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  1. #1
    Daxter101's Avatar
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    Question A question about aimbots

    I have no idea where this is supposed to go, so here it is.
    As all of you are aware, aimbots have existed for almost all games that involve aiming (#captainobvious).
    That means that an external program is capable of reading the coordinates of a moving target, and locking the user's sight on that target.
    My question is this :

    Why exactly are softer aimbots
    ~[i.e. aim-assist programs (moving cursor towards acquired target increases distance traveled, moving away decreases it, and/or
    ~constant movement towards the target, not clipping onto it)]
    not easily found (if at all, I have no idea) around the forums?
    Is the matter popularity? (I highly doubt that).
    Is it hard to code one?
    Too heavy on the machine running it?


    Any contribution is welcome, even ones about where else this could be posted. Thank you.

  2. #2
    Raple's Avatar
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    It's a little hard to understand what you're trying to say.


     
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  3. #3
    Quck's Avatar
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    Quote Originally Posted by Raple View Post
    It's a little hard to understand what you're trying to say.
    I don't have a clue what he is asking us..

  4. #4
    Bödvar's Avatar
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    I think @Rullez can help you out with this
    Rep power: 15

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    @ @master131 .

  7. #6
    Rullez's Avatar
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    Aimbotting is a form of hacking, you shoot and your crosshair immediately goes onto a person, usually there head for a headshot. If you're playing on a console it's very VERY rare to come across this, almost impossible, but for the computer, much more common.

    basically is an automatic aim, and is made within the game values

    is very difficult to create because it is an internal function, and is one of the functions that cause more errors.
    @Hunter's Sheep
    Last edited by Rullez; 04-11-2015 at 05:28 PM.

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  9. #7
    Xenocide's Avatar
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    He is asking why there are so few of the mostly undetectable draw overlay aimbots that doesn't write to the code.
    Rough translation:
    "Why are there not as many overlay aimbots as regular aimbots".

  10. #8
    master131's Avatar
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    Can't speak for all coders out there but I have a feeling it could be to do with the coding part and the lack of demand as well. I've coded 2 ESP/Aimbots in the past and I haven't really seen any major requests for softer/subtle aimbots.
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  11. #9
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    I think it`s mainly a demand thing along with unnecessary coding problems. I`m sure it could be done, but I don`t think as many people would go for it.

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  12. #10
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    Quote Originally Posted by master131 View Post
    Can't speak for all coders out there but I have a feeling it could be to do with the coding part and the lack of demand as well. I've coded 2 ESP/Aimbots in the past and I haven't really seen any major requests for softer/subtle aimbots.
    I feel like you don't see that many request here because there are so many damn leechers.

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