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  1. #1
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    GSC Compiler Update 1 Features

    Well now...I need some suggestions for the next release of GSC Compiler. Can someone give me some good ideas?
    Here are some updates that I'm working on:

    *Added a new function, now you can declare your special scripts easier using: #special <Name>...

    EX:
    You want to include a file which isn't a build-in script (an external script), such as:
    Code:
    maps\mp\gametypes\randomscript.gsc
    You will simply do:
    Code:
    #special <Drawing> //Will be replaced on the saving...
    *A 100% Working Error Finder, and will add a intellisense to minimize as much as possible the time losing for testing a lot of time a non-working mods

    Didn't think of more. Please tell me what to add? Just take it easy, I am solo on this project...

  2. #2
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    no response?

  3. #3
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    WoW thas nice idea, he can put this features in the next release =D

  4. #4
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    yep i can...

  5. #5
    sdm's Avatar
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    you know how to do this?

  6. #6
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    do what???

  7. #7
    sdm's Avatar
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    Quote Originally Posted by Play&Win View Post
    yep i can...
    this feature

  8. #8
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    using a programming language....Visual Basic .NET in this case...