As Hell showed yas his little project, I guess I wanted to show you what I was doing too .
So basically I gave myself a little challenge ; Making a fully-working ClientSide hook using only Memory Signiture and Engine Calls, No D3Dcrap, And using the less Hardcoded Structs possible ; So it could virtually work with any version of the game.
So ; What I did for nao may not be that much, But I made a little video to show you the results .
I hope yas Enjoy watching it .
So ; Basically, Features are the Following for nao.
Bone Esp with Visibility Check for every bone
Entities Esp, Also with visibility checks ; Only Explosives and Turrets are registered for nao.
Configurable AimBot. ( AimKey Changeable, And Aim Methods are : Closest Player in a 180 Degrees FOV ( Will be changeable with new menu ), And Closest player from crosshair )
Will implement new features and classic thingies in time, This is just a preview of what I did for nao. Feel free to comment / Suggest thingies / Whatever you want, You know I love opinions / Suggestions, Still funny to see this project started when I Re-Written my SigScanner.
Last edited by Melodia; 07-09-2010 at 11:14 PM.
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Making this external would be a lot of messing with memory, And not as Efficient.
Plus ; Traceline and stuff require active Memory crapping.
Originally Posted by master131
Looking nice there Melodia! Hahaha! BotMod is epic ehh? And a no recoil external hack might be possible. It would have to move the mouse back to the original postion while shooting and I have no idea how you could find that data in the game memory anyway.
Well, Crapping with AimVectors from external is do-able, But won't work really well with High-Recoil Weapons, But Low-Recoil ones as ACR and stuff certainly could lead to something cute.
Last edited by Melodia; 07-09-2010 at 11:18 PM.
Reason: Answering Master