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  1. #61
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    Quote Originally Posted by Dave84311 View Post
    It has come to my attention that you are a moron. Why?


    Sure jetamay. Whatever you say to make yourself feel better. Stupidity is strong in this one...

    "jeremy said:
    Wtf, EA is paying Greg to go to university
    Fuck that"

    Jetamay there is no way you wrote a fucking OPERATING system that RUNS ON YOUR COMPUTER from scratch and in a timely manner. If you want to call some program that runs on your operating system an OS you are indeed as retarded as I thought.


    1 post, one opinion and you you think you are right?

    Can you explain to me how your "game engine" is different then Orge3D? Since you are the presumption that Orge3D is just a Graphics Engine. Lets look at my previous post or let me reiterate on my first post. Orge3d has much more functionality then a traditional graphics engine. It obviously allows people to output to their screen and draw complex shapes, but it also includes material and shader support, mesh support, animation support, scene support, and special effects. Not to mention, it has a whole shit ton of extra features that make it less and less like of a graphics engine. They even give you the ability to combine Orge3d with other libraries... In this case Orge3d would be more then 50% of your project thus far and lmao unless youre going to spend the rest of your life on it, you won't be surpassing that 50% mark. FYI


    I haven't seen this JetaOs, I only hear what you've said about it. You said that making operating systems was "easy". That statement discredits you completely. 16 year old has problems with basic math and he thinks he can build an operating system that completely interfaces with a computer. Die please.

    If anything you are building onto Orge3d or modifying it. You don't seem to understand shit. Face it, you have been slayed.



    OFC it can be compared. Go read about FLASH before you talk about it. His basic argument was you didn't write the graphics engine, I don't think he read the previous thread...
    owned

  2. #62
    radnomguywfq3's Avatar
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    Jetamay there is no way you wrote a fucking OPERATING system that RUNS ON YOUR COMPUTER from scratch and in a timely manner. If you want to call some program that runs on your operating system an OS you are indeed as retarded as I thought.
    I think you fail to see that age isn't a limit. What do you consider an operating system? When I say it's easy, I mean, it's easier then everyone thinks it is.

    I was implementing a VFS when I left the project. I think that's far enough.


    1 post, one opinion and you you think you are right?
    Yes, go make your on thread and prove me wrong on another forum.

    Can you explain to me how your "game engine" is different then Orge3D? Since you are the presumption that Orge3D is just a Graphics Engine. Lets look at my previous post or let me reiterate on my first post. Orge3d has much more functionality then a traditional graphics engine. It obviously allows people to output to their screen and draw complex shapes, but it also includes material and shader support, mesh support, animation support, scene support, and special effects. Not to mention, it has a whole shit ton of extra features that make it less and less like of a graphics engine. They even give you the ability to combine Orge3d with other libraries... In this case Orge3d would be more then 50% of your project thus far and lmao unless youre going to spend the rest of your life on it, you won't be surpassing that 50% mark. FYI
    That's great because I don't plan on working on it alone, and you need to figure out what the standard features are in a graphics engine.

    https://www.devmaster.net/engines/list.php?fid=4&sid=1

    I haven't seen this JetaOs, I only hear what you've said about it. You said that making operating systems was "easy". That statement discredits you completely. 16 year old has problems with basic math and he thinks he can build an operating system that completely interfaces with a computer. Die please.
    How about you go look at the source of JetaOs and find a math equation that blows my mind.



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  3. #63
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    Quote Originally Posted by Jetamay View Post
    Anything written in Flash can't be compared to anything written in C++, that's for sure. Secondly, DirectX and OpenGl are just different ways to interface with the video device, and are not graphics engines. I don't know of any games that DONT use DirectX and\or OpenGl. Thats like me telling you, you've failed to consider that the flash runtime environment is millions of lines of code, and the SDKs it uses are probably millions of lines of code, and the OS & Drivers that it uses are probably millions of lines of code, and the video device that those SDKs interface with probably took millions of hardware engineers, and thus, you didn't write anything. If you had created your own graphics device, drivers for the device, SDK with APIs used to interface with the driver, and your own Graphics Engine, then it'd be a whole different story.

    Maybe I misunderstood what your saying, and I probably am, but that's what I'm getting.
    Yeah, except I'm 99% sure Flash was MADE IN C++, comparing it isn't as "abstract" as you think. DirectX and OpenGL are more than interfaces, they contain all sorts of features like Raytracing, Antialiasing, etc, things that a programmer don't have to program, THANKS TO THEM, which saved you millions of lines of code... And those things you mentioned ARE PART OF EVERY PROGRAM, a game specifically includes DirectX or OpenGL, so thus it inherits its complexity. If I wanted to make a 3D game in flash, I would have to spend thousands of hours writing vectors and plane management in 3D space. Since I can just include the same libraries in C++, I don't have to write the code. You may not have written the code, but the game will contain more graphics related lines of code then anything else.



