has anyone tried draw textures/vertices on top of the COD4 or COD6?
as the title says, has anyone tried to render something on top of the COD4 or COD6? i mean rendering/drawing a *REAL* thing, not clearing a simple rectangle.
cuz i really stuck in this, everything i try to render, will render behind the scene.
actually i need to render a custom cursor on the game but i can't do it.
I used that animated cursor tutorial on unknown cheats and game deception forums but no luck in it.
anyone has any idea how to deal with this issue? tnx in advance
Last edited by sepehrlaal; 07-10-2011 at 11:16 PM.
and how? cuz i'm totally n00b on D3D programming. my knowledge is limited to the 7 first samples of DX SDK and hooking correctly into DX9.
if you have a piece of code, plz post it or link me to somewhere i can read to learn these *layer* stuff. tnx in advance
If you mean chams, well, chams consists on replacing the game texture with an other one. It is not that easy. You need the number of verticles of each model and bla bla bla..
I just want to re-render the cursor on top of my custom menu.
the menu is actually GWEN library and the problem is that when it renders, the cursor will render behind it! i just want to render that cursor on top of this!