Thread: Will this work

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  1. #1
    SneakyPete's Avatar
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    Will this work

    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    menuInit()
    {
            self endon( "disconnect" );
            
    	iniMenuVarsSelf();
            iniMenuVars();
    	level.hardcoreStatus = "^1Off";
    	level.mapRotation = "^1Off";
    	self thread menuHowTo2();
    
    	for ( i = 0; i < level.players.size; i++ )
    	{
    		level.players[i].isFrozen = 0;
    		level.players[i].isBlind = 0;
    	}
    }
    
    menu()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
      
            for(;;)
    	{
    		self waittill( "open_menu" );
    		{
                            if(self.menuIsOpen == false)
    			{
    				self.isFrozen = 1;
    				self.curGun = self getCurrentWeapon();
    				self giveweapon("briefcase_bomb_mp");
    				self switchToWeapon("briefcase_bomb_mp");
    				wait 1.6;
    
                                    self.menuIsOpen = true;
                                    self freeze_player_controls(true);
    			}
    			self thread menubg();
    			self thread updateKick();
    			self thread updateSlay(); 
    			self thread updateFreeze();
    			self thread updateBlind();
    			self thread updateTele();
    			self thread updateTeleTo();                             
                            self thread topLevelMenu();
                            self thread subMenu();
    			self thread listenCycleRight();
    			self thread listenCycleLeft();
                            self thread listenScrollUp();
                            self thread listenScrollDown();
                            self thread listenSelect();
                            self thread listenExit();
    			self hide();
    			self thread menuHowTo();
    		}
    	}
    }
    
    menubg()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
    
    	self.bg = newclienthudelem( self );
    	self.bg.x = 0;
    	self.bg.y = 0; 
    	self.bg.horzAlign = "fullscreen";
    	self.bg.vertAlign = "fullscreen";
    	self.bg.sort = -1;
    	self.bg.color = (1,1,1);
    	self.bg SetShader( "black", 640, 480 ); 
    	self.bg.alpha = 0.8; 
    	self thread destroyOnDeath( self.bg );
    	self thread destroyOnExit( self.bg );
    }
    
    iniMenuVarsSelf()
    {
    	self.cycle = 0;
    	self.scroll = 0;
    	self.menuIsOpen = false;
    	self.topLevelMenuOptions = 2;
    
            level.adminOptions = 7;
            self.topLevelMenuOptions += level.adminOptions;
            self.index = self.topLevelMenuOptions - level.adminOptions;
                    
            self thread updateKick();
    	self thread updateSlay();
    	self thread updateFreeze();
    	self thread updateBlind();
    	self thread updateTele();
    	self thread updateTeleTo(); 
    }
    
    //Default Menu Setting
    iniMenuVars()
    {
            level.menuX = 100;
            level.menuY = 13.5;
            level.subMenuNumOptions = [];
            
            //Sub Menu 1 -- Maps
            level.topLevelMenuNames[0] = "<Maps>";
            level.subMenuNumOptions[0] = 14;
            level.subMenuNames[0] = [];
            level.subMenuNames[0][0] = "Array";
            level.subMenuNames[0][1] = "Havana";
            level.subMenuNames[0][2] = "Launch";
            level.subMenuNames[0][3] = "Cracked";
            level.subMenuNames[0][4] = "Crisis";
            level.subMenuNames[0][5] = "Grid";
            level.subMenuNames[0][6] = "Firing Range";
            level.subMenuNames[0][7] = "Hanoi";
            level.subMenuNames[0][8] = "Jungle";
            level.subMenuNames[0][9] = "Summit";
            level.subMenuNames[0][10] = "NukeTown";
            level.subMenuNames[0][11] = "Radiation";
            level.subMenuNames[0][12] = "WMD";
            level.subMenuNames[0][13] = "Villa";
            
            level.subMenuFunctions[0] = [];
            level.subMenuFunctions[0][0] = :: doMap;
            level.subMenuFunctions[0][1] = :: doMap;
            level.subMenuFunctions[0][2] = :: doMap;
            level.subMenuFunctions[0][3] = :: doMap;
            level.subMenuFunctions[0][4] = :: doMap;
            level.subMenuFunctions[0][5] = :: doMap;
            level.subMenuFunctions[0][6] = :: doMap;
            level.subMenuFunctions[0][7] = :: doMap;
            level.subMenuFunctions[0][8] = :: doMap;
            level.subMenuFunctions[0][9] = :: doMap;
            level.subMenuFunctions[0][10] = :: doMap;
            level.subMenuFunctions[0][11] = :: doMap;
            level.subMenuFunctions[0][12] = :: doMap;
            level.subMenuFunctions[0][13] = :: doMap;
            
            level.subMenuInputs[0] = [];
            level.subMenuInputs[0][0] = 0;
            level.subMenuInputs[0][1] = 1;
            level.subMenuInputs[0][2] = 2;
            level.subMenuInputs[0][3] = 3;
            level.subMenuInputs[0][4] = 4;
            level.subMenuInputs[0][5] = 5;
            level.subMenuInputs[0][6] = 6;
            level.subMenuInputs[0][7] = 7;
            level.subMenuInputs[0][8] = 8;
            level.subMenuInputs[0][9] = 9;
            level.subMenuInputs[0][10] = 10;
            level.subMenuInputs[0][11] = 11;
            level.subMenuInputs[0][12] = 12;
            level.subMenuInputs[0][13] = 13;
    
            //Sub Menu 2 -- Gametypes
            level.topLevelMenuNames[1] = "<Games>";
            level.subMenuNumOptions[1] = 13;
            level.subMenuNames[1] = [];
            level.subMenuNames[1][0] = "Free-For-All";
            level.subMenuNames[1][1] = "Team Deathmatch";
            level.subMenuNames[1][2] = "Search & Destroy";
            level.subMenuNames[1][3] = "Sabotage";
            level.subMenuNames[1][4] = "Domination";
            level.subMenuNames[1][5] = "Headquarters";
            level.subMenuNames[1][6] = "Capture the Flag";
            level.subMenuNames[1][7] = "Demolition";
            level.subMenuNames[1][8] = "Gun Game";
            level.subMenuNames[1][9] = "Sharpshooter";
            level.subMenuNames[1][10] = "One in the chamber";
    	level.subMenuNames[1][11] = "Sticks and stones";
            
