# Thread: How to use GameStatus Pointer!

1. ## How to use GameStatus Pointer!

OKAY SO EVERYONE KEEPS ASKING ME HOW TO USE GAMESTATUS POINTER!
IT'S STARTING TO GET ANNOYED!
SO HERE'S HOW...

Method 1:
[php]if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
} [/php]

Method 2:
[php]switch(*(int*)0x3781886C){
case 1: // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
break;
case 5: // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
break;
} [/php]

NO QUESTIONS!

Code:
`else if(*(int*)0x3781886C != 1)`

3. Let them figure it out. Its common sense.

4. Originally Posted by Debee

Code:
`else if(*(int*)0x3781886C != 1)`
Nope...

5. ## The Following User Says Thank You to seeplusplus For This Useful Post:

Reimy (11-21-2010)

6. Originally Posted by seeplusplus
Nope...

7. if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
}

My only Cuestions is: I need to remplace (int*) for the hack int name?

8. Originally Posted by Reimy
if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
}

My only Cuestions is: I need to remplace (int*) for the hack int name?

9. Originally Posted by Reimy
if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
}

My only Cuestions is: I need to remplace (int*) for the hack int name?
Code:
```if( Menu.Hack[1].opt > 0 ){
if(*(int*)0x3781886C == 1) {
memoria((LPVOID)(Superbullet), "\x90\x90\x90", 3);
}
}```
Understand now?

10. ## The Following User Says Thank You to Debee For This Useful Post:

Reimy (11-21-2010)

11. Originally Posted by Debee
Code:
```if( Menu.Hack[1].opt > 0 ){
if(*(int*)0x3781886C == 1) {
memoria((LPVOID)(Superbullet), "\x90\x90\x90", 3);
}
}```
Understand now?
Yest!!! i was confuse, TY

12. Very nice release..

13. THANKS WHIT!

14. Originally Posted by ppl2pass
Let them figure it out. Its common sense.
haha dont act pro here bro ive answered many of your dumb Questions at UC So if you got feeded let the rest trolls get feeded to.

15. Originally Posted by RagedYet

haha dont act pro here bro ive answered many of your dumb Questions at UC So if you got feeded let the rest trolls get feeded to.
Dude flame less or go back to UC

16. why are u NOPing superbullets?

17. Originally Posted by swatfx
why are u NOPing superbullets?
That's an example.

Replace the superbullets address + bytes with whatever memory hack you want to add.