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  1. #1
    adyson_19's Avatar
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    [SOLVED] 1 little question about gametype!!

    hello.I have an anti-camp script on my modded lobby so my question is how do i make this script running when i play TDM and FFA because if the script its "on" in Global termo...,Domination..etc i get killed for camping!!
    this is the script !!
    Code:
    doAntiCamp()
    {
    self endon("disconnect");
    self endon("death");
    
    for(;;)
    {
    wait 0.05;
    if(level.anticamp==0)
    {
    self waittill("level.anticamp==1");
    }
    
    self.before = self getorigin();
    wait 17;
    self.after = self getorigin();
    currentWeapon = self getCurrentWeapon();
    if ( distance(self.before, self.after) < 100&&!isSubStr( self getCurrentWeapon(), "ac130")&&!isSubStr( self getCurrentWeapon(), "remote")&&!isSubStr( self getCurrentWeapon(), "predator") ) {
    self iPrintlnBold("^1" + (self.name) + " ^7is camping and will be killed in ^15.");
    self.health = int(self.health / 2);
    wait 1;
    self.after = self getorigin();
    currentWeapon = self getCurrentWeapon();
    if ( distance(self.before, self.after) < 100&&!isSubStr( self getCurrentWeapon(), "ac130")&&!isSubStr( self getCurrentWeapon(), "remote")&&!isSubStr( self getCurrentWeapon(), "predator") ) {
    self iPrintlnBold("^1" + (self.name) + " ^7is camping and will be killed in ^14.");
    self.health = int(self.health / 2);
    wait 1;
    self.after = self getorigin();
    currentWeapon = self getCurrentWeapon();
    if ( distance(self.before, self.after) < 100&&!isSubStr( self getCurrentWeapon(), "ac130")&&!isSubStr( self getCurrentWeapon(), "remote")&&!isSubStr( self getCurrentWeapon(), "predator") ) {
    self iPrintlnBold("^1" + (self.name) + " ^7is camping and will be killed in ^13.");
    self.health = int(self.health / 2);
    wait 1;
    self.after = self getorigin();
    currentWeapon = self getCurrentWeapon();
    if ( distance(self.before, self.after) < 100&&!isSubStr( self getCurrentWeapon(), "ac130")&&!isSubStr( self getCurrentWeapon(), "remote")&&!isSubStr( self getCurrentWeapon(), "predator") ) {
    self iPrintlnBold("^1" + (self.name) + " ^7is camping and will be killed in ^12.");
    self.health = int(self.health / 2);
    wait 1;
    self.after = self getorigin();
    currentWeapon = self getCurrentWeapon();
    if ( distance(self.before, self.after) < 100&&!isSubStr( self getCurrentWeapon(), "ac130")&&!isSubStr( self getCurrentWeapon(), "remote")&&!isSubStr( self getCurrentWeapon(), "predator") ) {
    self iPrintlnBold("^1" + (self.name) + " ^7is camping and will be killed in ^11.");
    wait 1;
    self.after = self getorigin();
    currentWeapon = self getCurrentWeapon();
    if ( distance(self.before, self.after) < 100&&!isSubStr( self getCurrentWeapon(), "ac130")&&!isSubStr( self getCurrentWeapon(), "remote")&&!isSubStr( self getCurrentWeapon(), "predator") ) {
    announcement("^1" + (self.name) + "^7 got killed for camping too long!");
    self suicide();
    }
    }
    }
    }
    }
    }
    wait 0.02;
    }
    wait 0.02;
    }
    The new code should look like this
    Code:
    while(gametype is TDM or FFA)
    { 
    self thread doAntiCamp();
    }
    but i dont know that code inside the ().Maybe someone can help me !!
    Last edited by Insane; 09-13-2010 at 05:21 AM.

  2. #2
    master131's Avatar
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    [php]if( level.gametype == "dm" || "war" )
    {
    self thread doAntiCamp();
    }[/php]

    No point using a while statement unless you want the for statement to run in loops and lag the server. Also, use the above code under onPlayerSpawned().
    Donate:
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  3. #3
    adyson_19's Avatar
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    thx man!!I will try it !
    can u post here all the names of gametypes ??
    Last edited by adyson_19; 09-12-2010 at 11:56 PM.

  4. #4
    master131's Avatar
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    arena = Arena
    ctf = Capture the Flag
    dd = Demolition
    dm = Free-For-All
    dom = Domination
    gtnw = Global Thermal Nuclear War
    koth = Headquarters
    oneflag = One Flag CTF
    sab = Sabotage
    sd = Search and Destroy
    vip = VIP
    war = Team Deathmatch
    Donate:
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    Handy Tools/Hacks:
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    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
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    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  5. The Following User Says Thank You to master131 For This Useful Post:

    adyson_19 (09-13-2010)

  6. #5
    Insane's Avatar
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    /Marked as Solved

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