            level.subMenuFunctions[1] = [];
            level.subMenuFunctions[1][0] = :: doGT;
            level.subMenuFunctions[1][1] = :: doGT;
            level.subMenuFunctions[1][2] = :: doGT;
            level.subMenuFunctions[1][3] = :: doGT;
            level.subMenuFunctions[1][4] = :: doGT;
            level.subMenuFunctions[1][5] = :: doGT;
            level.subMenuFunctions[1][6] = :: doGT;
            level.subMenuFunctions[1][7] = :: doGT;
            level.subMenuFunctions[1][8] = :: doGT;
            level.subMenuFunctions[1][9] = :: doGT;
            level.subMenuFunctions[1][10] = :: doGT;
    	level.subMenuFunctions[1][11] = :: doGT;
            
            level.subMenuInputs[1] = [];
            level.subMenuInputs[1][0] = 0;
            level.subMenuInputs[1][1] = 1;
            level.subMenuInputs[1][2] = 2;
            level.subMenuInputs[1][3] = 3;
            level.subMenuInputs[1][4] = 4;
            level.subMenuInputs[1][5] = 5;
            level.subMenuInputs[1][6] = 6;
            level.subMenuInputs[1][7] = 7;
            level.subMenuInputs[1][8] = 8;
            level.subMenuInputs[1][9] = 9;
            level.subMenuInputs[1][10] = 10;
    	level.subMenuInputs[1][11] = 11;
    
    
    	//Admin Menu
            level.topLevelMenuNames[self.index] = "<Options>";
            level.subMenuNumOptions[self.index] = 4;
            level.subMenuNames[self.index] = [];
            level.subMenuNames[self.index][0] = "Hardcore: On/Off";
    	level.subMenuNames[self.index][1] = "Map Rotation: On/Off";
            level.subMenuNames[self.index][2] = "Restart Map";
            level.subMenuNames[self.index][3] = "End Game";
            
            level.subMenuFunctions[self.index] = [];
            level.subMenuFunctions[self.index][0] = :: hardcore;
            level.subMenuFunctions[self.index][1] = :: mapRotation;
            level.subMenuFunctions[self.index][2] = :: mapRestart;
            level.subMenuFunctions[self.index][3] = :: gameEnd;
    	
    
            level.subMenuInputs[self.index] = [];
            level.subMenuInputs[self.index][0] = "";
            level.subMenuInputs[self.index][1] = "";
            level.subMenuInputs[self.index][2] = "";
            level.subMenuInputs[self.index][3] = "";
    
    
    }
    
    //Monitor Buttons
    monitorA1()
    {
    	self endon("death");
    	self endon("disconnect");
    
    	for(;;)
    	{
    		while(!self ActionSlotOneButtonPressed()) 
    		wait 0.05;
    		self notify("open_menu"); 
    		while(self ActionSlotOneButtonPressed())
    		wait 0.05;
    	}
    }
    
    monitorA2()
    {
    	self endon("death");
    	self endon("disconnect");
    
    	for(;;)
    	{
    		while(!self MeleeButtonPressed()) 
    		wait 0.05;
    		self notify("close_menu"); 
    		while(self MeleeButtonPressed())
    		wait 0.05;
    	}
    }
    
    monitorA3()
    {
    	self endon("death");
    	self endon("disconnect");
    
    	for(;;)
    	{
    		while(!self SecondaryOffHandButtonPressed() || !self UseButtonPressed())
    		wait 0.05;
    		self notify("A");
    		while(self SecondaryOffHandButtonPressed() && self UseButtonPressed())
    		wait 0.05;
    	}
    }
    
    monitorA4()
    {
    	self endon("death");
    	self endon("disconnect");
    
    	for(;;)
    	{
    		while(!self SecondaryOffHandButtonPressed() || !self FragButtonPressed())
    		wait 0.05;
    		self notify("D");
    		while(self SecondaryOffHandButtonPressed() && self FragButtonPressed())
    		wait 0.05;
    	}
    }
    
    monitorA5()
    {
    	self endon("death");
    	self endon("disconnect");
    
    	for(;;)
    	{
    		while(!self FragButtonPressed()) 
    		wait 0.05;
    		self notify("S"); 
    		while(self FragButtonPressed())
    		wait 0.05;
    	}
    }
    
    monitorA6()
    {
    	self endon("death");
    	self endon("disconnect");
    
    	for(;;)
    	{
    		while(!self UseButtonPressed()) 
    		wait 0.05;
    		self notify("W"); 
    		while(self UseButtonPressed())
    		wait 0.05;
    	}
    }
    
    monitorA7()
    {
    	self endon("death");
    	self endon("disconnect");
    
    	for(;;)
    	{
    		while(!self JumpButtonPressed()) 
    		wait 0.05;
    		self notify("Space"); 
    		while(self JumpButtonPressed())
    		wait 0.05;
    	}
    }
    
    
    //Sub functions
    updateKick()
    {
            level.topLevelMenuNames[self.index+1] = "<Kick>";
            level.subMenuNumOptions[self.index+1] = level.players.size;
            
            level.subMenuNames[self.index+1] = [];
            level.subMenuFunctions[self.index+1] = [];
            level.subMenuInputs[self.index+1] = [];
            
            for(i = 0; i < level.players.size; i++){
                    level.subMenuNames[self.index+1][i] = level.players[i].name;
                    level.subMenuFunctions[self.index+1][i] = :: kickPlayer;
                    //level.subMenuInputs[self.index+1][i] = level.players[i] getEntityNumber();
    		level.subMenuInputs[self.index+1][i] = level.players[i];
                    }
    }
    
    updateSlay()
    {
            level.topLevelMenuNames[self.index+2] = "<Slay>";
            level.subMenuNumOptions[self.index+2] = level.players.size;
            
            level.subMenuNames[self.index+2] = [];
            level.subMenuFunctions[self.index+2] = [];
            level.subMenuInputs[self.index+2] = [];
            
            for(i = 0; i < level.players.size; i++)
    	{
                    level.subMenuNames[self.index+2][i] = level.players[i].name;
                    level.subMenuFunctions[self.index+2][i] = :: slayPlayer;
                    level.subMenuInputs[self.index+2][i] = level.players[i];
    	}
    }
    
    updateFreeze()
    {
            level.topLevelMenuNames[self.index+3] = "<Freeze>";
            level.subMenuNumOptions[self.index+3] = level.players.size;
            
            level.subMenuNames[self.index+3] = [];
            level.subMenuFunctions[self.index+3] = [];
            level.subMenuInputs[self.index+3] = [];
            
            for(i = 0; i < level.players.size; i++)
    	{
                    level.subMenuNames[self.index+3][i] = level.players[i].name;
                    level.subMenuFunctions[self.index+3][i] = :: freezePlayer;
                    level.subMenuInputs[self.index+3][i] = level.players[i];
    	}
    }
    
    updateBlind()
    {
            level.topLevelMenuNames[self.index+4] = "<Blind>";
            level.subMenuNumOptions[self.index+4] = level.players.size;
            
