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  1. #1
    Mr.Mackey's Avatar
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    [Tutorial] How to make bunkers

    Hey,

    After much explaining and much s Insane asked me for a TUT to make
    bunkers and relieve me from my s
    So here I will explain.

    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------


    You got a few different codes to edit your map and you need to know about:

    1 Block:
    Code:
    CreateBlocks((x, y, z), (0, 0, 0));
    x, y, z = Coordinates.
    0, 0 ,0 = degrees of turning around.

    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------


    Ramp:
    Code:
    CreateRamps((x, y, z), (x, y, z));
    1st x, y, z = Starting ramp coordinates.
    2nd x, y, z = Ending ramp coordinates

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    ----------------------------------------------------------------------------------------


    Grids aka Roof/Floor:
    Code:
    CreateGrids((x, y, z), (x, y, z), (0, 0, 0));
    1st x, y, z = Corner coordinates.
    2nd x, y, z = The other corner coordinates
    Note: The corners have to be across of each other.
    0, 0, 0 = degrees of turning around.

    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------


    Walls:
    Code:
    CreateWalls((790, 1795, 278), (790, 1540, 498));
    1st x, y, z = Corner coordinates.
    2nd x, y, z = The other corner coordinates
    Note: The corners have to be across of each other.
    0, 0, 0 = degrees of turning around.

    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------


    Teleport Flag:
    Code:
    CreateElevator((x, y, z), (x, y, z), (0, 0, 0));
    1st x, y, z = Flag to walk in.
    2nd x, y, z = Flag where you come out.
    0, 0, 0 = degrees of turning around. (recommend to leave it that way)

    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------


    Doors:
    Code:
    CreateDoors((x, y, z), (x, y, z), (0, 0, 0), 0, 0, 0, 0);
    1st x, y, z = Corner coordinates.
    2nd x, y, z = The other corner coordinates
    Note: The corners have to be across of each other.

    0, 0, 0 = degrees of turning around. (Recommended 90, -, -)
    Because then the door will stand.

    The other 0, 0, 0, 0 at the end =
    1st 0 = Amout of carepackages the door exist in the length
    2nd 0 = Amount of carepackages the door exist in the height
    3rd 0 = Amount of lifes
    4th 0 = Range of the opportunity to open the door.

    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------


    Alright, so you know the above things now.

    1st we have to find out coordinates.
    To do that we can use something which is really usefull.
    Its this code:

    Code:
    onPlayerSpawned()
    {
    	self endon("disconnect");
    	self endon ( "death" );
    	self waittill("spawned_player");
    
    	self notifyOnPlayerCommand("r", "+reload");
    	for(;;)
    	{
    		self waittill("r");
    		self iPrintLnBold(self getOrigin());
    	}
    }
    What does this do?:
    It will show the coordinates on your screen when you press the reload button.

    Ok, now open up your _rank.gsc and backup the thread called: "OnPlayerSpawned()"
    Just copy that to notepad or something to save because you'll have
    to place it back when your finished with map editing.

    Ok now replace the above code in your _rank.gsc file with the "OnPlayerSpawned()" thread and click save.

    Note: When your ingame you cant see your health or your buymenu etc.
    That's ok. When your finished and you replaced your "OnPlayerSpawned()" thread back, it will show again

    Now go ingame and find your coordinates

    Press "R" to show coordinates.


    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------


    Example Ramp:

    You want to make a way to walk over to a specific place.
    Start coordinates: -597, -280, 212
    Ending coordinates: -332, -522, 180

    This is how you should get the code:
    Code:
    CreateRamps((-597, -280, 212), (-332, -522, 180));
    ----------------------------------------------------------------------------------------

    Example Wall:
    You want to make a wall.
    Corner 1 coordinates: -488, -3840, 0
    Corner 2 coordinates: -215, -3840, 100

    This is how you should get the code:
    Code:
    CreateWalls((-488, -3840, 0), (-215, -3840, 100));
    ----------------------------------------------------------------------------------------

    Example Door:
    Start door Coordinates 1: -3400, 1050, 37
    End door Coordinates 2: -3400, 1280, 40
    Degrees: 90, 0, 0 (because i want the door to stand)
    Door options: 2, 4, 20, 75
    (Height: 2 Blocks, Width: 4 Blocks, Lifes: 20, 75)

    Code:
    CreateDoors((-3400, 1050, 37), (-3400, 1280, 40), (90, 0, 0), 5, 4, 20, 75);
    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------


    Well if I helped you, Please press the Thanks button.
    It took me much time to make this setup


    Credits:
    Me: For making this TUT
    Insane: Idea for making this.
    cgallagher21: For usefull finding coordinates
    master131: For the 3rd/4th 0 in the door.

