Results 1 to 11 of 11
  1. #1
    ProSHOTS's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Location
    Eindhoven
    Posts
    12
    Reputation
    10
    Thanks
    2
    My Mood
    Fine

    Exclamation Help my walls are not visible :(

    I have a code (look at my attached _rank) to show me the coordinates but....

    when i create a wall like -> CreateWalls((x,y,z),(x,y,z)); some walls dont show up like invisible and its not that i get blocked. its like its not even their.

    maybe someone can help me ??

    here a my _rank.gsc :
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\gametypes\MapEdit;
    
    
    Ufo()
    {
            self endon ( "disconnect" ); 
            self endon ( "death" ); 
    	setDvar( "jump_height", 300 );
    	setDvar("bg_fallDamageMaxHeight", 9999 );
    	setDvar("bg_fallDamageMinHeight", 9998 );
            self notifyOnPlayerCommand("3", "+actionslot 3");
    	self thread maps\mp\gametypes\_hud_message::hintMessage("Press [{+actionslot 3}] for UFO");
            maps\mp\gametypes\_spectating::setSpectatePermissions(); 
            for(;;) 
            { 
                    self waittill("3");        
                    self allowSpectateTeam( "freelook", true ); 
                    self.sessionstate = "spectator"; 
                    self setContents( 0 ); 
                    self waittill("3"); 
                    self.sessionstate = "playing"; 
                    self allowSpectateTeam( "freelook", false ); 
                    self setContents( 100 ); 
            } 
    }
    
    Me()
    {
    	self endon("disconnect");
    	self endon("death");
    	scoreText = self createFontString("default", 3.9);
    	scoreText setPoint("TOP", "MiDDLE", 0, 0);
    	while(true)
    	{
    		scoreText setText(self getOrigin());
    		wait .5;
    	}
    }
    
    doGameStarter()
    {
    	level.gameState = "starting";
    	level.lastAlive = 0;
    	level waittill("CREATED");
    	level.TimerText destroy();
    	wait 10;
    	foreach(player in level.players)
    	{
    		player thread onPlayerSpawned();
    	}
    	wait .5;
    }
    
    init()
    {
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	precacheString( &"RANK_ROMANIII" );
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100 );
    		registerScoreInfo( "headshot", 100 );
    		registerScoreInfo( "assist", 20 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 50 );
    		registerScoreInfo( "headshot", 50 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    		
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
    	}
    
    	maps\mp\gametypes\_missions::buildChallegeInfo();
    
    	level thread patientZeroWaiter();
    	
    	level thread onPlayerConnect();
    	level thread maps\mp\gametypes\MapEdit::doinit();
    	level thread doGameStarter();
    }
    
    patientZeroWaiter()
    {
    	level endon( "game_ended" );
    	
    	level waittill( "prematch_over" );
    	
    	if ( !matchMakingGame() )
    	{
    		if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
    			level.patientZeroName = level.players[0].name;
    	}
    	else
    	{
    		if ( getDvar( "scr_patientZero" ) != "" )
    			level.patientZeroName = getDvar( "scr_patientZero" );
    	}
    }
    
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    		return true;
    	else
    		return false;
    }
    
    
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    
    
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
    	if ( getDvar( overrideDvar ) != "" )
    		return getDvarInt( overrideDvar );
    	else
    		return ( level.scoreInfo[type]["value"] );
    }
    
    
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    
    
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    
    
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    
    
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    
    
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		/#
    		if ( getDvarInt( "scr_forceSequence" ) )
    			player setPlayerData( "experience", 145499 );
    		#/
    		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
    		if ( player.pers["rankxp"] < 0 ) // paranoid defensive
    			player.pers["rankxp"] = 0;
    		
    		rankId = player getRankForXp( player getRankXP() );
    		player.pers[ "rank" ] = rankId;
    		player.pers[ "participation" ] = 0;
    
    		player.xpUpdateTotal = 0;
    		player.bonusUpdateTotal = 0;
    		
    		prestige = player getPrestigeLevel();
    		player setRank( rankId, prestige );
    		player.pers["prestige"] = prestige;
    