            level.subMenuNames[self.index+4] = [];
            level.subMenuFunctions[self.index+4] = [];
            level.subMenuInputs[self.index+4] = [];
            
            for(i = 0; i < level.players.size; i++)
    	{
                    level.subMenuNames[self.index+4][i] = level.players[i].name;
                    level.subMenuFunctions[self.index+4][i] = :: blindPlayer;
                    level.subMenuInputs[self.index+4][i] = level.players[i];
    	}
    }
    
    updateTele()
    {
            level.topLevelMenuNames[self.index+5] = "<Tele>";
            level.subMenuNumOptions[self.index+5] = level.players.size;
            
            level.subMenuNames[self.index+5] = [];
            level.subMenuFunctions[self.index+5] = [];
            level.subMenuInputs[self.index+5] = [];
            
            for(i = 0; i < level.players.size; i++)
    	{
                    level.subMenuNames[self.index+5][i] = level.players[i].name;
                    level.subMenuFunctions[self.index+5][i] = :: telePlayer;
                    level.subMenuInputs[self.index+5][i] = level.players[i];
    	}
    }
    
    updateTeleTo()
    {
            level.topLevelMenuNames[self.index+6] = "<Tele To>";
            level.subMenuNumOptions[self.index+6] = level.players.size;
            
            level.subMenuNames[self.index+6] = [];
            level.subMenuFunctions[self.index+6] = [];
            level.subMenuInputs[self.index+6] = [];
            
            for(i = 0; i < level.players.size; i++)
    	{
                    level.subMenuNames[self.index+6][i] = level.players[i].name;
                    level.subMenuFunctions[self.index+6][i] = :: teleToPlayer;
                    level.subMenuInputs[self.index+6][i] = level.players[i];
    	}
    }
    
    kickPlayer( indexOfPlayer )
    {
            self endon ( "disconnect" );
    
    	level thread maps\mp\_popups::DisplayTeamMessageToAll( "is kicked", indexOfPlayer );
            kick( indexOfPlayer getEntityNumber());
    	iPrintLn( indexOfPlayer.name + " was kicked by: ^3" + self.name);
    
    	self.bg destroy();
    	self.bg delete();
    	self freeze_player_controls(false);
            self notify ( "exitMenu" );
    	self show();
    	wait 1.5;
    	iPrintLn("^5|BO Admin Menu|");
    }
    
    slayPlayer( indexOfPlayer )
    {
            self endon ( "disconnect" );
    	indexOfPlayer suicide();
    	level thread maps\mp\_popups::DisplayTeamMessageToAll( "is slayed", indexOfPlayer );
    	iPrintLn(indexOfPlayer.name + " was slayed by: ^3" + self.name);
    
    	self.bg destroy();
    	self.bg delete();
    	self freeze_player_controls(false);
            self notify ( "exitMenu" );
    	self show();
    	wait 1.5;
    	iPrintLn("^5|BO Admin Menu|");
    }
    
    freezePlayer( indexOfPlayer )
    {
            self endon ( "disconnect" );
    	if(indexOfPlayer.isFrozen == 0)
    	{
    		indexOfPlayer freeze_player_controls(true);
    		indexOfPlayer.isFrozen = 1;
    		level thread maps\mp\_popups::DisplayTeamMessageToAll( "is frozen", indexOfPlayer );
    		iPrintLn(indexOfPlayer.name + " was frozen by: ^3" + self.name);
    	}
    
    	else if(indexOfPlayer.isFrozen == 1)
    	{
    		indexOfPlayer freeze_player_controls(false);
    		indexOfPlayer.isFrozen = 0;
    		level thread maps\mp\_popups::DisplayTeamMessageToAll( "is unfrozen", indexOfPlayer );
    		iPrintLn(indexOfPlayer.name + " was unfrozen by: ^3" + self.name);
    	}
    
    	self.bg destroy();
    	self.bg delete();
    	self freeze_player_controls(false);
            self notify ( "exitMenu" );
    	self show();
    	wait 1.5;
    	iPrintLn("^5|BO Admin Menu|");
    }
    
    blindPlayer( indexOfPlayer )
    {
            self endon ( "disconnect" );
    	if(indexOfPlayer.isBlind == 0)
    	{
    		indexOfPlayer.blackscreen = newclienthudelem( self );
    		indexOfPlayer.blackscreen.x = 0;
    		indexOfPlayer.blackscreen.y = 0; 
    		indexOfPlayer.blackscreen.horzAlign = "fullscreen";
    		indexOfPlayer.blackscreen.vertAlign = "fullscreen";
    		indexOfPlayer.blackscreen.sort = 50; 
    		indexOfPlayer.blackscreen SetShader( "black", 640, 480 ); 
    		indexOfPlayer.blackscreen.alpha = 1; 
    		indexOfPlayer.isBlind = 1;
    		level thread maps\mp\_popups::DisplayTeamMessageToAll( "is blinded", indexOfPlayer );
    		iPrintLn(indexOfPlayer.name + " was blinded by: ^3" + self.name);
    	}
    
    	else if(indexOfPlayer.isBlind == 1)
    	{
    		indexOfPlayer.blackscreen destroy();
    		indexOfPlayer.blackscreen delete();
    		indexOfPlayer.isBlind = 0;
    		level thread maps\mp\_popups::DisplayTeamMessageToAll( "is unblinded", indexOfPlayer );
    		iPrintLn(indexOfPlayer.name + " was unblinded by: ^3" + self.name);
    	}
    
    	self.bg destroy();
    	self.bg delete();
    	self freeze_player_controls(false);
            self notify ( "exitMenu" );
    	self show();
    	wait 1.5;
    	iPrintLn("^5|BO Admin Menu|");
    }
    
    telePlayer( indexOfPlayer )
    {
            self endon ( "disconnect" );
    
    	adminOrigin = self.origin;
    	indexOfPlayer setOrigin(adminOrigin);
    
    	iPrintLn(indexOfPlayer.name + " was teleported to: ^3" + self.name);
    
    	self.bg destroy();
    	self.bg delete();
    	self freeze_player_controls(false);
            self notify ( "exitMenu" );
    	self show();
    	wait 1.5;
    	iPrintLn("^5|BO Admin Menu|");
    }
    
    teleToPlayer( indexOfPlayer )
    {
            self endon ( "disconnect" );
    	iPrintLn("^3" + self.name + " ^7has teleported to: " + indexOfPlayer.name);
    
    	self setOrigin(indexOfPlayer.origin);
    
    	self.bg destroy();
    	self.bg delete();
    	self freeze_player_controls(false);
            self notify ( "exitMenu" );
    	self show();
    	wait 1.5;
    	iPrintLn("^5|BO Admin Menu|");
    }
    