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  4. #64
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  5. #65
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    Quote Originally Posted by arunforce View Post


    Yeah, except I'm 99% sure Flash was MADE IN C++, comparing it isn't as "abstract" as you think. DirectX and OpenGL are more than interfaces, they contain all sorts of features like Raytracing, Antialiasing, etc, things that a programmer don't have to program, THANKS TO THEM, which saved you millions of lines of code... And those things you mentioned ARE PART OF EVERY PROGRAM, a game specifically includes DirectX or OpenGL, so thus it inherits its complexity. If I wanted to make a 3D game in flash, I would have to spend thousands of hours writing vectors and plane management in 3D space. Since I can just include the same libraries in C++, I don't have to write the code. You may not have written the code, but the game will contain more graphics related lines of code then anything else.
    The reason for the last point is because you aren't supposed to be developing 3D games in Flash, and so there is little support for it compared to other languages.



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  6. #66
    Dave84311's Avatar
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    Quote Originally Posted by Jetamay View Post
    I think you fail to see that age isn't a limit. What do you consider an operating system? When I say it's easy, I mean, it's easier then everyone thinks it is.

    I was implementing a VFS when I left the project. I think that's far enough.
    Yes.. but age is a limit to you now, what was the limit when you started the project dumbass? Oh... and a virtual file system... thats what? Less then 1% of a total operating system? You only need to implement the 99% and get them to work together. They are indeed easy huh?

    Yes, go make your on thread and prove me wrong on another forum.
    I don't need to make a thread to prove you wrong. I did in this thread, and its quite obvious. Maybe not to you, but you don't even understand simple words, I doubt you will understand that ORGE MAKES UP MORE THEN 50% OF YOUR PROJECT.

    That's great because I don't plan on working on it alone, and you need to figure out what the standard features are in a graphics engine.

    https://www.devmaster.net/engines/list.php?fid=4&sid=1
    Oh right.. You have greg (the guy that works at EA ahahahahahahaha), and maybe the imaginary guy who sucks your dick... FYI that link you posted isn't just graphics engines its GAME ENGINES as well. Thanks for proving my point (read the features lists of them) fooltard and compare them to ORGE3d's features. Then talk to me.

    How about you go look at the source of JetaOs and find a math equation that blows my mind.
    I don't have JetaOs, nor will I bother looking at it. Why? Because its not an operating system? Can I install it on my computer without relying on windows or linux?





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  7. #67
    𝕡𝕠𝕔𝕜𝕖𝕥𝕤 𝕤𝕠 𝕗𝕒𝕥
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    Quote Originally Posted by Jetamay View Post
    The reason for the last point is because you aren't supposed to be developing 3D games in Flash, and so there is little support for it compared to other languages.
    Yeah... you are. Flash CS3 added 3D rotation tool to Flash, hence why there are plenty of 3D engines being released for Flash.

    And, that is totally off a tangent, I'm saying that Graphics is the largest part of ANY game, just because you didn't write it, doesn't make it the largest part. DirectX/OpenGL aren't REQUIRED to be part of any program, and when you include it, it saves you millions of lines of graphics related code to write for yourself.

    You don't have to write vector and plane management, and all that good stuff, so that's all my point is.



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  8. #68
    radnomguywfq3's Avatar
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    Yes.. but age is a limit to you now, what was the limit when you started the project dumbass? Oh... and a virtual file system... thats what? Less then 1% of a total operating system? You only need to implement the 99% and get them to work together. They are indeed easy huh?
    Obviously, there was more then a VFS, there's lots that needs to be written before the VFS. Handling IRQs, programming the PIT, Virtual & phsyical memory managers, remapping entries in the pic, protecting OS memory, locating free and allocatable regions which aren't being used by other hardware devices, etc, christ, have you even looked at JetaOs. Stop talking shit about it.

    I don't need to make a thread to prove you wrong. I did in this thread, and its quite obvious. Maybe not to you, but you don't even understand simple words, I doubt you will understand that ORGE MAKES UP MORE THEN 50% OF YOUR PROJECT.
    Aoook.

    Oh right.. You have greg (the guy that works at EA ahahahahahahaha), and maybe the imaginary guy who sucks your dick... FYI that link you posted isn't just graphics engines its GAME ENGINES as well. Thanks for proving my point (read the features lists of them) fooltard and compare them to ORGE3d's features. Then talk to me.
    I don't recall saying it was JUST a list of graphics engines. It was under Graphics APIs.

