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  1. #1
    mocano1415's Avatar
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    chams combat arms newestp atch [HOT] [MUST SEE]


    /fdp

    Code:
    void GetShaderInformation( DWORD RenderModel )
    {
    	char *pShader = **( char *** )( RenderModel + 0xB8 );
    
    	if( strstr( pShader, "alpha_player" ) | (pShader, "bravo_player" )
    	{
    		ModelRec	= true;
    	}
    }
    
    
    void ( *orig_DrawXModelSkinnedCached )( );
    __declspec( naked ) void R_DrawXModelSkinnedCached( )
    {
    	DWORD	RenderModel;
    	_asm
    	{
    		push eax
    		mov eax, [ esp + 0xF ]
    		mov [ RenderModel ], eax
    		pop eax
    		pushad
    	}
    
    	GetShaderInformation( RenderModel );
    
    	_asm
    	{
    		popad
    		jmp [ orig_DrawXModelSkinnedCached ]
    	}
    }

  2. #2
    demtrios's Avatar
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    it works there?

  3. #3
    CoderBlack09's Avatar
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    where are the credits?
    Once we are in brs.

  4. #4
    Saltine's Avatar
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    At what memory location do you hook DrawXModelSkinnedCached?

    Oh no! Vortex is gay!

  5. #5
    rrspamrr's Avatar
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    How do you use this in game?

  6. #6
    Jason's Avatar
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    Trolololololol

    Quote Originally Posted by Jeremy S. Anderson
    There are only two things to come out of Berkley, Unix and LSD,
    and I don’t think this is a coincidence
    You can win the rat race,
    But you're still nothing but a fucking RAT.


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  7. #7
    Flengo's Avatar
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    This is a little pointless because you're not telling us exactly where in memory to hook.

    But that's something to figure out I guess.
    I Read All Of My PM's & VM's
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  8. #8
    Jason's Avatar
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    Quote Originally Posted by comando2056 View Post
    This is a little pointless because you're not telling us exactly where in memory to hook.

    But that's something to figure out I guess.
    And half the code won't compile + there's no actual "hack" in the supplied code lol. Essentially all this hook does is set some global variable to "true" if the current model is a player. (Using a bitwise OR on char*s, lol)

    Quote Originally Posted by Jeremy S. Anderson
    There are only two things to come out of Berkley, Unix and LSD,
    and I don’t think this is a coincidence
    You can win the rat race,
    But you're still nothing but a fucking RAT.


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  9. #9
    Flengo's Avatar
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    Quote Originally Posted by Jason View Post


    And half the code won't compile + there's no actual "hack" in the supplied code lol. Essentially all this hook does is set some global variable to "true" if the current model is a player. (Using a bitwise OR on char*s, lol)
    That should be really handy. I can make a FUD Working VIP Hack now. It'll have beast chams that work, because of this code.
    I Read All Of My PM's & VM's
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  10. #10
    Departure's Avatar
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    I am assuming "DrawXModelSkinnedCached" is d3d9 function and the place to hook. I also assume this function is not scanned by nexon, exactly what position in the vtable can this function be found? and does this function get called on every frame?
    Last edited by .REZ; 07-09-2012 at 12:40 PM. Reason: advertising. =|

  11. #11
    mocano1415's Avatar
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    Quote Originally Posted by Departure View Post
    I am assuming "DrawXModelSkinnedCached" is d3d9 function and the place to hook. I also assume this function is not scanned by nexon, exactly what position in the vtable can this function be found? and does this function get called on every frame?

    p.s
    https://www.u n k n o w n c h e a t s...nedcached.html <-- from 2009
    i didnt steal it off of UnkNown Cheats its the same thing

    yeah it isn't scanned by Neexon and u do the shit urself

  12. #12
    Flengo's Avatar
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    Quote Originally Posted by mocano1415 View Post
    i didnt steal it off of UnkNown Cheats its the same thing

    yeah it isn't scanned by Neexon and u do the shit urself
    Providing some more information would help
    I Read All Of My PM's & VM's
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  13. #13
    Xlilzoosk8rX's Avatar
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    Quote Originally Posted by comando2056 View Post
    This is a little pointless because you're not telling us exactly where in memory to hook.

    But that's something to figure out I guess.
    exactly lol, back in the day MPGH users released full C+P working sources and totally destroyed CA for the longest time

  14. #14
    Ch40zz-C0d3r's Avatar
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    Credits to sinner!

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  15. #15
    Flengo's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Credits to sinner!
    Want to provide more of the information for us then? If you have it, I'm assuming you do.
    I Read All Of My PM's & VM's
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