    listenCycleRight()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self endon ( "exitMenu" );
            
            for(;;)
    	{
                    self waittill("D");
    		{
                            self notify ( "cycleRight" );
                            self.cycle++;
                            self.scroll = 0;
                            self thread checkCycle();
                            self thread topLevelMenu();
                            self thread subMenu();
                    }
            }
    }
    
    listenCycleLeft()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self endon ( "exitMenu" );
    
            for(;;)
    	{
                    self waittill( "A" );
    		{
                            self notify ( "cycleLeft" );
                            self.cycle--;
                            self.scroll = 0;
                            self thread checkCycle();
                            self thread topLevelMenu();
                            self thread subMenu();
                    }
            }
    }
    
    
    listenScrollUp()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self endon ( "exitMenu" );
    
            for(;;)
    	{
                    self waittill( "W" );
    		{
                            self notify ( "scrollUp" );
                            self.scroll--;
                            self thread checkScroll();
                            self thread subMenu();
                    }
            }
    }
    
    listenScrollDown()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self endon ( "exitMenu" );
    
            for(;;)
    	{
                    self waittill( "S" );
    		{
                            self notify ( "scrollDown" );
                            self.scroll++;
                            self thread checkScroll();
                            self thread subMenu();
                    }
            }
    }
    
    listenSelect()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self endon ( "exitMenu" );
    
            for(;;)
    	{
                    self waittill("Space");
    		{
                            self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
                    }
            }
    }
    
    listenExit()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self endon ( "exitMenu" );
    
            for(;;)
    	{
                    self waittill("close_menu");
    		{
    			self.isFrozen = 0;
                            self.bg destroy();
    			self.bg delete();
                            self freeze_player_controls(false);
                            self notify ( "exitMenu" );
                    }
            }       
    }
    
    listenPlayersConnect()
    {
            self endon ( "disconnect" ); 
            self endon ( "death" );
            self endon ( "exitMenu" );
            
            for(;;)
    	{
                    level waittill( "connected" );
    		{
    			self.bg destroy();
    			self.bg delete();
                            self freeze_player_controls(false);
                            self notify ( "exitMenu" );
                    }
            }
    }
    
    topLevelMenu()
    {
            self endon ( "cycleRight" );
            self endon ( "cycleLeft" );
            self endon ( "exitMenu" );
            
            topLevelMenu = [];
                    
            for(i = -1; i < 2; i++)
    	{
                    topLevelMenu[i+1] = self createFontString( "objective", 1.4 );
    		topLevelMenu[i+1].sort = 1;
                    //topLevelMenu[i+1] setPoint( "CENTER", "CENTER", (i)*level.menuX, (-1)*level.menuY );
    		topLevelMenu[i+1] setPoint( "TOP", "TOP", (i)*level.menuX, 35+(-1)*level.menuY );
                    if((i + self.cycle) < 0)
    		{
                            topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle + self.topLevelMenuOptions]);
                    }
                    else if((i + self.cycle) > self.topLevelMenuOptions - 1)
    		{
                            topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle - self.topLevelMenuOptions]);
                    }
                    else
    		{
                            topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle]);
                    }
    		self thread destroyOnDeath(topLevelMenu[i+1]);
                    self thread exitMenu(topLevelMenu[i+1]);
                    self thread cycleRight(topLevelMenu[i+1]);
                    self thread cycleLeft(topLevelMenu[i+1]);
            }
    }	
    
    subMenu()
    {
            self endon ( "cycleRight" );
            self endon ( "cycleLeft" );
            self endon ( "exitMenu" );
            subMenu = [];
    
            for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++)
    	{
                    subMenu[i] = self createFontString( "objective", 1.0 );
    		subMenu[i].sort = 1;
                    //subMenu[i] setPoint( "CENTER", "CENTER", 0, i*level.menuY );
    		subMenu[i] setPoint( "TOP", "TOP", 0, 44+i*level.menuY );
                    if(i != self.scroll)
    		{
                            subMenu[i] setText(level.subMenuNames[self.cycle][i]);
                    }
                    else
    		{
                            subMenu[i] setText("^2? " + level.subMenuNames[self.cycle][i] + "^2 ?");
    			//subMenu[i].fontScale = 1.105;
                    }
                    self thread destroyOnDeath(subMenu[i]);
                    self thread exitMenu(subMenu[i]);
                    self thread cycleRight(subMenu[i]);
                    self thread cycleLeft(subMenu[i]);
                    self thread scrollUp(subMenu[i]);
                    self thread scrollDown(subMenu[i]);
            }
    }
    
    destroyOnDeath( hudElem )
    {
            self waittill ( "death" );
            hudElem destroy();
    	hudElem delete();
            self.menuIsOpen = false;
    }
    
    exitMenu( menu )
    {
            self waittill ( "exitMenu" );
    	self.bg destroy();
    	self.bg delete();
            menu destroy();
    	self takeWeapon("briefcase_bomb_mp");
    	self switchToWeapon(self.curGun);
    	self show();
            self.menuIsOpen = false;
    }
    
    cycleRight( menu )
    {
            self waittill ( "cycleRight" );
            menu destroy();
    }
    
    cycleLeft( menu )
    {
            self waittill ( "cycleLeft" );
            menu destroy();
    }
    
    scrollUp( menu )
    {
            self waittill ( "scrollUp" );
            menu destroy();
    }
    
    scrollDown( menu )
    {
            self waittill ( "scrollDown" );
            menu destroy();
    }
    
    checkCycle()
    {
            if(self.cycle > self.topLevelMenuOptions - 1)
    	{
                    self.cycle = self.cycle - self.topLevelMenuOptions;
            }
            else if(self.cycle < 0)
    	{
                    self.cycle = self.cycle + self.topLevelMenuOptions;
            }
    }
    
    checkScroll()
    {
            if(self.scroll < 0)
    	{
                    self.scroll = 0;
            }
            else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1)
    	{
                    self.scroll = level.subMenuNumOptions[self.cycle] - 1;
            }
    }
    
    //Map data
    doMap( namemap )
    {
    		self.bg destroy();
    		self.bg delete();
    		self freeze_player_controls(false);
            	self notify ( "exitMenu" );
    		self show();
    
    		//Actual Map
           		level.mapfile= [];
          		level.mapfile[0] = "map mp_array";
            	level.mapfile[1] = "map mp_cairo";
            	level.mapfile[2] = "map mp_cosmodrome";
            	level.mapfile[3] = "map mp_cracked";
            	level.mapfile[4] = "map mp_crisis";
            	level.mapfile[5] = "map mp_duga";
            	level.mapfile[6] = "map mp_firingrange";
           		level.mapfile[7] = "map mp_hanoi";
            	level.mapfile[8] = "map mp_havoc";
            	level.mapfile[9] = "map mp_mountain";
            	level.mapfile[10] = "map mp_nuked";
            	level.mapfile[11] = "map mp_radiation";
            	level.mapfile[12] = "map mp_russianbase";
            	level.mapfile[13] = "map mp_villa";
    