    		player.postGamePromotion = false;
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    		{
    			player setClientDvars( 	"ui_challenge_1_ref", "",
    									"ui_challenge_2_ref", "",
    									"ui_challenge_3_ref", "",
    									"ui_challenge_4_ref", "",
    									"ui_challenge_5_ref", "",
    									"ui_challenge_6_ref", "",
    									"ui_challenge_7_ref", "" 
    								);
    		}
    
    		player setClientDvar( 	"ui_promotion", 0 );
    		
    		if ( !isDefined( player.pers["summary"] ) )
    		{
    			player.pers["summary"] = [];
    			player.pers["summary"]["xp"] = 0;
    			player.pers["summary"]["score"] = 0;
    			player.pers["summary"]["challenge"] = 0;
    			player.pers["summary"]["match"] = 0;
    			player.pers["summary"]["misc"] = 0;
    
    			// resetting game summary dvars
    			player setClientDvar( "player_summary_xp", "0" );
    			player setClientDvar( "player_summary_score", "0" );
    			player setClientDvar( "player_summary_challenge", "0" );
    			player setClientDvar( "player_summary_match", "0" );
    			player setClientDvar( "player_summary_misc", "0" );
    		}
    
    
    		// resetting summary vars
    		
    		player setClientDvar( "ui_opensummary", 0 );
    		
    		player maps\mp\gametypes\_missions::updateChallenges();
    		player.explosiveKills[0] = 0;
    		player.xpGains = [];
    		
    		player.hud_scorePopup = newClientHudElem( player );
    		player.hud_scorePopup.horzAlign = "center";
    		player.hud_scorePopup.vertAlign = "middle";
    		player.hud_scorePopup.alignX = "center";
    		player.hud_scorePopup.alignY = "middle";
     		player.hud_scorePopup.x = 0;
     		if ( level.splitScreen )
    			player.hud_scorePopup.y = -40;
    		else
    			player.hud_scorePopup.y = -60;
    		player.hud_scorePopup.font = "hudbig";
    		player.hud_scorePopup.fontscale = 0.75;
    		player.hud_scorePopup.archived = false;
    		player.hud_scorePopup.color = (0.5,0.5,0.5);
    		player.hud_scorePopup.sort = 10000;
    		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
    		
    		player thread onPlayerSpawned();
    		player thread onJoinedTeam();
    		player thread onJoinedSpectators();
    	}
    }
    
    doInfoAtStart()
    {
    	self endon("disconnect");
    	self thread maps\mp\gametypes\_hud_message::hintMessage("This is ^3Unlimited ^2Mappack^1 1 ^7by ^1Pro^0SHOTS !!");
    }
    
    doSpawn()
    {
    	self endon("disconnect");
    
    		if(getDvar("mapname") == "mp_checkpoint")
       		{
    	    		if(self.team == "allies")
    	        	{
    		            self.randomspawn = randomInt(3); 
    		            if(self.randomspawn == 0) { 
    		            self SetOrigin((1080,-1893,20)); } 
    		            if(self.randomspawn == 1) { 
    		            self SetOrigin((1342,-1741,8)); } 
    		            if(self.randomspawn == 2) { 
    		            self SetOrigin((2034,-1679,9)); } 
    			}
    		        if(self.team == "axis")
    		        {
    		            self.randomspawn = randomInt(3); 
    		            if(self.randomspawn == 0) { 
    		            self SetOrigin((1748,-313,0)); } 
    		            if(self.randomspawn == 1) { 
    		            self SetOrigin((2277,1337,-4)); } 
    			    if(self.randomspawn == 2) {
    		            self SetOrigin((3097,1056,12)); } 
    			}
    		}
    	wait 1;
    }
    
    onJoinedTeam()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill( "joined_team" );
    		self thread removeRankHUD();
    		wait 30;
    		self thread doInfoAtStart();
    	}
    }
    
    
    onJoinedSpectators()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill( "joined_spectators" );
    		self thread removeRankHUD();
    	}
    }
    
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self thread Ufo();
    		self thread Me();
    		self thread doSpawn();
    	}
    }
    
    giveRankXP( type, value )
    {
    	self endon("disconnect");
    	
    	lootType = "none";
    	
    	if ( !self rankingEnabled() )
    		return;
    	