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    ----------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------
    Last edited by Mr.Mackey; 09-13-2010 at 12:19 AM.
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  2. The Following 41 Users Say Thank You to Mr.Mackey For This Useful Post:

    03maurice10 (09-14-2010),alistair4322 (09-17-2010),babouin (11-28-2010),cgallagher21 (11-04-2010),davianROX (01-07-2011),FD GOD (11-23-2010),ganok (10-07-2010),GeCCo (10-13-2010),ghilllie (05-09-2011),harthansen (01-20-2011),hedberg95 (09-25-2010),hgmoa (08-25-2011),ireun (11-05-2010),JackSTR (02-02-2011),JoeAbunga (10-20-2010),kamikze (05-04-2011),Kingkiller272 (10-02-2010),Legend Of Hacking (10-15-2010),Marcin96 (11-06-2010),mattisproer (09-18-2010),mr.cheatsaz (10-23-2013),myoldaccountissgtbighacks (09-21-2011),Nachos (03-31-2011),Nero Z zero (05-12-2013),nowahe (12-19-2010),olokos (10-07-2012),r3Fuze (09-28-2010),redkevin25 (09-19-2010),shryder (11-07-2015),StewieGriffin (03-12-2011),tahaali3 (01-19-2012),the owner (01-25-2011),Thelamorix (09-12-2010),TheSaboteur (10-08-2010),x2up3rm4ulx (02-10-2011),Yaxxo (09-25-2010),zeoed (12-21-2010),ZeroTroubles (11-03-2010),[7.62]Forensik! (11-07-2010),[JM]ChopperGunner[NL] (05-04-2011),[Pr0]Yuvalhs (01-24-2012)

  3. #2
    House's Avatar
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    I am moving this to GSC Help/Discussion mmmmkay?
    /Moved

  4. #3
    Mr.Mackey's Avatar
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    Mmmkay but why? It's a TUT :O
    I helped you out?
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  5. #4
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    yeah But its more related to GSC, not general gaming tuts

  6. #5
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    I'm going to sticky mmmkay? (temporary)

    Ex Middleman

  7. #6
    Skills.'s Avatar
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    Thanks =D takes shitload of time to create a working door so could you make more informationa about making door

  8. #7
    master131's Avatar
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    3d and 4th 0 = I think the amount of how much the door has
    to be hit before it's broken. IDK. Comment me if you know.
    3rd is the door health and 4th is the range from where you can open/attack/close the door.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
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    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
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    All drawings are coloured using Photoshop.

    --Gifts--
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  9. The Following User Says Thank You to master131 For This Useful Post:

    Sebi173 (04-11-2011)

  10. #8
    xbeatsszzx's Avatar
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    nice tut really helps
    I Am on this site for the mods for mw2 ONLY. Not hacks.

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    imgayftw (10-28-2010),xX Legend Xx (10-28-2010)

  12. #9
    Yaxxo's Avatar
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    This helped me a lot, but i have one problem, the walls sometimes turn invisible when looking at from a certain direction or distance, that problem is really annoying.

  13. #10
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    they are not there for me and if i try to build the walls outside the map, the game crash when i try it out. what should i do?

  14. #11
    Mr.Mackey's Avatar
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    @hedberg95:
    Probably re-read this tut again and execute it correctly.
    Your map shouldnt suppose to be crashing
    I helped you out?
    Press the button

  15. The Following 2 Users Say Thank You to Mr.Mackey For This Useful Post:

    hedberg95 (10-05-2010),pokeorb771 (07-21-2011)

  16. #12
    hedberg95's Avatar
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    thx it doesn't crash now but there isn't any walls there any idea?

  17. #13
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    Wow,Gunna Make Bunkers 24/7 When i Am Gunna Fix My Laging Pc

    --------------------------------------------------------------------------

    Mah Stuff

    Care Pacage Rain 2.5

    Care Pacage Rain 1.0

  18. #14
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    the walls are not on the map when i put the cordinates in the (mapedit). what should i do?
    please help me.


    i'll be happy for answers.

  19. #15
    Erige's Avatar
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    hey i think you should add a part of how to add them into the rank.gsc and how to add them to one specific map only...that would help a lot.

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