Played the game for a while with a dev. Game's pretty shite, but the team behind the game apparently have total creativity control while they get their paychecks from the infamously terribad Sergey Titov, so whatever.
To sum up the gameplay, it's like this:
- 25% Tools loadout preparation
- 25% (Attackers) Seeking out enemy intel / (Defenders) Setting up traps and barricades
- 25% Weapon loadout preparation
- 25% Actual gametime you care about (Shooting and breaching and all that)
When you finish a round, the game ends and you're returned to the main menu. Final release plans to stay that way. 80% of the time you'll get into a server fast with quick loading times while 20% of the time you're stuck for that one slob waiting to connect, delaying, but eventually starting the game.
All around I suppose it's the poor man's Rainbow Six Siege. There's no microtransactions at the moment so everything's available to everyone. Optimization has improved a bit since its day one release. My only complaint is you rarely ever collect the intel which is the game's objective. You always just try to eliminate the other team.
But meh. I still use esp just because its connected to Sergey Titov. Hate that guy.