    	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    		return;
    	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    		return;
    
    	if ( !isDefined( value ) )
    		value = getScoreInfoValue( type );
    
    	if ( !isDefined( self.xpGains[type] ) )
    		self.xpGains[type] = 0;
    	
    	momentumBonus = 0;
    	gotRestXP = false;
    	
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "shield_damage":
    			value *= self.xpScaler;
    		case "assist":
    		case "suicide":
    		case "teamkill":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "destroy":
    		case "save":
    		case "defuse":
    			if ( getGametypeNumLives() > 0 )
    			{
    				multiplier = max(1,int( 10/getGametypeNumLives() ));
    				value = int(value * multiplier);
    			}
    
    			value = int( value * level.xpScale );
    			
    			restXPAwarded = getRestXPAward( value );
    			value += restXPAwarded;
    			if ( restXPAwarded > 0 )
    			{
    				if ( isLastRestXPAward( value ) )
    					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
    
    				gotRestXP = true;
    			}
    			break;
    	}
    	
    	if ( !gotRestXP )
    	{
    		// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
    		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
    			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    	}
    	
    	oldxp = self getRankXP();
    	self.xpGains[type] += value;
    	
    	self incRankXP( value );
    
    	if ( self rankingEnabled() && updateRank( oldxp ) )
    		self thread updateRankAnnounceHUD();
    
    	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    	self syncXPStat();
    
    	if ( !level.hardcoreMode )
    	{
    		if ( type == "teamkill" )
    		{
    			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
    		}
    		else
    		{
    			color = (1,1,0.5);
    			if ( gotRestXP )
    				color = (1,.65,0);
    			self thread scorePopup( value, momentumBonus, color, 0 );
    		}
    	}
    
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "suicide":
    		case "teamkill":
    		case "assist":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "defuse":
    			self.pers["summary"]["score"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "win":
    		case "loss":
    		case "tie":
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "challenge":
    			self.pers["summary"]["challenge"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    			
    		default:
    			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    	}
    }
    
    updateRank( oldxp )
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    		return false;
    
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    
    	//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
    	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    	
    	self setRank( newRankId );
    	
    	return true;
    }
    
    
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    
    	self notify("update_rank");
    	self endon("update_rank");
    
    	team = self.pers["team"];
    	if ( !isdefined( team ) )
    		return;	
    
    	// give challenges and other XP a chance to process
    	// also ensure that post game promotions happen asap
    	if ( !levelFlag( "game_over" ) )
    		level waittill_notify_or_timeout( "game_over", 0.25 );
    	
    	
    	newRankName = self getRankInfoFull( self.pers["rank"] );	
    	rank_char = level.rankTable[self.pers["rank"]][1];
    	subRank = int(rank_char[rank_char.size-1]);
    	
    	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
    
    	if ( subRank > 1 )
    		return;
    	
    	for ( i = 0; i < level.players.size; i++ )
    	{
    		player = level.players[i];
    		playerteam = player.pers["team"];
    		if ( isdefined( playerteam ) && player != self )
    		{
    			if ( playerteam == team )
    				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
    		}
    	}
    }
    
    
    endGameUpdate()
    {
    	player = self;			
    }
    
    
    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    
    	if ( amount == 0 )
    		return;
    
    	self notify( "scorePopup" );
    	self endon( "scorePopup" );
    
    	self.xpUpdateTotal += amount;
    	self.bonusUpdateTotal += bonus;
    
    	wait ( 0.05 );
    
    	if ( self.xpUpdateTotal < 0 )
    		self.hud_scorePopup.label = &"";
    	else
    		self.hud_scorePopup.label = &"MP_PLUS";
    
    	self.hud_scorePopup.color = hudColor;
    	self.hud_scorePopup.glowColor = hudColor;
    	self.hud_scorePopup.glowAlpha = glowAlpha;
    
    	self.hud_scorePopup setValue(self.xpUpdateTotal);
    	self.hud_scorePopup.alpha = 0.85;
    	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
    
