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  1. #1
    melee's Avatar
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    Help with my code please.[SOLVED]

    Well idk what is wrong with my code. can someone plz help me out? just crashes in game.

    Code:
    #include <windows.h>
    #include <iostream>
    
    using namespace std;
    
    void __cdecl PushToConsole(char* szVal )
    {
    	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( dwCShell != NULL )
    	{
    		DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
    		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
    		_asm
    		{
    			push szVal;
    			call CONoff;
    			add esp, 4;
    		}
    	}
    }
    
    BOOL WINAPI Main (LPVOID)
    {
    	bool nosky = false;
    	bool worldframe = false;
    	bool playerframe = false;
    	bool nogun = false;
    	bool Skeleton = false;
    	bool FogEnable = false;
    	bool CursorCenter = false;
    
    	while(1)
    	{
    		__asm pushad;
    		if(GetAsyncKeyState(0x12) &0x8000 && GetAsyncKeyState('X') &0x8000)
    		{
    			nosky = !nosky;
    		}
    		if(GetAsyncKeyState(0x12) &0x8000 && GetAsyncKeyState('C') &0x8000)
    		{
    			worldframe = !worldframe;
    		}
    		if(GetAsyncKeyState(0x12) &0x8000 && GetAsyncKeyState('V') &0x8000)
    		{
    			playerframe = !playerframe;
    		}
    		if(GetAsyncKeyState(0x12) &0x8000 && GetAsyncKeyState('B') &0x8000)
    		{
    			nogun = !nogun;
    		}
    		if(GetAsyncKeyState(0x12) &0x8000 && GetAsyncKeyState('N') &0x8000)
    		{
    			Skeleton = !Skeleton;
    		}
    		if(GetAsyncKeyState(0x12) &0x8000 && GetAsyncKeyState('M') &0x8000)
    		{
    			FogEnable = !FogEnable;
    		}
    		if(GetAsyncKeyState(0x12) &0x8000 && GetAsyncKeyState('Z') &0x8000)
    		{
    			CursorCenter = !CursorCenter;
    		}
    
    		if (CursorCenter)
    			PushToConsole("CursorCenter 1");
    		else 
    			PushToConsole("CursorCenter 0");
    
    		if (FogEnable)
    			PushToConsole("FogEnable 1");
    		else
    			PushToConsole("FogEnable 0");
    
    		if (Skeleton) {
    			PushToConsole("ModelDebug_DrawSkeleton 1"); 
    		}
    		else {
    			PushToConsole("ModelDebug_DrawSkeleton 0"); 
    		}
    		if  (nosky)
    			PushToConsole("DrawSky 0");
    		else
    			PushToConsole("DrawSky 1");
    
    		if  (worldframe)
    			PushToConsole("WireFrame 1");
    		else
    			PushToConsole("WireFrame 0");
    
    		if  (playerframe)
    			PushToConsole("WireFrameModels 1");
    		else
    			PushToConsole("WireFrameModels 0");
    
    		if  (nogun)
    			PushToConsole("DrawGuns 0");
    		else
    			PushToConsole("DrawGuns 1");
    		__asm popad;
    
    		Sleep(100);
    	}
    }
    
    bool Ready(void)
    {
        if( GetModuleHandleA("CShell.dll")!= NULL)
            return true;
        return false;
    }
    
    DWORD WINAPI dwMainThread(LPVOID)
    {
    	while (!Ready())
    		Sleep(200);
    	CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Main, NULL, NULL, NULL);
    	return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    	DisableThreadLibraryCalls(hDll);
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		MessageBoxA(0, "Coded By Melee", "HACKS", 0);
    		CreateThread(NULL, NULL, dwMainThread, NULL, NULL, NULL);
    	}
    	return TRUE;
    }

  2. #2
    Son's Avatar
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  3. #3
    A$IAN's Avatar
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    lol, this base doesnt work any more...
    Im not sure but is this the actually LT Client Addresse?
    And you leeched this code ^^
    There is a anti leech protection in it xD
    Wrong hotkeys...
    It must be like

    if (GetAsyncKeyState(VK_NUMPAD1)<0)
    {
    }

    thank me if I heped you

  4. #4
    Jigsaw's Avatar
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    DEHUMANIZE YOURSELF
    AND FACE TO BLOODSHED

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