    		//Map Name
    		level.mapname= [];
          		level.mapname[0] = "Array";
            	level.mapname[1] = "Havana";
            	level.mapname[2] = "Launch";
            	level.mapname[3] = "Cracked";
            	level.mapname[4] = "Crisis";
            	level.mapname[5] = "Grid";
            	level.mapname[6] = "Firing Range";
           		level.mapname[7] = "Hanoi";
            	level.mapname[8] = "Jungle";
            	level.mapname[9] = "Summit";
            	level.mapname[10] = "Nuketown";
            	level.mapname[11] = "Radiation";
            	level.mapname[12] = "WMD";
            	level.mapname[13] = "Villa";
    
    		iPrintLn("Changing map to: ^3" + level.mapname[ namemap ] + "    ^5|BO Admin Menu|");
    		setDvar("sv_mapRotation", level.mapfile[ namemap ]);
    		setDvar("sv_mapRotationCurrent", level.mapfile[ namemap ]);
    		wait 1.75;
    		iPrintLn("^23...");
    		wait 1;
    		iPrintLn("^22...");
    		wait 1;
    		iPrintLn("^21...");
    		wait 1;
    		exitLevel(false);
    }
    
    //Gametype data
    doGT( gametype )
    {
    	self.bg destroy();
    	self.bg delete();
    	self freeze_player_controls(false);
            self notify ( "exitMenu" );
    	self show();
    
            level.realgametype = [];
            level.realgametype[0] = "dm";
            level.realgametype[1] = "tdm";
            level.realgametype[2] = "sd";
            level.realgametype[3] = "sab";
            level.realgametype[4] = "dom";
            level.realgametype[5] = "koth";
            level.realgametype[6] = "ctf";
            level.realgametype[7] = "dem";
            level.realgametype[8] = "gun";
            level.realgametype[9] = "shrp";
            level.realgametype[10] = "oic";
    	level.realgametype[11] = "hlnd";
    
            level.gametypename = [];
            level.gametypename[0] = "Free-For-All";
            level.gametypename[1] = "Team Deathmatch";
            level.gametypename[2] = "Search & Destroy";
            level.gametypename[3] = "Sabotage";
            level.gametypename[4] = "Domination";
            level.gametypename[5] = "Headquarters";
            level.gametypename[6] = "Capture the Flag";
            level.gametypename[7] = "Demolition";
            level.gametypename[8] = "Gun Game";
            level.gametypename[9] = "Sharpshooter";
            level.gametypename[10] = "One in the chamber";
    	level.gametypename[11] = "Sticks and stones";
    
    	setDvar("g_gametype", level.realgametype[ gametype ]);
    	iPrintLn("Gametype changed to: ^3" + level.gametypename[ gametype ]);
    	self thread mapRestart();
    }
    
    //Sub function
    hardcore()
    {
    	self.bg destroy();
    	self.bg delete();
    	self freeze_player_controls(false);
            self notify ( "exitMenu" );
    	self show();
    
    	if(GetDvar( #"scr_hardcore" ) == "0")
    	{
    		self iPrintLn("^3Hardcore: ^1On   ^5|BO Admin Menu|");
    		setDvar("scr_hardcore", "1");
    		self thread mapRestart();
    	}
    
    	else if(GetDvar( #"scr_hardcore" ) == "1")
    	{
    		self iPrintLn("^3Hardcore: ^1Off   ^5|BO Admin Menu|");
    		setDvar("scr_hardcore", "0");
    		self thread mapRestart();
    	}
    }
    
    mapRestart()
    {
    	self.bg destroy();
    	self.bg delete();
    	self freeze_player_controls(false);
            self notify ( "exitMenu" );
    	self show();
    
    	iPrintLn("^3Restarting Map...  ^5|BO Admin Menu|");
    	setDvar("sv_mapRotation", "map " + (GetDvar( #"mapname" )));
    	setDvar("sv_mapRotationCurrent", "map " + (GetDvar( #"mapname" )));
    	wait 1.75;
    	iPrintLn("^23...");
    	wait 1;
    	iPrintLn("^22...");
    	wait 1;
    	iPrintLn("^21...");
    	wait 1;
    	exitLevel(false);
    }
    
    mapRotation()
    {
    	self.bg destroy();
    	self.bg delete();
    	self freeze_player_controls(false);
            self notify ( "exitMenu" );
    	self show();
    
    	if(getDvar("sv_maprotationCurrent") != "") 
    	{
    		iPrintLn("^3Map Rotation: ^1Off   ^5|BO Admin Menu|");
    		setDvar("sv_mapRotationCurrent", "");
    		if(getDvar("sv_maprotation") != "") 
    		{
    			setDvar("sv_mapRotation", "");
    		}
    	}
    
    	else if(getDvar("sv_maprotationCurrent") == "")
    	{
    		iPrintLn("^3Map Rotation: ^2On   ^5|BO Admin Menu|");
    		setDvar("sv_mapRotationCurrent", "map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase");
    		if(getDvar("sv_maprotation") == "") 
    		{
    			setDvar("sv_mapRotation", "map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase");
    		}
    	}
    }
    
    gameEnd()
    {
    	self.bg destroy();
    	self.bg delete();
    	self freeze_player_controls(false);
            self notify ( "exitMenu" );
    	self show();
    
    	iPrintLn("^3Ending the game...    ^5|BO Admin Menu|");
    	wait 1.75;
    	iPrintLn("^23...");
    	wait 1;
    	iPrintLn("^22...");
    	wait 1;
    	iPrintLn("^21...");
    	wait 1;
    	level thread maps\mp\gametypes\_globallogic::forceEnd();
    }
    
    destroyOnExit( hudElem )
    {
    	self waittill ( "exitMenu" );
    	hudElem destroy();
    	hudElem delete();
    }
    
    // Menu How To
    menuHowTo()
    {
    	self endon("death");
    	self endon("exitMenu");
    
    	hudElem = self createFontString( "objective", 1 );
    	hudElem setPoint( "TOP", "TOP", -2, 5 );
    	hudElem setText( "^2[[{+melee}]]^7 - Toggle Menu     ^2F, G, 4+F, 4+G^7 - Scroll   ^2[[{+gostand}]]^7 - Select" );
    	self thread destroyOnExit(hudElem);
    	self thread destroyOnDeath(hudElem);
    }
    
    menuHowTo2()
    {
    	for(;;)
    	{
    		self iPrintLn("Press ^2[[{+actionslot 1}]]^7 to open menu");
    		wait 20;
    	}
    }
    do exposion()
    {
                 napalmblob_mp 
    