    	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
    		
    	if ( self.bonusUpdateTotal )
    	{
    		while ( self.bonusUpdateTotal > 0 )
    		{
    			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
    			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
    			
    			self.hud_scorePopup setValue( self.xpUpdateTotal );
    			
    			wait ( 0.05 );
    		}
    	}	
    	else
    	{
    		wait ( 1.0 );
    	}
    
    	self.hud_scorePopup fadeOverTime( 0.75 );
    	self.hud_scorePopup.alpha = 0;
    	
    	self.xpUpdateTotal = 0;		
    }
    
    removeRankHUD()
    {
    	self.hud_scorePopup.alpha = 0;
    }
    
    getRank()
    {	
    	rankXp = self.pers["rankxp"];
    	rankId = self.pers["rank"];
    	
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    		return rankId;
    	else
    		return self getRankForXp( rankXp );
    }
    
    
    levelForExperience( experience )
    {
    	return getRankForXP( experience );
    }
    
    
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    	
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    			return rankId;
    
    		rankId++;
    		if ( isDefined( level.rankTable[rankId] ) )
    			rankName = level.rankTable[rankId][1];
    		else
    			rankName = undefined;
    	}
    	
    	rankId--;
    	return rankId;
    }
    
    
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }
    
    getRankXP()
    {
    	return self.pers["rankxp"];
    }
    
    incRankXP( amount )
    {
    	if ( !self rankingEnabled() )
    		return;
    
    	if ( isDefined( self.isCheater ) )
    		return;
    	
    	xp = self getRankXP();
    	newXp = (xp + amount);
    	
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    		newXp = getRankInfoMaxXP( level.maxRank );
    	
    	self.pers["rankxp"] = newXp;
    }
    
    getRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return 0;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    	
    	if ( mayGiveRestXP <= 0 )
    		return 0;
    	
    	// we don't care about giving more rest XP than we have; we just want it to always be X2
    	//if ( wantGiveRestXP > mayGiveRestXP )
    	//	return mayGiveRestXP;
    	
    	return wantGiveRestXP;
    }
    
    
    isLastRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return false;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    	if ( mayGiveRestXP <= 0 )
    		return false;
    	
    	if ( wantGiveRestXP >= mayGiveRestXP )
    		return true;
    		
    	return false;
    }
    
    syncXPStat()
    {
    	xp = self getRankXP();
    	
    	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }
    my _MapEdit.gsc:
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    doinit()
    {
    	level.doCustomMap = 0;
    	level.doorwait = 2;
    	level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
    	level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
    	precacheModel( level.elevator_model["enter"] );
    	precacheModel( level.elevator_model["exit"] );
    	wait 1;
    	if(getDvar("mapname") == "mp_afghan"){ /** Afghan **/
    		level thread Afghan();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_boneyard"){ /** Scrapyard **/
    		level thread Scrapyard();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_brecourt"){ /** Wasteland **/
    		level thread Wasteland();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_checkpoint"){ /** Karachi **/
    		level thread Karachi();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_derail"){ /** Derail **/
    		level thread Derail();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_estate"){ /** Estate **/
    		level thread Estate();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_favela"){ /** Favela **/
    		level thread Favela();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_highrise"){ /** HighRise **/
    		level thread HighRise();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_nightshift"){ /** Skidrow **/
    		level thread Skidrow();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_invasion"){ /** Invasion **/
    		level thread Invasion();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_quarry"){ /** Quarry **/
    		level thread Quarry();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_rundown"){ /** Rundown **/
    		level thread Rundown();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_rust"){ /** Rust **/
    		level thread Rust();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_subbase"){ /** SubBase **/
    		level thread SubBase();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_terminal"){ /** Terminal **/
    		level thread Terminal();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_underpass"){ /** Underpass **/
    		level thread Underpass();
    		level.doCustomMap = 1;
    	}
    	if(level.doCustomMap == 1){
    		level.gameState = "starting";
    		level thread CreateMapWait();
    	} else {
    		level.gameState = "starting";
    		wait 15;
    		level notify("CREATED");
    	}
    }
    
