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    TrollerCoaster's Avatar
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    Close to One Shot Kill... Need help though

    Okay, so I have almost finished my One Shot Kill hack. The problem is, I get the "Send Error Report" message because I need something like the LT Client address. However, this one shot kill piece of code is NOT for LT Client. So I was wondering if anyone could help me find the address I might need to use the one shot kill if you know what I'm talking about. If you want a little source, I will post asap.

    So simply put: What's the address I need for one shot kill hack(not LT client address!)???

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    0x2E39C8 ?
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    TrollerCoaster's Avatar
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    Quote Originally Posted by Starkiller View Post
    0x2E39C8 ?
    No, not that address. The address(es) (I think there may be) for this code act in a similar fashions at the push to consoles, but it's not "defined" as a push to console, so you probably need to find a whole different address(es), or make a whole new bypass.

    Here's code I'm using for One Shot Kill:

    Code:
    void __cdecl PTHLOL2(char* szVal2 ) {
    	DWORD HereIsCShell = (DWORD)GetModuleHandleA("CShell.dll");
    	if( HereIsCShell != NULL )
    	{
    		DWORD Anlient = ( DWORD )( (HereIsCShell + 0x29AA00) );
    		void* CONoff = ( void* )*( DWORD* )( HereIsCShell + 0x261240 );
    		_asm
    		{
    			push Anlient;
    			push szVal2;
    			call CONoff;
    			add esp, 8;
    		}
    	}
    } //Yes, I'm bad at C!!
    You execute this with:
    PTHLOL2("AmmoDamageAmount");

    The Anlient and CONoff variables are not correct though(but you can probably keep the same). You need a whole different "client" address to bypass the Send Error Report, or make a whole new bypass code for the Send Error Report received. As you can see through the code however, it's used in a much similar fashion as the Push To Consoles, except this one is ONLY for Ammo Damage, as you should only type a variable integer to assign to "AmmoDamage".

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