Yeah, I was using this one:
Originally Posted by Fєηix
While I was reversing Player Camera it gave me that pointer so I thought I was correct.
___:371ACFAC loc_371ACFAC: ; CODE XREF: sub_371ACE90+105j
___:371ACFAC cmp byte ptr [esi+5C8h], 0
___:371ACFB3 jz short loc_371ACFCA
___:371ACFB5 mov eax, dword_37A7B548
___:371ACFBA mov ecx, [eax]
___:371ACFBC mov edx, [ecx+18h]
___:371ACFBF push offset aSetfpchasing_0 ; "SetFpChasingINfo FPCHASINGUPDATE_BOMBPL"...
___:371ACFC4 push eax
___:371ACFC5 call edx
___:371ACFC7 add esp, 8
___:371ACFCA loc_371ACFCA: ; CODE XREF: sub_371ACE90+123j
___:371ACFCA mov ecx, dword_37ABABA4
___:371ACFD0 call sub_373B7840
___:371ACFD5 test eax, eax
___:371ACFD7 jz loc_371AD067
___:371ACFDD mov ecx, dword_37ABABA4
___:371ACFE3 mov eax, [ecx]
___:371ACFE5 mov edx, [eax+40h]
___:371ACFE8 mov esi, [esi+10h]
Thanks for correcting me.
We're using the same exact pointer...