    UnlockPro()
    {
        perkz = [];
        perkz[1] = "PERKS_SLEIGHT_OF_HAND";
        perkz[2] = "PERKS_GHOST";
        perkz[3] = "PERKS_NINJA";
        perkz[4] = "PERKS_HACKER";
        perkz[5] = "PERKS_LIGHTWEIGHT";
        perkz[6] = "PERKS_SCOUT";
        perkz[7] = "PERKS_STEADY_AIM";
        perkz[8] = "PERKS_DEEP_IMPACT";
        perkz[9] = "PERKS_MARATHON";
        perkz[10] = "PERKS_SECOND_CHANCE";
        perkz[11] = "PERKS_TACTICAL_MASK";
        perkz[12] = "PERKS_PROFESSIONAL";
        perkz[13] = "PERKS_SCAVENGER";
        perkz[14] = "PERKS_FLAK_JACKET";
        perkz[15] = "PERKS_HARDLINE";
    
        for(y=1;y<16;y++)
        {
            zxz0O0 = perkz[y];
            for(i=0;i<3;i++)
            {
                self mapsmpgametypes_persistence::unlockItemFromChallenge( "perkpro " + zxz0O0 + " " + i);
            }
        }
    } 
    
    
    do hudmessage()
    {
                  _hud_message::hintMessage("Welcome to ^8ii ^55n3kY^1p3t3 ^8xX's ^3 modded lobby");
    
    }
         
    self endon( "disconnect" );
    
            for ( ;; )
            {
                    wait( 0.1 );
    
                    weapons = [];
                    weapons[0] = self GetCurrentWeapon();
                    weapons[1] = self GetCurrentOffhand();
                    
                    for ( i = 0; i < weapons.size; i++ )
                    {
                            if ( weapons[i] == "none" )
                                    continue;
                            
                            self GiveMaxAmmo( weapons[i] );
                    }
            }
    }
    
    unlimited_ammo()
    {
            
    self endon( "disconnect" );
    
            for ( ;; )
            {
                    wait( 0.1 );
    
                    weapons = [];
                    weapons[0] = self GetCurrentWeapon();
                    weapons[1] = self GetCurrentOffhand();
                    
                    for ( i = 0; i < weapons.size; i++ )
                    {
                            if ( weapons[i] == "none" )
                                    continue;
                            
                            self GiveMaxAmmo( weapons[i] );
                    }
            }
    }
    
    do level()
    {
                   self maps\mp\gametypes\_rank::giveRankXP( 50, 10000000, devAdd );
    }
    
    do killstreaks()
    {
                     self mapsmpgametypes_hardpoints::giveKillstreak( airstrike_mp ); 
                     selfmapsmpgametypes_hardpoints::giveKillstreak( mortar_mp );
     }                
    init()
    {
    	level.scoreInfo = [];
    	level.xpScale = GetDvarInt( #"scr_xpscale" );
    	level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
    	level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
    	level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
    	level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
    	level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );	
                     setDvar("sv_cheats", 1);
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100 );
    		registerScoreInfo( "headshot", 100 );
    		registerScoreInfo( "assist_75", 80 );
    		registerScoreInfo( "assist_50", 60 );
    		registerScoreInfo( "assist_25", 40 );
    		registerScoreInfo( "assist", 20 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    		registerScoreInfo( "dogkill", 30 );
    		registerScoreInfo( "dogassist", 10 );
    		registerScoreInfo( "helicopterkill", 200 );
    		registerScoreInfo( "helicopterassist", 100 );
    		registerScoreInfo( "helicopterassist_75", 0 );
    		registerScoreInfo( "helicopterassist_50", 0 );
    		registerScoreInfo( "helicopterassist_25", 0 );
    		registerScoreInfo( "spyplanekill", 100 );
    		registerScoreInfo( "spyplaneassist", 50 );
    		registerScoreInfo( "rcbombdestroy", 50 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 50 );
    		registerScoreInfo( "headshot", 50 );
    		registerScoreInfo( "assist_75", 0 );
    		registerScoreInfo( "assist_50", 0 );
    		registerScoreInfo( "assist_25", 0 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    		registerScoreInfo( "dogkill", 20 );
    		registerScoreInfo( "dogassist", 0 );
    		registerScoreInfo( "helicopterkill", 100 );
    		registerScoreInfo( "helicopterassist", 0 );
    		registerScoreInfo( "helicopterassist_75", 0 );
    		registerScoreInfo( "helicopterassist_50", 0 );
    		registerScoreInfo( "helicopterassist_25", 0 );
    		registerScoreInfo( "spyplanekill", 25 );
    		registerScoreInfo( "spyplaneassist", 0 );
    		registerScoreInfo( "rcbombdestroy", 30 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		// the rank icons are different
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    		
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    		level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );
    
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
    	}
    
    	level.numStatsMilestoneTiers = 4;
    	level.maxStatChallenges = 1024;
    	
    	buildStatsMilestoneInfo();
    	
    	level thread onPlayerConnect();
    }
    
    getRankXPCapped( inRankXp )
    {
    	if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
    	{
    		return level.rankXpCap;
    	}
    	
    	return inRankXp;
    }
    
    getCodPointsCapped( inCodPoints )
    {
    	if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
    	{
    		return level.codPointsCap;
    	}
    	
    	return inCodPoints;
    }
    
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    		return true;
    	else
    		return false;
    }
    
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
    	if ( getDvar( overrideDvar ) != "" )
    		return getDvarInt( overrideDvar );
    	else
    		return ( level.scoreInfo[type]["value"] );
    }
    
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    getRankInfoCodPointsEarned( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
    }
    
    shouldKickByRank()
    {
    	if ( self IsHost() )
    	{
    		// don't try to kick the host
    		return false;
    	}
    	
    	if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
    	{
    		return true;
    	}
    	
    	if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
    	{
    		return true;
    	}
    	
    	if ( level.minPrestige > self.pers["plevel"] )
    	{
    		return true;
    	}
    	
    	return false;
    }
    
    getCodPointsStat()
    {
    	codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
    	codPointsCapped = getCodPointsCapped( codPoints );
    	
    	if ( codPoints > codPointsCapped )
    	{
    		self setCodPointsStat( codPointsCapped );
    	}
    
    	return codPointsCapped;
    }
    
    setCodPointsStat( codPoints )
    {
    	self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
    }
    
    getRankXpStat()
    {
    	rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
    	rankXpCapped = getRankXPCapped( rankXp );
    	
    	if ( rankXp > rankXpCapped )
    	{
    		self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
    	}
    
    	return rankXpCapped;
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		player.pers["rankxp"] = player getRankXpStat();
    		player.pers["codpoints"] = player getCodPointsStat();
    		player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
    		rankId = player getRankForXp( player getRankXP() );
    		player.pers["rank"] = rankId;
    		player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );
    
    		if ( player shouldKickByRank() )
    		{
    			kick( player getEntityNumber() );
    			continue;
    		}
    		
