This is great! The only thing that would make it better is if snipers were more visible. I've been playing a few games and depending on the skin of snipers you can hardly see the red and green on them. Do you like having snipers less visible? Other than that, got nothing to complain about =) Great job!
Last edited by azninsane540; 12-24-2011 at 03:40 AM.
This is great! The only thing that would make it better is if snipers were more visible. I've been playing a few games and depending on the skin of snipers you can hardly see the red and green on them. Other than that, got nothing to complain about =) Great job!
Yeah I know , but then the snipers messed up agian ( 3 differnet colours , wich confuse
Enjoy @ all (btw the iw_03 isnt needed , thats only for seals in singleplayer)
1. Read VAC RULES . NO BANS FOR CUSTOM TEXTURES ( this is custom texture)
2. THEY SCAN : IWD 01-23 (match)
3. THEY SCAN : NUMBERS & NAME OF EACH IWI FILE (match)
4. THEY SCAN : CRC of EACH .IWI (match)
5. THEY SCAN : SIZE OF .IWI ( now this match too)
6. Still Playing with MW2 TEXTURE HACK WICH IS 1 YEAR OLD!
7. THIS TEXTURES ALREADY WORKED IN 1.4.364 NOW ENJOY & MERRY X-MAS TO ALL OF YOU!
Doesnt mean rules cant change like they previous have
"Joker: why the hakcer are steaklign us name it´s the greatest asshole and motherfucker and i fuck him or her mother"
Assuming only .IWIs are scanned, does the packing method of the .IWD files matter at all? I have been using WinRAR to replace the files, with -m3 (normal) compression and the Archive flag removed. It seems to keep the .ZIPs in v2.0/Unix format (not the default if packing new files). 7zip offers additional method (LZMA, Deflate64 etc....). So far I haven't been able to replicate the packing method used for the .IWD files (extract and re-zip, then compare and get the same CRC).
---------- Post added at 06:39 PM ---------- Previous post was at 06:10 PM ----------
Oh... noticed that on some maps the enemy are green and friendlies are red... is there any way to force enemy players to be red?