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  1. #31
    Frought's Avatar
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    Quote Originally Posted by Ex0rPl4net View Post
    even tho you arent looking at the enemy? i am using reclass but i wouldnt know of a function that takes some coordinates and tels you if they are behind a wall or not
    When you're aiming at them with the aimbot, you add a check first to check if it's behind wall or not, if it isn't you can aim on the target if it is you can't.

    Just a simple example if(Trace(Bone, HitStart, HitEnd)) or just if(Trace(Bone, HitLocation, etc..)) (depending on the game's function)
    and then you can start the aimbot. As I said before, finding the Trace function needs some knowledge in reversing and classes as you're going to use either reclass to ollydbg. There's also alot of examples on how to reverse the Trace function. (I'm not sure about the game you're playing that's why I don't know where it is) But It's mostly in the player's class. Still, depends on the game. You can use google to search for your game or watch a tutorial about reversing or getting the Trace function =)

  2. #32
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    Quote Originally Posted by Frought View Post
    When you're aiming at them with the aimbot, you add a check first to check if it's behind wall or not, if it isn't you can aim on the target if it is you can't.

    Just a simple example if(Trace(Bone, HitStart, HitEnd)) or just if(Trace(Bone, HitLocation, etc..)) (depending on the game's function)
    and then you can start the aimbot. As I said before, finding the Trace function needs some knowledge in reversing and classes as you're going to use either reclass to ollydbg. There's also alot of examples on how to reverse the Trace function. (I'm not sure about the game you're playing that's why I don't know where it is) But It's mostly in the player's class. Still, depends on the game. You can use google to search for your game or watch a tutorial about reversing or getting the Trace function =)

    what does the game use the trace function for? i can check if the enemy cant be aimed at with the triggerbot and change to the next one
    but that seems odd. it will cycle for ages
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  3. #33
    Frought's Avatar
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    Quote Originally Posted by Ex0rPl4net View Post



    what does the game use the trace function for? i can check if the enemy cant be aimed at with the triggerbot and change to the next one
    but that seems odd. it will cycle for ages
    Trace function is better. It checks if it's behind the wall or not, particularly it checks whether the aim bone is available or not.

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