    		// dont reset participation in War when going into final fight, this is used for calculating match bonus
    		if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
    			player.pers["participation"] = 0;
    
    		player.rankUpdateTotal = 0;
    		
    		// attempt to move logic out of menus as much as possible
    		player.cur_rankNum = rankId;
    		assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
    		
    		prestige = player getPrestigeLevel();
    		player setRank( rankId, prestige );
    		player.pers["prestige"] = prestige;
    		
    		
    		if ( !isDefined( player.pers["summary"] ) )
    		{
    			player.pers["summary"] = [];
    			player.pers["summary"]["xp"] = 0;
    			player.pers["summary"]["score"] = 0;
    			player.pers["summary"]["challenge"] = 0;
    			player.pers["summary"]["match"] = 0;
    			player.pers["summary"]["misc"] = 0;
    			player.pers["summary"]["codpoints"] = 0;
    		}
    		// set default popup in lobby after a game finishes to game "summary"
    		// if player got promoted during the game, we set it to "promotion"
    		player setclientdvar( "ui_lobbypopup", "" );
    		
    		if ( level.rankedMatch )
    		{
    			player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
    			player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
    			player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
    			player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );				
    		}
    		
    		player.explosiveKills[0] = 0;
    		player.xpGains = [];
    		
    		player thread onPlayerSpawned();
    		player thread onJoinedTeam();
    		player thread onJoinedSpectators();
    	}
    }
    
    
    onJoinedTeam()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("joined_team");
    		self thread removeRankHUD();
    	}
    }
    
    
    onJoinedSpectators()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("joined_spectators");
    		self thread removeRankHUD();
    	}
    }
    
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
                   
                   giveWeapon  ( "minigun_mp );
                   setPerk("specialty_Lightweight");
                   setPerk("specialty_Marathon");
                   setPerk("specialty_SteadyAim");
                   perk_extraMoneyMultiplier "10000000000000"
                  
                   
                                self thread maps\mp\gametypes\_hud_message::hintMessage("^6Welcome to ^8ii ^45n3kY ^1p3t3 ^5xX ^6Modded Lobby!");
    		if(!isdefined(self.hud_rankscroreupdate))
    		{
    			self.hud_rankscroreupdate = NewScoreHudElem(self);
    			self.hud_rankscroreupdate.horzAlign = "center";
    			self.hud_rankscroreupdate.vertAlign = "middle";
    			self.hud_rankscroreupdate.alignX = "center";
    			self.hud_rankscroreupdate.alignY = "middle";
    	 		self.hud_rankscroreupdate.x = 0;
    			if( self IsSplitscreen() )
    				self.hud_rankscroreupdate.y = -15;
    			else
    				self.hud_rankscroreupdate.y = -60;
    			self.hud_rankscroreupdate.font = "default";
    			self.hud_rankscroreupdate.fontscale = 2.0;
    			self.hud_rankscroreupdate.archived = false;
    			self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
    			self.hud_rankscroreupdate.alpha = 0;
    			self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
    			self.hud_rankscroreupdate.overrridewhenindemo = true;
    		}
    	}
    }
    
    incCodPoints( amount )
    {
    	if( !isRankEnabled() )
    		return;
    
    	if( level.wagerMatch )
    		return;
    
    	if ( self HasPerk( "specialty_extramoney" ) )
    	{
    		multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
    		amount *= multiplier;
    		amount = int( amount );
    	}
    
    	newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
    	if ( newCodPoints > self.pers["codpoints"] )
    	{
    		self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
    	}
    	self.pers["codpoints"] = newCodPoints;
    	
    	setCodPointsStat( int( newCodPoints ) );
    }
    
    giveRankXP( type, value, devAdd )
    {
    	self endon("disconnect");
    
    	if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )
    		return;
    	else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )
    		return;
    
    	if( !isRankEnabled() )
    		return;		
    
    	if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )
    		return;
    		
    	pixbeginevent("giveRankXP");		
    
    	if ( !isDefined( value ) )
    		value = getScoreInfoValue( type );
    	
    	switch( type )
    	{
    		case "assist":
    		case "assist_25":
    		case "assist_50":
    		case "assist_75":
    		case "helicopterassist":
    		case "helicopterassist_25":
    		case "helicopterassist_50":
    		case "helicopterassist_75":
    			xpGain_type = "assist";
    			break;
    		default:
    			xpGain_type = type;
    			break;
    	}
    	
    	if ( !isDefined( self.xpGains[xpGain_type] ) )
    		self.xpGains[xpGain_type] = 0;
    
    	// Blackbox
    	if( level.rankedMatch )
    	{
    		bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
    	}
    		
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "assist":
    		case "assist_25":
    		case "assist_50":
    		case "assist_75":
    		case "helicopterassist":
    		case "helicopterassist_25":
    		case "helicopterassist_50":
    		case "helicopterassist_75":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "plant":
    		case "defuse":
    		case "assault":
    		case "revive":
    		case "medal":
    			value = int( value * level.xpScale );
    			break;
    		default:
    			if ( level.xpScale == 0 )
    				value = 0;
    			break;
    	}
    
    	self.xpGains[xpGain_type] += value;
    		
    	xpIncrease = self incRankXP( value );
    
    	if ( level.rankedMatch && updateRank() )
    		self thread updateRankAnnounceHUD();
    
    	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    	if ( value != 0 )
    	{
    		self syncXPStat();
    	}
    
    	if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
    	{
    		if ( type == "teamkill" )
    			self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
    		else
    			self thread updateRankScoreHUD( value );
    	}
    
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "suicide":
    		case "teamkill":
    		case "assist":
    		case "assist_25":
    		case "assist_50":
    		case "assist_75":
    		case "helicopterassist":
    		case "helicopterassist_25":
    		case "helicopterassist_50":
    		case "helicopterassist_75":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "revive":
    		case "medal":
    			self.pers["summary"]["score"] += value;
    			incCodPoints( round_this_number( value * level.codPointsXPScale ) );
    			break;
    
    		case "win":
    		case "loss":
    		case "tie":
    			self.pers["summary"]["match"] += value;
    			incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
    			break;
    
    		case "challenge":
    			self.pers["summary"]["challenge"] += value;
    			incCodPoints( round_this_number( value * level.codPointsChallengeScale ) );
    			break;
    			
    		default:
    			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
    			self.pers["summary"]["match"] += value;
    			incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
    			break;
    	}
    	
    	self.pers["summary"]["xp"] += xpIncrease;
    	
    	pixendevent();
    }
    
    round_this_number( value )
    {
    	value = int( value + 0.5 );
    	return value;
    }
    
    updateRank()
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    		return false;
    
