The bypass must be injected prior to XC initialization, as I'm sure you are aware of it.
So to implement it you're gonna have to remake certain parts of the code am I right?
Anyway, great release, tested it, worked perfectly. :d
Oh my god , I forgot to add the bypass. I already made the function but forgot to activate it. SHIT!
Anyways , I will add it in the next version then. And yeah , I know that It must be injected before XC initialization and the hack cannot be inject in the game loading. It is just simple , I will add some checks in case it will decide to activate the loop or not until the game loads.