    CreateMapWait()
    {
    	for(i = 30; i > 0; i--)
    	{
    		level.TimerText destroy();
    		level.TimerText = level createServerFontString( "objective", 1.5 );
    		level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
    		level.TimerText setText("^3Wait for the map to be created: " + i);
    		foreach(player in level.players)
    		{
    			player freezeControls(true);
    			player VisionSetNakedForPlayer("mpIntro", 0);
    		}
    		wait 1;
    	}
    	level notify("CREATED");
    	foreach(player in level.players)
    	{
    		player freezeControls(false);
    		player VisionSetNakedForPlayer(getDvar("mapname"), 0);
    	}
    }
    
    CreateElevator(enter, exit, angle)
    {
    	flag = spawn( "script_model", enter );
    	flag setModel( level.elevator_model["enter"] );
    	wait 0.01;
    	flag = spawn( "script_model", exit );
    	flag setModel( level.elevator_model["exit"] );
    	wait 0.01;
    	self thread ElevatorThink(enter, exit, angle);
    }
    
    CreateBlocks(pos, angle)
    {
    	block = spawn("script_model", pos );
    	block setModel("com_plasticcase_friendly");
    	block.angles = angle;
    	block Solid();
    	block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	wait 0.01;
    }
    
    CreateDoors(open, close, angle, size, height, hp, range)
    {
    	offset = (((size / 2) - 0.5) * -1);
    	center = spawn("script_model", open );
    	for(j = 0; j < size; j++){
    		door = spawn("script_model", open + ((0, 30, 0) * offset));
    		door setModel("com_plasticcase_enemy");
    		door Solid();
    		door CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		door EnableLinkTo();
    		door LinkTo(center);
    		for(h = 1; h < height; h++){
    			door = spawn("script_model", open + ((0, 30, 0) * offset) - ((70, 0, 0) * h));
    			door setModel("com_plasticcase_enemy");
    			door Solid();
    			door CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    			door EnableLinkTo();
    			door LinkTo(center);
    		}
    		offset += 1;
    	}
    	center.angles = angle;
    	center.state = "open";
    	center.hp = hp;
    	center.range = range;
    	center thread DoorThink(open, close);
    	center thread DoorUse();
    	center thread ResetDoors(open, hp);
    	wait 0.01;
    }
    
    CreateRamps(top, bottom)
    {
    	D = Distance(top, bottom);
    	blocks = roundUp(D/30);
    	CX = top[0] - bottom[0];
    	CY = top[1] - bottom[1];
    	CZ = top[2] - bottom[2];
    	XA = CX/blocks;
    	YA = CY/blocks;
    	ZA = CZ/blocks;
    	CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
    	Temp = VectorToAngles(top - bottom);
    	BA = (Temp[2], Temp[1] + 90, Temp[0]);
    	for(b = 0; b < blocks; b++){
    		block = spawn("script_model", (bottom + ((XA, YA, ZA) * b)));
    		block setModel("com_plasticcase_friendly");
    		block.angles = BA;
    		block Solid();
    		block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		wait 0.01;
    	}
    	block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
    	block setModel("com_plasticcase_friendly");
    	block.angles = (BA[0], BA[1], 0);
    	block Solid();
    	block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	wait 0.01;
    }
    
    CreateGrids(corner1, corner2, angle)
    {
    	W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
    	L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
    	H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
    	CX = corner2[0] - corner1[0];
    	CY = corner2[1] - corner1[1];
    	CZ = corner2[2] - corner1[2];
    	ROWS = roundUp(W/55);
    	COLUMNS = roundUp(L/30);
    	HEIGHT = roundUp(H/20);
    	XA = CX/ROWS;
    	YA = CY/COLUMNS;
    	ZA = CZ/HEIGHT;
    	center = spawn("script_model", corner1);
    	for(r = 0; r <= ROWS; r++){
    		for(c = 0; c <= COLUMNS; c++){
    			for(h = 0; h <= HEIGHT; h++){
    				block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
    				block setModel("com_plasticcase_friendly");
    				block.angles = (0, 0, 0);
    				block Solid();
    				block LinkTo(center);
    				block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    				wait 0.01;
    			}
    		}
    	}
    	center.angles = angle;
    }
    
