Thread: Rapid Fire on

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  1. #1
    Skaterforeva1's Avatar
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    Rapid Fire on

    Isnt rapid fire on just \x90\x90 plz dnt b dbags about it. i just really need to knw i used search bar.




    ^Suck it!

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  3. #2
    Deuce.'s Avatar
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    I'm pretty sure that's not it... Not sure why you would NOP it. Doesn't make sense.

  4. #3
    Ch40zz-C0d3r's Avatar
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    LOL you even can ASM?
    What is if it's something like a sleep after every shot?
    When you NOP the sleep out you have rapidfire. There are VERY MUCH
    other ways to do rapidfire or other hacks.

    Progress with my game - "Disbanded"
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    • The name will be Disbanded, the alpha starts on the 18th august 2014



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  5. #4
    Skaterforeva1's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    LOL you even can ASM?
    What is if it's something like a sleep after every shot?
    When you NOP the sleep out you have rapidfire. There are VERY MUCH
    other ways to do rapidfire or other hacks.
    thats wat i was thinkin it did. but it would just crash... its probobly something else tho.




    ^Suck it!

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    Skaterforeva1 Jr (12-03-2011)

  7. #5
    J's Avatar
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    Yes, nop out each byte in the address. I think the size is either 4 or 6 though... idk.
    Keep me motivated for my hack development!

  8. #6
    Skaterforeva1's Avatar
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    ohh well the old one used to be only 2 soo ima have to fix that. that is prob y it was crashing i didnt know they updated the bytes




    ^Suck it!

  9. #7
    Deuce.'s Avatar
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    Quote Originally Posted by Jeff View Post
    Yes, nop out each byte in the address. I think the size is either 4 or 6 though... idk.
    Based on what Jeff said and what this tells me
    Code:
    37419A0E   > 80BE E0000000 >CMP BYTE PTR DS:[ESI+E0],0
    I have written this for the candy-ass OP
    Code:
    #define RapidFire          0x37419A0E // 37419A0E > 80BE E0000000 >CMP BYTE PTR DS:[ESI+E0],0
    #define GameStatus         0x377DE9BC
    
    void Memoria( void* pvAddress, void* pvBuffer, size_t len )
    {
    if( *(BYTE*)pvAddress == *(BYTE*)pvBuffer )
    return;
    
    memcpy( ( void* )pvAddress, ( void* )pvBuffer, len );
    }
    
    void rapidfire(){
          if(*(int *)GameStatus){
                       if(GetAsyncKeyState(VK_NUMPAD0)&1){
                                    Memoria((LPVOID) (RapidFire), "\x90\x90\x90\x90\x90\x90", 6); 
                       }else{
                                    Memoria((LPVOID) (RapidFire), "\x80\xBE\xE0\x00\x00\x00", 6); 
                       }
          }else{
                       Memoria((LPVOID) (RapidFire), "\x80\xBE\xE0\x00\x00\x00", 6); 
          }
    }
    I did this while being really fucking high right now... no idea if it'll work test it out candy-assgots
    Last edited by Deuce.; 11-28-2011 at 09:40 PM.

  10. #8
    J's Avatar
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    Quote Originally Posted by Deuce. View Post
    Based on what Jeff said and what this tells me
    Code:
    37419A0E   > 80BE E0000000 >CMP BYTE PTR DS:[ESI+E0],0
    I have written this for the candy-ass OP
    Code:
    #define RapidFire          0x37419A0E // 37419A0E > 80BE E0000000 >CMP BYTE PTR DS:[ESI+E0],0
    #define GameStatus         0x377DE9BC
    
    void Memoria( void* pvAddress, void* pvBuffer, size_t len )
    {
    if( *(BYTE*)pvAddress == *(BYTE*)pvBuffer )
    return;
    
    memcpy( ( void* )pvAddress, ( void* )pvBuffer, len );
    }
    
    void rapidfire(){
          if(*(int *)GameStatus){
                       if(GetAsyncKeyState(VK_NUMPAD0)&1){
                                    Memoria((LPVOID) (RapidFire), "\x90\x90\x90\x90\x90\x90", 6); 
                       }else{
                                    Memoria((LPVOID) (RapidFire), "\x80\xBE\xE0\x00\x00\x00", 6); 
                       }
          }else{
                       Memoria((LPVOID) (RapidFire), "\x80\xBE\xE0\x00\x00\x00", 6); 
          }
    }
    I did this while being really fucking high right now... no idea if it'll work test it out candy-assgots
    Code:
    #define RapidFire 0x37419A15
    #define GameStatus 0x377DE9BC
    Code:
    VOID cTools::MemEdit(PVOID dwAdd, void *val, int bytes)
    {
    	DWORD d, ds; 
    	VirtualProtect(dwAdd, bytes, PAGE_EXECUTE_READWRITE, &d);
    	memcpy(dwAdd, val, bytes);  
    	VirtualProtect(dwAdd,bytes,d,&ds);
    }
    Code:
    bool inGame()
    {
    	if(*(int*)GameStatus == 1)
    		return true;
    	else return false;
    }
    Code:
    void DoRapidFire()
    {
    	if(inGame())
    	{
    		if(GetAsyncKeyState(VK_LBUTTON)&1) 
    			Tools.MemEdit((PBYTE)RapidFire, (PBYTE)"\x90\x90", 2);
    		else 
    			Tools.MemEdit((PBYTE)RapidFire, (PBYTE)"\x74\x3E", 2);
    	}
    	else Tools.MemEdit((PBYTE)RapidFire, (PBYTE)"\x74\x3E", 2);
    }

    Lol I was way off, it's 2 bytes not 4 or 6.
    Last edited by J; 11-29-2011 at 04:06 AM.
    Keep me motivated for my hack development!

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    Skaterforeva1 (11-30-2011)

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