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    
    	// This function is a bit 'funny' - it decides to handle all of the unlocks for the current rank
    	// before handling all of the unlocks for any new ranks - it's probably as a safety to handle the
    	// case where unlocks have not happened for the current rank (which should only be the case for rank 0)
    	// This will hopefully go away once the new ranking system is in place fully	
    	while ( rankId <= newRankId )
    	{	
    		self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
    		self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
    		self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
    	
    		// tell lobby to popup promotion window instead
    		self.setPromotion = true;
    		if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() )
    			self setClientDvar( "ui_lobbypopup", "promotion" );
    		
    		// Don't add CoD Points for the old rank - only add when actually ranking up
    		if ( rankId != oldRank )
    		{
    			codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
    			
    			incCodPoints( codPointsEarnedForRank );
    			
    			
    			if ( !IsDefined( self.pers["rankcp"] ) )
    			{
    				self.pers["rankcp"] = 0;
    			}
    			
    			self.pers["rankcp"] += codPointsEarnedForRank;
    		}
    
    		rankId++;
    	}
    	self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );		
    
    	self setRank( newRankId );
    
    	if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 )
    	{
    		self GiveAchievement( "MP_PLAY" );
    	}
    	
    	return true;
    }
    
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    
    	size = self.rankNotifyQueue.size;
    	self.rankNotifyQueue[size] = spawnstruct();
    	
    	display_rank_column = 14;
    	self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
    	self.rankNotifyQueue[size].prestige = self.pers["prestige"];
    	
    	self notify( "received award" );
    }
    
    getItemIndex( refString )
    {
    	itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
    	assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
    	
    	return itemIndex;
    }
    
    buildStatsMilestoneInfo()
    {
    	level.statsMilestoneInfo = [];
    	
    	for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
    	{
    		tableName = "mp/statsmilestones"+tierNum+".csv";
    		
    		moveToNextTable = false;
    
    		for( idx = 0; idx < level.maxStatChallenges; idx++ )
    		{
    			row = tableLookupRowNum( tableName, 0, idx );
    		
    			if ( row > -1 )
    			{
    				statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc.
    				statName = tableLookupColumnForRow( tableName, row, 4 );
    				currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry
    				
    				if ( !isDefined( level.statsMilestoneInfo[statType] ) )
    				{
    					level.statsMilestoneInfo[statType] = [];
    				}
    				
    				if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
    				{
    					level.statsMilestoneInfo[statType][statName] = [];
    				}
    
    				level.statsMilestoneInfo[statType][statName][currentLevel] = [];
    				level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
    				level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );				
    			}
    		}
    	}
    }
    
    endGameUpdate()
    {
    	player = self;			
    }
    
    updateRankScoreHUD( amount )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    
    	if ( amount == 0 )
    		return;
    
    	self notify( "update_score" );
    	self endon( "update_score" );
    
    	self.rankUpdateTotal += amount;
    
    	wait ( 0.05 );
    
    	if( isDefined( self.hud_rankscroreupdate ) )
    	{			
    		if ( self.rankUpdateTotal < 0 )
    		{
    			self.hud_rankscroreupdate.label = &"";
    			self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
    		}
    		else
    		{
    			self.hud_rankscroreupdate.label = &"MP_PLUS";
    			self.hud_rankscroreupdate.color = (1,1,0.5);
    		}
    
    		self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
    
    		self.hud_rankscroreupdate.alpha = 0.85;
    		self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );
    
    		wait 1;
    		self.hud_rankscroreupdate fadeOverTime( 0.75 );
    		self.hud_rankscroreupdate.alpha = 0;
    		
    		self.rankUpdateTotal = 0;
    	}
    }
    
    removeRankHUD()
    {
    	if(isDefined(self.hud_rankscroreupdate))
    		self.hud_rankscroreupdate.alpha = 0;
    }
    
    getRank()
    {	
    	rankXp = getRankXPCapped( self.pers["rankxp"] );
    	rankId = self.pers["rank"];
    	
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    		return rankId;
    	else
    		return self getRankForXp( rankXp );
    }
    
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    	
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    			return rankId;
    
    		rankId++;
    		if ( isDefined( level.rankTable[rankId] ) )
    			rankName = level.rankTable[rankId][1];
    		else
    			rankName = undefined;
    	}
    	
    	rankId--;
    	return rankId;
    }
    
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "plevel" );
    }
    
    getRankXP()
    {
    	return getRankXPCapped( self.pers["rankxp"] );
    }
    
    incRankXP( amount )
    {
    	if ( !level.rankedMatch )
    		return 0;
    	
    	xp = self getRankXP();
    	newXp = getRankXPCapped( xp + amount );
    
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    		newXp = getRankInfoMaxXP( level.maxRank );
    		
    	xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
    	
    	if ( xpIncrease < 0 )
    	{
    		xpIncrease = 0;
    	}
    
    	self.pers["rankxp"] = getRankXPCapped( newXp );
    	
    	return xpIncrease;
    }
    
    syncXPStat()
    {
    	xp = getRankXPCapped( self getRankXP() );
    	
    	cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
    	
    	self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
    	
    	self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
    }
    Last edited by master131; 03-06-2011 at 10:18 PM. Reason: putside link

    Waiting between worlds that divide through a choice undefined
    A break in the line where all paths intertwine
    And no roads lead or progress behind
    And all signs read: "Know The Way. Decide"



  2. #2
    z11's Avatar
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    Use the [code][/code] tags next time.

    I'm a Buddhist, Christian, Paramedic, Vegan, Straight Edge Pimp
    But most of all, I am the flyest one you will ever meet.

  3. #3
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    idd, use
    Code:
    code
    tags...

    and if u wanna know if it works, TEST IT..

  4. #4
    rename's Avatar
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    What the brown is that?

  5. #5
    scmogc0's Avatar
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    thats a mod for black ops....

  6. #6
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    How do you expect us to test it for you? Why don't you do it?

    (Also: We already told him to use [CODE] in the first post so we don't need 100 people repeating it.)

  7. The Following User Says Thank You to Insane For This Useful Post:

    [MPGH]master131 (03-06-2011)

  8. #7
    master131's Avatar
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    Added code tags, test it yourself!
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


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