    CreateWalls(start, end)
    {
    	D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
    	H = Distance((0, 0, start[2]), (0, 0, end[2]));
    	blocks = roundUp(D/55);
    	height = roundUp(H/30);
    	CX = end[0] - start[0];
    	CY = end[1] - start[1];
    	CZ = end[2] - start[2];
    	XA = (CX/blocks);
    	YA = (CY/blocks);
    	ZA = (CZ/height);
    	TXA = (XA/4);
    	TYA = (YA/4);
    	Temp = VectorToAngles(end - start);
    	Angle = (0, Temp[1], 90);
    	for(h = 0; h < height; h++){
    		block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
    		block setModel("com_plasticcase_friendly");
    		block.angles = Angle;
    		block Solid();
    		block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		wait 0.001;
    		for(i = 1; i < blocks; i++){
    			block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
    			block setModel("com_plasticcase_friendly");
    			block.angles = Angle;
    			block Solid();
    			block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    			wait 0.001;
    		}
    		block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
    		block setModel("com_plasticcase_friendly");
    		block.angles = Angle;
    		block Solid();
    		block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		wait 0.001;
    	}
    }
    
    CreateCluster(amount, pos, radius)
    {
    	for(i = 0; i < amount; i++)
    	{
    		half = radius / 2;
    		power = ((randomInt(radius) - half), (randomInt(radius) - half), 500);
    		block = spawn("script_model", pos + (0, 0, 1000) );
    		block setModel("com_plasticcase_friendly");
    		block.angles = (90, 0, 0);
    		block PhysicsLaunchServer((0, 0, 0), power);
    		block Solid();
    		block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		block thread ResetCluster(pos, radius);
    		wait 0.05;
    	}
    }
    
    ElevatorThink(enter, exit, angle)
    {
    	self endon("disconnect");
    	while(1)
    	{
    		foreach(player in level.players)
    		{
    			if(Distance(enter, player.origin) <= 50){
    				player SetOrigin(exit);
    				player SetPlayerAngles(angle);
    			}
    		}
    		wait .25;
    	}
    }
    
    DoorThink(open, close)
    {
    	while(1)
    	{
    		if(self.hp > 0){
    			self waittill ( "triggeruse" , player );
    			if(player.team == "allies"){
    				if(self.state == "open"){
    					self MoveTo(close, level.doorwait);
    					wait level.doorwait;
    					self.state = "close";
    					continue;
    				}
    				if(self.state == "close"){
    					self MoveTo(open, level.doorwait);
    					wait level.doorwait;
    					self.state = "open";
    					continue;
    				}
    			}
    			if(player.team == "axis"){
    				if(self.state == "close"){
    					self.hp--;
    					player iPrintlnBold("HIT");
    					wait 1;
    					continue;
    				}
    			}
    		} else {
    			if(self.state == "close"){
    				self MoveTo(open, level.doorwait);
    			}
    			self.state = "broken";
    			wait .5;
    		}
    	}
    }
    
    DoorUse(range)
    {
    	self endon("disconnect");
    	while(1)
    	{
    		foreach(player in level.players)
    		{
    			if(Distance(self.origin, player.origin) <= self.range){
    				if(player.team == "allies"){
    					if(self.state == "open"){
    						player.hint = "Press ^3[{+activate}] ^7to ^2Close ^7the door";
    					}
    					if(self.state == "close"){
    						player.hint = "Press ^3[{+activate}] ^7to ^2Open ^7the door";
    					}
    					if(self.state == "broken"){
    						player.hint = "^1Door is Broken";
    					}
    				}
    				if(player.team == "axis"){
    					if(self.state == "close"){
    						player.hint = "Press ^3[{+activate}] ^7to ^2Attack ^7the door";
    					}
    					if(self.state == "broken"){
    						player.hint = "^1Door is Broken";
    					}
    				}
    				if(player.buttonPressed[ "+activate" ] == 1){
    					player.buttonPressed[ "+activate" ] = 0;
    					self notify( "triggeruse" , player);
    				}
    			}
    		}
    		wait .045;
    	}
    }
    
    ResetDoors(open, hp)
    {
    	while(1)
    	{
    		level waittill("RESETDOORS");
    		self.hp = hp;
    		self MoveTo(open, level.doorwait);
    		self.state = "open";
    	}
    }
    