    I don't have JetaOs, nor will I bother looking at it. Why? Because its not an operating system? Can I install it on my computer without relying on windows or linux?
    Then don't talk shit about it.

    Forgive the short replies, I actually have to get back to my homework.

    Quote Originally Posted by arunforce View Post


    Yeah... you are. Flash CS3 added 3D rotation tool to Flash, hence why there are plenty of 3D engines being released for Flash.

    And, that is totally off a tangent, I'm saying that Graphics is the largest part of ANY game, just because you didn't write it, doesn't make it the largest part. DirectX/OpenGL aren't REQUIRED to be part of any program, and when you include it, it saves you millions of lines of graphics related code to write for yourself.

    You don't have to write vector and plane management, and all that good stuff, so that's all my point is.
    Let me rephrase that, it has only been supported for a while now. I sure as hell wouldn't be writing a 3D game in flash, but that's just an opinion.
    Last edited by radnomguywfq3; 12-07-2009 at 12:28 AM.



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  9. #69
    Dave84311's Avatar
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    Quote Originally Posted by Jetamay View Post
    Obviously, there was more then a VFS, there's lots that needs to be written before the VFS. Handling IRQs, programming the PIT, Virtual & phsyical memory managers, remapping entries in the pic, protecting OS memory, locating free and allocatable regions which aren't being used by other hardware devices, etc, christ, have you even looked at JetaOs. Stop talking shit about it.
    OHHHH and I take it, you did all that already huh? Damn dude you should be teaching my OPS class. Maybe you could have written my concurrent virtual memory management program that I did last week. Like I said, I don't have your "Jeta"""OS"""", so I can't view it.

    Aoook.
    No rebuttal? AWwwww, I am touched.

    I don't recall saying it was JUST a list of graphics engines. It was under Graphics APIs.
    Ok... so providing that link did exactly what again? "and you need to figure out what the standard features are in a graphics engine." <- failed.

    Then don't talk shit about it.
    I didn't start talking shit about it, I don't recall talking shit about your "JETAOS" even once. I commented to your little statement of writing os's is easy. If you got butt hurt (and assumed I was talking shit about your "JETAOS") about it, maybe you should just rage quit since you want to take this off to a tangent.

    Let me rephrase that, it has only been supported for a while now. I sure as hell wouldn't be writing a 3D game in flash, but that's just an opinion.
    Talking about something you know nothing about... cmon jetamay (assumption).

    Forgive the short replies, I actually have to get back to my homework.
    Me too. But I just slayed you, so you should just get back to your "hw".


    Kinda obvious there is some sort of mental deficiency at work here...





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  10. #70
    radnomguywfq3's Avatar
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    OHHHH and I take it, you did all that already huh? Damn dude you should be teaching my OPS class. Maybe you could have written my concurrent virtual memory management program that I did last week. Like I said, I don't have your "Jeta"""OS"""", so I can't view it.
    Downloads - jetaos - Project Hosting on Google Code

    No rebuttal? AWwwww, I am touched.
    We've been arguing for the past day whether Ogre is a graphics engine or a game engine, if your not willing to listen to me, or ask a professional on some other forum, I give up.

    I didn't start talking shit about it, I don't recall talking shit about your "JETAOS" even once.
    You said I used a base, which I, like anyone else, would take to offense.



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  11. #71
    Dave84311's Avatar
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    We've been arguing for the past day whether Ogre is a graphics engine or a game engine, if your not willing to listen to me, or ask a professional on some other forum, I give up.
    Like I said, look at the features and get back to me. No rebuttal to that, then stfu. Enough said. My first statement still works.

    You said I used a base, which I, like anyone else, would take to offense.
    Base? TUTORIAL? Something to hold your hand while your "writing" it... Boot Sector Tutorial 2 ? First Boot Sector - Building an OS

    Nice base.





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  12. #72
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    HEY DIGIMON HEY DIGMON, CHAMPIONS OF THE DIGITAL WORLD! HEY DIGIMON HEY DIGMON, CHAMPIONS OF THE DIGITAL WORLD! HEY DIGIMON HEY DIGMON, CHAMPIONS OF THE DIGITAL WORLD! HEY DIGIMON HEY DIGMON, CHAMPIONS OF THE DIGITAL WORLD! HEY DIGIMON HEY DIGMON, CHAMPIONS OF THE DIGITAL WORLD!



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  13. #73
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    why dont ppl just take his stuff seriously? i think he actually put time into his work!

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