Hey guys, this is a new series i want to start where i explain some odd mw2 setups that work really well (mainly for SnD). Lets get started.
Primary weapon: UMP45 with Silencer + Red Dot
Secondary weapon: TMP with Silencer + Extended mags
Perks: Bling, Cold-Blooded and Ninja.
The reason i use bling with my ump45 is because not many people use it, but its very good! I put the silencer on for the reduced recoil and the stealth aspect. I put a red dot on for the pin-point accuracy, the UMP45 is 40-35 damage without stopping power.
The TMP is also a big think in this class..i go with a silencer if i dont have bling pro yet, but if i have bling pro i put the extended mags on as well, the TMP does 30-15 damage, without stopping power, it may not be the best secondary but if it comes down to it...it will kill quite effectively at close range.
So give it a try, its quite a good class. if you liked it thanks me
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I don't really play SnD but I have used this class many times on it, but it's mainly a F4All Class.
Primary: Vector/Extended Mags.
Secondary: M1004/Grip or SPAS/Grip
Perks: Scavenger Pro, Stopping Power Pro, SitRep Pro.
The Vector I think is a very underrated gun in this game. It reminds me of the Mp5 from MW1 (if you remember was God in that game) with double tap. It's accurate and has almost no recoil, and if shot correctly has range. I use extended mags because the magazine empty's very fast.
I thoroughly enjoy using shotguns in this game, so naturally my secondary would be as such. The m1004 is a great shotgun, good range, tremendous knock down power and it's FAST!! the SPAS is an amazing shotgun that I have been using more and more lately. The range is out of control and the knock down power is great. My shotgun depends on my mood though.
I like scavenger because I hate running out of ammo, and the magazine on the vector even with EM is gone very quickly. Unlimited grenades? How can you go wrong.
Stopping power is not necasary for this class setup, and not as useful in some game modes than others, but I generally run this, unless its hardcore.
SitRep is my favorite perk. Ever get mad gamer rage from being on that 24-0 killstreak, run up behind a guy... BOOM. Say goodbye to random claymore, shit even grenades. Your are able to see that shit as it leaves there hands... I love it.
Use any equipment
Steam Username: ManIsTheBastard
Currently playing Modern Warfare 2
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heh for me..here the weapon*for me* pwnage
perks:Sleight of hand Pro,Hard line Pro and Comando Pro.
second:This weapon i use to get nuke same like barret too...
Primary:Mp5 attach with silencer
Secondary:m9 attach with Tactical knife
perks:Marathon Pro,Lightweight Pro and Comando Pro
Last edited by Niku ・(￣∀￣)・; 05-16-2010 at 11:19 PM.
"Holding anger is a poison. It eats you from inside. We think that hating is a weapon that attacks the person who harmed us. But hatred is a curved blade. And the harms we do, we do to ourselves."-Mitch Albom
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Drop the red dot on the ump for fmj. The iron sights on that gun are damn near perfect.. Only gun that I think has better iron's is the scar.
Yes yes yes I know FMJ doesn't add static damage, but there is -no- other worthwhile second attachment. Extended mags? Learn to aim and/or quit being lazy and hit R once in a while.
Edit - As for secondary.
#1) If you're not that great at aiming, go with the pocket rocket aa12(bling'd with extended mags and grip((assuming you have them))
#2 If you're comfortable with your aim, Spas with foregrip.
Perks uhm idk really. I usually roll with SoH/stopping power and Sitrep(Fair warning, if you sound whore people will call you a hacker left and right)
Also a pretty pro bling'd class is Scar - fmj and extended mags but I'd imagine that just screams Obvious Oswald. Don't go spraying it though, since you don't have dick for ammo.
This class is probably one of the best classes I have ever used for Search & Destroy, mainly because it covers all aspects of the game variant, while still being overpowered and focused on stealth. The Scar-H is a VERY powerful weapon in this game, and with the silencer, you are powerful and quiet. With the grenade launcher, although noobish, you have the ability to eliminate enemies from great distances, and impossible angles. I use the M1024 because it is somewhat fast, but still packs a punch. However this could be replaced with the SPAS-12, were it necessary. You of course need a semtex, because really, who DOESN'T need a grenade that can stick to anything. The flash is ideal, because you can blind enemies in a bad situation, or use it to get into a good hiding spot to camp, although noobish but that's what SnD is. On to the perk list. We definitely need Bling Pro because it allows the usage of our multiple attachments. Cold-Blooded Pro is perfect, because you are invisible to enemy snipers/campers who use thermal, and are also invisible to any called in extra attack power. And finally, Commando Pro. This is not a completely necessary perk, but there are just those times when you either need to fall WAY too far to live, or need that extra lunge to eliminate an enemy. The death perk is definitely not necessary, but comes in handy on those days when you aren't playing to par.
Sorry for the wall of text, but I like leaving thorough description and reason as to why I do anything that I do.