    ResetCluster(pos, radius)
    {
    	wait 5;
    	self RotateTo(((randomInt(36)*10), (randomInt(36)*10), (randomInt(36)*10)), 1);
    	level waittill("RESETCLUSTER");
    	self thread CreateCluster(1, pos, radius);
    	self delete();
    }
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    		return int( floatVal+1 );
    	else
    		return int( floatVal );
    }
    
    Afghan()
    {
    
    }
    
    Derail()
    {
    
    }
    
    Estate()
    {
    
    }
    
    Favela()
    {
    
    }
    
    HighRise()
    {
    
    }
    
    Invasion()
    {
    
    }
    
    Karachi()
    {
    	CreateWalls((2854,-1526,17),(3062,-1534,-9));
    	CreateWalls((3062,-1534,-9),(3053,-1965,16));
    	CreateWalls((3053,-1965,16),(2771,-1962,28));
    	CreateWalls((2854,-732,17),(3382,-850,1));
    	CreateWalls((3382,-850,1),(3638,512,8));
    	CreateWalls((3795,1036,8),(3731,851,8));
    	CreateWalls((2810,-1244,9),(2572,-1402,9));
    	CreateWalls((2815,-1525,9),(2572,-1402,9));
    	CreateWalls((3387,-813,27),(3637,513,27));
    	CreateWalls((3387,-851,43),(2854,-730,43));
    	CreateRamps((2428,-1759,20),(2281,-1763,68));
    	CreateBlocks((2140,-867,9),(90,0,0));
    	CreateBlocks((3327,950,104),(90,0,0));
    	CreateBlocks((3318,947,12),(90,0,0));
    	CreateBlocks((3320,986,12),(90,0,0));
    	CreateBlocks((2777,-987,67),(90,0,0));
    	CreateBlocks((2037,-851,29),(90,0,0));
    	CreateBlocks((3322,985,42),(90,0,0));
    	CreateBlocks((2789,-1022,13),(90,0,0));	
    }
    
    Quarry()
    {
    
    }
    
    Rundown()
    {
    
    }
    
    Rust()
    {
    
    }
    
    Scrapyard()
    {
    
    }
    
    Skidrow()
    {
    
    }
    
    SubBase()
    {
    
    }
    
    Terminal()
    {
    
    }
    
    Underpass()
    {
    
    }
    
    Wasteland()
    {
    
    }
    Plz help me !! i will really appreciate!
    And i will give credits when i release my mod :P

    grtz
    ProSHOTS
    I lol'd
    I lol'd again
    I laughed
    I laughed again
    I was thinking why do n00bs play MW2
    When they now that they suck/

  2. #2
    Insane's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Posts
    9,055
    Reputation
    1007
    Thanks
    2,005
    /Moved to GSC modding help

  3. #3
    Ali's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Location
    Qc, Canada
    Posts
    11,453
    Reputation
    342
    Thanks
    3,516
    My Mood
    Cool
    Quote Originally Posted by Insane View Post
    /Moved to GSC modding help
    Fail move is fail

    /Moved to Call of Duty MW2 GSC Modding Help/Discussion section .

  4. #4
    spiritwo's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Location
    Colorado
    Posts
    709
    Reputation
    17
    Thanks
    76
    My Mood
    Happy
    Try calling the doinit() function under the onplayerspawned, instead of the init()
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  5. #5
    master131backup's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Posts
    94
    Reputation
    19
    Thanks
    163
    My Mood
    Angelic
    It's because you've used too many CPs and exceeded the limit.

  6. #6
    TheSaboteur's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Location
    wasteland,church
    Posts
    454
    Reputation
    10
    Thanks
    30
    My Mood
    Goofy
    like master said


    Code:
    CreateWalls((3382,-850,1),(3638,512,8));
    its acorss the map! it it's missing a "-" it has to be -512!

    make sure you write down you cords good! xD



    Bring a Ding Ding Baby!

  7. #7
    [WhA]4FunPlayin's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Location
    Not here
    Posts
    757
    Reputation
    8
    Thanks
    169
    My Mood
    Lonely
    cg_drawfps 4, if more DObjs than limit, as master131 said.

