Flengo i missed that post somehow 0.0.
It looks like a problem with either D3D9 font distance or the textures and coords that make the font, i'll see where i went wrong and get back
the Error come from the D3D9Renderer::AddText. if u look in there you will see a line saying
replace that withCode:loc.x += loc.z - loc.x - (2.f * data->m_Spacing * scale);
The Spacing is being removed, so it is all together.Code:loc.x += loc.z - loc.x;