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  1. #16
    radnomguywfq3's Avatar
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    Quote Originally Posted by fabz View Post
    Yo jeremy wildsmith


    My account is not working FKU

    gogogogogo, should be working.

  2. #17
    Rainbow Star★'s Avatar
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    Going to try this out !

  3. #18
    radnomguywfq3's Avatar
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    Empire ofc not. This isn't even prepreprebeta.

  4. #19
    fabz's Avatar
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    You guie it says my name pw is wrong WTF!

  5. #20
    Inna's Avatar
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    type correctly thann

  6. #21
    radnomguywfq3's Avatar
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    Quote Originally Posted by fabz View Post
    You guie it says my name pw is wrong WTF!
    Recreate the account, I can't relay the password because knowing MPGH you won't be able to login to it if I do.

  7. #22
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    I did fool

    Fabz

    *********


    no fucking wonder


    enter adds a character

  8. #23
    𝕡𝕠𝕔𝕜𝕖𝕥𝕤 𝕤𝕠 𝕗𝕒𝕥
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    arunforce's Avatar
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    Oh yeah, why do you have isometric tiles and cardinal objects? You should stick with one, if you isometric, you will need to write a path finding system, which is a total bitch. The characters look like they move tile to tile too...



    v1.96 - Tutorials, Upgraded Town, Def Revamp
    v1.97 - Cutscenes/Quests, Friend List
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    v2.00 - Open Beta


  9. #24
    radnomguywfq3's Avatar
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    Quote Originally Posted by fabz View Post
    I did fool

    Fabz

    *********


    no fucking wonder


    enter adds a character

    Yea I had to program all the UI controls myself because Java's swing was being a faggot. So those controls aren't fine-tuned as of now.

  10. #25
    Empire's Avatar
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    wo, small server......


  11. #26
    𝕡𝕠𝕔𝕜𝕖𝕥𝕤 𝕤𝕠 𝕗𝕒𝕥
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    Oh yea, I logged in twice, and on one screen it created the character, and the other set it as the old one. Except I couldn't move it.



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  12. #27
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    Everyone log into jeremy_wildsmith


    password is abc123

  13. #28
    Empire's Avatar
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    creat a character? i had a blue box....


  14. #29
    radnomguywfq3's Avatar
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    Quote Originally Posted by arunforce View Post
    Oh yeah, why do you have isometric tiles and cardinal objects? You should stick with one, if you isometric, you will need to write a path finding system, which is a total bitch. The characters look like they move tile to tile too...
    Well, I already had to write an A* path-finder, although it's a bit messed up when working with long curved distances. The characters move like any object, using absolute X, and Y positions, But when they're rendered they're center point is translated to a grid position where they are rendered in an order that works with the other objects on the map. Absolute positions of the destination tile's center-points is used as the object destination opposed to a grid position, which they move towards. As far as the object is concerned, it's not working in an isometric environment, or even a grid one for that matter.

    But yeah, the path-finder was a bitch to write.

  15. #30
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    JEREMY my account is banned

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