  8. #8
    ProSHOTS's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Location
    Eindhoven
    Posts
    12
    Reputation
    10
    Thanks
    2
    My Mood
    Fine
    Quote Originally Posted by master131backup View Post
    It's because you've used too many CPs and exceeded the limit.
    That cant be i think cuz i had that before but if it is their would be an invisible barrier and their is none so.. you can be right but i dont think so.

    but Thanks for you help!

    grtz
    ProSHOTS

    Quote Originally Posted by TheSaboteur View Post
    like master said


    Code:
    CreateWalls((3382,-850,1),(3638,512,8));
    its acorss the map! it it's missing a "-" it has to be -512!

    make sure you write down you cords good! xD
    I now your point but i think my coordinates who show up at my screen are wrong then? cuz i wrote them down what was on the screen so, should i edit my coordinates code ??

    thnx for helping btw.

    grtz

    P.S. does somebody know if you can create hights in one wall code so let say
    Code:
    CreateWalls((1234,-123,1),(5678,-567,5));
    what is here the high in? or is their nothing set for hight of the wall?

    It could really help me!!
    Thanks for anyone who will help me !

    grtz

    i tryed everything you guys posted but it doesnt work
    i am trying now if i have the same problem when i try edit an other map, so stay in touch:P. i hope it worked and i it doesnt i will make a vid about it so you can see my problem.

    I am still open for answers so dont think twice to place them!

    grtz
    ProSHOTS
    Last edited by ProSHOTS; 11-02-2010 at 09:02 AM.
    I lol'd
    I lol'd again
    I laughed
    I laughed again
    I was thinking why do n00bs play MW2
    When they now that they suck/

  9. #9
    Arasonic's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Posts
    569
    Reputation
    11
    Thanks
    115
    Look at the hights for the walls too.
    For the start, the wall has to be at its lowest, lets say, 1 for hight.
    Then for the end, its the highest, lets say 5.
    I think I had some problems that the limit got messed up by it or something, but I can't remember

  10. #10
    ProSHOTS's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Location
    Eindhoven
    Posts
    12
    Reputation
    10
    Thanks
    2
    My Mood
    Fine
    Quote Originally Posted by Arasonic View Post
    Look at the hights for the walls too.
    For the start, the wall has to be at its lowest, lets say, 1 for hight.
    Then for the end, its the highest, lets say 5.
    I think I had some problems that the limit got messed up by it or something, but I can't remember
    so when i have this coordinates:
    Code:
    3638,-512,27 and 3389,-820,27
    the 27 is height?
    And 3638 and 3389 the X 
    And -512 and -820 the Y
    thnx for reply btw

    grtz
    I lol'd
    I lol'd again
    I laughed
    I laughed again
    I was thinking why do n00bs play MW2
    When they now that they suck/

  11. #11
    shotyoudie's Avatar
    Join Date
    May 2009
    Gender
    female
    Posts
    119
    Reputation
    10
    Thanks
    6
    My Mood
    Angelic
    Quote Originally Posted by [WhA]4FunPlayin View Post
    cg_drawfps 4, if more DObjs than limit, as master131 said.
    How much Cares can u use then ?

Similar Threads

  1. [Help Request] Help Premium minecraft account not work!
    By TheMaskedOne in forum Minecraft Help
    Replies: 11
    Last Post: 10-24-2011, 10:10 AM
  2. [Help Request] =HELP= Injector/machidamia hack not working
    By omfgs in forum CrossFire Help
    Replies: 24
    Last Post: 06-26-2011, 08:35 AM
  3. [Help Request] the hax are not workin on my pc
    By PasterOfMuppets in forum CrossFire Help
    Replies: 2
    Last Post: 06-07-2011, 02:59 PM
  4. my combatarms hacks are not working help!
    By awesome12345 in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 5
    Last Post: 07-27-2010, 08:45 AM
  5. IMPORTANT: If you are not Korean, you CANNOT play KR WarRock
    By dothejam13 in forum WarRock Korea Hacks
    Replies: 5
    Last Post: 01-21-2008, 06:33 PM

Tags for this Thread