // ----------------------------------------------------------------------------
    // Sound
    // ----------------------------------------------------------------------------
    // I'd be hesitant to say that you would see a great deal of performance
    // improvement from lowering the sound quality, but in my experience as a
    // competitive TF2 player, lowering the sound quality makes determination of
    // directionality and distance that much easier. You may see a small FPS gain
    // with these settings, or you may not, either way will likely have a
    // negligible effect on performance.
    // ----------------------------------------------------------------------------
    dsp_enhance_stereo 0
    dsp_slow_cpu 1
    snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
                           // helpful in the past, as it seems to (for whatever
                           // reason) reduce the number of TDRs experienced during
                           // gameplay. There's some pretty good information on
                           // TDRs (nerds only) here:
                           // https://forums.nvidia.com/index.php?showtopic=65161
    snd_pitchquality 0
    snd_spatialize_roundrobin 1
    
    // ----------------------------------------------------------------------------
    // Threading
    // ----------------------------------------------------------------------------
    mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
                     // defines the threading method to be used by the material
                     // system. It has been unstable to use in the past, but
                     // nowadays it's generally okay.
                     //
                     // Here are the possible values:
                     //     -2 legacy default
                     //     -1 default
                     //      0 synchronous single thread
                     //      1 queued single thread
                     //      2 queued multithreaded
                     //
                     // If you have problems with the value `2', try setting it to
                     // `-1'.
                     //
                     // As an aside, there are quite a few bugs in the demo system
                     // that occur when mat_queue_mode is set to a value that is
                     // not `-1'. If you intend to do work with the demo system,
                     // maybe you should change this.
    
    cl_threaded_bone_setup 0
    cl_threaded_client_leaf_system 0
    r_queued_decals 0
    r_queued_ropes 1
    r_queued_post_processing 0
    r_threaded_client_shadow_manager 1
    r_threaded_particles 1
    r_threaded_renderables 1
    
    // ----------------------------------------------------------------------------
    // Misc
    // ----------------------------------------------------------------------------
    cl_forcepreload 1 // Force preloading
    
    // ----------------------------------------------------------------------------
    // Print to console
    // ----------------------------------------------------------------------------
    echo "-------------------------------------------------------"
    echo "            Chris' maxframes config loaded.            "
    echo "-------------------------------------------------------"
    echo "Please direct all comments/queries/whatnot to"
    echo "#christf2 on QuakeNet."
    Wot? .

  3. #18
    LunarX's Avatar
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    Quote Originally Posted by Denelf View Post


    Wot? .
    Some of those boost your FPS ingame.

    Ye TF2, Track Mania. I believe most old game work @ 2GHz

  4. #19
    Larity2056's Avatar
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    Quote Originally Posted by Paladin View Post
    Not on max settings, but

    What's the spec needed to run this game? - Team Fortress 2 Answers for PC - GameFAQs

    ---------- Post added at 11:51 AM ---------- Previous post was at 11:50 AM ----------


    It's really not at all. Shit storefront, shit service, lack of community.
    The front is fine, community is perfect if you know where to find friends and service is shit anywhere

  5. #20
    Paladin's Avatar
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    Quote Originally Posted by Singularity View Post

    The front is fine, community is perfect if you know where to find friends and service is shit anywhere
    I'm not going to restate what I already said, so I'll just sum it up: Origin is a fledgling compared to Steam, the latter of which has better games and deals. I'm not a FIFA fan, I play BF3 occasionally, and any other Origin exclusive offered isn't too great.

    TL;DR version: Origin < Steam



  6. #21
    Larity2056's Avatar
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    Quote Originally Posted by Paladin View Post
    I'm not going to restate what I already said, so I'll just sum it up: Origin is a fledgling compared to Steam, the latter of which has better games and deals. I'm not a FIFA fan, I play BF3 occasionally, and any other Origin exclusive offered isn't too great.

    TL;DR version: Origin < Steam
    Compared to Steam it is, Origin itself is fine

  7. #22
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    Quote Originally Posted by Singularity View Post

    Compared to Steam it is, Origin itself is fine
    Other than the fact that it's pretty much spyware.
    2. Consent to Collection and Use of Data.

    You agree that EA may collect, use, store and transmit technical and related information that identifies your computer (including the Internet Protocol Address), operating system, Application usage (including but not limited to successful installation and/or removal), software, software usage and peripheral hardware, that may be gathered periodically to facilitate the provision of software updates, dynamically served content, product support and other services to you, including online services. EA may also use this information combined with personal information for marketing purposes and to improve our products and services. We may also share that data with our third party service providers in a form that does not personally identify you. IF YOU DO NOT WANT EA TO COLLECT, USE, STORE, TRANSMIT OR DISPLAY THE DATA DESCRIBED IN THIS SECTION, PLEASE DO NOT INSTALL OR USE THE APPLICATION. This and all other data provided to EA and/or collected by EA in connection with your installation and use of this Application is collected, used, stored and transmitted in accordance with EA's Privacy Policy located at EA Games - Electronic Arts. To the extent that anything in this section conflicts with the terms of EA's Privacy Policy, the terms of the Privacy Policy shall control.
    That basically says you're allowing EA to go around through your computer and collect information on your hardware, software, and pretty much anything else it can find.
    Don't like it? Too bad, you already installed it.

  8. #23
    Vindictive.'s Avatar
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    You can try play vindictus steam doesn't like own it or anything though they sorta promote it

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    Quote Originally Posted by Nitekillr View Post
    Other than the fact that it's pretty much spyware.

    That basically says you're allowing EA to go around through your computer and collect information on your hardware, software, and pretty much anything else it can find.
    Don't like it? Too bad, you already installed it.
    And you really think they will actually throw spyware on someone's Computer, when they earn millions of money

  10. #25
    KingDot's Avatar
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    Quote Originally Posted by Singularity View Post

    And you really think they will actually throw spyware on someone's Computer, when they earn millions of money
    Businesses baby
    Love you all


    ~BE A PART OF MPGH. JOIN GROUPS~




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    Quote Originally Posted by KingDot
    Flame bait and instigate

  11. #26
    Hux's Avatar
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    tf2 is ten gbs

  12. #27
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    you been living under a rock or something?



    My games;

    x

  13. #28
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    Obvious troll is obvious.

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    Quote Originally Posted by Singularity View Post

    And you really think they will actually throw spyware on someone's Computer, when they earn millions of money
    Yes, because they're greedy bastards who only care about money.
    Seriously, do you not know how capitalism works?
    Greed.

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