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Depends on what you need/want.
Ammo, health, etc. you don't need to find pointers.
Game functions yes,
Some dvars are dynamic as well.
Usually there's something like:
DWORD * Dvar = RegisterDvar(DvarName);
Aka the dword "Dvar" is a pointer to the actual offset which makes finding pointers easier as the "Dvar" offset never changes, just the location of the structure.