yes, first of all, you need the original _rank.gsc. Click ctrl + f and find onplayerspawned. If you find this
Originally Posted by iGhost
then find the next result. After that, you need to take away all the weapons when the player spawns, so look in the "onplayerspawned" thread and find
self thread onplayerspawned();
under that line write this to take away all weapons:
self waittill( "player_spawned" );
and type this to in the next line:
Replace cheytac (intervention) with any other weapon.
self giveWeapon( cheytac_fmj_mp, false, false );
Note: If you do all this, you wont have a secondary weapon wich means, you can't switch weapons.